Reindent some WML for readability.
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956d928659
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5 changed files with 510 additions and 511 deletions
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@ -146,7 +146,7 @@
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[if]
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[variable]
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name=anita_hostile
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equals=yes
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equals=yes
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[/variable]
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# Anita is dead
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[else]
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@ -311,7 +311,7 @@
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gold=200
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[/side]
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# Opposing AIs, pretty developed [ai] tag causes them to act stupid,
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# Opposing AIs, pretty developed [ai] tag causes them to act stupid,
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# aggressive, ignore villages, and target Tallin
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[side]
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type=Troll Warrior
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@ -1276,10 +1276,10 @@
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# Flip Krash back to side 1 and make him unable to recruit.
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# Otherwise he'll mess up the start conditions for the next
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# scenario.
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{MODIFY_UNIT id=Krash canrecruit,side no,1}
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# scenario.
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{MODIFY_UNIT id=Krash canrecruit,side no,1}
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[/event]
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# Load death events
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{campaigns/Northern_Rebirth/utils/herodeaths.cfg}
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{campaigns/Northern_Rebirth/utils/herodeaths.cfg}
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[/scenario]
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@ -108,7 +108,7 @@
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team_name=knalgans
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user_team_name=_"Alliance"
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controller=human
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no_leader=yes
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no_leader=yes
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[/side]
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# Check if Krash is on recall list and if yes replace side 7 leader with him
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[event]
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@ -122,28 +122,28 @@
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id=Krash
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[/have_unit]
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[then]
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[store_unit]
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[filter]
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id=Krash
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[/filter]
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kill=yes
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fire_event=no
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variable=placing_krash
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[/store_unit]
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[store_starting_location]
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side=7
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variable=placing_krash_on
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[/store_starting_location]
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{VARIABLE placing_krash.x $placing_krash_on.x}
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{VARIABLE placing_krash.y $placing_krash_on.y}
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{VARIABLE placing_krash.side 7}
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[unstore_unit]
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variable=placing_krash
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[/unstore_unit]
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{CLEAR_VARIABLE placing_krash}
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{CLEAR_VARIABLE placing_krash_on}
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[/then]
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[else]
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[store_unit]
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[filter]
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id=Krash
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[/filter]
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kill=yes
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fire_event=no
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variable=placing_krash
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[/store_unit]
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[store_starting_location]
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side=7
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variable=placing_krash_on
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[/store_starting_location]
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{VARIABLE placing_krash.x $placing_krash_on.x}
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{VARIABLE placing_krash.y $placing_krash_on.y}
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{VARIABLE placing_krash.side 7}
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[unstore_unit]
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variable=placing_krash
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[/unstore_unit]
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{CLEAR_VARIABLE placing_krash}
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{CLEAR_VARIABLE placing_krash_on}
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[/then]
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[else]
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[terrain]
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x=29,29,30,30,30,31,31,31,32,32
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y=6,7,5,6,7,6,7,8,6,7
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@ -491,18 +491,18 @@
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next_scenario=showdown
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[/else]
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[/if]
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[store_unit]
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[filter]
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id=Krash
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[/filter]
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kill=no
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variable=krash_hack
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[/store_unit]
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{VARIABLE krash_hack.side 1}
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[unstore_unit]
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variable=krash_hack
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[/unstore_unit]
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{CLEAR_VARIABLE krash_hack}
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[store_unit]
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[filter]
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id=Krash
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[/filter]
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kill=no
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variable=krash_hack
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[/store_unit]
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{VARIABLE krash_hack.side 1}
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[unstore_unit]
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variable=krash_hack
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[/unstore_unit]
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{CLEAR_VARIABLE krash_hack}
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[/event]
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# Load death events
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{campaigns/Northern_Rebirth/utils/herodeaths.cfg}
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@ -183,7 +183,7 @@
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side=8
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no_leader=yes
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[/side]
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# Empty side - player will asume control of it if Anita is alive
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# Empty side - player will asume control of it if Anita is alive
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[side]
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side=9
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{GOLD4 500 400 350 300}
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@ -257,10 +257,10 @@
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kill=yes
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fire_event=no
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[/store_unit]
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{VARIABLE place_anita_at.side 9}
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{VARIABLE place_anita_at.x $anita_starts_at.x}
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{VARIABLE place_anita_at.y $anita_starts_at.y}
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{VARIABLE place_anita_at.canrecruit yes}
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{VARIABLE place_anita_at.side 9}
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{VARIABLE place_anita_at.x $anita_starts_at.x}
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{VARIABLE place_anita_at.y $anita_starts_at.y}
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{VARIABLE place_anita_at.canrecruit yes}
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[unstore_unit]
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variable=place_anita_at
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[/unstore_unit]
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@ -549,49 +549,49 @@
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id=Tallin
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message= _ "Thanks to Hidel and the elves, we have recovered our gold. Now let's run down Rakshas and settle up with him once and for all."
