EI: First set of improvements to S2. Still not entirely happy about the scenario, looking into it more later
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1 changed files with 42 additions and 14 deletions
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@ -17,16 +17,13 @@
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{campaigns/Eastern_Invasion/utils/deaths.cfg}
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[side]
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type=Lieutenant
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id=Gweddry
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name= _ "Gweddry"
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{CHARACTER_STATS_GWEDDRY}
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side=1
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canrecruit=yes
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controller=human
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shroud=yes
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team_name=good
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user_team_name=_"Wesnothians"
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{GOLD 200 150 100}
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{GOLD 180 140 100}
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{FLAG_VARIANT loyalist}
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[/side]
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@ -38,9 +35,15 @@
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canrecruit=yes
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controller=ai
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recruit=Troll Whelp
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{GOLD 60 70 80}
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{GOLD 45 60 65}
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{INCOME 2 3 4}
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team_name=monster
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user_team_name=_"Monsters"
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[ai]
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aggression=1.0
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grouping=no
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passive_leader=yes
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[/ai]
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[/side]
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[side]
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@ -50,8 +53,9 @@
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side=3
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canrecruit=yes
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controller=ai
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recruit=Dwarvish Fighter,Dwarvish Thunderer
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{GOLD 70 60 50}
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recruit=Dwarvish Fighter,Dwarvish Thunderer,Dwarvish Scout
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{GOLD 65 50 45}
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{INCOME 3 0 0}
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team_name=good
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user_team_name=_"Wesnothians"
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[ai]
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@ -77,13 +81,37 @@
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side=4
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controller=null
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hidden=yes
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recruit=Vampire Bat,Ghost
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#ifndef EASY
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recruit=Vampire Bat,Ghost,Skeleton Archer,Ghoul
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#else
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recruit=Vampire Bat,Ghost,Skeleton Archer
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#endif
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{GOLD 150 200 250}
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team_name=undead
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user_team_name=_"Undead"
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{FLAG_VARIANT undead}
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[ai]
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recruitment_pattern=fighter,archer,scout,scout
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aggression=0.7
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{NO_SCOUTS}
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[goal]
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[criteria]
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side=1
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[/criteria]
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value=50
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[/goal]
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[goal]
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[criteria]
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side=2
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[/criteria]
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value=1
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[/goal]
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[goal]
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[criteria]
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side=3
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[/criteria]
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value=5
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[/goal]
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[/ai]
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{FLAG_VARIANT undead}
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[/side]
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@ -254,11 +282,11 @@
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[/sound]
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[message]
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speaker=unit
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message= _ "There is a great fortune in this chest of treasure! I can count two hundred pieces of gold."
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message= _ "It seems these trolls were hiding some gold. I think I can count fifty gold pieces!"
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[/message]
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[gold]
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side=1
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amount=200
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amount=50
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[/gold]
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[remove_item]
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x,y=$x1,$y1
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@ -276,9 +304,9 @@
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[/terrain]
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[redraw][/redraw]
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{GENERIC_UNIT 4 (Revenant) 2 5}
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{GENERIC_UNIT 4 (Revenant) 4 5}
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{GENERIC_UNIT 4 (Wraith) 4 5}
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{GENERIC_UNIT 4 (Revenant) 2 4}
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{GENERIC_UNIT 4 (Revenant) 4 4}
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{GENERIC_UNIT 4 (Necrophage) 4 4}
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#ifdef HARD
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{GENERIC_UNIT 4 (Bone Shooter) 3 5}
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@ -294,7 +322,7 @@
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hidden=no
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[/modify_side]
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[unit]
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type=Dark Sorcerer
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type=Necromancer
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id=Mal-Bakral
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name= _ "Mal-Bakral"
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side=4
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