Cleansed scenario 9's cfg...
...and seperated its story codeblocks into a seperate file which will contain all story codeblocks.
This commit is contained in:
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8 changed files with 1977 additions and 2523 deletions
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@ -71,272 +71,272 @@
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[/objectives]
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#enddef
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# Normal necromancer placement, happens around turn 10 depending on
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# difficulty level
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[event]
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# Normal necromancer placement, happens around turn 10 depending on
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# difficulty level
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[event]
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#ifdef EASY
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name=turn 11
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name=turn 11
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#endif
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#ifdef NORMAL
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name=turn 10
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name=turn 10
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#endif
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#ifdef HARD
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name=turn 9
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name=turn 9
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#endif
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# If Xanthos does not exist and undead gold is unmodified it means he
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# never showed up. We need this check in case player triggered him
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# earlier and managed to kill already, otherwise he might get spawned
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# once more
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[store_side]
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side=3
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variable=temp
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[/store_side]
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[if]
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[not]
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[have_unit]
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id=Xanthos
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[/have_unit]
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[/not]
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[variable]
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name=temp.gold
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numerical_equals=100
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[/variable]
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[then]
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{DARKSORCERER_INTRO}
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[/then]
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[/if]
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{CLEAR_VARIABLE temp}
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[/event]
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# If Xanthos does not exist and undead gold is unmodified it means he
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# never showed up. We need this check in case player triggered him
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# earlier and managed to kill already, otherwise he might get spawned
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# once more
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[store_side]
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side=3
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variable=temp
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[/store_side]
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[if]
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[not]
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[have_unit]
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id=Xanthos
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[/have_unit]
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[/not]
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[variable]
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name=temp.gold
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numerical_equals=100
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[/variable]
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[then]
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{DARKSORCERER_INTRO}
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[/then]
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[/if]
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{CLEAR_VARIABLE temp}
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[/event]
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# When the dark sorcerer dies, check to make sure elves have been rescued
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# before ending the scenario. If no set an event that checks if that
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# changed on each move. It's ugly but there is no better way of doing
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# that at the moment
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# When the dark sorcerer dies, check to make sure elves have been rescued
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# before ending the scenario. If no set an event that checks if that
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# changed on each move. It's ugly but there is no better way of doing
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# that at the moment
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[event]
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name=die
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[filter]
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id=Xanthos
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[/filter]
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[sound]
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name=wail-long.wav
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[/sound]
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[kill]
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side=3
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animate=yes
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[/kill]
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[message]
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speaker=Kaleh
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message= _ "The necromancer is finally vanquished."
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[/message]
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[message]
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speaker=Zhul
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message= _ "And at last the dead shall have their rest."
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[/message]
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[if]
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[variable]
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name=rescued_elves
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not_equals=5
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[/variable]
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[then]
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[message]
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speaker=Kaleh
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message= _ "The necromancer is dead, but I don't think we've explored the entire village. There may still be elves that need rescuing. We should go back and check. "
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[/message]
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[event]
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name=moveto
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first_time_only=no
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[filter]
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x=1-60
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y=1-60
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side=1
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[/filter]
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[if]
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[variable]
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name=rescued_elves
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equals=5
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[/variable]
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[then]
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[message]
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speaker=Kaleh
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message= _ "We've explored the village and I think we've rescued the last of the survivors."
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[/message]
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[endlevel]
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result=victory
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bonus=yes
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[/endlevel]
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[/then]
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[/if]
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[/event]
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[/then]
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[else]
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[endlevel]
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result=victory
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bonus=yes
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[/endlevel]
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[/else]
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[/if]
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[/event]
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[event]
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name=die
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[filter]
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id=Xanthos
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[/filter]
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[sound]
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name=wail-long.wav
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[/sound]
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[kill]
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side=3
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animate=yes
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[/kill]
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[message]
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speaker=Kaleh
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message= _ "The necromancer is finally vanquished."
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[/message]
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[message]
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speaker=Zhul
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message= _ "And at last the dead shall have their rest."
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[/message]
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[if]
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[variable]
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name=rescued_elves
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not_equals=5
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[/variable]
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[then]
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[message]
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speaker=Kaleh
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message= _ "The necromancer is dead, but I don't think we've explored the entire village. There may still be elves that need rescuing. We should go back and check. "
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[/message]
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[event]
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name=moveto
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first_time_only=no
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[filter]
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x=1-60
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y=1-60
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side=1
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[/filter]
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[if]
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[variable]
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name=rescued_elves
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equals=5
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[/variable]
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[then]
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[message]
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speaker=Kaleh
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message= _ "We've explored the village and I think we've rescued the last of the survivors."
