added {DEFAULT_SCHEDULE} macro for time of day,

added [animation] to trident, linefeed cleanup in abilities.cfg, httt
text cleanup
This commit is contained in:
Scott Klempner 2006-01-25 20:57:31 +00:00
parent 581aab55c7
commit 13afe53264
36 changed files with 132 additions and 288 deletions

View file

@ -1,77 +1,76 @@
#define ABILITY_HEALS
[heals]
description=heals
amount=4
max=8
[/heals]
#enddef
#define ABILITY_CURES
[heals]
description=cures
amount=8
max=18
[/heals]
#enddef
#define ABILITY_REGENERATES
[regenerates]
description=regnerates
amount=8
[/regenerates]
#enddef
#define ABILITY_STEADFAST
[steadfast]
description=steadfast
bonus=100%
max=50
[/steadfast]
#enddef
#define ABILITY_LEADERSHIP
[leadership]
description=leadership
perlevel_bonus=25
[/leadership]
#enddef
#define ABILITY_SKIRMISHER
[skirmisher]
description=skirmisher
[/skirmisher]
#enddef
#define ABILITY_ILLUMINATES
[illuminates]
description=illuminates
level=1
[/illuminates]
#enddef
#define ABILITY_TELEPORT
[teleport]
description=teleport
[/teleport]
#enddef
#define ABILITY_AMBUSH
[hides]
description=ambush
[filter]
terrains=f
[/filter]
[/hides]
#enddef
#define ABILITY_NIGHTSTALK
[hides]
description=nightstalk
[filter]
tod=chaotic
[/filter]
[/hides]
#enddef
#define ABILITY_HEALS
[heals]
description=heals
amount=4
max=8
[/heals]
#enddef
#define ABILITY_CURES
[heals]
description=cures
amount=8
max=18
[/heals]
#enddef
#define ABILITY_REGENERATES
[regenerates]
description=regnerates
amount=8
[/regenerates]
#enddef
#define ABILITY_STEADFAST
[steadfast]
description=steadfast
bonus=100%
max=50
[/steadfast]
#enddef
#define ABILITY_LEADERSHIP
[leadership]
description=leadership
perlevel_bonus=25
[/leadership]
#enddef
#define ABILITY_SKIRMISHER
[skirmisher]
description=skirmisher
[/skirmisher]
#enddef
#define ABILITY_ILLUMINATES
[illuminates]
description=illuminates
level=1
[/illuminates]
#enddef
#define ABILITY_TELEPORT
[teleport]
description=teleport
[/teleport]
#enddef
#define ABILITY_AMBUSH
[hides]
description=ambush
[filter]
terrains=f
[/filter]
[/hides]
#enddef
#define ABILITY_NIGHTSTALK
[hides]
description=nightstalk
[filter]
tod=chaotic
[/filter]
[/hides]
#enddef

View file

@ -43,7 +43,7 @@
show_title=no
[/part]
[part]
story= _ "Small as it was, Konrad's army avoided the notice of hostile eyes in the sparsely populated western countryside. However, their luck did not to hold."
story= _ "Small as it was, Konrad's army avoided the notice of hostile eyes in the sparsely populated western countryside. However, their luck did not hold."
background="maps/wesnoth.png"
show_title=no
[/part]
@ -198,7 +198,7 @@
[/recall]
[message]
description=Delfador
message= _ "Here we come to the great cross-roads. We should go north-east."
message= _ "Here we come to the great cross-roads. We should go northeast."
[/message]
[message]
description=Kalenz
@ -225,7 +225,7 @@
name=victory
[message]
description=Konrad
message= _ "Victory is ours, men. Let us proceed north-east!"
message= _ "Victory is ours, men. Let us proceed northeast!"
[/message]
[/event]

View file

@ -551,7 +551,6 @@ What would you like to wish for?"
[/effect]
[/object]
[message]
id=OBJERROR
speaker=narrator
message= _ "Can't set abilities yet, sorry."
[/message]
@ -674,16 +673,18 @@ What would you like to wish for?"
special=magical
damage=14
number=2
[sound]
time=-200
sound=lightning.wav
[/sound]
[missile_frame]
begin=-100
end=0
image=projectiles/lightning-n.png
image_diagonal=projectiles/lightning-ne.png
[/missile_frame]
[animation]
[sound]
time=-200
sound=lightning.wav
[/sound]
[missile_frame]
begin=-100
end=0
image=projectiles/lightning-n.png
image_diagonal=projectiles/lightning-ne.png
[/missile_frame]
[/animation]
[/effect]
[/object]
[/event]
@ -762,7 +763,7 @@ What would you like to wish for?"
description= _ "This ancient Scepter was forged by the Dwarves. A symbol of the kingship of Wesnoth, the Scepter has the power to shoot fireballs at enemies of the bearer!"
cannot_use_message= _ "This is the Scepter of Fire. Only a true successor to the throne can possibly dare to take this!"
[filter]
type=Princess,Commander,Lord
type=Princess,Battle Princess,Commander,Lord
x,y={X},{Y}
[/filter]
[then]

View file

@ -9,12 +9,7 @@
description= _ "A duel map for super fast play. Recommended setting of 2g per village."
turns=90
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_SCHEDULE}
[side]
side=1

View file

@ -9,12 +9,7 @@
description= _ "A duel map for super fast play. Recommended setting of 2g per village."
turns=90
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_SCHEDULE}
[side]
side=1

View file

@ -9,12 +9,7 @@
description= _ "There is much to explore in this vast battlefront, designed for players who favor epic, large-scale duel matches. Recommended settings of 150 G; 1G per village."
turns=90
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_SCHEDULE}
[side]
side=1

