Remove superfluous 'adjacent' keys
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6 changed files with 0 additions and 34 deletions
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@ -14,7 +14,6 @@
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Adjacent to Cleodil, Kalenz will do 25% more damage in battle."
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[filter]
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id=Kalenz
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[/filter]
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@ -36,7 +35,6 @@ Adjacent to Cleodil, Kalenz will do 25% more damage in battle."
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affect_self=no
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poison=cured
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[filter]
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id=Kalenz
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[/filter]
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@ -14,7 +14,6 @@ _" The presence of this unit inspires own units next to it to deal more damage i
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description= _ "This unit can inspire own L0 or L1 units that are next to it, making them fight better. Adjacent own units of L1 will do 25% more damage; L0 units will do 50% more."
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[filter]
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level=0
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[/filter]
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@ -26,7 +25,6 @@ _" The presence of this unit inspires own units next to it to deal more damage i
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cumulative=no
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[filter]
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level=1
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[/filter]
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@ -45,7 +43,6 @@ _" The presence of this unit inspires own units next to it to deal more damage i
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description= _ "This unit can inspire own L0, L1, or L2 units that are next to it, making them fight better. Adjacent own units of L2 will do more 25% more damage; L1 units will do 50% more, and L0 will do 75% more."
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[filter]
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level=0
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[/filter]
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@ -57,7 +54,6 @@ _" The presence of this unit inspires own units next to it to deal more damage i
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cumulative=no
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[filter]
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level=1
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[/filter]
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@ -69,7 +65,6 @@ _" The presence of this unit inspires own units next to it to deal more damage i
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cumulative=no
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[filter]
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level=2
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[/filter]
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@ -88,7 +83,6 @@ _" The presence of this unit inspires own units next to it to deal more damage i
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description= _ "This unit can inspire own L0, L1, L2, or L3 units that are next to it, making them fight better. Adjacent own units of L3 will do more 25% more damage; L2 units will do 50% more, L1 will do 75% more, and L0 units will do 100% more."
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[filter]
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level=0
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[/filter]
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@ -100,7 +94,6 @@ _" The presence of this unit inspires own units next to it to deal more damage i
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cumulative=no
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[filter]
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level=1
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[/filter]
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@ -112,7 +105,6 @@ _" The presence of this unit inspires own units next to it to deal more damage i
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cumulative=no
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[filter]
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level=2
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[/filter]
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@ -124,7 +116,6 @@ _" The presence of this unit inspires own units next to it to deal more damage i
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cumulative=no
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[filter]
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level=3
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[/filter]
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@ -8,7 +8,6 @@
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affect_self=no
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affect_allies=yes
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[/affect_adjacent]
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[/skirmisher]
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#enddef
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@ -1915,8 +1915,6 @@
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radius=8
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terrain=Hd, Dd, Rr
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[filter_adjacent_location]
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adjacent="n,ne,se,s,sw,nw"
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count="1-6"
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[filter]
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side=1
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[/filter]
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@ -22,7 +22,6 @@ A poisoned unit cannot be cured of its poison by a healer, and must seek the car
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affect_self=no
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poison=slowed
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[filter]
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[not]
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[filter_wml]
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@ -50,7 +49,6 @@ A poisoned unit cannot be cured of its poison by a healer, and must seek the car
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affect_self=no
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poison=slowed
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[filter]
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[not]
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[filter_wml]
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@ -16,7 +16,6 @@ A poisoned unit cannot be cured of its poison by a healer, and must seek the car
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affect_self=no
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poison=slowed
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[/affect_adjacent]
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[/heals]
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#enddef
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@ -35,7 +34,6 @@ A poisoned unit cannot be cured of its poison by a healer, and must seek the car
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affect_self=no
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poison=slowed
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[/affect_adjacent]
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[/heals]
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#enddef
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@ -52,7 +50,6 @@ A poisoned unit cannot be cured of its poison by a healer, and must seek the car
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affect_self=no
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poison=cured
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[/affect_adjacent]
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[/heals]
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#enddef
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@ -113,7 +110,6 @@ A poisoned unit cannot be cured of its poison by a healer, and must seek the car
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Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[filter]
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level=0
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[/filter]
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@ -135,7 +131,6 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
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Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[filter]
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level=0
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[/filter]
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@ -147,7 +142,6 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
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cumulative=no
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[filter]
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level=1
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[/filter]
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@ -169,7 +163,6 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
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Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[filter]
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level=0
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[/filter]
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@ -181,7 +174,6 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
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cumulative=no
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[filter]
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level=1
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[/filter]
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@ -193,7 +185,6 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
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cumulative=no
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[filter]
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level=2
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[/filter]
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@ -215,7 +206,6 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
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Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[filter]
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level=0
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[/filter]
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@ -227,7 +217,6 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
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cumulative=no
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[filter]
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level=1
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[/filter]
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@ -239,7 +228,6 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
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cumulative=no
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[filter]
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level=2
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[/filter]
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@ -251,7 +239,6 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
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cumulative=no
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[filter]
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level=3
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[/filter]
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@ -273,7 +260,6 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
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Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[filter]
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level=0
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[/filter]
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@ -285,7 +271,6 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
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cumulative=no
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[filter]
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level=1
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[/filter]
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@ -297,7 +282,6 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
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cumulative=no
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[filter]
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level=2
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[/filter]
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@ -309,7 +293,6 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
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cumulative=no
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[filter]
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level=3
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[/filter]
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@ -321,7 +304,6 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
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cumulative=no
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[filter]
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level=4
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[/filter]
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