Wrap all LATTR_[GS]ETTER macros in anonymous namespaces
Without this, seemingly random link errors occur when either file is modified.
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c4610a0283
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2 changed files with 12 additions and 0 deletions
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@ -992,6 +992,7 @@ int game_lua_kernel::impl_schedule_dir(lua_State *L) {
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return scheduleReg.dir(L);
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}
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namespace {
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SCHEDULE_GETTER("time_of_day", std::string) {
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if(sched.area_index >= 0) {
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return sched.tod_man().get_area_time_of_day(sched.area_index).id;
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@ -1084,6 +1085,7 @@ SCHEDULE_SETTER("hexes", std::set<map_location>) {
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}
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sched.tod_man().replace_area_locations(sched.area_index, value);
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}
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}
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/**
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* Gets details about a terrain.
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@ -1354,6 +1356,7 @@ GAME_CONFIG_SETTER(#name, decltype(game_config::name), game_lua_kernel) { \
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game_config::name = value; \
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}
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namespace {
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GAME_CONFIG_GETTER("do_healing", bool, game_lua_kernel) {
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game_config_glk_tag k2{k.ref};
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return k2.pc().gamestate().do_healing_;
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@ -1395,6 +1398,7 @@ GAME_CONFIG_SIMPLE_SETTER(rest_heal_amount);
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GAME_CONFIG_SIMPLE_SETTER(recall_cost);
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GAME_CONFIG_SIMPLE_SETTER(kill_experience);
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GAME_CONFIG_SIMPLE_SETTER(combat_experience);
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}
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namespace {
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static config find_addon(const std::string& type, const std::string& id)
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@ -1607,6 +1611,7 @@ template<> struct lua_object_traits<scenario_tag> {
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}
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};
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namespace {
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SCENARIO_GETTER("turns", int) {
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return k.tod_man().number_of_turns();
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}
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@ -1770,6 +1775,7 @@ SCENARIO_GETTER("era", utils::optional<config>) {
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if(!k.cls().is_multiplayer()) return utils::nullopt;
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return find_addon("era", k.cls().era_id);
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}
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}
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/**
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* Gets some scenario data (__index metamethod).
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@ -1846,6 +1852,7 @@ template<> struct lua_object_traits<current_tag> {
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}
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};
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namespace {
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CURRENT_GETTER("side", int) {
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return k.pc().current_side();
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}
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@ -1904,6 +1911,7 @@ CURRENT_GETTER("event_context", config) {
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}
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return cfg;
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}
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}
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/**
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* Gets some data about current point of game (__index metamethod).
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@ -5137,12 +5145,14 @@ template<> struct lua_object_traits<callbacks_tag> {
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}
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};
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namespace {
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CALLBACK_GETTER("on_event", void);
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CALLBACK_GETTER("on_load", void);
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CALLBACK_GETTER("on_save", config);
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CALLBACK_GETTER("on_mouse_action", void);
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CALLBACK_GETTER("on_mouse_button", bool);
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CALLBACK_GETTER("on_mouse_move", void);
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}
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static int impl_game_events_dir(lua_State* L) {
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return callbacksReg.dir(L);
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@ -1285,6 +1285,7 @@ GAME_CONFIG_GETTER(#name, decltype(game_config::name), lua_kernel_base) { \
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return game_config::name; \
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}
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namespace {
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GAME_CONFIG_SIMPLE_GETTER(base_income);
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GAME_CONFIG_SIMPLE_GETTER(village_income);
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GAME_CONFIG_SIMPLE_GETTER(village_support);
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@ -1336,6 +1337,7 @@ GAME_CONFIG_GETTER("blue_white_scale_text", lua_index_raw, lua_kernel_base) {
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push_color_palette(L, game_config::blue_white_scale_text);
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return lua_index_raw(L);
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}
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}
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/**
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* Gets some game_config data (__index metamethod).
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