Added new bow sounds and wired them into units.
All bow animations now have exactly the same sound, variations (such as fire) will follow later.
This commit is contained in:
parent
00ac387315
commit
132a93e475
24 changed files with 239 additions and 365 deletions
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@ -61,30 +61,24 @@
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[/missile_frame]
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[frame]
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begin=-400
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end=-250
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end=-300
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image="units/elves-wood/archer-attack1.png"
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sound=bow-miss.ogg
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[/frame]
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[frame]
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begin=-250
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end=-150
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begin=-300
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end=-200
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image="units/elves-wood/archer-attack2.png"
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[/frame]
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[frame]
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begin=-150
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end=-100
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begin=-200
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end=-50
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image="units/elves-wood/archer-attack3.png"
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[/frame]
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[frame]
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sound=firearrow.wav
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begin=-100
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end=0
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image="units/elves-wood/archer-attack3.png"
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[/frame]
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[frame]
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sound=arrow-miss.wav
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begin=0
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end=1
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image="units/elves-wood/archer-attack3.png"
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begin=-50
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end=50
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image="units/elves-wood/archer.png"
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[/frame]
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[/animation]
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[animation]
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@ -97,30 +91,24 @@
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[/missile_frame]
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[frame]
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begin=-400
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end=-250
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end=-300
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image="units/elves-wood/archer-attack1.png"
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sound=bow.ogg
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[/frame]
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[frame]
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begin=-250
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end=-150
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begin=-300
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end=-200
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image="units/elves-wood/archer-attack2.png"
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[/frame]
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[frame]
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begin=-150
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end=-100
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begin=-200
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end=-50
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image="units/elves-wood/archer-attack3.png"
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[/frame]
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[frame]
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sound=firearrow.wav
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begin=-100
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end=0
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image="units/elves-wood/archer-attack3.png"
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[/frame]
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[frame]
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sound=arrow-hit.wav
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begin=0
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end=1
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image="units/elves-wood/archer-attack3.png"
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begin=-50
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end=50
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image="units/elves-wood/archer.png"
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[/frame]
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[/animation]
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[/attack]
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@ -200,6 +188,9 @@
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[frame]
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image="units/elves-wood/archer+female-attack3.png"
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[/frame]
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[frame]
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image="units/elves-wood/archer+female.png"
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[/frame]
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[/animation]
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[/attack]
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[defend]
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@ -108,6 +108,7 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
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begin=-450
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end=-300
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image="units/elves-wood/avenger-attack1.png"
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sound=bow-miss.ogg
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[/frame]
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[frame]
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begin=-300
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@ -116,12 +117,6 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
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[/frame]
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[frame]
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begin=-150
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end=-100
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image="units/elves-wood/avenger-attack3.png"
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[/frame]
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[frame]
