added {DEFAULT_SCHEDULE} macro for time of day,
added [animation] to trident, linefeed cleanup in abilities.cfg, httt text cleanup
This commit is contained in:
parent
581aab55c7
commit
13afe53264
36 changed files with 132 additions and 288 deletions
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@ -1,77 +1,76 @@
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#define ABILITY_HEALS
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[heals]
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description=heals
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amount=4
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max=8
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[/heals]
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#enddef
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#define ABILITY_CURES
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[heals]
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description=cures
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amount=8
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max=18
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[/heals]
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#enddef
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#define ABILITY_REGENERATES
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[regenerates]
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description=regnerates
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amount=8
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[/regenerates]
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#enddef
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#define ABILITY_STEADFAST
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[steadfast]
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description=steadfast
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bonus=100%
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max=50
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[/steadfast]
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#enddef
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#define ABILITY_LEADERSHIP
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[leadership]
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description=leadership
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perlevel_bonus=25
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[/leadership]
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#enddef
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#define ABILITY_SKIRMISHER
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[skirmisher]
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description=skirmisher
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[/skirmisher]
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#enddef
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#define ABILITY_ILLUMINATES
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[illuminates]
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description=illuminates
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level=1
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[/illuminates]
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#enddef
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#define ABILITY_TELEPORT
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[teleport]
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description=teleport
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[/teleport]
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#enddef
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#define ABILITY_AMBUSH
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[hides]
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description=ambush
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[filter]
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terrains=f
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[/filter]
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[/hides]
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#enddef
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#define ABILITY_NIGHTSTALK
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[hides]
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description=nightstalk
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[filter]
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tod=chaotic
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[/filter]
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[/hides]
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#enddef
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#define ABILITY_HEALS
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[heals]
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description=heals
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amount=4
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max=8
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[/heals]
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#enddef
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#define ABILITY_CURES
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[heals]
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description=cures
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amount=8
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max=18
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[/heals]
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#enddef
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#define ABILITY_REGENERATES
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[regenerates]
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description=regnerates
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amount=8
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[/regenerates]
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#enddef
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#define ABILITY_STEADFAST
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[steadfast]
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description=steadfast
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bonus=100%
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max=50
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[/steadfast]
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#enddef
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#define ABILITY_LEADERSHIP
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[leadership]
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description=leadership
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perlevel_bonus=25
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[/leadership]
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#enddef
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#define ABILITY_SKIRMISHER
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[skirmisher]
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description=skirmisher
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[/skirmisher]
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#enddef
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#define ABILITY_ILLUMINATES
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[illuminates]
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description=illuminates
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level=1
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[/illuminates]
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#enddef
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#define ABILITY_TELEPORT
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[teleport]
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description=teleport
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[/teleport]
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#enddef
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#define ABILITY_AMBUSH
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[hides]
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description=ambush
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[filter]
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terrains=f
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[/filter]
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[/hides]
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#enddef
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#define ABILITY_NIGHTSTALK
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[hides]
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description=nightstalk
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[filter]
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tod=chaotic
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[/filter]
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[/hides]
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#enddef
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@ -43,7 +43,7 @@
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show_title=no
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[/part]
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[part]
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story= _ "Small as it was, Konrad's army avoided the notice of hostile eyes in the sparsely populated western countryside. However, their luck did not to hold."
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story= _ "Small as it was, Konrad's army avoided the notice of hostile eyes in the sparsely populated western countryside. However, their luck did not hold."
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background="maps/wesnoth.png"
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show_title=no
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[/part]
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@ -198,7 +198,7 @@
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[/recall]
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[message]
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description=Delfador
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message= _ "Here we come to the great cross-roads. We should go north-east."
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message= _ "Here we come to the great cross-roads. We should go northeast."
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[/message]
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[message]
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description=Kalenz
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@ -225,7 +225,7 @@
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name=victory
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[message]
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description=Konrad
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message= _ "Victory is ours, men. Let us proceed north-east!"
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message= _ "Victory is ours, men. Let us proceed northeast!"
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[/message]
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[/event]
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@ -551,7 +551,6 @@ What would you like to wish for?"
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[/effect]
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[/object]
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[message]
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id=OBJERROR
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speaker=narrator
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message= _ "Can't set abilities yet, sorry."
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[/message]
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@ -674,16 +673,18 @@ What would you like to wish for?"
