Custom music lists for The Hammer of Thursagan,

...and some typo fixes for earlier music entries.
This commit is contained in:
Eric S. Raymond 2008-11-05 11:11:56 +00:00
parent 7566a3163b
commit 152bd92e72
18 changed files with 69 additions and 80 deletions

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@ -17,7 +17,7 @@
{EXTRA_SCENARIO_MUSIC battle.ogg}
{EXTRA_SCENARIO_MUSIC legends_of_the_north.ogg}
{EXTRA_SCENARIO_MUSIC wanderer.ogg}
{EXTRA_SCENARIO_MUSIC knalgan-theme.ogg}
{EXTRA_SCENARIO_MUSIC knalgan_theme.ogg}
[story]
[part]

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@ -5,7 +5,7 @@
{INTRO_AND_SCENARIO_MUSIC "knolls.ogg" "underground.ogg"}
{EXTRA_SCENARIO_MUSIC "revelation.ogg"}
{EXTRA_SCENARIO_MUSIC "knagan_theme.ogg"}
{EXTRA_SCENARIO_MUSIC "knalgan_theme.ogg"}
[story]
[part]

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@ -10,7 +10,7 @@
next_scenario=stolen_gold
{SCENARIO_MUSIC "revelation.ogg"} # No story part
{EXTRA_SCENARIO_MUSIC "the_dangerous_synphony.ogg"}
{EXTRA_SCENARIO_MUSIC "the_dangerous_symphony.ogg"}
{EXTRA_SCENARIO_MUSIC "underground.ogg"}
# Players side

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@ -8,7 +8,7 @@
next_scenario=epilogue
{INTRO_AND_SCENARIO_MUSIC "revelation.ogg" "legends_of_the_north.ogg"}
{EXTRA_SCENARIO_MUSIC "kalgan-theme.ogg"}
{EXTRA_SCENARIO_MUSIC "knalgan_theme.ogg"}
{EXTRA_SCENARIO_MUSIC "vengeful.ogg"}
{EXTRA_SCENARIO_MUSIC "elvish-theme.ogg"}
{EXTRA_SCENARIO_MUSIC "the_city_falls.ogg"}

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@ -3,8 +3,9 @@
name=_"At The East Gate"
id="01_At_The_East_Gate"
next_scenario="02_Reclaiming_The_Past"
map_data="{@campaigns/The_Hammer_of_Thursagan/maps/at_the_east_gate.map}"
{DEFAULT_SCHEDULE}
{TURNS 32 30 28} # BALANCE
# This battle should be a relatively small-scale meeting engagement
# in country that is wooded and mountainous, but scattered with
@ -12,11 +13,9 @@
# start from an underground keep on the west edge of the map, set
# into the east edge of impassable mountains and marked "East Gate".
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{TURNS 32 30 28} # BALANCE
{INTRO_AND_SCENARIO_MUSIC "knolls.ogg" "loyalists.ogg"}
{EXTRA_SCENARIO_MUSIC "knalgan_theme.ogg"}
{EXTRA_SCENARIO_MUSIC "northerners.ogg"}
[label]
x,y=2,15

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@ -12,7 +12,7 @@
map_data="{@campaigns/The_Hammer_of_Thursagan/maps/reclaiming_the_past.map}"
{DEFAULT_SCHEDULE}
{SCENARIO_MUSIC "legends_of_the_north.ogg"}
{SCENARIO_MUSIC "legends_of_the_north.ogg"} # Talk-only scenariok
turns=1

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@ -4,14 +4,14 @@
id="03_Strange_Allies"
next_scenario="04_Troll Bridge"
victory_when_enemies_defeated=yes
map_data="{@campaigns/The_Hammer_of_Thursagan/maps/strange_allies.map}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{TURNS 30 28 24} # BALANCE
{INTRO_AND_SCENARIO_MUSIC "loyalists.ogg" "the_city_falls.ogg"}
{EXTRA_SCENARIO_MUSIC "battle.ogg"}
{EXTRA_SCENARIO_MUSIC "the_king_is_dead.ogg"}
# Player controls Aiglondur's troops with Marth Tak's as allies;
# the stinger is that if Marth Tak dies, you lose. The opponent,
# Gothras, leads a large force of chaotic humans. This should be