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sound=firearrow.wav
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begin=-100
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end=0
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image="units/elves-wood/avenger-attack3.png"
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[/frame]
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@ -129,7 +124,6 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
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begin=0
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end=100
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image="units/elves-wood/avenger-bow.png"
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sound=arrow-miss.wav
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[/frame]
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[/animation]
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[animation]
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@ -149,6 +143,7 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
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begin=-450
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end=-300
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image="units/elves-wood/avenger-attack1.png"
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sound=bow.ogg
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[/frame]
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[frame]
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begin=-300
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@ -157,12 +152,6 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
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[/frame]
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[frame]
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begin=-150
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end=-100
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image="units/elves-wood/avenger-attack3.png"
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[/frame]
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[frame]
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sound=firearrow.wav
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begin=-100
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end=0
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image="units/elves-wood/avenger-attack3.png"
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[/frame]
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@ -170,7 +159,6 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
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begin=0
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end=100
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image="units/elves-wood/avenger-bow.png"
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sound=arrow-hit.wav
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[/frame]
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[/animation]
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[/attack]
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@ -90,6 +90,7 @@ Special Notes: the leadership of a Captain enables friendly units next to it to
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begin=-450
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end=-300
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image="units/elves-wood/captain-bow-attack1.png"
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sound=bow-miss.ogg
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[/frame]
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[frame]
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begin=-300
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@ -98,12 +99,6 @@ Special Notes: the leadership of a Captain enables friendly units next to it to
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[/frame]
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[frame]
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begin=-200
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end=-100
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image="units/elves-wood/captain-bow-attack3.png"
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[/frame]
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[frame]
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sound=firearrow.wav
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begin=-100
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end=0
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image="units/elves-wood/captain-bow-attack3.png"
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[/frame]
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@ -111,7 +106,6 @@ Special Notes: the leadership of a Captain enables friendly units next to it to
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begin=0
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end=100
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image="units/elves-wood/captain-bow.png"
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sound=arrow-miss.wav
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[/frame]
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[/animation]
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[animation]
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@ -131,6 +125,7 @@ Special Notes: the leadership of a Captain enables friendly units next to it to
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begin=-450
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end=-300
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image="units/elves-wood/captain-bow-attack1.png"
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sound=bow.ogg
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[/frame]
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[frame]
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begin=-300
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@ -139,12 +134,6 @@ Special Notes: the leadership of a Captain enables friendly units next to it to
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[/frame]
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[frame]
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begin=-200
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end=-100
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image="units/elves-wood/captain-bow-attack3.png"
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[/frame]
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[frame]
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sound=firearrow.wav
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begin=-100
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end=0
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image="units/elves-wood/captain-bow-attack3.png"
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[/frame]
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@ -152,7 +141,6 @@ Special Notes: the leadership of a Captain enables friendly units next to it to
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begin=0
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end=100
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image="units/elves-wood/captain-bow.png"
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sound=arrow-hit.wav
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[/frame]
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[/animation]
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[/attack]
