Custom music lists for Northern Rebirth.
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13 changed files with 70 additions and 37 deletions
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@ -4,17 +4,15 @@
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id=chain_break
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name= _ "Breaking the Chains"
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# Set the music background for the scenario, for full explanation see
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# /macros/sound-utils.cfg
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# We want this to be both intro and scenario music
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{SCENARIO_MUSIC "breaking_the_chains.ogg"}
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{EXTRA_SCENARIO_MUSIC "northerners.ogg"}
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{EXTRA_SCENARIO_MUSIC "the_city_falls.ogg"}
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# Scenario story, with its own music background. This will be overridden
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# by SCENARIO_MUSIC macro above when the story ends.
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# wmllint: directory spelling Khazg
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[story]
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[part]
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story= _ "Far to the north of Wesnoth, and hard by the dwarven caves of Knalga, there was once a thriving mixed community known as Dwarven Doors. Food, wood, and cloth from all over Wesnoth and many elvish lands as well were brought here to be sold to the dwarves, while ores, metals and worked dwarven manufactures were bought here to be traded throughout the surface nations. Dwarves and humans worked and lived side by side; even the elves who came to trade mingled more with the other kindred races than was common elsewhere. Dwarven Doors grew populous and wealthy."
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music=legends_of_the_north.ogg
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[/part]
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[part]
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story= _ "The dwarves of Knalga, cannily reckoning the gains from trade, built strong fortifications around Dwarven Doors. The people who called it home, dwarven and human alike, knew that the wealth of their city might arouse envy from afar -- hence they kept their weapons sharp, and reckoned themselves well able to fight off any bandit gang or petty warlord that could arise in the thinly-settled northlands."
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@ -2,7 +2,10 @@
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[scenario]
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id=infested_caves
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name= _ "Infested Caves"
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{SCENARIO_MUSIC "underground.ogg"}
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{INTRO_AND_SCENARIO_MUSIC "knolls.ogg" "underground.ogg"}
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{EXTRA_SCENARIO_MUSIC "revelation.ogg"}
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{EXTRA_SCENARIO_MUSIC "knagan_theme.ogg"}
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[story]
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[part]
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@ -681,10 +684,7 @@
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id=Hamel
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[/filter]
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[music]
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name=nr-sad.ogg
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play_once=yes
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[/music]
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{INCIDENTAL_MUSIC "nr-sad.ogg"}
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[role]
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type=type=Master Bowman,Royal Guard,Halberdier,Swordsman,Pikeman,Longbowman,Javelineer,Trapper,Bandit,Highwayman,Thug,Poacher,Spearman,Bowman,Peasant
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role=Messenger
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@ -2,7 +2,10 @@
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[scenario]
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id=dwarven_mines
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name= _ "To the Mines"
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{SCENARIO_MUSIC "wanderer.ogg"}
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{INTRO_AND_SCENARIO_MUSIC "traveling_minstrels" "wanderer.ogg"}
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{EXTRA_SCENARIO_MUSIC "nunc_dimittis.ogg"}
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{EXTRA_SCENARIO_MUSIC "loyalists.ogg"}
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[story]
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[part]
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@ -2,7 +2,10 @@
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[scenario]
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id=clearing_the_mines
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name= _ "Clearing the Mines"
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{SCENARIO_MUSIC "battle.ogg"}
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{SCENARIO_MUSIC "battle.ogg"} # No story part
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{EXTRA_SCENARIO_MUSIC "the_king_is_dead.ogg"}
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{EXTRA_SCENARIO_MUSIC "legends_of_the_north.ogg"}
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# No story this time so straight to the point
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map_data="{campaigns/Northern_Rebirth/maps/clearing_the_mines.map}"
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@ -13,7 +13,10 @@
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{UNDERGROUND}
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next_scenario=old_friend
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victory_when_enemies_defeated=no
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{SCENARIO_MUSIC "underground.ogg"}
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{SCENARIO_MUSIC "underground.ogg"} # No story part
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{EXTRA_SCENARIO_MUSIC "the_deep_path.ogg"}
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{EXTRA_SCENARIO_MUSIC "vengeful.ogg"}
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# Players side
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[side]
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@ -1574,10 +1577,7 @@
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[/variable]
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# If it's Abhai hand the rod to Tallin
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[then]
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[music]
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name=nr-sad.ogg
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play_once=yes
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[/music]
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{INCIDENTAL_MUSIC "nr-sad.ogg"}
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{VARIABLE explorer Tallin}
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[/then]