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[/message]
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[endlevel]
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result=victory
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bonus=yes
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[/endlevel]
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[/then]
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[/if]
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[/event]
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[/then]
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[else]
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[endlevel]
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result=victory
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bonus=yes
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[/endlevel]
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[/else]
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[/if]
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[/event]
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# This event prevents player from running to the dark sorcerer's base
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# before he shows up on turn 11. If the player approaches his base
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# before turn 11 he appears and attacks. Either way the unit moving
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# into the area also comments on the plight of those elves who lived
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# out in the open sands.
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[event]
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name=moveto
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[filter]
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x=37-60
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y=1-12
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side=1
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[/filter]
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# This event prevents player from running to the dark sorcerer's base
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# before he shows up on turn 11. If the player approaches his base
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# before turn 11 he appears and attacks. Either way the unit moving
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# into the area also comments on the plight of those elves who lived
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# out in the open sands.
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[event]
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name=moveto
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[filter]
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x=37-60
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y=1-12
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side=1
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[/filter]
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[if]
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[not]
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[have_unit]
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side=3
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[/have_unit]
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[/not]
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[then]
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{DARKSORCERER_INTRO}
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[/then]
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[/if]
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[message]
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speaker=unit
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message= _ "Some of our people felt crowded in the village, and wanted to live out on the open sands. They thought they could flee to the safety of our walls if danger came. I shudder to imagine what may have become of them."
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[/message]
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[/event]
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[if]
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[not]
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[have_unit]
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side=3
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[/have_unit]
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[/not]
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[then]
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{DARKSORCERER_INTRO}
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[/then]
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[/if]
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[message]
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speaker=unit
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message= _ "Some of our people felt crowded in the village, and wanted to live out on the open sands. They thought they could flee to the safety of our walls if danger came. I shudder to imagine what may have become of them."
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[/message]
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[/event]
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# Elvish hunting party shows up on turn 16
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[event]
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name=turn 16
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[remove_shroud]
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side=1
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x=24-32
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y=1-6
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[/remove_shroud]
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{LOYAL_UNIT 1 "Desert Hunter" 29 2 "Pythos" (_"Pythos")}
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[+unit]
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random_traits=yes
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[/unit]
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{LOYAL_UNIT 1 "Desert Fighter" 28 2 "Shea" ( _ "Shea")}
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[+unit]
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random_traits=yes
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[/unit]
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{LOYAL_UNIT 1 "Desert Fighter" 29 1 "Narn" ( _ "Narn")}
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[+unit]
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random_traits=yes
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[/unit]
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{LOYAL_UNIT 1 "Desert Scout" 27 2 "Jokli" ( _ "Jokli")}
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[+unit]
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random_traits=yes
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[/unit]
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{LOYAL_UNIT 1 "Desert Archer" 28 1 "Lyia" ( _ "Lyia")}
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[+unit]
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gender=female
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random_traits=yes
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[/unit]
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[message]
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speaker=Pythos
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message= _ "Hail, is anyone still alive?"
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[/message]
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[message]
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speaker=Kaleh
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message= _ "Yes, and we could certainly use your help. A necromancer has been attacking us, he intends to use our fallen comrades as fodder for his evil magics. Where have you been?"
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[/message]
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[message]
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speaker=Pythos
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message= _ "We were out far in the sands, searching for prey and roaming orcs. As soon as we saw the rock storm we raced back as fast as we could. I only wish we could have come sooner."
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[/message]
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[message]
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speaker=Nym
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message= _ "No use crying over spilt water. But we're sure glad you're here now."
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[/message]
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[/event]
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# Elvish hunting party shows up on turn 16
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[event]
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name=turn 16
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[remove_shroud]
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side=1
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x=24-32
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y=1-6
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[/remove_shroud]
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{LOYAL_UNIT 1 "Desert Hunter" 29 2 "Pythos" (_"Pythos")}
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[+unit]
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random_traits=yes
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[/unit]
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{LOYAL_UNIT 1 "Desert Fighter" 28 2 "Shea" ( _ "Shea")}
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[+unit]
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random_traits=yes
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[/unit]
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{LOYAL_UNIT 1 "Desert Fighter" 29 1 "Narn" ( _ "Narn")}
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[+unit]
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random_traits=yes
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[/unit]
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{LOYAL_UNIT 1 "Desert Scout" 27 2 "Jokli" ( _ "Jokli")}
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[+unit]
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random_traits=yes
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[/unit]
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{LOYAL_UNIT 1 "Desert Archer" 28 1 "Lyia" ( _ "Lyia")}
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[+unit]
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gender=female
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random_traits=yes
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[/unit]
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[message]
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speaker=Pythos
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message= _ "Hail, is anyone still alive?"