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@ -69,6 +69,7 @@
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begin=-450
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end=-300
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image="units/elves-wood/champion-bow-attack1.png"
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sound=bow-miss.ogg
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[/frame]
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[frame]
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begin=-300
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@ -77,12 +78,6 @@
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[/frame]
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[frame]
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begin=-200
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end=-100
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image="units/elves-wood/champion-bow-attack3.png"
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[/frame]
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[frame]
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sound=firearrow.wav
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begin=-100
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end=0
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image="units/elves-wood/champion-bow-attack3.png"
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[/frame]
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@ -90,7 +85,6 @@
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begin=0
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end=100
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image="units/elves-wood/champion-bow.png"
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sound=arrow-miss.wav
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[/frame]
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[/animation]
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[animation]
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@ -110,6 +104,7 @@
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begin=-450
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end=-300
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image="units/elves-wood/champion-bow-attack1.png"
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sound=bow.ogg
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[/frame]
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[frame]
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begin=-300
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@ -118,12 +113,6 @@
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[/frame]
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[frame]
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begin=-200
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end=-100
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image="units/elves-wood/champion-bow-attack3.png"
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[/frame]
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[frame]
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sound=firearrow.wav
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begin=-100
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end=0
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image="units/elves-wood/champion-bow-attack3.png"
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[/frame]
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@ -131,7 +120,6 @@
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begin=0
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end=100
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image="units/elves-wood/champion-bow.png"
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sound=arrow-hit.wav
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[/frame]
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[/animation]
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[/attack]
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@ -68,6 +68,7 @@
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begin=-380
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end=-305
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image="units/elves-wood/fighter-bow-attack1.png"
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sound=bow-miss.ogg
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[/frame]
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[frame]
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begin=-305
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@ -81,7 +82,6 @@
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[/frame]
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[frame]
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begin=-130
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sound=firearrow.wav
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end=0
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image="units/elves-wood/fighter-bow-attack4.png"
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[/frame]
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@ -89,7 +89,6 @@
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begin=0
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end=65
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image="units/elves-wood/fighter-bow.png"
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sound=arrow-miss.wav
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[/frame]
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[/animation]
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[animation]
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@ -109,6 +108,7 @@
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begin=-380
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end=-305
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image="units/elves-wood/fighter-bow-attack1.png"
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sound=bow.ogg
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[/frame]
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[frame]
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begin=-305
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@ -121,7 +121,6 @@
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image="units/elves-wood/fighter-bow-attack3.png"
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[/frame]
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[frame]
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sound=firearrow.wav
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begin=-130
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end=0
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image="units/elves-wood/fighter-bow-attack4.png"
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@ -130,7 +129,6 @@
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begin=0
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end=65
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image="units/elves-wood/fighter-bow.png"
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sound=arrow-hit.wav
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[/frame]
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[/animation]
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[/attack]
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@ -68,6 +68,7 @@
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begin=-450
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end=-300