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[/if]
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@ -4,11 +4,14 @@
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id=old_friend
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name= _ "Old Friend"
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next_scenario=settling_disputes
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{SCENARIO_MUSIC "breaking_the_chains.ogg"}
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turns=18
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{DEFAULT_SCHEDULE}
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map_data="{campaigns/Northern_Rebirth/maps/old_friend.map}"
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{INTRO_AND_SCENARIO_MUSIC "loyalists.ogg" "breaking_the_chains.ogg"}
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{EXTRA_SCENARIO_MUSIC "knalgan_theme.ogg"}
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{EXTRA_SCENARIO_MUSIC "wanderer.ogg"}
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# Scenario story, some parts have character portraitsas background
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[story]
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[part]
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@ -3,12 +3,15 @@
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# Set up basic scenario data, music, length, default time schedule
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id=settling_disputes
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name= _ "Settling Disputes"
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{SCENARIO_MUSIC "knolls.ogg"}
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map_data="{campaigns/Northern_Rebirth/maps/settling_disputes.map}"
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{TURNS4 30 25 20 15}
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{DEFAULT_SCHEDULE}
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next_scenario=elvish_princess
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{INTRO_AND_SCENARIO_MUSIC "knolls.ogg" "frantic.ogg"}
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{EXTRA_SCENARIO_MUSIC "knalgan_theme.ogg"}
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{EXTRA_SCENARIO_MUSIC "the_city_falls.ogg"}
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# Story, in places with portraits again
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# wmllint: local spelling geez
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# He won't be talking like this for long...
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@ -688,10 +691,7 @@
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id="Ro'Arthian"
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[/filter]
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[music]
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name=nr-sad.ogg
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immediate=yes
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[/music]
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{INCIDENTAL_MUSIC "nr-sad.ogg"}
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[message]
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id=Tallin
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message= _ "Ro'Arthian, are you ready to talk yet?"
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@ -3,13 +3,16 @@
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# Set up basic scenario data, music, turns and default timescheudle. Killing enemy AI is not enough, player needs to reach Anita in time.
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id=elvish_princess
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name= _ "Elvish Princess"
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{SCENARIO_MUSIC "breaking_the_chains.ogg"}
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map_data="{campaigns/Northern_Rebirth/maps/elvish_princess.map}"
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{TURNS4 24 21 18 15}
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{DEFAULT_SCHEDULE}
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victory_when_enemies_defeated=no
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next_scenario=introductions
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{INTRO_AND_SCENARIO_MUSIC "knalgan_theme.ogg" "breaking_the_chains.ogg"}
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{EXTRA_SCENARIO_MUSIC "elvish-theme.ogg"}
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{EXTRA_SCENARIO_MUSIC "nunc_dimittis.ogg"}
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# Story, as usual in parts with portraits
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# wmllint: local spelling Bitterhold
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[story]
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# Basic scenario data, music, length. Whole sceanrio takes place underground, and endswhen tallin reaches a signpost
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id=introductions
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name= _ "Introductions"
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{SCENARIO_MUSIC "revelation.ogg"}
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map_data="{campaigns/Northern_Rebirth/maps/introductions.map}"
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{UNDERGROUND}
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{TURNS4 24 21 18 15}
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victory_when_enemies_defeated=no
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next_scenario=stolen_gold
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{SCENARIO_MUSIC "revelation.ogg"} # No story part
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{EXTRA_SCENARIO_MUSIC "the_dangerous_synphony.ogg"}
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{EXTRA_SCENARIO_MUSIC "underground.ogg"}
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# Players side
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[side]
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type=Lieutenant
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# Basic scenario data, music, length, default time schedule
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id=stolen_gold
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name= _ "Stolen Gold"
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{SCENARIO_MUSIC "northerners.ogg"}
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map_data="{campaigns/Northern_Rebirth/maps/stolen_gold.map}"
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{DEFAULT_SCHEDULE}
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turns=36
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victory_when_enemies_defeated=yes
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next_scenario=eastern_flank
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{INTRO_AND_SCENARIO_MUSIC "the_king_is_dead.ogg" "northerners.ogg"}
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{EXTRA_SCENARIO_MUSIC "frantic.ogg"}
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{EXTRA_SCENARIO_MUSIC "traveling_minstrels.ogg"}
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{EXTRA_SCENARIO_MUSIC "knolls.ogg"}
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# Story with few branches depending on whether Anita is alive and hostile
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# towards the Alliance.
