Lua cleanup
Deleted two files we NEVER want to allow ANYONE to use. Updated the howto markdown document.
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f9e36df155
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7 changed files with 3 additions and 88 deletions
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@ -164,7 +164,6 @@
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<ClCompile Include="..\..\src\lua\ldump.cpp" />
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<ClCompile Include="..\..\src\lua\lfunc.cpp" />
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<ClCompile Include="..\..\src\lua\lgc.cpp" />
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<ClCompile Include="..\..\src\lua\linit.cpp" />
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<ClCompile Include="..\..\src\lua\liolib.cpp" />
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<ClCompile Include="..\..\src\lua\llex.cpp" />
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<ClCompile Include="..\..\src\lua\lmathlib.cpp" />
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@ -207,7 +206,6 @@
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<ClInclude Include="..\..\src\lua\ltable.h" />
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<ClInclude Include="..\..\src\lua\ltm.h" />
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<ClInclude Include="..\..\src\lua\lua.h" />
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<ClInclude Include="..\..\src\lua\lua.hpp" />
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<ClInclude Include="..\..\src\lua\luaconf.h" />
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<ClInclude Include="..\..\src\lua\lualib.h" />
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<ClInclude Include="..\..\src\lua\lundump.h" />
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@ -50,9 +50,6 @@
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<ClCompile Include="..\..\src\lua\lgc.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\lua\linit.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\lua\liolib.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -175,9 +172,6 @@
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<ClInclude Include="..\..\src\lua\lua.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\lua\lua.hpp">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\lua\luaconf.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -331,7 +331,6 @@ set(libwesnoth-lua_STAT_SRC
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lua/ltablib.cpp
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lua/lstrlib.cpp
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lua/loadlib.cpp
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lua/linit.cpp
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lua/lutf8lib.cpp
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)
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# We explicitly want lua compiled as C++ version, so this line is required:
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@ -33,7 +33,6 @@ loslib.cpp
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ltablib.cpp
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lstrlib.cpp
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loadlib.cpp
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linit.cpp
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lutf8lib.cpp
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""")
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env_lua = env.Clone(
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@ -1,68 +0,0 @@
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/*
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** $Id: linit.c,v 1.38 2015/01/05 13:48:33 roberto Exp $
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** Initialization of libraries for lua.c and other clients
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** See Copyright Notice in lua.h
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*/
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#define linit_c
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#define LUA_LIB
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/*
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** If you embed Lua in your program and need to open the standard
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** libraries, call luaL_openlibs in your program. If you need a
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** different set of libraries, copy this file to your project and edit
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** it to suit your needs.
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**
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** You can also *preload* libraries, so that a later 'require' can
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** open the library, which is already linked to the application.
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** For that, do the following code:
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**
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** luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");
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** lua_pushcfunction(L, luaopen_modname);
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** lua_setfield(L, -2, modname);
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** lua_pop(L, 1); // remove _PRELOAD table
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*/
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#include "lprefix.h"
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#include <stddef.h>
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#include "lua.h"
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#include "lualib.h"
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#include "lauxlib.h"
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/*
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** these libs are loaded by lua.c and are readily available to any Lua
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** program
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*/
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static const luaL_Reg loadedlibs[] = {
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{"_G", luaopen_base},
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{LUA_LOADLIBNAME, luaopen_package},
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{LUA_COLIBNAME, luaopen_coroutine},
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{LUA_TABLIBNAME, luaopen_table},
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{LUA_IOLIBNAME, luaopen_io},
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{LUA_OSLIBNAME, luaopen_os},
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{LUA_STRLIBNAME, luaopen_string},
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{LUA_MATHLIBNAME, luaopen_math},
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{LUA_UTF8LIBNAME, luaopen_utf8},
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{LUA_DBLIBNAME, luaopen_debug},
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#if defined(LUA_COMPAT_BITLIB)
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{LUA_BITLIBNAME, luaopen_bit32},
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#endif
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{NULL, NULL}
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};
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LUALIB_API void luaL_openlibs (lua_State *L) {
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const luaL_Reg *lib;
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/* "require" functions from 'loadedlibs' and set results to global table */
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for (lib = loadedlibs; lib->func; lib++) {
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luaL_requiref(L, lib->name, lib->func, 1);
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lua_pop(L, 1); /* remove lib */
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}
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}
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@ -1,9 +0,0 @@
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// lua.hpp
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// Lua header files for C++
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// <<extern "C">> not supplied automatically because Lua also compiles as C++
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extern "C" {
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#include "lua.h"
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#include "lualib.h"
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#include "lauxlib.h"
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}
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@ -42,8 +42,10 @@ Change into the Lua source folder.
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$ cd ~/lua-5.3.3/src
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We do not need, or want, the Lua command line interpreter, the Lua compiler or the Makefile, so delete them.
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We compile using C++ so cannot allow the use of "C" linkage from the provided header.
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And we initialize the Lua runtime and do not want to allow the provided initialization routine.
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$ rm lua.c luac.c Makefile
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$ rm lua.c luac.c Makefile lua.hpp linit.c
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Wesnoth requires all Lua sources to be compiled using C++.
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To ensure this, rather than depend upon compiler flags, rename the files.
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