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image="units/elves-wood/hero-bow-attack1.png"
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sound=bow-miss.ogg
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[/frame]
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[frame]
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begin=-300
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@ -76,12 +77,6 @@
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[/frame]
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[frame]
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begin=-200
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end=-100
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image="units/elves-wood/hero-bow-attack3.png"
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[/frame]
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[frame]
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sound=firearrow.wav
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begin=-100
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end=0
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image="units/elves-wood/hero-bow-attack3.png"
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[/frame]
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@ -89,7 +84,6 @@
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begin=0
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end=100
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image="units/elves-wood/hero-bow.png"
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sound=arrow-miss.wav
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[/frame]
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[/animation]
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[animation]
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@ -109,6 +103,7 @@
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begin=-450
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end=-300
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image="units/elves-wood/hero-bow-attack1.png"
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sound=bow.ogg
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[/frame]
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[frame]
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begin=-300
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[/frame]
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[frame]
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begin=-200
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end=-100
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image="units/elves-wood/hero-bow-attack3.png"
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[/frame]
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[frame]
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sound=firearrow.wav
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begin=-100
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end=0
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image="units/elves-wood/hero-bow-attack3.png"
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[/frame]
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@ -130,7 +119,6 @@
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begin=0
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end=100
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image="units/elves-wood/hero-bow.png"
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sound=arrow-hit.wav
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[/frame]
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[/animation]
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[/attack]
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begin=-400
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end=-325
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image="units/elves-wood/marksman-attack1.png"
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sound=bow-miss.ogg
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[/frame]
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[frame]
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begin=-325
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[/frame]
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[frame]
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begin=-150
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end=-100
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image="units/elves-wood/marksman-attack4.png"
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[/frame]
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[frame]
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sound=firearrow.wav
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begin=-100
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end=0
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image="units/elves-wood/marksman-attack4.png"
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[/frame]
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[frame]
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begin=0
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end=75
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image="units/elves-wood/marksman-bow.png"
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sound=arrow-miss.wav
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image="units/elves-wood/marksman.png"
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[/frame]
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[/animation]
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[animation]
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begin=-400
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end=-325
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image="units/elves-wood/marksman-attack1.png"
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sound=bow.ogg
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[/frame]
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[frame]
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begin=-325
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[/frame]
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[frame]
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begin=-150
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end=-100
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image="units/elves-wood/marksman-attack4.png"
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[/frame]
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[frame]
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sound=firearrow.wav
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begin=-100
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end=0
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image="units/elves-wood/marksman-attack4.png"
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[/frame]
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[frame]
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begin=0
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end=75
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image="units/elves-wood/marksman-bow.png"
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sound=arrow-hit.wav
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image="units/elves-wood/marksman.png"
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[/frame]
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[/animation]
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[/attack]
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image="units/elves-wood/marksman+female-attack4.png"
