Custom music lists for The Hammer of Thursagan,
...and some typo fixes for earlier music entries.
This commit is contained in:
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18 changed files with 69 additions and 80 deletions
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@ -17,7 +17,7 @@
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{EXTRA_SCENARIO_MUSIC battle.ogg}
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{EXTRA_SCENARIO_MUSIC legends_of_the_north.ogg}
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{EXTRA_SCENARIO_MUSIC wanderer.ogg}
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{EXTRA_SCENARIO_MUSIC knalgan-theme.ogg}
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{EXTRA_SCENARIO_MUSIC knalgan_theme.ogg}
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[story]
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[part]
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@ -5,7 +5,7 @@
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{INTRO_AND_SCENARIO_MUSIC "knolls.ogg" "underground.ogg"}
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{EXTRA_SCENARIO_MUSIC "revelation.ogg"}
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{EXTRA_SCENARIO_MUSIC "knagan_theme.ogg"}
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{EXTRA_SCENARIO_MUSIC "knalgan_theme.ogg"}
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[story]
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[part]
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@ -10,7 +10,7 @@
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next_scenario=stolen_gold
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{SCENARIO_MUSIC "revelation.ogg"} # No story part
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{EXTRA_SCENARIO_MUSIC "the_dangerous_synphony.ogg"}
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{EXTRA_SCENARIO_MUSIC "the_dangerous_symphony.ogg"}
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{EXTRA_SCENARIO_MUSIC "underground.ogg"}
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# Players side
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@ -8,7 +8,7 @@
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next_scenario=epilogue
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{INTRO_AND_SCENARIO_MUSIC "revelation.ogg" "legends_of_the_north.ogg"}
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{EXTRA_SCENARIO_MUSIC "kalgan-theme.ogg"}
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{EXTRA_SCENARIO_MUSIC "knalgan_theme.ogg"}
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{EXTRA_SCENARIO_MUSIC "vengeful.ogg"}
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{EXTRA_SCENARIO_MUSIC "elvish-theme.ogg"}
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{EXTRA_SCENARIO_MUSIC "the_city_falls.ogg"}
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@ -3,8 +3,9 @@
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name=_"At The East Gate"
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id="01_At_The_East_Gate"
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next_scenario="02_Reclaiming_The_Past"
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map_data="{@campaigns/The_Hammer_of_Thursagan/maps/at_the_east_gate.map}"
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{DEFAULT_SCHEDULE}
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{TURNS 32 30 28} # BALANCE
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# This battle should be a relatively small-scale meeting engagement
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# in country that is wooded and mountainous, but scattered with
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@ -12,11 +13,9 @@
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# start from an underground keep on the west edge of the map, set
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# into the east edge of impassable mountains and marked "East Gate".
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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{TURNS 32 30 28} # BALANCE
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{INTRO_AND_SCENARIO_MUSIC "knolls.ogg" "loyalists.ogg"}
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{EXTRA_SCENARIO_MUSIC "knalgan_theme.ogg"}
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{EXTRA_SCENARIO_MUSIC "northerners.ogg"}
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[label]
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x,y=2,15
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@ -12,7 +12,7 @@
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map_data="{@campaigns/The_Hammer_of_Thursagan/maps/reclaiming_the_past.map}"
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{DEFAULT_SCHEDULE}
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{SCENARIO_MUSIC "legends_of_the_north.ogg"}
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{SCENARIO_MUSIC "legends_of_the_north.ogg"} # Talk-only scenariok
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turns=1
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@ -4,14 +4,14 @@
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id="03_Strange_Allies"
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next_scenario="04_Troll Bridge"
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victory_when_enemies_defeated=yes
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map_data="{@campaigns/The_Hammer_of_Thursagan/maps/strange_allies.map}"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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{TURNS 30 28 24} # BALANCE
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{INTRO_AND_SCENARIO_MUSIC "loyalists.ogg" "the_city_falls.ogg"}
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{EXTRA_SCENARIO_MUSIC "battle.ogg"}
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{EXTRA_SCENARIO_MUSIC "the_king_is_dead.ogg"}
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# Player controls Aiglondur's troops with Marth Tak's as allies;
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# the stinger is that if Marth Tak dies, you lose. The opponent,
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# Gothras, leads a large force of chaotic humans. This should be
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@ -4,14 +4,14 @@
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id="04_Troll Bridge"
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next_scenario="05_Invaders"
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victory_when_enemies_defeated=yes
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map_data="{@campaigns/The_Hammer_of_Thursagan/maps/troll_bridge.map}"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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{TURNS 20 16 12} # BALANCE
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{INTRO_AND_SCENARIO_MUSIC "elvish-theme.ogg" "frantic.ogg"}
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{EXTRA_SCENARIO_MUSIC "wanderer.ogg"}
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{EXTRA_SCENARIO_MUSIC "nunc_dimittis.ogg"}
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[side]
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type="Dwarvish Fighter"
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id="Aiglondur"
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@ -4,17 +4,17 @@
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id="05_Invaders"
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next_scenario="06_High_Pass"
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victory_when_enemies_defeated=yes
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map_data="{@campaigns/The_Hammer_of_Thursagan/maps/invaders.map}"
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{DEFAULT_SCHEDULE}
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turns=40 # BALANCE
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# This scenario is the Attack of the Fuzzy-Wuzzies. The player
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# will be seriously outnumbered, but careful defensive
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# maneuvering and use of veterans can save the day.
