updated changelog
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14
changelog
14
changelog
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@ -1,15 +1,15 @@
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CVS HEAD::
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Version 0.6.99.3:
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* data compression for network games
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* tutorial objectives added
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* more unit graphics and animations
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* made it possible to recruit on any keep tile, not just a starting keeps
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* added orcishfoot (orcs, goblins) and changed orcish units previously using smallfoot to use it, "orcs" are now faster on hills and mountains
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* mountainfoot (dwarves) made a bit less slow on forest
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* mountainfoot (dwarves) made a bit faster on forest
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* mountainfoot village and castle defense increased
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* undeadfoot (undead) made faster on swamp
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* undeadfoot swamp defense increased
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* undeadfoot can now move on mountain, though very slow
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* woodland (elves) made a bit less slow on mountains
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* woodland (elves) made a bit faster on mountains
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* new units:
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* Outlaw
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* Bandit
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@ -24,12 +24,16 @@ CVS HEAD::
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* updated translations:
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* french
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* improved castle placement on random maps
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* added 'new turn' event
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* added 'side turn' event
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* fixed healing units that had full hitpoints (#7574)
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* fixed problem where [hide_unit] still displays unit's hitpoint bar
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* fixed unit names being different in networked multiplayer games
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* fixed bug where temporary items were lost on level up or when saving and reloading the game
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* attempt to fix hitpoint bars not displaying properly on OSX
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* attempt to fix crash wit too-large dialogs
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* fixed bug which caused dialogs that extended past screen boundaries to crash program
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* fixed bug where unterminated #define would crash the game
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* fixed "Two Delfadors" bug
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* attempt to fix hitpoint bars not displaying properly on Mac OS X
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* relocated images under misc/: flamesword, holywater, sceptreoffire, staff
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Version 0.6.99.2:
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