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[/frame]
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[frame]
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image="units/elves-wood/marksman+female-bow.png"
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image="units/elves-wood/marksman+female.png"
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[/frame]
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[/animation]
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[/attack]
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@ -76,6 +76,7 @@ Special Notes: the leadership of a Marshal enables friendly units next to it to
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begin=-450
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end=-300
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image="units/elves-wood/marshal-attack1.png"
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sound=bow-miss.ogg
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[/frame]
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[frame]
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begin=-300
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[/frame]
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[frame]
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begin=-200
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end=-100
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image="units/elves-wood/marshal-attack3.png"
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[/frame]
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[frame]
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sound=firearrow.wav
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begin=-100
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end=0
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image="units/elves-wood/marshal-attack3.png"
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[/frame]
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@ -97,7 +92,6 @@ Special Notes: the leadership of a Marshal enables friendly units next to it to
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begin=0
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end=100
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image="units/elves-wood/marshal-bow.png"
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sound=arrow-miss.wav
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[/frame]
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[/animation]
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[animation]
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@ -117,6 +111,7 @@ Special Notes: the leadership of a Marshal enables friendly units next to it to
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begin=-450
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end=-300
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image="units/elves-wood/marshal-attack1.png"
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sound=bow.ogg
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[/frame]
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[frame]
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begin=-300
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@ -125,12 +120,6 @@ Special Notes: the leadership of a Marshal enables friendly units next to it to
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[/frame]
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[frame]
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begin=-200
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end=-100
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image="units/elves-wood/marshal-attack3.png"
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[/frame]
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[frame]
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sound=firearrow.wav
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begin=-100
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end=0
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image="units/elves-wood/marshal-attack3.png"
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[/frame]
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@ -138,7 +127,6 @@ Special Notes: the leadership of a Marshal enables friendly units next to it to
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begin=0
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end=100
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image="units/elves-wood/marshal-bow.png"
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sound=arrow-hit.wav
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[/frame]
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[/animation]
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[/attack]
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@ -80,21 +80,25 @@ The speed of these soldiers allows the elves to strike when and where they choos
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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[frame]
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begin=-300
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end=-150
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begin=-500
|
||||
end=-400
|
||||
image="units/elves-wood/outrider-attack1.png"
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-150
|
||||
image="units/elves-wood/outrider-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
sound=firearrow.wav
|
||||
end=0
|
||||
image="units/elves-wood/outrider-attack2.png"
|
||||
end=-50
|
||||
image="units/elves-wood/outrider-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="units/elves-wood/outrider-attack2.png"
|
||||
begin=-50
|
||||
end=50
|
||||
image="units/elves-wood/outrider-moving.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
|
@ -106,21 +110,25 @@ The speed of these soldiers allows the elves to strike when and where they choos
|
|||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
begin=-500
|
||||
end=-400
|
||||
image="units/elves-wood/outrider-attack1.png"
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-150
|
||||
image="units/elves-wood/outrider-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
sound=firearrow.wav
|
||||
end=0
|
||||
image="units/elves-wood/outrider-attack2.png"
|
||||
end=-50
|
||||
image="units/elves-wood/outrider-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="units/elves-wood/outrider-attack2.png"
|
||||
begin=-50
|
||||
end=50
|
||||
image="units/elves-wood/outrider-moving.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
|
|
@ -105,6 +105,7 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
|
|||
begin=-450
|
||||
end=-300
|
||||
image="units/elves-wood/ranger-attack1.png"
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
|
@ -113,20 +114,14 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
|
|||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/elves-wood/ranger-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/elves-wood/ranger-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/ranger-bow.png"
|
||||
sound=arrow-miss.wav
|
||||
image="units/elves-wood/ranger.png"
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
|
@ -146,6 +141,7 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
|
|||
begin=-450
|
||||
end=-300
|
||||
image="units/elves-wood/ranger-attack1.png"
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
|
@ -154,19 +150,13 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
|
