rename foes to ignored in lobby data for consistency...
...and kill the negative in attribute name (has_no_foes -> has_ignored)
This commit is contained in:
parent
0549282da8
commit
13ef5697f4
5 changed files with 12 additions and 12 deletions
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@ -334,13 +334,13 @@
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[toggle_button]
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definition = "default"
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id = "filter_with_friends"
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label = _ "With friends"
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label = _ "Friends"
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[/toggle_button]
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{HORIZONTAL_SEP}
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[toggle_button]
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definition = "default"
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id = "filter_without_foes"
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label = _ "Without foes"
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id = "filter_without_ignored"
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label = _ "No ignored"
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[/toggle_button]
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{HORIZONTAL_SEP}
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[toggle_button]
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@ -345,14 +345,14 @@ void tlobby_main::pre_show(CVideo& /*video*/, twindow& window)
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GUI2_EASY_BUTTON_CALLBACK(close_window, tlobby_main);
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filter_friends_ = &window.get_widget<ttoggle_button>("filter_with_friends", false);
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filter_foes_ = &window.get_widget<ttoggle_button>("filter_without_foes", false);
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filter_ignored_ = &window.get_widget<ttoggle_button>("filter_without_ignored", false);
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filter_slots_ = &window.get_widget<ttoggle_button>("filter_vacant_slots", false);
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filter_invert_ = &window.get_widget<ttoggle_button>("filter_invert", false);
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filter_text_= &window.get_widget<ttext_box>("filter_text", false);
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filter_friends_->set_callback_state_change(
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dialog_callback<tlobby_main, &tlobby_main::game_filter_change_callback>);
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filter_foes_->set_callback_state_change(
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filter_ignored_->set_callback_state_change(
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dialog_callback<tlobby_main, &tlobby_main::game_filter_change_callback>);
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filter_slots_->set_callback_state_change(
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dialog_callback<tlobby_main, &tlobby_main::game_filter_change_callback>);
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@ -820,9 +820,9 @@ void tlobby_main::game_filter_change_callback(gui2::twindow &/*window*/)
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lobby_info_.add_game_filter(
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new game_filter_value<bool, &game_info::has_friends>(true));
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}
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if (filter_foes_->get_value()) {
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if (filter_ignored_->get_value()) {
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lobby_info_.add_game_filter(
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new game_filter_value<bool, &game_info::has_no_foes>(true));
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new game_filter_value<bool, &game_info::has_ignored>(false));
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}
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if (filter_slots_->get_value()) {
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lobby_info_.add_game_filter(
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@ -287,7 +287,7 @@ private:
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ttoggle_button* filter_friends_;
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ttoggle_button* filter_foes_;
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ttoggle_button* filter_ignored_;
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ttoggle_button* filter_slots_;
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@ -154,7 +154,7 @@ game_info::game_info() :
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password_required(false),
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have_era(false),
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has_friends(false),
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has_no_foes(true)
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has_ignored(false)
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{
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}
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@ -206,7 +206,7 @@ game_info::game_info(const config& game, const config& game_config)
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, password_required(game["password"] == "yes")
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, have_era(true)
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, has_friends(false)
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, has_no_foes(true)
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, has_ignored(false)
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{
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std::string turn = game["turn"];
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std::string slots = game["slots"];
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@ -459,7 +459,7 @@ void lobby_info::parse_gamelist()
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g.has_friends = true;
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break;
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case user_info::IGNORED:
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g.has_no_foes = false;
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g.has_ignored = true;
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break;
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default:
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break;
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@ -141,7 +141,7 @@ struct game_info
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bool have_era;
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bool has_friends;
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bool has_no_foes;
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bool has_ignored;
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};
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class game_filter_base : public std::unary_function<game_info, bool>
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