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map_data="{@campaigns/The_Hammer_of_Thursagan/maps/invaders.map}"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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turns=40 # BALANCE
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{INTRO_AND_SCENARIO_MUSIC "revelation.ogg" "the_dangerous_symphony.ogg"}
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{EXTRA_SCENARIO_MUSIC "the_city_falls.ogg"}
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{EXTRA_SCENARIO_MUSIC "vengeful.ogg"}
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[label]
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x,y=22,21
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@ -4,6 +4,9 @@
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id="06_High_Pass"
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next_scenario="07_Mages_and_Drakes"
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victory_when_enemies_defeated=no
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map_data="{@campaigns/The_Hammer_of_Thursagan/maps/high_pass.map}"
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{DEFAULT_SCHEDULE}
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{TURNS 24 18 12} # BALANCE
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# The map should be a twisty, narrow path through rugged snow-capped
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# mountains. The objective will be to get Aiglondur through to the
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@ -12,12 +15,9 @@
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# cold, perhaps something like the dehydration effect in UtBS. And the
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# time-limit should be tight.
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map_data="{@campaigns/The_Hammer_of_Thursagan/maps/high_pass.map}"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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{TURNS 24 18 12} # BALANCE
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{SCENARIO_MUSIC "heroes_rite.ogg"} # No story part
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{EXTRA_SCENARIO_MUSIC "wanderer.ogg"}
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{EXTRA_SCENARIO_MUSIC "knolls.ogg"}
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[story]
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[part]
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id="07_Mages_and_Drakes"
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next_scenario="08_Fear"
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victory_when_enemies_defeated=yes
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map_data="{@campaigns/The_Hammer_of_Thursagan/maps/mages_and_drakes.map}"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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{TURNS 30 24 18} # BALANCE
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{SCENARIO_MUSIC "revelation.ogg"} # No story part
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{EXTRA_SCENARIO_MUSIC "traveling_minstrels.ogg"}
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{EXTRA_SCENARIO_MUSIC "nunc_dimittis.ogg"}
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[story]
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[part]
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show_title=yes
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@ -4,14 +4,14 @@
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id="08_Fear"
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next_scenario="09_Forbidden_Forest"
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victory_when_enemies_defeated=yes
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map_data="{@campaigns/The_Hammer_of_Thursagan/maps/fear.map}"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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{TURNS 30 24 18} # BALANCE
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{SCENARIO_MUSIC "breaking_the_chains.ogg"} # No story part
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{EXTRA_SCENARIO_MUSIC "knalgan_theme.ogg"}
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{EXTRA_SCENARIO_MUSIC "battle.ogg"}
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[story]
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[part]
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show_title=yes
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@ -4,14 +4,14 @@
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id="09_Forbidden_Forest"
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next_scenario="10_The_Siege_of_Kal_Kartha"
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victory_when_enemies_defeated=no
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map_data="{@campaigns/The_Hammer_of_Thursagan/maps/forbidden_forest.map}"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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{TURNS 40 34 28} # BALANCE
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{SCENARIO_MUSIC "elvish-theme.ogg"} # No story part
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{EXTRA_SCENARIO_MUSIC "traveling_minstrels.ogg"}
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{EXTRA_SCENARIO_MUSIC "frantic.ogg"}
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[story]
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[part]
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show_title=yes
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id="10_The_Siege_of_Kal_Kartha"
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next_scenario="11_The_Court_of_Karrag"
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victory_when_enemies_defeated=yes
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map_data="{@campaigns/The_Hammer_of_Thursagan/maps/the_siege_of_kal_kartha.map}"
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{DEFAULT_SCHEDULE}
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turns=35 # BALANCE
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# The map should be thematically something like a reflection of the one
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# for "At The East Gate", but on a larger scale. The player's
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# represented by an underground keep (the West Gate) set into
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# high mountains at the east edge of the map.