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[/message]
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[message]
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speaker=Kaleh
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message= _ "Yes, and we could certainly use your help. A necromancer has been attacking us, he intends to use our fallen comrades as fodder for his evil magics. Where have you been?"
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[/message]
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[message]
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speaker=Pythos
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message= _ "We were out far in the sands, searching for prey and roaming orcs. As soon as we saw the rock storm we raced back as fast as we could. I only wish we could have come sooner."
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[/message]
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[message]
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speaker=Nym
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message= _ "No use crying over spilt water. But we're sure glad you're here now."
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[/message]
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[/event]
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# On victory dialogue
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[event]
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name=victory
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[message]
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speaker=Nym
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message= _ "It seems that we finally have some peace. But what do we do now?"
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[/message]
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[message]
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speaker=Garak
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message= _ "Where is Tanuil and his family?"
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[/message]
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[message]
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speaker=Kaleh
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message= _ "The keep has been crushed by the rocks. We could find no survivors."
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[/message]
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[message]
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speaker=Zhul
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message= _ "Too many have died this night."
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[/message]
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[message]
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speaker=Nym
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message= _ "Our village is in ruins. The walls that were built by our ancestors over generations have been demolished in a space of hours. Most of our dwellings are destroyed. And the great tree itself is no more. One thing is obvious, we cannot stay here."
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[/message]
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[message]
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speaker=Garak
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message= _ "You are a fool to despair. This has always been our home. The water here is good, we know this land. We can rebuild; Eloh willing, we can thrive again."
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[/message]
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[message]
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speaker=Nym
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message= _ "Think for a moment. Who else has seen the rock storm? What other foes are coming to pick over the remains of our people? There is no mercy in the desert, and we have many enemies who would seek to gain in our time of weakness."
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[/message]
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[message]
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speaker=Garak
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message= _ "Impudent girl, you should not speak so to your elders, or to your betters."
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[/message]
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[message]
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speaker=Nym
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message= _ "I have a right to speak my mind!"
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[/message]
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[message]
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speaker=Zhul
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message= _ "Peace, please calm yourselves. In chaos there is nothing but death and destruction. Even in this time of trial we must show our fortitude, and follow our laws. Without laws we are like beasts in the desert, fighting over scraps of meat. Among the survivors Kaleh is by heritage the closest relative to Tanuil and thus our leader. What say you Kaleh?"
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[/message]
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[message]
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speaker=Kaleh
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message= _ "Last night, before the rock storm, I heard a voice in my sleep. It sounded like sweet music, and somehow I knew it was Eloh. I still remember her exact words: 'You must be strong, young elf, for you enter a time of peril. The home you know will be destroyed, and you must lead your people to a new land. To the north you will find salvation and peace. Cross the desert and head to the mountains. Fear not, for I will guide you and protect you.' I'm not sure why I'm the one she chose to appeal to, but if this is her will, I will see it done. Our home is gone and the desert is a harsh place. If Eloh has prepared a new home for us, then I will lead us there."
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[/message]
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[message]
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speaker=Garak
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message= _ "I fear what dangers lurk in the harsh sands and beyond to the north, but because you are our leader, I will follow where you go."
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||||
[/message]
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[message]
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speaker=Zhul
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message= _ "Then let us collect what supplies we can from the wreckage and head north with great haste. Our home is protection no longer, we must find a new haven for our people."
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[/message]
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[message]
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speaker=Nym
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message= _ "What about the bodies of the dead? We can't leave them to be torn by crows or desecrated by other dark mages."
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[/message]
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[message]
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speaker=Kaleh
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message= _ "I agree, we should not forget our dead. We should build a huge pyre and burn them with proper ceremony, so that the smoke may carry them on to the next realm."
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[/message]
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[message]
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||||
speaker=Zhul
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message= _ "Kaleh, I don't want to tarry longer than necessary, but I agree that we must see to the dead before we leave. Garak, you and your men start collecting our dead. Nym, help me find oil and wood so that we may build a pyre."
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[/message]
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[message]
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speaker=narrator
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message= _ "And so it was done. The dead were laid reverently on top of what little wood we could find. But the fire was big enough to burn the bodies to ashes and speed their souls to the hereafter. I remember at the time that the death of so many of our people was not the best omen for the start of such a large journey. They were the first of our people to die in this great endeavor, but they were to be far from the last."
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||||
image=wesnoth-icon.png
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[/message]
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||||
# On victory dialogue
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[event]
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||||
name=victory
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[message]
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speaker=Nym
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message= _ "It seems that we finally have some peace. But what do we do now?"
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||||
[/message]
|
||||
[message]
|
||||
speaker=Garak
|
||||
message= _ "Where is Tanuil and his family?"
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||||
[/message]
|
||||
[message]
|
||||
speaker=Kaleh
|
||||
message= _ "The keep has been crushed by the rocks. We could find no survivors."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Zhul
|
||||
message= _ "Too many have died this night."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Nym
|
||||
message= _ "Our village is in ruins. The walls that were built by our ancestors over generations have been demolished in a space of hours. Most of our dwellings are destroyed. And the great tree itself is no more. One thing is obvious, we cannot stay here."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Garak
|
||||
message= _ "You are a fool to despair. This has always been our home. The water here is good, we know this land. We can rebuild; Eloh willing, we can thrive again."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Nym
|
||||
message= _ "Think for a moment. Who else has seen the rock storm? What other foes are coming to pick over the remains of our people? There is no mercy in the desert, and we have many enemies who would seek to gain in our time of weakness."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Garak
|
||||
message= _ "Impudent girl, you should not speak so to your elders, or to your betters."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Nym
|
||||
message= _ "I have a right to speak my mind!"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Zhul
|
||||
message= _ "Peace, please calm yourselves. In chaos there is nothing but death and destruction. Even in this time of trial we must show our fortitude, and follow our laws. Without laws we are like beasts in the desert, fighting over scraps of meat. Among the survivors Kaleh is by heritage the closest relative to Tanuil and thus our leader. What say you Kaleh?"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Kaleh
|
||||
message= _ "Last night, before the rock storm, I heard a voice in my sleep. It sounded like sweet music, and somehow I knew it was Eloh. I still remember her exact words: 'You must be strong, young elf, for you enter a time of peril. The home you know will be destroyed, and you must lead your people to a new land. To the north you will find salvation and peace. Cross the desert and head to the mountains. Fear not, for I will guide you and protect you.' I'm not sure why I'm the one she chose to appeal to, but if this is her will, I will see it done. Our home is gone and the desert is a harsh place. If Eloh has prepared a new home for us, then I will lead us there."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Garak
|
||||
message= _ "I fear what dangers lurk in the harsh sands and beyond to the north, but because you are our leader, I will follow where you go."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Zhul
|
||||
message= _ "Then let us collect what supplies we can from the wreckage and head north with great haste. Our home is protection no longer, we must find a new haven for our people."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Nym
|
||||
message= _ "What about the bodies of the dead? We can't leave them to be torn by crows or desecrated by other dark mages."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Kaleh
|
||||
message= _ "I agree, we should not forget our dead. We should build a huge pyre and burn them with proper ceremony, so that the smoke may carry them on to the next realm."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Zhul
|
||||
message= _ "Kaleh, I don't want to tarry longer than necessary, but I agree that we must see to the dead before we leave. Garak, you and your men start collecting our dead. Nym, help me find oil and wood so that we may build a pyre."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=narrator
|
||||
message= _ "And so it was done. The dead were laid reverently on top of what little wood we could find. But the fire was big enough to burn the bodies to ashes and speed their souls to the hereafter. I remember at the time that the death of so many of our people was not the best omen for the start of such a large journey. They were the first of our people to die in this great endeavor, but they were to be far from the last."
|
||||
image=wesnoth-icon.png
|
||||
[/message]
|
||||
|
||||
# Clear variables
|
||||
{CLEAR_VARIABLE seen_mudcrawler}
|
||||
{CLEAR_VARIABLE rescued_elves}
|
||||
[/event]
|
||||
# Clear variables
|
||||
{CLEAR_VARIABLE seen_mudcrawler}
|
||||
{CLEAR_VARIABLE rescued_elves}
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=time over
|
||||
[message]
|
||||
speaker=Kaleh
|
||||
message= _ "What's that to the north? It looks like even more undead! The rock storm must have attracted other necromancers. There's no way we can defeat them all. We've run out of time. There's no escape. Eloh save us!"
|
||||
[/message]
|
||||
[/event]
|
||||
[event]
|
||||
name=time over
|
||||
[message]
|
||||
speaker=Kaleh
|
||||
message= _ "What's that to the north? It looks like even more undead! The rock storm must have attracted other necromancers. There's no way we can defeat them all. We've run out of time. There's no escape. Eloh save us!"
|
||||
[/message]
|
||||
[/event]
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
[/else]
|
||||
[/if]
|
||||
#enddef
|
||||
# for second_unit
|
||||
# for second_unit
|
||||
#define CHECK_SPEAKER
|
||||
[if]
|
||||
[variable]
|
||||
|
|
|
@ -62,7 +62,7 @@
|
|||
{CLEAR_VARIABLE random_placement_locations}
|
||||
#enddef
|
||||
|
||||
#***Macro that will unclutter scenarios somewhat***
|
||||
#***Macro that will unclutter scenarios somewhat***
|
||||
#define ADD VAR AMOUNT
|
||||
[set_variable]
|
||||
name={VAR}
|
||||
|
@ -98,7 +98,7 @@ multiply=-1
|
|||
#enddef
|
||||
# wmlindent: stop ignoring
|
||||
|
||||
# create a unit with full upkeep
|
||||
# create a unit with full upkeep
|
||||
#define UNIT_ TYPE ID_STRING NAME_STRING SIDE X Y
|
||||
[unit]
|
||||
type={TYPE}
|
||||
|
@ -111,7 +111,7 @@ multiply=-1
|
|||
[/unit]
|
||||
#enddef
|
||||
|
||||
# create a unit with no upkeep
|
||||
# create a unit with no upkeep
|
||||
#define FREE_UNIT TYPE ID_STRING NAME_STRING SIDE X Y
|
||||
[unit]
|
||||
type={TYPE}
|
||||
|
@ -124,7 +124,7 @@ multiply=-1
|
|||
[/unit]
|
||||
#enddef
|
||||
|
||||
# create a unit with full upkeep and random traits
|
||||
# create a unit with full upkeep and random traits
|
||||
|
||||
#define UNIT_T TYPE ID_STRING NAME_STRING SIDE X Y
|
||||
[unit]
|
||||
|
@ -159,10 +159,10 @@ multiply=-1
|
|||
[redraw][/redraw]
|
||||
#enddef
|
||||
|
||||
# UNIT_OVERLAY adds an overlay to a unit, taking in a standard filter
|
||||
#
|
||||
# Example that gives all spearmen a book:
|
||||
# {UNIT_OVERLAY type=Spearman items/book1.png}
|
||||
# UNIT_OVERLAY adds an overlay to a unit, taking in a standard filter
|
||||
#
|
||||
# Example that gives all spearmen a book:
|
||||
# {UNIT_OVERLAY type=Spearman items/book1.png}
|
||||
|
||||
#define UNIT_OVERLAY FILTER IMAGE
|
||||
[store_unit]
|
||||
|
|
15
data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg
Normal file
15
data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg
Normal file
|
@ -0,0 +1,15 @@
|
|||
#textdomain wesnoth-utbs
|
||||
|
||||
#define STORY_BLOOD_IS_THICKER_THAN_WATER
|
||||
[story]
|
||||
[part]
|
||||
story= _ "Chapter 9: Nym and Esanoo led us north, across the sands and through the dunes, towards the human encampment where the merfolk were being held. I asked Nym where Esanoo had come from, but she wouldn't answer, she just said that I had to see for myself."
|
||||
[/part]
|
||||
[part]
|
||||
story= _ "Just then we crested over the last dune and I indeed saw what she meant. Sparkling blue covered the entire horizon. I fell to my knees in awe, I had never seen so much water in one place. I cannot write down in words the shock and amazement I felt. To have grown up in a land where water was as precious as gold, and then see miles and miles of it. It was only then that I understood where the merfolk truly came from. I'd been to some strange places, high up in the mountains, deep down under thousands of tons of rock, but this world of water was the most alien of them all."
|
||||
[/part]
|
||||
[part]
|
||||
story= _ "Which brings me to the other alien concept I was trying to figure out: our goddess Eloh. What was her plan? Why did she want me to surrender to the humans? Do the humans worship her as well? The humans seem so brutish and vile, that I can't imagine them worshiping the same god. I thought Eloh was just our god, I don't remember Zhul mentioning any other races worshiping her after the Great Fall, though perhaps things have changed. Her commands don't make any sense; she doesn't seem at all like the goddess Zhul told me about. And what was Esanoo talking about? How did his master know about 'Yechnagoth' and 'Yanqui'? If Eloh won't help me, then I really need some answers. I pray to whatever gods may be left that I'm not leading my people into a trap..."
|
||||
[/part]
|
||||
[/story]
|
||||
#enddef
|
|
@ -140,7 +140,7 @@
|
|||
[/time]
|
||||
#enddef
|
||||
|
||||
#use same image as second watch
|
||||
#use same image as second watch
|
||||
|
||||
#define LONGDARK3
|
||||
[time]
|
||||
|
|
Loading…
Add table
Reference in a new issue