updated changelog

This commit is contained in:
uid66289 2004-02-13 18:26:45 +00:00
parent 5328c1900f
commit 14aa0acb47

View file

@ -1,15 +1,15 @@
CVS HEAD::
Version 0.6.99.3:
* data compression for network games
* tutorial objectives added
* more unit graphics and animations
* made it possible to recruit on any keep tile, not just a starting keeps
* added orcishfoot (orcs, goblins) and changed orcish units previously using smallfoot to use it, "orcs" are now faster on hills and mountains
* mountainfoot (dwarves) made a bit less slow on forest
* mountainfoot (dwarves) made a bit faster on forest
* mountainfoot village and castle defense increased
* undeadfoot (undead) made faster on swamp
* undeadfoot swamp defense increased
* undeadfoot can now move on mountain, though very slow
* woodland (elves) made a bit less slow on mountains
* woodland (elves) made a bit faster on mountains
* new units:
* Outlaw
* Bandit
@ -24,12 +24,16 @@ CVS HEAD::
* updated translations:
* french
* improved castle placement on random maps
* added 'new turn' event
* added 'side turn' event
* fixed healing units that had full hitpoints (#7574)
* fixed problem where [hide_unit] still displays unit's hitpoint bar
* fixed unit names being different in networked multiplayer games
* fixed bug where temporary items were lost on level up or when saving and reloading the game
* attempt to fix hitpoint bars not displaying properly on OSX
* attempt to fix crash wit too-large dialogs
* fixed bug which caused dialogs that extended past screen boundaries to crash program
* fixed bug where unterminated #define would crash the game
* fixed "Two Delfadors" bug
* attempt to fix hitpoint bars not displaying properly on Mac OS X
* relocated images under misc/: flamesword, holywater, sceptreoffire, staff
Version 0.6.99.2: