several changes to the movetype of the Walking Corpse and Soulless
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2 changed files with 18 additions and 22 deletions
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@ -1,5 +1,5 @@
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#macro to define most of Walking Corpse
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#define UNIT_BODY_SOULLESS BASE_IMAGE MOVETYPE
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#define UNIT_BODY_SOULLESS BASE_IMAGE MOVETYPE MOVES
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id=Soulless
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name= _ "Soulless"
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@ -15,11 +15,9 @@ image="units/undead/{BASE_IMAGE}.png"
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hitpoints=28
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movement_type={MOVETYPE}
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[resistance]
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fire=120
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cold=40
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holy=200
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[/resistance]
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movement=4
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movement={MOVES}
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experience=100
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level=1
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alignment=chaotic
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@ -94,7 +92,7 @@ get_hit_sound=zombie-hit.wav
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#enddef
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[unit]
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{UNIT_BODY_SOULLESS undead-soulless undeadfoot}
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{UNIT_BODY_SOULLESS undead-soulless smallfoot 4}
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[movement_costs]
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deep_water=4
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@ -103,31 +101,31 @@ get_hit_sound=zombie-hit.wav
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[variation]
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variation_name=drake
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{UNIT_BODY_SOULLESS undead-soulless-drake drakefoot}
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{UNIT_BODY_SOULLESS undead-soulless-drake drakefoot 4}
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[/variation]
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[variation]
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variation_name=swimmer
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{UNIT_BODY_SOULLESS undead-soulless-swimmer swimmer}
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{UNIT_BODY_SOULLESS undead-soulless-swimmer swimmer 4}
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[/variation]
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[variation]
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variation_name=troll
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{UNIT_BODY_SOULLESS undead-soulless-troll largefoot}
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{UNIT_BODY_SOULLESS undead-soulless-troll largefoot 4}
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[/variation]
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[variation]
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variation_name=wose
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{UNIT_BODY_SOULLESS undead-soulless-wose treefolk}
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{UNIT_BODY_SOULLESS undead-soulless-wose treefolk 3}
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[/variation]
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[variation]
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variation_name=saurian
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{UNIT_BODY_SOULLESS undead-soulless-saurian lizard}
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{UNIT_BODY_SOULLESS undead-soulless-saurian lizard 4}
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[/variation]
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[variation]
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variation_name=mounted
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{UNIT_BODY_SOULLESS undead-soulless-mounted mounted}
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{UNIT_BODY_SOULLESS undead-soulless-mounted mounted 5}
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[/variation]
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[/unit]
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@ -1,5 +1,5 @@
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#macro to define most of Walking Corpse
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#define UNIT_BODY_WALKING_CORPSE BASE_IMAGE MOVETYPE
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#define UNIT_BODY_WALKING_CORPSE BASE_IMAGE MOVETYPE MOVES
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id=Walking Corpse
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name= _ "Walking Corpse"
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@ -15,11 +15,9 @@ image="units/undead/{BASE_IMAGE}.png"
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hitpoints=18
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movement_type={MOVETYPE}
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[resistance]
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fire=120
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cold=40
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holy=200
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[/resistance]
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movement=4
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movement={MOVES}
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experience=24
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level=0
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alignment=chaotic
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@ -96,7 +94,7 @@ get_hit_sound=zombie-hit.wav
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#enddef
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[unit]
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{UNIT_BODY_WALKING_CORPSE undead-zombie undeadfoot}
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{UNIT_BODY_WALKING_CORPSE undead-zombie smallfoot 4}
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[movement_costs]
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deep_water=4
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@ -105,32 +103,32 @@ get_hit_sound=zombie-hit.wav
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[variation]
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variation_name=drake
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{UNIT_BODY_WALKING_CORPSE undead-zombie-drake drakefoot}
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{UNIT_BODY_WALKING_CORPSE undead-zombie-drake drakefoot 4}
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[/variation]
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[variation]
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variation_name=swimmer
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{UNIT_BODY_WALKING_CORPSE undead-zombie-swimmer swimmer}
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{UNIT_BODY_WALKING_CORPSE undead-zombie-swimmer swimmer 4}
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[/variation]
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[variation]
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variation_name=troll
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{UNIT_BODY_WALKING_CORPSE undead-zombie-troll largefoot}
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{UNIT_BODY_WALKING_CORPSE undead-zombie-troll largefoot 4}
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[/variation]
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[variation]
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variation_name=wose
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{UNIT_BODY_WALKING_CORPSE undead-zombie-wose treefolk}
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{UNIT_BODY_WALKING_CORPSE undead-zombie-wose treefolk 3}
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[/variation]
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[variation]
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variation_name=saurian
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{UNIT_BODY_WALKING_CORPSE undead-zombie-saurian lizard}
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{UNIT_BODY_WALKING_CORPSE undead-zombie-saurian lizard 4}
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[/variation]
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[variation]
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variation_name=mounted
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{UNIT_BODY_WALKING_CORPSE undead-zombie-mounted mounted}
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{UNIT_BODY_WALKING_CORPSE undead-zombie-mounted mounted 5}
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[/variation]
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[/unit]
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