|||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/elves-wood/ranger-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/elves-wood/ranger-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/ranger-bow.png"
|
||||
image="units/elves-wood/ranger.png"
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
|
@ -238,7 +228,7 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
|
|||
image="units/elves-wood/ranger+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
image="units/elves-wood/ranger+female-bow.png"
|
||||
image="units/elves-wood/ranger+female.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
|
|
@ -83,26 +83,25 @@ This combination of incredible mobility and potent combat strength is one of the
|
|||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
begin=-500
|
||||
end=-400
|
||||
image="units/elves-wood/rider-attack1.png"
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-150
|
||||
image="units/elves-wood/rider-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="units/elves-wood/rider-attack2.png"
|
||||
end=-50
|
||||
image="units/elves-wood/rider-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/elves-wood/rider-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="units/elves-wood/rider-attack2.png"
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/elves-wood/rider-moving.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
|
@ -114,26 +113,25 @@ This combination of incredible mobility and potent combat strength is one of the
|
|||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
begin=-500
|
||||
end=-400
|
||||
image="units/elves-wood/rider-attack1.png"
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-150
|
||||
image="units/elves-wood/rider-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="units/elves-wood/rider-attack2.png"
|
||||
end=-50
|
||||
image="units/elves-wood/rider-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/elves-wood/rider-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="units/elves-wood/rider-attack2.png"
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/elves-wood/rider-moving.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
|
|
@ -80,21 +80,20 @@
|
|||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
begin=-400
|
||||
end=-300
|
||||
image="units/elves-wood/scout-attack1.png"
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
sound=firearrow.wav
|
||||
end=0
|
||||
begin=-300
|
||||
end=-50
|
||||
image="units/elves-wood/scout-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="units/elves-wood/scout-attack2.png"
|
||||
begin=-50
|
||||
end=50
|
||||
image="units/elves-wood/scout-moving.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
|
@ -106,21 +105,20 @@
|
|||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
begin=-400
|
||||
end=-300
|
||||
image="units/elves-wood/scout-attack1.png"
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
sound=firearrow.wav
|
||||
end=0
|
||||
begin=-300
|
||||
end=-50
|
||||
image="units/elves-wood/scout-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="units/elves-wood/scout-attack2.png"
|
||||
begin=-50
|
||||
end=50
|
||||
image="units/elves-wood/scout-moving.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
|
|
@ -97,6 +97,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
begin=-380
|
||||
end=-305
|
||||
image="units/elves-wood/sharpshooter-attack1.png"
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-305
|
||||
|
@ -110,15 +111,18 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
sound=firearrow.wav
|
||||
end=0
|
||||
image="units/elves-wood/sharpshooter-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=65
|
||||
end=100
|
||||
image="units/elves-wood/sharpshooter-bow.png"
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=150
|
||||
image="units/elves-wood/sharpshooter.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
|
@ -138,6 +142,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
begin=-380
|
||||
end=-305
|
||||
image="units/elves-wood/sharpshooter-attack1.png"
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-305
|
||||
|
@ -151,15 +156,18 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
sound=firearrow.wav
|
||||
end=0
|
||||
image="units/elves-wood/sharpshooter-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=65
|
||||
end=100
|
||||
image="units/elves-wood/sharpshooter-bow.png"
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=150
|
||||
image="units/elves-wood/sharpshooter.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
@ -236,6 +244,9 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
[frame]
|
||||
image="units/elves-wood/sharpshooter+female-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
image="units/elves-wood/sharpshooter+female.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
|
|
|
@ -73,6 +73,7 @@
|
|||
begin=-400
|
||||
end=-300
|
||||
image="units/human-loyalists/bowman-attack1.png"
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
|
@ -88,13 +89,6 @@
|
|||
begin=-100
|
||||
end=0
|
||||
image="units/human-loyalists/bowman.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="units/human-loyalists/bowman.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
|
@ -109,6 +103,7 @@
|
|||
begin=-400
|
||||
end=-300
|
||||
image="units/human-loyalists/bowman-attack1.png"
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
|
@ -124,13 +119,6 @@
|
|||
begin=-100
|
||||
end=0
|
||||
image="units/human-loyalists/bowman.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="units/human-loyalists/bowman.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
|
|
@ -52,6 +52,7 @@
|
|||
begin=-400
|
||||
end=-325
|
||||
image="units/human-loyalists/longbowman-ranged-1.png"
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-325
|
||||
|
@ -65,20 +66,13 @@
|
|||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="units/human-loyalists/longbowman-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/human-loyalists/longbowman-ranged-4.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=75
|
||||
image="units/human-loyalists/longbowman-ranged-1.png"
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
|
@ -93,6 +87,7 @@
|
|||
begin=-400
|
||||
end=-325
|
||||
image="units/human-loyalists/longbowman-ranged-1.png"
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-325
|
||||
|
@ -106,20 +101,13 @@
|
|||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="units/human-loyalists/longbowman-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/human-loyalists/longbowman-ranged-4.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=75
|
||||
image="units/human-loyalists/longbowman-ranged-1.png"
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
|
|
@ -57,31 +57,30 @@
|
|||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-300
|
||||
begin=-500
|
||||
end=-450
|
||||
image="units/human-loyalists/masterbowman-attack-ranged1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
begin=-450
|
||||
end=-400
|
||||
image="units/human-loyalists/masterbowman-attack-ranged2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
begin=-400
|
||||
end=-300
|
||||
image="units/human-loyalists/masterbowman-attack-ranged3.png"
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
begin=-300
|
||||
end=-50
|
||||
image="units/human-loyalists/masterbowman-attack-ranged4.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="units/human-loyalists/masterbowman-attack-ranged4.png"
|
||||
begin=-50
|
||||
end=50
|
||||
image="units/human-loyalists/masterbowman-attack-ranged1.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
|
@ -93,31 +92,30 @@
|