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@ -4,14 +4,14 @@
id="04_Troll Bridge"
next_scenario="05_Invaders"
victory_when_enemies_defeated=yes
map_data="{@campaigns/The_Hammer_of_Thursagan/maps/troll_bridge.map}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{TURNS 20 16 12} # BALANCE
{INTRO_AND_SCENARIO_MUSIC "elvish-theme.ogg" "frantic.ogg"}
{EXTRA_SCENARIO_MUSIC "wanderer.ogg"}
{EXTRA_SCENARIO_MUSIC "nunc_dimittis.ogg"}
[side]
type="Dwarvish Fighter"
id="Aiglondur"

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@ -4,17 +4,17 @@
id="05_Invaders"
next_scenario="06_High_Pass"
victory_when_enemies_defeated=yes
map_data="{@campaigns/The_Hammer_of_Thursagan/maps/invaders.map}"
{DEFAULT_SCHEDULE}
turns=40 # BALANCE
# This scenario is the Attack of the Fuzzy-Wuzzies. The player
# will be seriously outnumbered, but careful defensive
# maneuvering and use of veterans can save the day.
map_data="{@campaigns/The_Hammer_of_Thursagan/maps/invaders.map}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
turns=40 # BALANCE
{INTRO_AND_SCENARIO_MUSIC "revelation.ogg" "the_dangerous_symphony.ogg"}
{EXTRA_SCENARIO_MUSIC "the_city_falls.ogg"}
{EXTRA_SCENARIO_MUSIC "vengeful.ogg"}
[label]
x,y=22,21

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@ -4,6 +4,9 @@
id="06_High_Pass"
next_scenario="07_Mages_and_Drakes"
victory_when_enemies_defeated=no
map_data="{@campaigns/The_Hammer_of_Thursagan/maps/high_pass.map}"
{DEFAULT_SCHEDULE}
{TURNS 24 18 12} # BALANCE
# The map should be a twisty, narrow path through rugged snow-capped
# mountains. The objective will be to get Aiglondur through to the
@ -12,12 +15,9 @@
# cold, perhaps something like the dehydration effect in UtBS. And the
# time-limit should be tight.
map_data="{@campaigns/The_Hammer_of_Thursagan/maps/high_pass.map}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{TURNS 24 18 12} # BALANCE
{SCENARIO_MUSIC "heroes_rite.ogg"} # No story part
{EXTRA_SCENARIO_MUSIC "wanderer.ogg"}
{EXTRA_SCENARIO_MUSIC "knolls.ogg"}
[story]
[part]

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@ -4,14 +4,14 @@
id="07_Mages_and_Drakes"
next_scenario="08_Fear"
victory_when_enemies_defeated=yes
map_data="{@campaigns/The_Hammer_of_Thursagan/maps/mages_and_drakes.map}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{TURNS 30 24 18} # BALANCE
{SCENARIO_MUSIC "revelation.ogg"} # No story part
{EXTRA_SCENARIO_MUSIC "traveling_minstrels.ogg"}
{EXTRA_SCENARIO_MUSIC "nunc_dimittis.ogg"}
[story]
[part]
show_title=yes

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@ -4,14 +4,14 @@
id="08_Fear"
next_scenario="09_Forbidden_Forest"
victory_when_enemies_defeated=yes
map_data="{@campaigns/The_Hammer_of_Thursagan/maps/fear.map}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{TURNS 30 24 18} # BALANCE
{SCENARIO_MUSIC "breaking_the_chains.ogg"} # No story part
{EXTRA_SCENARIO_MUSIC "knalgan_theme.ogg"}
{EXTRA_SCENARIO_MUSIC "battle.ogg"}
[story]
[part]
show_title=yes

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@ -4,14 +4,14 @@
id="09_Forbidden_Forest"
next_scenario="10_The_Siege_of_Kal_Kartha"
victory_when_enemies_defeated=no
map_data="{@campaigns/The_Hammer_of_Thursagan/maps/forbidden_forest.map}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{TURNS 40 34 28} # BALANCE
{SCENARIO_MUSIC "elvish-theme.ogg"} # No story part
{EXTRA_SCENARIO_MUSIC "traveling_minstrels.ogg"}
{EXTRA_SCENARIO_MUSIC "frantic.ogg"}
[story]
[part]
show_title=yes