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special=magical
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damage=14
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number=2
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[sound]
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time=-200
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sound=lightning.wav
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[/sound]
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[missile_frame]
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begin=-100
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end=0
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image=projectiles/lightning-n.png
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image_diagonal=projectiles/lightning-ne.png
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[/missile_frame]
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[animation]
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[sound]
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time=-200
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sound=lightning.wav
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[/sound]
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[missile_frame]
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begin=-100
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end=0
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image=projectiles/lightning-n.png
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image_diagonal=projectiles/lightning-ne.png
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[/missile_frame]
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[/animation]
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[/effect]
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[/object]
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[/event]
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@ -762,7 +763,7 @@ What would you like to wish for?"
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description= _ "This ancient Scepter was forged by the Dwarves. A symbol of the kingship of Wesnoth, the Scepter has the power to shoot fireballs at enemies of the bearer!"
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cannot_use_message= _ "This is the Scepter of Fire. Only a true successor to the throne can possibly dare to take this!"
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[filter]
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type=Princess,Commander,Lord
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type=Princess,Battle Princess,Commander,Lord
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x,y={X},{Y}
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[/filter]
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[then]
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@ -9,12 +9,7 @@
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description= _ "A duel map for super fast play. Recommended setting of 2g per village."
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turns=90
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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{DEFAULT_SCHEDULE}
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[side]
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side=1
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@ -9,12 +9,7 @@
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description= _ "A duel map for super fast play. Recommended setting of 2g per village."
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turns=90
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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{DEFAULT_SCHEDULE}
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[side]
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side=1
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@ -9,12 +9,7 @@
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description= _ "There is much to explore in this vast battlefront, designed for players who favor epic, large-scale duel matches. Recommended settings of 150 G; 1G per village."
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turns=90
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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{DEFAULT_SCHEDULE}
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[side]
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side=1
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@ -5,12 +5,7 @@
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map_data="{maps/multiplayer/2p_Den_of_Onis}"
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turns=90
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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{DEFAULT_SCHEDULE}
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[side]
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side=1
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@ -6,12 +6,7 @@
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map_data="{maps/multiplayer/2p_Divide_and_Conquer}"
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turns=90
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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{DEFAULT_SCHEDULE}
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[side]
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side=1
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map_data="{maps/multiplayer/2p_Hamlets}"
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turns=90
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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{DEFAULT_SCHEDULE}
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[side]
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side=1
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@ -5,12 +5,7 @@
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map_data="{maps/multiplayer/2p_Hornshark_Island}"
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turns=90
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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{DEFAULT_SCHEDULE}
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[side]
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side=1
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@ -5,12 +5,7 @@
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map_data="{maps/multiplayer/2p_Meteor_Lake}"
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turns=90
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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{DEFAULT_SCHEDULE}
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[side]
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side=1
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@ -5,12 +5,7 @@
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map_data="{maps/multiplayer/2p_Sablestone_Delta}"
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turns=90
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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{DEFAULT_SCHEDULE}
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[side]
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side=1
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@ -5,12 +5,7 @@
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map_data="{maps/multiplayer/2p_Silverhead_Crossing}"
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turns=90
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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{DEFAULT_SCHEDULE}
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[side]
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side=1
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map_data="{maps/multiplayer/2p_Sullas_Ruins}"
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turns=90
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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{DEFAULT_SCHEDULE}
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[side]
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side=1
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@ -10,12 +10,7 @@ Victory:
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Defeat:
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#Opponent moves the balls to your end zone more times than you move them to the opponent's end zone"
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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{DEFAULT_SCHEDULE}
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[side]
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side=1
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@ -5,12 +5,7 @@
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map_data="{maps/multiplayer/3p_1v1v1Hex}"
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turns=90
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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{DEFAULT_SCHEDULE}
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[side]
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side=1
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map_data="{maps/multiplayer/3p_Morituri}"
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turns=90
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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{DEFAULT_SCHEDULE}
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[side]
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side=1
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map_data="{maps/multiplayer/3p_Triple_Blitz}"
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turns=90
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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{DEFAULT_SCHEDULE}
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[side]
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side=1
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turns=72
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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{DEFAULT_SCHEDULE}
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[side]
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side=1
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map_data="{maps/multiplayer/4p_Bluewater_Province}"
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turns=90
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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{DEFAULT_SCHEDULE}
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[side]
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side=1
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description= _ "Many closely placed and strategically located castles. Small map for fast play. Recommended setting of 2 gold per village, and players 1, 3 vs players 2, 4 for 2v2."
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turns=90
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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{DEFAULT_SCHEDULE}
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[side]
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side=1
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description= _ "Small map for 2v2. Teams should be player 1 and 3, vs player 2 and 4. Recommended setting of 2 gold per village."
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turns=90
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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{DEFAULT_SCHEDULE}
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[side]
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side=1
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@ -5,12 +5,7 @@
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description= _ "Who will remain standing as King of the Hill? Best played as a free-for-all (with everyone fighting everyone else)."