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map_data="{@campaigns/The_Hammer_of_Thursagan/maps/the_siege_of_kal_kartha.map}"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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turns=35 # BALANCE
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{SCENARIO_MUSIC "the_dangerous_symphony.ogg"}
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{EXTRA_SCENARIO_MUSIC "loyalists.ogg"}
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{EXTRA_SCENARIO_MUSIC "northerners.ogg"}
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[story]
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[part]
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id="11_The_Court_of_Karrag"
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next_scenario="12_The_Underlevels"
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victory_when_enemies_defeated=yes
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map_data="{@campaigns/The_Hammer_of_Thursagan/maps/the_court_of_karrag.map}"
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{DEFAULT_SCHEDULE}
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turns=12 # BALANCE
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# This scenario will take place on a throneroom map which is, effectively,
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# all castle. It should have two keep hexes on it, one near the front
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# flanked by several of his followers. Dulcatulos escorts our heroes.
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# Karrag's group should have black team disks and Dulcatulos a blue one.
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map_data="{@campaigns/The_Hammer_of_Thursagan/maps/the_court_of_karrag.map}"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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turns=12 # BALANCE
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{SCENARIO_MUSIC "the_king_is_dead.ogg"} # No story part
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{EXTRA_SCENARIO_MUSIC "revelation.ogg"}
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{EXTRA_SCENARIO_MUSIC "main_menu.ogg"}
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[side]
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type="Dwarvish Fighter"
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recruitment_ignore_bad_movement=yes
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recruitment_pattern=fighter,fighter,mixed fighter
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[/ai]
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gold=0 # Will change when the side is acxtivated
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gold=0 # Will change when the side is activated
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[/side]
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[side]
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message=_"Aye. Karrag, calling his troops to battle. Only the Dark Gods know what hellspawn the lich will summon. AXES UP!"
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[/message]
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[music]
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name=vengeful.ogg
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immediate=yes
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[/music]
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[music]
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name=underground.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=northerners.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=battle.ogg
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ms_before=12000
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append=yes
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[/music]
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# Now pile on the music
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{INCIDENTAL_MUSIC "vengeful.ogg"}
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{EXTRA_SCENARIO_MUSIC "underground.ogg"}
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{EXTRA_SCENARIO_MUSIC "breaking_the_chains.ogg"}
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{EXTRA_SCENARIO_MUSIC "the_city_falls.ogg"}
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{EXTRA_SCENARIO_MUSIC "battle.ogg"}
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{EXTRA_SCENARIO_MUSIC "vengeful.ogg"}
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{EXTRA_SCENARIO_MUSIC "the_deep_path.ogg"}
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{EXTRA_SCENARIO_MUSIC "the_dangerous_symphony.ogg"}
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{EXTRA_SCENARIO_MUSIC "knalgan_theme.ogg"}
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{EXTRA_SCENARIO_MUSIC "legends_of_the_north.ogg"}
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[objectives]
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side="1"
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name=_"Epilogue"
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id="13_Epilogue"
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victory_when_enemies_defeated=no
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map_data="{@campaigns/The_Hammer_of_Thursagan/maps/the_court_of_karrag.map}"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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turns=1
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{SCENARIO_MUSIC "revelation.ogg"} # Talk-only scenario
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[side]
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side=1
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no_leader=yes
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@ -74,7 +74,7 @@
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#Values reset later on, needed for proper execution of Necromancer event
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{GOLD 100 100 100}
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{INCOME -2 -2 -2}
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{FLAG_VARIATION undead}
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{FLAG_VARIANT undead}
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#ifndef HARD
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recruit=Skeleton, Skeleton Archer, Vampire Bat, Ghoul, Dark Adept
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#endif
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