Removed unused field display::hex_overlay_.
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9a26bfa344
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15247bf9d6
2 changed files with 0 additions and 25 deletions
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@ -107,7 +107,6 @@ display::display(CVideo& video, const gamemap* map, const config& theme_cfg, con
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buttons_(),
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invalidated_(),
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previous_invalidated_(),
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hex_overlay_(),
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selected_hex_overlay_(0),
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mouseover_hex_overlay_(0),
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selectedHex_(),
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@ -1073,16 +1072,6 @@ void display::draw_text_in_hex(const map_location& loc,
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drawing_buffer_add(layer, loc, tblit(x, y, text_surf));
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}
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void display::clear_hex_overlay(const map_location& loc)
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{
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if(! hex_overlay_.empty()) {
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std::map<map_location, surface>::iterator itor = hex_overlay_.find(loc);
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if(itor != hex_overlay_.end()) {
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hex_overlay_.erase(itor);
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}
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}
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}
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void display::render_unit_image(int x, int y,const display::tdrawing_layer drawing_layer,
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const map_location& loc, surface image,
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bool hreverse, bool greyscale, fixed_t alpha,
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@ -2028,14 +2017,6 @@ void display::draw_hex(const map_location& loc) {
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}
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}
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// Add the top layer overlay surfaces
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if(!hex_overlay_.empty()) {
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std::map<map_location, surface>::const_iterator itor = hex_overlay_.find(loc);
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if(itor != hex_overlay_.end())
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drawing_buffer_add(LAYER_TERRAIN_TMP_BG, loc, tblit(xpos, ypos, itor->second));
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}
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// Paint selection and mouseover overlays
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if(loc == selectedHex_ && on_map && selected_hex_overlay_ != NULL) {
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drawing_buffer_add(LAYER_TERRAIN_TMP_BG, loc, tblit(xpos, ypos, selected_hex_overlay_));
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@ -321,11 +321,6 @@ public:
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* These functions require a prerendered surface.
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* Since they are drawn at the top, they are not influenced by TOD, shroud etc.
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*/
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void set_hex_overlay(const map_location& loc, const surface& image)
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{ hex_overlay_[loc] = image; }
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void clear_hex_overlay(const map_location& loc);
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void set_selected_hex_overlay(const surface& image)
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{ selected_hex_overlay_ = image; }
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@ -617,7 +612,6 @@ protected:
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std::vector<gui::button> buttons_;
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std::set<map_location> invalidated_;
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std::set<map_location> previous_invalidated_;
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std::map<map_location, surface> hex_overlay_;
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surface selected_hex_overlay_;
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surface mouseover_hex_overlay_;
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map_location selectedHex_;
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