Added new bow sounds and wired them into units.

All bow animations now have exactly the same sound, variations (such
as fire) will follow later.
This commit is contained in:
Lari Nieminen 2006-04-08 20:01:58 +00:00
parent 00ac387315
commit 132a93e475
24 changed files with 239 additions and 365 deletions

View file

@ -61,30 +61,24 @@
[/missile_frame]
[frame]
begin=-400
end=-250
end=-300
image="units/elves-wood/archer-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
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image="units/elves-wood/archer-attack2.png"
[/frame]
[frame]
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end=-100
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image="units/elves-wood/archer-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
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end=0
image="units/elves-wood/archer-attack3.png"
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="units/elves-wood/archer-attack3.png"
begin=-50
end=50
image="units/elves-wood/archer.png"
[/frame]
[/animation]
[animation]
@ -97,30 +91,24 @@
[/missile_frame]
[frame]
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end=-250
end=-300
image="units/elves-wood/archer-attack1.png"
sound=bow.ogg
[/frame]
[frame]
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image="units/elves-wood/archer-attack2.png"
[/frame]
[frame]
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end=-100
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image="units/elves-wood/archer-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=0
image="units/elves-wood/archer-attack3.png"
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="units/elves-wood/archer-attack3.png"
begin=-50
end=50
image="units/elves-wood/archer.png"
[/frame]
[/animation]
[/attack]
@ -200,6 +188,9 @@
[frame]
image="units/elves-wood/archer+female-attack3.png"
[/frame]
[frame]
image="units/elves-wood/archer+female.png"
[/frame]
[/animation]
[/attack]
[defend]

View file

@ -108,6 +108,7 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
begin=-450
end=-300
image="units/elves-wood/avenger-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-300
@ -116,12 +117,6 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
[/frame]
[frame]
begin=-150
end=-100
image="units/elves-wood/avenger-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=0
image="units/elves-wood/avenger-attack3.png"
[/frame]
@ -129,7 +124,6 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
begin=0
end=100
image="units/elves-wood/avenger-bow.png"
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
@ -149,6 +143,7 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
begin=-450
end=-300
image="units/elves-wood/avenger-attack1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-300
@ -157,12 +152,6 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
[/frame]
[frame]
begin=-150
end=-100
image="units/elves-wood/avenger-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=0
image="units/elves-wood/avenger-attack3.png"
[/frame]
@ -170,7 +159,6 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
begin=0
end=100
image="units/elves-wood/avenger-bow.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]

View file

@ -90,6 +90,7 @@ Special Notes: the leadership of a Captain enables friendly units next to it to
begin=-450
end=-300
image="units/elves-wood/captain-bow-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-300
@ -98,12 +99,6 @@ Special Notes: the leadership of a Captain enables friendly units next to it to
[/frame]
[frame]
begin=-200
end=-100
image="units/elves-wood/captain-bow-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=0
image="units/elves-wood/captain-bow-attack3.png"
[/frame]
@ -111,7 +106,6 @@ Special Notes: the leadership of a Captain enables friendly units next to it to
begin=0
end=100
image="units/elves-wood/captain-bow.png"
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
@ -131,6 +125,7 @@ Special Notes: the leadership of a Captain enables friendly units next to it to
begin=-450
end=-300
image="units/elves-wood/captain-bow-attack1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-300
@ -139,12 +134,6 @@ Special Notes: the leadership of a Captain enables friendly units next to it to
[/frame]
[frame]
begin=-200
end=-100
image="units/elves-wood/captain-bow-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=0
image="units/elves-wood/captain-bow-attack3.png"
[/frame]
@ -152,7 +141,6 @@ Special Notes: the leadership of a Captain enables friendly units next to it to
begin=0
end=100
image="units/elves-wood/captain-bow.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]

View file

@ -69,6 +69,7 @@
begin=-450
end=-300
image="units/elves-wood/champion-bow-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-300
@ -77,12 +78,6 @@
[/frame]
[frame]
begin=-200
end=-100
image="units/elves-wood/champion-bow-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=0
image="units/elves-wood/champion-bow-attack3.png"
[/frame]
@ -90,7 +85,6 @@
begin=0
end=100
image="units/elves-wood/champion-bow.png"
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
@ -110,6 +104,7 @@
begin=-450
end=-300
image="units/elves-wood/champion-bow-attack1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-300
@ -118,12 +113,6 @@
[/frame]
[frame]
begin=-200
end=-100
image="units/elves-wood/champion-bow-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=0
image="units/elves-wood/champion-bow-attack3.png"
[/frame]
@ -131,7 +120,6 @@
begin=0
end=100
image="units/elves-wood/champion-bow.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]

View file

@ -68,6 +68,7 @@
begin=-380
end=-305
image="units/elves-wood/fighter-bow-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-305
@ -81,7 +82,6 @@
[/frame]
[frame]
begin=-130
sound=firearrow.wav
end=0
image="units/elves-wood/fighter-bow-attack4.png"
[/frame]
@ -89,7 +89,6 @@
begin=0
end=65
image="units/elves-wood/fighter-bow.png"
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
@ -109,6 +108,7 @@
begin=-380
end=-305
image="units/elves-wood/fighter-bow-attack1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-305
@ -121,7 +121,6 @@
image="units/elves-wood/fighter-bow-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-130
end=0
image="units/elves-wood/fighter-bow-attack4.png"
@ -130,7 +129,6 @@
begin=0
end=65
image="units/elves-wood/fighter-bow.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]

