EI: First set of improvements to S2. Still not entirely happy about the scenario, looking into it more later

This commit is contained in:
Bär Halberkamp 2015-03-13 00:35:42 +01:00
parent e40aa1ebb0
commit 134df26a0a

View file

@ -17,16 +17,13 @@
{campaigns/Eastern_Invasion/utils/deaths.cfg}
[side]
type=Lieutenant
id=Gweddry
name= _ "Gweddry"
{CHARACTER_STATS_GWEDDRY}
side=1
canrecruit=yes
controller=human
shroud=yes
team_name=good
user_team_name=_"Wesnothians"
{GOLD 200 150 100}
{GOLD 180 140 100}
{FLAG_VARIANT loyalist}
[/side]
@ -38,9 +35,15 @@
canrecruit=yes
controller=ai
recruit=Troll Whelp
{GOLD 60 70 80}
{GOLD 45 60 65}
{INCOME 2 3 4}
team_name=monster
user_team_name=_"Monsters"
[ai]
aggression=1.0
grouping=no
passive_leader=yes
[/ai]
[/side]
[side]
@ -50,8 +53,9 @@
side=3
canrecruit=yes
controller=ai
recruit=Dwarvish Fighter,Dwarvish Thunderer
{GOLD 70 60 50}
recruit=Dwarvish Fighter,Dwarvish Thunderer,Dwarvish Scout
{GOLD 65 50 45}
{INCOME 3 0 0}
team_name=good
user_team_name=_"Wesnothians"
[ai]
@ -77,13 +81,37 @@
side=4
controller=null
hidden=yes
recruit=Vampire Bat,Ghost
#ifndef EASY
recruit=Vampire Bat,Ghost,Skeleton Archer,Ghoul
#else
recruit=Vampire Bat,Ghost,Skeleton Archer
#endif
{GOLD 150 200 250}
team_name=undead
user_team_name=_"Undead"
{FLAG_VARIANT undead}
[ai]
recruitment_pattern=fighter,archer,scout,scout
aggression=0.7
{NO_SCOUTS}
[goal]
[criteria]
side=1
[/criteria]
value=50
[/goal]
[goal]
[criteria]
side=2
[/criteria]
value=1
[/goal]
[goal]
[criteria]
side=3
[/criteria]
value=5
[/goal]
[/ai]
{FLAG_VARIANT undead}
[/side]
@ -254,11 +282,11 @@
[/sound]
[message]
speaker=unit
message= _ "There is a great fortune in this chest of treasure! I can count two hundred pieces of gold."
message= _ "It seems these trolls were hiding some gold. I think I can count fifty gold pieces!"
[/message]
[gold]
side=1
amount=200
amount=50
[/gold]
[remove_item]
x,y=$x1,$y1
@ -276,9 +304,9 @@
[/terrain]
[redraw][/redraw]
{GENERIC_UNIT 4 (Revenant) 2 5}
{GENERIC_UNIT 4 (Revenant) 4 5}
{GENERIC_UNIT 4 (Wraith) 4 5}
{GENERIC_UNIT 4 (Revenant) 2 4}
{GENERIC_UNIT 4 (Revenant) 4 4}
{GENERIC_UNIT 4 (Necrophage) 4 4}
#ifdef HARD
{GENERIC_UNIT 4 (Bone Shooter) 3 5}
@ -294,7 +322,7 @@
hidden=no
[/modify_side]
[unit]
type=Dark Sorcerer
type=Necromancer
id=Mal-Bakral
name= _ "Mal-Bakral"
side=4