|||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-300
|
||||
begin=-500
|
||||
end=-450
|
||||
image="units/human-loyalists/masterbowman-attack-ranged1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
begin=-450
|
||||
end=-400
|
||||
image="units/human-loyalists/masterbowman-attack-ranged2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
begin=-400
|
||||
end=-300
|
||||
image="units/human-loyalists/masterbowman-attack-ranged3.png"
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
begin=-300
|
||||
end=-50
|
||||
image="units/human-loyalists/masterbowman-attack-ranged4.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="units/human-loyalists/masterbowman-attack-ranged4.png"
|
||||
begin=-50
|
||||
end=50
|
||||
image="units/human-loyalists/masterbowman-attack-ranged1.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
|
|
@ -65,23 +65,17 @@
|
|||
begin=-400
|
||||
end=-250
|
||||
image="units/human-outlaws/poacher-attack1.png"
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
end=-50
|
||||
image="units/human-outlaws/poacher-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
begin=-50
|
||||
end=0
|
||||
image="units/human-outlaws/poacher-attack1.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=50
|
||||
image="units/human-outlaws/poacher-attack1.png"
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
|
@ -96,23 +90,17 @@
|
|||
begin=-400
|
||||
end=-250
|
||||
image="units/human-outlaws/poacher-attack1.png"
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
end=-50
|
||||
image="units/human-outlaws/poacher-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
begin=-50
|
||||
end=0
|
||||
image="units/human-outlaws/poacher-attack1.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=50
|
||||
image="units/human-outlaws/poacher-attack1.png"
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
|
|
@ -76,18 +76,17 @@
|
|||
begin=-400
|
||||
end=-250
|
||||
image="units/human-outlaws/trapper-attack1.png"
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
end=-50
|
||||
image="units/human-outlaws/trapper-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=-1
|
||||
end=1
|
||||
image="units/human-outlaws/trapper-attack2.png"
|
||||
sound=firearrow.wav
|
||||
begin=-50
|
||||
end=0
|
||||
image="units/human-outlaws/trapper.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
|
@ -102,18 +101,17 @@
|
|||
begin=-400
|
||||
end=-250
|
||||
image="units/human-outlaws/trapper-attack1.png"
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
end=-50
|
||||
image="units/human-outlaws/trapper-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=-1
|
||||
end=1
|
||||
image="units/human-outlaws/trapper-attack2.png"
|
||||
sound=firearrow.wav
|
||||
begin=-50
|
||||
end=50
|
||||
image="units/human-outlaws/trapper.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
|
|
@ -63,22 +63,21 @@
|
|||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-300
|
||||
image="units/orcs/archer.png"
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-100
|
||||
end=-50
|
||||
image="units/orcs/archer-attack.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/orcs/archer-attack.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="units/orcs/archer-attack.png"
|
||||
begin=-50
|
||||
end=50
|
||||
image="units/orcs/archer-defend.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
|
@ -89,22 +88,21 @@
|
|||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-300
|
||||
image="units/orcs/archer.png"
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-100
|
||||
end=-50
|
||||
image="units/orcs/archer-attack.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/orcs/archer-attack.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="units/orcs/archer-attack.png"
|
||||
begin=-50
|
||||
end=50
|
||||
image="units/orcs/archer-defend.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
@ -122,22 +120,21 @@
|
|||
image="projectiles/missile-fire-n.png"
|
||||
image_diagonal="projectiles/missile-fire-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-300
|
||||
image="units/orcs/archer.png"
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-100
|
||||
end=-50
|
||||
image="units/orcs/archer-attack.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/orcs/archer-attack.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="units/orcs/archer-attack.png"
|
||||
begin=-50
|
||||
end=50
|
||||
image="units/orcs/archer-defend.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
|
@ -148,22 +145,21 @@
|
|||
image="projectiles/missile-fire-n.png"
|
||||
image_diagonal="projectiles/missile-fire-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-300
|
||||
image="units/orcs/archer.png"
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-100
|
||||
end=-50
|
||||
image="units/orcs/archer-attack.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/orcs/archer-attack.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="units/orcs/archer-attack.png"
|
||||
begin=-50
|
||||
end=50
|
||||
image="units/orcs/archer-defend.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
|
|
@ -79,18 +79,17 @@
|
|||
begin=-400
|
||||
end=-200
|
||||
image="units/undead-skeletal/boneshooter-attack1.png"
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
end=-50
|
||||
image="units/undead-skeletal/boneshooter-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=-1
|
||||
end=1
|
||||
image="units/undead-skeletal/boneshooter-attack2.png"
|
||||
sound=firearrow.wav
|
||||
begin=-50
|
||||
end=50
|
||||
image="units/undead-skeletal/boneshooter.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
|
@ -105,18 +104,17 @@
|
|||
begin=-400
|
||||
end=-200
|
||||
image="units/undead-skeletal/boneshooter-attack1.png"
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
end=-50
|
||||
image="units/undead-skeletal/boneshooter-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=-1
|
||||
end=1
|
||||
image="units/undead-skeletal/boneshooter-attack2.png"
|
||||
sound=firearrow.wav
|
||||
begin=-50
|
||||
end=50
|
||||
image="units/undead-skeletal/boneshooter.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
|
|
@ -74,24 +74,23 @@
|
|||
begin=-400
|
||||
end=-250
|
||||
image="units/undead-skeletal/archer-attack1.png"
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
image="units/undead-skeletal/archer-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/undead-skeletal/archer-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
begin=-250
|
||||
end=-50
|
||||
image="units/undead-skeletal/archer-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=50
|
||||
image="units/undead-skeletal/archer.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
|
@ -105,24 +104,23 @@
|
|||
begin=-400
|
||||
end=-250
|
||||
image="units/undead-skeletal/archer-attack1.png"
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
image="units/undead-skeletal/archer-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/undead-skeletal/archer-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
begin=-250
|
||||
end=-50
|
||||
image="units/undead-skeletal/archer-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=50
|
||||
image="units/undead-skeletal/archer.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[death]
|
||||
|
|
BIN
images/units/elves-wood/sharpshooter-attack1.png
Normal file
BIN
images/units/elves-wood/sharpshooter-attack1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.2 KiB |
BIN
sounds/bow-miss.ogg
Normal file
BIN
sounds/bow-miss.ogg
Normal file
Binary file not shown.
BIN
sounds/bow.ogg
Normal file
BIN
sounds/bow.ogg
Normal file
Binary file not shown.
Loading…
Add table
Reference in a new issue