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[/message]
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[if]
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[have_unit]
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id=Sisal
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[/have_unit]
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[then]
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[store_unit]
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[filter]
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id=Sisal
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[/filter]
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variable=recall_sisal
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[/store_unit]
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{VARIABLE recall_sisal.side 9}
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{VARIABLE recall_sisal.canrecruit no}
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[unstore_unit]
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variable=recall_sisal
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[/unstore_unit]
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{CLEAR_VARIABLE reall_sisal}
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[/then]
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[/if]
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[store_unit]
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[filter]
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id=Krash
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[/filter]
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kill=no
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variable=krash_hack
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[/store_unit]
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{VARIABLE krash_hack.side 1}
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[unstore_unit]
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variable=krash_hack
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[/unstore_unit]
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{CLEAR_VARIABLE krash_hack}
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[store_unit]
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[filter]
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id=Anita
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[/filter]
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kill=no
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variable=anita_hack
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[/store_unit]
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{VARIABLE anita_hack.side 1}
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[unstore_unit]
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variable=anita_hack
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[/unstore_unit]
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{CLEAR_VARIABLE anita_hack}
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[if]
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[have_unit]
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id=Sisal
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[/have_unit]
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[then]
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[store_unit]
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[filter]
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id=Sisal
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[/filter]
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variable=recall_sisal
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[/store_unit]
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{VARIABLE recall_sisal.side 9}
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{VARIABLE recall_sisal.canrecruit no}
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[unstore_unit]
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variable=recall_sisal
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[/unstore_unit]
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{CLEAR_VARIABLE reall_sisal}
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[/then]
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[/if]
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[store_unit]
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[filter]
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id=Krash
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[/filter]
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kill=no
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variable=krash_hack
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[/store_unit]
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{VARIABLE krash_hack.side 1}
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[unstore_unit]
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variable=krash_hack
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[/unstore_unit]
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{CLEAR_VARIABLE krash_hack}
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[store_unit]
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[filter]
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id=Anita
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[/filter]
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kill=no
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variable=anita_hack
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[/store_unit]
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{VARIABLE anita_hack.side 1}
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[unstore_unit]
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variable=anita_hack
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[/unstore_unit]
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{CLEAR_VARIABLE anita_hack}
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[/event]
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# Load death events
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{campaigns/Northern_Rebirth/utils/herodeaths.cfg}
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File diff suppressed because it is too large
Load diff
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@ -1,6 +1,6 @@
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#textdomain wesnoth-nr
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[scenario]
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# Basic scenario data, time scheudle. This is an epilogue scenario concluding campaign, thus no next_scenario and turnlimit
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# Basic scenario data, time scheudle. This is an epilogue scenario concluding campaign, thus no next_scenario and turnlimit
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id=epilogue
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name= _ "Epilogue"
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map_data="{campaigns/Northern_Rebirth/maps/epilogue.map}"
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next_scenario=null
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music=elf-land.ogg
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turns=-1
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# Short story
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# Short story
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[story]
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[part]
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story= _ "The dead and wounded being cared for, and after the party had wound down, everyone gathered in the conquered castle to decide on their course of action."
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[/part]
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[/story]
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# Players side
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# Players side
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[side]
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type=Lieutenant
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id=Tallin
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user_team_name=_"Alliance"
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[/side]
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[event]
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name=start
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{SCATTER_IMAGE (terrain=Gg,Gs^Fp) 12 scenery/oak-leaning.png}
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# Recall heroes and there they go.
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[role]
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[filter_wml]
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[variables]
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role=Supporter
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[/variables]
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[/filter_wml]
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role=Supporter
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[/role]
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# Recall heroes and there they go.
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[role]
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[filter_wml]
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[variables]
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role=Supporter
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[/variables]
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[/filter_wml]
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role=Supporter
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[/role]
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[recall]
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role=Supporter
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[/recall]
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[recall]
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id="Ro'Arthian"
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[/recall]
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[recall]
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id=Hamel
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[/recall]
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[recall]
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id=Hamel
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[/recall]
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[message]
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id=Tallin
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message= _ "So, Rakshas has been defeated and all the armies that he had gathered have been crushed. This relieves a blight on our land - but if we do not address the causes of the blight, we could be in for trouble later."
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