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# wmllint: recognize Anita
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# Basic scenario data, music, turn limit, default time schedule
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id=eastern_flank
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name= _ "The Eastern Flank"
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{SCENARIO_MUSIC "loyalists.ogg"}
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map_data="{campaigns/Northern_Rebirth/maps/eastern_flank.map}"
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{DEFAULT_SCHEDULE}
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{TURNS4 56 53 50 47}
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next_scenario=get_gold
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{INTRO_AND_SCENARIO_MUSIC "northerners.ogg" "loyalists.ogg"}
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{EXTRA_SCENARIO_MUSIC "battle.ogg"}
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{EXTRA_SCENARIO_MUSIC "frantic.ogg"}
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# Short story introduction
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# wmllint: local spelling Angthurim
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[story]
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# Basic scenario data, music, default time schedule, length
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id=get_gold
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name= _ "Get the Gold"
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{SCENARIO_MUSIC "breaking_the_chains.ogg"}
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map_data="{campaigns/Northern_Rebirth/maps/get_the_gold.map}"
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{DEFAULT_SCHEDULE}
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{TURNS4 40 35 30 25}
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next_scenario=Showdown
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{INTRO_AND_SCENARIO_MUSIC "revelation.ogg" "breaking_the_chains.ogg"}
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{EXTRA_SCENARIO_MUSIC "elvish-theme.ogg"}
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{EXTRA_SCENARIO_MUSIC "the_king_is_dead.ogg"}
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# Story
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# wmllint: local spelling Angthurim
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[/part]
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[part]
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story= _ "Scattered around Hidel were the bodies of at least three orcish warlords, and nearly a score of grunts, warriors and crossbowmen. His weapons were notched and broken; his armor dented and smashed. It was clear to all that his fall had been an epic of valor and glory, worthy to be remembered in the songs of all the kindred races until the end of days."
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music=heroes_rite.ogg
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[/part]
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[part]
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story= _ "With tears streaming down her face, Anita approached the fallen hero and cradled his head in her lap. As she stroked his face, his eyes fluttered open."
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[part]
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story= _ "Rest assured sir, I will place myself between Anita and any ill that strength or love may counter."
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background=portraits/Tallin.jpg
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music=love_theme.ogg
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[/part]
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[part]
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story= _ "Thank you... Tallin.... Now I may rest... in... peace.... May you.... be victorious..."
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[/part]
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[part]
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story= _ "At these words, Anita arose and wiped away her tears. She took command of the surviving elvish forces, for all knew she was a princess of high rank and looked to Hidel's ward as their leader by right. Scarcely a face among them was less grim than her own as they took arms and started down Rakshas's back-trail."
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music=vengeful.ogg
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[/part]
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[part]
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story= _ "Moments later a gryphon swooped down from overhead and reported battle in a forest just a few leagues south of their position. The remainder of the elvish forces had been espied fighting a desperate battle with the orcs."
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id=Sisal
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[/filter]
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[music]
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name=nr-sad.ogg
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play_once=yes
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[/music]
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{INCIDENTAL_MUSIC "nr-sad.ogg"}
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[message]
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id=Sisal
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message= _ "Ahhhh! Farewell, friends. I now go to join Hidel."
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[scenario]
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id=Showdown
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name= _ "Showdown"
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{SCENARIO_MUSIC "legends_of_the_north.ogg"}
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map_data="{campaigns/Northern_Rebirth/maps/showdown.map}"
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{DEFAULT_SCHEDULE}
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turns=-1
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next_scenario=epilogue
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{INTRO_AND_SCENARIO_MUSIC "revelation.ogg" "legends_of_the_north.ogg"}
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{EXTRA_SCENARIO_MUSIC "kalgan-theme.ogg"}
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{EXTRA_SCENARIO_MUSIC "vengeful.ogg"}
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{EXTRA_SCENARIO_MUSIC "elvish-theme.ogg"}
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{EXTRA_SCENARIO_MUSIC "the_city_falls.ogg"}
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{EXTRA_SCENARIO_MUSIC "northerners.ogg"}
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{EXTRA_SCENARIO_MUSIC "battle.ogg"}
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{EXTRA_SCENARIO_MUSIC "loyalists.ogg"}
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{EXTRA_SCENARIO_MUSIC "legends_of_the_north.ogg"}
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{EXTRA_SCENARIO_MUSIC "revelation.ogg"}
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[story]
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[part]
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story= _ "The party once again took up Rakshas's trail. They soon received a report from a scouting gryphon that in an enormous fortress a few leagues west from them, Rakshas was assembling a massive orcish force, clearly intending to crush their revolt once and for all."
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id=Sisal
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[/filter]
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[music]
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name=nr-sad.ogg
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play_once=yes
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[/music]
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{INCIDENTAL_MUSIC "nr-sad.ogg"}
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[message]
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id=Sisal
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message= _ "Ahhhh! Farewell friends. I now go to join Hidel."
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