View file

@ -5,12 +5,7 @@
map_data="{maps/multiplayer/2p_Den_of_Onis}"
turns=90
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_SCHEDULE}
[side]
side=1

View file

@ -6,12 +6,7 @@
map_data="{maps/multiplayer/2p_Divide_and_Conquer}"
turns=90
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_SCHEDULE}
[side]
side=1

View file

@ -5,12 +5,7 @@
map_data="{maps/multiplayer/2p_Hamlets}"
turns=90
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_SCHEDULE}
[side]
side=1

View file

@ -5,12 +5,7 @@
map_data="{maps/multiplayer/2p_Hornshark_Island}"
turns=90
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_SCHEDULE}
[side]
side=1

View file

@ -5,12 +5,7 @@
map_data="{maps/multiplayer/2p_Meteor_Lake}"
turns=90
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_SCHEDULE}
[side]
side=1

View file

@ -5,12 +5,7 @@
map_data="{maps/multiplayer/2p_Sablestone_Delta}"
turns=90
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_SCHEDULE}
[side]
side=1

View file

@ -5,12 +5,7 @@
map_data="{maps/multiplayer/2p_Silverhead_Crossing}"
turns=90
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_SCHEDULE}
[side]
side=1

View file

@ -5,12 +5,7 @@
map_data="{maps/multiplayer/2p_Sullas_Ruins}"
turns=90
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_SCHEDULE}
[side]
side=1

View file

@ -10,12 +10,7 @@ Victory:
Defeat:
#Opponent moves the balls to your end zone more times than you move them to the opponent's end zone"
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_SCHEDULE}
[side]
side=1

View file

@ -5,12 +5,7 @@
map_data="{maps/multiplayer/3p_1v1v1Hex}"
turns=90
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_SCHEDULE}
[side]
side=1

View file

@ -5,12 +5,7 @@
map_data="{maps/multiplayer/3p_Morituri}"
turns=90
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_SCHEDULE}
[side]
side=1

View file

@ -5,12 +5,7 @@
map_data="{maps/multiplayer/3p_Triple_Blitz}"
turns=90
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_SCHEDULE}
[side]
side=1

View file

@ -11,12 +11,7 @@
turns=72
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_SCHEDULE}
[side]
side=1

View file

@ -5,12 +5,7 @@
map_data="{maps/multiplayer/4p_Bluewater_Province}"
turns=90
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_SCHEDULE}
[side]
side=1

View file

@ -11,12 +11,7 @@
description= _ "Many closely placed and strategically located castles. Small map for fast play. Recommended setting of 2 gold per village, and players 1, 3 vs players 2, 4 for 2v2."
turns=90
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_SCHEDULE}
[side]
side=1

View file

@ -5,12 +5,7 @@
description= _ "Small map for 2v2. Teams should be player 1 and 3, vs player 2 and 4. Recommended setting of 2 gold per village."
turns=90
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_SCHEDULE}
[side]
side=1

View file

@ -5,12 +5,7 @@
description= _ "Who will remain standing as King of the Hill? Best played as a free-for-all (with everyone fighting everyone else)."
turns=90
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_SCHEDULE}
[side]
side=1

View file

@ -5,12 +5,7 @@
map_data="{maps/multiplayer/4p_Lagoon}"
turns=90
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_SCHEDULE}
[side]
side=1

View file

@ -5,12 +5,7 @@
description= _ "Who will emerge from the confines of this perilous battlefield? Recommended settings of 2G per village."
turns=90
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_SCHEDULE}
[side]
side=1

View file

@ -9,12 +9,7 @@
description= _ "Take control of this huge river delta."
turns=90
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_SCHEDULE}
[side]
side=1

View file

@ -5,12 +5,7 @@
map_data="{maps/multiplayer/4p_The_Wilderlands}"
turns=90
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_SCHEDULE}
[side]
side=1

View file

@ -5,12 +5,7 @@
description= _ "In this mixed landscape, five armies battle for supremacy."
turns=90
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_SCHEDULE}
[side]
side=1

View file

@ -5,12 +5,7 @@
description= _ "The rallying cries of battle can once again be heard on this time-worn field of war, where the ghosts of thousands of brave warriors float invisibly through the mountains, trees and rivers. Recommended settings of 1G per village."
turns=90
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_SCHEDULE}
[side]
side=1

View file

@ -5,12 +5,7 @@
description= _ "2 vs. 2 or 3 vs. 3 team game."
turns=90
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_SCHEDULE}
[side]
side=1

View file

@ -5,12 +5,7 @@
map_data="{maps/multiplayer/6p_Smallolof}"
turns=90
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_SCHEDULE}
[side]
side=1

View file

@ -4,12 +4,7 @@
description= _ "Randomly generated map. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one."
turns=90
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_SCHEDULE}
map_generation=default
[generator]
@ -18,12 +13,7 @@
turns=90
id=ranmap
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_SCHEDULE}
[/scenario]
name=default
map_width=40

View file

@ -4,12 +4,7 @@
turns=50
description= _ "A random map with sand as the primary terrain. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one."
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_SCHEDULE}
map_generation=default
[generator]

View file

@ -4,12 +4,7 @@
turns=90
description= _ "A random map with swamp as the primary terrain. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one."
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_SCHEDULE}
map_generation=default
[generator]

View file

@ -4,12 +4,7 @@
description= _ "A random map set in the break between spring and winter, mainly with snowy terrains. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one."
turns=90
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_SCHEDULE}
map_generation=default
[generator]

View file

@ -75,3 +75,12 @@ image=misc/schedule-underground.png
lawful_bonus=-25
[/time]
#enddef
#define DEFAULT_SCHEDULE
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
#enddef