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@ -4,6 +4,9 @@
id="10_The_Siege_of_Kal_Kartha"
next_scenario="11_The_Court_of_Karrag"
victory_when_enemies_defeated=yes
map_data="{@campaigns/The_Hammer_of_Thursagan/maps/the_siege_of_kal_kartha.map}"
{DEFAULT_SCHEDULE}
turns=35 # BALANCE
# The map should be thematically something like a reflection of the one
# for "At The East Gate", but on a larger scale. The player's
@ -11,12 +14,9 @@
# represented by an underground keep (the West Gate) set into
# high mountains at the east edge of the map.
map_data="{@campaigns/The_Hammer_of_Thursagan/maps/the_siege_of_kal_kartha.map}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
turns=35 # BALANCE
{SCENARIO_MUSIC "the_dangerous_symphony.ogg"}
{EXTRA_SCENARIO_MUSIC "loyalists.ogg"}
{EXTRA_SCENARIO_MUSIC "northerners.ogg"}
[story]
[part]

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@ -4,6 +4,9 @@
id="11_The_Court_of_Karrag"
next_scenario="12_The_Underlevels"
victory_when_enemies_defeated=yes
map_data="{@campaigns/The_Hammer_of_Thursagan/maps/the_court_of_karrag.map}"
{DEFAULT_SCHEDULE}
turns=12 # BALANCE
# This scenario will take place on a throneroom map which is, effectively,
# all castle. It should have two keep hexes on it, one near the front
@ -16,12 +19,9 @@
# flanked by several of his followers. Dulcatulos escorts our heroes.
# Karrag's group should have black team disks and Dulcatulos a blue one.
map_data="{@campaigns/The_Hammer_of_Thursagan/maps/the_court_of_karrag.map}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
turns=12 # BALANCE
{SCENARIO_MUSIC "the_king_is_dead.ogg"} # No story part
{EXTRA_SCENARIO_MUSIC "revelation.ogg"}
{EXTRA_SCENARIO_MUSIC "main_menu.ogg"}
[side]
type="Dwarvish Fighter"

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@ -101,7 +101,7 @@
recruitment_ignore_bad_movement=yes
recruitment_pattern=fighter,fighter,mixed fighter
[/ai]
gold=0 # Will change when the side is acxtivated
gold=0 # Will change when the side is activated
[/side]
[side]
@ -341,25 +341,17 @@
message=_"Aye. Karrag, calling his troops to battle. Only the Dark Gods know what hellspawn the lich will summon. AXES UP!"
[/message]
[music]
name=vengeful.ogg
immediate=yes
[/music]
[music]
name=underground.ogg
ms_before=12000
append=yes
[/music]
[music]
name=northerners.ogg
ms_before=12000
append=yes
[/music]
[music]
name=battle.ogg
ms_before=12000
append=yes
[/music]
# Now pile on the music
{INCIDENTAL_MUSIC "vengeful.ogg"}
{EXTRA_SCENARIO_MUSIC "underground.ogg"}
{EXTRA_SCENARIO_MUSIC "breaking_the_chains.ogg"}
{EXTRA_SCENARIO_MUSIC "the_city_falls.ogg"}
{EXTRA_SCENARIO_MUSIC "battle.ogg"}
{EXTRA_SCENARIO_MUSIC "vengeful.ogg"}
{EXTRA_SCENARIO_MUSIC "the_deep_path.ogg"}
{EXTRA_SCENARIO_MUSIC "the_dangerous_symphony.ogg"}
{EXTRA_SCENARIO_MUSIC "knalgan_theme.ogg"}
{EXTRA_SCENARIO_MUSIC "legends_of_the_north.ogg"}
[objectives]
side="1"

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@ -3,14 +3,12 @@
name=_"Epilogue"
id="13_Epilogue"
victory_when_enemies_defeated=no
map_data="{@campaigns/The_Hammer_of_Thursagan/maps/the_court_of_karrag.map}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
turns=1
{SCENARIO_MUSIC "revelation.ogg"} # Talk-only scenario
[side]
side=1
no_leader=yes

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@ -74,7 +74,7 @@
#Values reset later on, needed for proper execution of Necromancer event
{GOLD 100 100 100}
{INCOME -2 -2 -2}
{FLAG_VARIATION undead}
{FLAG_VARIANT undead}
#ifndef HARD
recruit=Skeleton, Skeleton Archer, Vampire Bat, Ghoul, Dark Adept
#endif