Typo fixes in EI _main.cfg

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Gothyoba 2024-10-04 09:18:34 +01:00 committed by Celtic Minstrel
parent fa3d421a85
commit 1597fd0248

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@ -67,7 +67,7 @@
# e.g. Reducing an ally's gold on high difficulty can make them feel useless, which is not my intention for any of the scenarios with allies
#
# my goal is for Easy/Normal/Hard difficulty to be 20%/60%/100%; that is to say Easy has 1/5 as many enemies as Hard, and Normal has 3/5 as many
# this many not always translate directly to 20/60/100 gold/income, since enemies with many villages effectively have a higher guranteed incoime
# this may not always translate directly to 20/60/100 gold/income, since enemies with many villages effectively have a higher guaranteed income
# also, remember that [side] {INCOME} doesn't include everyone's base +2 income
# and also, some optional "challenge" scenarios have reduced scaling (e.g. All-In), since they're intended as challenges and easily avoidable
#
@ -82,10 +82,10 @@
# S08-S12, Gweddry and Co are in the northlands, dealing with the Chief Dra-Nak subplot and trying to get Dacyn's amulet
# cramped and/or small battles, focused around looting items and saving enough gold to keep your recalls alive in S12
# S13-S18, Gweddry and Co are witnessing a dying Wesnoth, and finally fighting as part of a proper army in a full-fledged war
# big battles, where your performance in S01-S12 determine how successful you'll be
# big battles, where your performance in S01-S12 determines how successful you'll be
#
# the campaign is designed with lots of easy-or-hard branching decision points, where one option is easier but the other option has better rewards
# S12 "Evacuation" also functions as a decision point - you're guranteed a win even if you don't recruit any units, but the fewer recalls escape the more difficult the future will be
# S12 "Evacuation" also functions as a decision point - you're guaranteed a win even if you don't recruit any units, but the fewer recalls escape the more difficult the future will be
# players should be able to complete the campaign by taking only the easy, lower-reward options, culminating in the easier finale S17a "The Duel"
# but only players who've succeeded at some challenges will have a strong enough army to complete the more difficult finale S17b "All-In"
#