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turns=90
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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{DEFAULT_SCHEDULE}
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[side]
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side=1
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map_data="{maps/multiplayer/4p_Lagoon}"
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turns=90
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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{DEFAULT_SCHEDULE}
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[side]
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side=1
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description= _ "Who will emerge from the confines of this perilous battlefield? Recommended settings of 2G per village."
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turns=90
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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{DEFAULT_SCHEDULE}
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[side]
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side=1
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@ -9,12 +9,7 @@
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description= _ "Take control of this huge river delta."
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turns=90
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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{DEFAULT_SCHEDULE}
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||||
|
||||
[side]
|
||||
side=1
|
||||
|
|
|
@ -5,12 +5,7 @@
|
|||
map_data="{maps/multiplayer/4p_The_Wilderlands}"
|
||||
turns=90
|
||||
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
{AFTERNOON}
|
||||
{DUSK}
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
{DEFAULT_SCHEDULE}
|
||||
|
||||
[side]
|
||||
side=1
|
||||
|
|
|
@ -5,12 +5,7 @@
|
|||
description= _ "In this mixed landscape, five armies battle for supremacy."
|
||||
turns=90
|
||||
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
{AFTERNOON}
|
||||
{DUSK}
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
{DEFAULT_SCHEDULE}
|
||||
|
||||
[side]
|
||||
side=1
|
||||
|
|
|
@ -5,12 +5,7 @@
|
|||
description= _ "The rallying cries of battle can once again be heard on this time-worn field of war, where the ghosts of thousands of brave warriors float invisibly through the mountains, trees and rivers. Recommended settings of 1G per village."
|
||||
turns=90
|
||||
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
{AFTERNOON}
|
||||
{DUSK}
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
{DEFAULT_SCHEDULE}
|
||||
|
||||
[side]
|
||||
side=1
|
||||
|
|
|
@ -5,12 +5,7 @@
|
|||
description= _ "2 vs. 2 or 3 vs. 3 team game."
|
||||
turns=90
|
||||
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
{AFTERNOON}
|
||||
{DUSK}
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
{DEFAULT_SCHEDULE}
|
||||
|
||||
[side]
|
||||
side=1
|
||||
|
|
|
@ -5,12 +5,7 @@
|
|||
map_data="{maps/multiplayer/6p_Smallolof}"
|
||||
turns=90
|
||||
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
{AFTERNOON}
|
||||
{DUSK}
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
{DEFAULT_SCHEDULE}
|
||||
|
||||
[side]
|
||||
side=1
|
||||
|
|
|
@ -4,12 +4,7 @@
|
|||
description= _ "Randomly generated map. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one."
|
||||
turns=90
|
||||
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
{AFTERNOON}
|
||||
{DUSK}
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
{DEFAULT_SCHEDULE}
|
||||
|
||||
map_generation=default
|
||||
[generator]
|
||||
|
@ -18,12 +13,7 @@
|
|||
turns=90
|
||||
id=ranmap
|
||||
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
{AFTERNOON}
|
||||
{DUSK}
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
{DEFAULT_SCHEDULE}
|
||||
[/scenario]
|
||||
name=default
|
||||
map_width=40
|
||||
|
|
|
@ -4,12 +4,7 @@
|
|||
turns=50
|
||||
description= _ "A random map with sand as the primary terrain. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one."
|
||||
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
{AFTERNOON}
|
||||
{DUSK}
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
{DEFAULT_SCHEDULE}
|
||||
|
||||
map_generation=default
|
||||
[generator]
|
||||
|
|
|
@ -4,12 +4,7 @@
|
|||
turns=90
|
||||
description= _ "A random map with swamp as the primary terrain. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one."
|
||||
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
{AFTERNOON}
|
||||
{DUSK}
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
{DEFAULT_SCHEDULE}
|
||||
|
||||
map_generation=default
|
||||
[generator]
|
||||
|
|
|
@ -4,12 +4,7 @@
|
|||
description= _ "A random map set in the break between spring and winter, mainly with snowy terrains. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one."
|
||||
turns=90
|
||||
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
{AFTERNOON}
|
||||
{DUSK}
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
{DEFAULT_SCHEDULE}
|
||||
|
||||
map_generation=default
|
||||
[generator]
|
||||
|
|
|
@ -75,3 +75,12 @@ image=misc/schedule-underground.png
|
|||
lawful_bonus=-25
|
||||
[/time]
|
||||
#enddef
|
||||
|
||||
#define DEFAULT_SCHEDULE
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
{AFTERNOON}
|
||||
{DUSK}
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
#enddef
|
||||
|
|
Loading…
Add table
Reference in a new issue