View file

@ -68,6 +68,7 @@
begin=-450
end=-300
image="units/elves-wood/hero-bow-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-300
@ -76,12 +77,6 @@
[/frame]
[frame]
begin=-200
end=-100
image="units/elves-wood/hero-bow-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=0
image="units/elves-wood/hero-bow-attack3.png"
[/frame]
@ -89,7 +84,6 @@
begin=0
end=100
image="units/elves-wood/hero-bow.png"
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
@ -109,6 +103,7 @@
begin=-450
end=-300
image="units/elves-wood/hero-bow-attack1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-300
@ -117,12 +112,6 @@
[/frame]
[frame]
begin=-200
end=-100
image="units/elves-wood/hero-bow-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=0
image="units/elves-wood/hero-bow-attack3.png"
[/frame]
@ -130,7 +119,6 @@
begin=0
end=100
image="units/elves-wood/hero-bow.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]

View file

@ -98,6 +98,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
begin=-400
end=-325
image="units/elves-wood/marksman-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-325
@ -111,20 +112,13 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
[/frame]
[frame]
begin=-150
end=-100
image="units/elves-wood/marksman-attack4.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=0
image="units/elves-wood/marksman-attack4.png"
[/frame]
[frame]
begin=0
end=75
image="units/elves-wood/marksman-bow.png"
sound=arrow-miss.wav
image="units/elves-wood/marksman.png"
[/frame]
[/animation]
[animation]
@ -144,6 +138,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
begin=-400
end=-325
image="units/elves-wood/marksman-attack1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-325
@ -157,20 +152,13 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
[/frame]
[frame]
begin=-150
end=-100
image="units/elves-wood/marksman-attack4.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=0
image="units/elves-wood/marksman-attack4.png"
[/frame]
[frame]
begin=0
end=75
image="units/elves-wood/marksman-bow.png"
sound=arrow-hit.wav
image="units/elves-wood/marksman.png"
[/frame]
[/animation]
[/attack]
@ -244,7 +232,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
image="units/elves-wood/marksman+female-attack4.png"
[/frame]
[frame]
image="units/elves-wood/marksman+female-bow.png"
image="units/elves-wood/marksman+female.png"
[/frame]
[/animation]
[/attack]

View file

@ -76,6 +76,7 @@ Special Notes: the leadership of a Marshal enables friendly units next to it to
begin=-450
end=-300
image="units/elves-wood/marshal-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-300
@ -84,12 +85,6 @@ Special Notes: the leadership of a Marshal enables friendly units next to it to
[/frame]
[frame]
begin=-200
end=-100
image="units/elves-wood/marshal-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=0
image="units/elves-wood/marshal-attack3.png"
[/frame]
@ -97,7 +92,6 @@ Special Notes: the leadership of a Marshal enables friendly units next to it to
begin=0
end=100
image="units/elves-wood/marshal-bow.png"
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
@ -117,6 +111,7 @@ Special Notes: the leadership of a Marshal enables friendly units next to it to
begin=-450
end=-300
image="units/elves-wood/marshal-attack1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-300
@ -125,12 +120,6 @@ Special Notes: the leadership of a Marshal enables friendly units next to it to
[/frame]
[frame]
begin=-200
end=-100
image="units/elves-wood/marshal-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=0
image="units/elves-wood/marshal-attack3.png"
[/frame]
@ -138,7 +127,6 @@ Special Notes: the leadership of a Marshal enables friendly units next to it to
begin=0
end=100
image="units/elves-wood/marshal-bow.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]

View file

@ -80,21 +80,25 @@ The speed of these soldiers allows the elves to strike when and where they choos
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
begin=-500
end=-400
image="units/elves-wood/outrider-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-400
end=-150
image="units/elves-wood/outrider-attack2.png"
[/frame]
[frame]
begin=-150
sound=firearrow.wav
end=0
image="units/elves-wood/outrider-attack2.png"
end=-50
image="units/elves-wood/outrider-attack1.png"
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="units/elves-wood/outrider-attack2.png"
begin=-50
end=50
image="units/elves-wood/outrider-moving.png"
[/frame]
[/animation]
[animation]
@ -106,21 +110,25 @@ The speed of these soldiers allows the elves to strike when and where they choos
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
begin=-500
end=-400
image="units/elves-wood/outrider-attack1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-400
end=-150
image="units/elves-wood/outrider-attack2.png"
[/frame]
[frame]
begin=-150
sound=firearrow.wav
end=0
image="units/elves-wood/outrider-attack2.png"
end=-50
image="units/elves-wood/outrider-attack1.png"
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="units/elves-wood/outrider-attack2.png"
begin=-50
end=50
image="units/elves-wood/outrider-moving.png"
[/frame]
[/animation]
[/attack]

View file

@ -105,6 +105,7 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
begin=-450
end=-300
image="units/elves-wood/ranger-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-300
@ -113,20 +114,14 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
[/frame]
[frame]
begin=-200
end=-100
image="units/elves-wood/ranger-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=0
image="units/elves-wood/ranger-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="units/elves-wood/ranger-bow.png"
sound=arrow-miss.wav
image="units/elves-wood/ranger.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[animation]
@ -146,6 +141,7 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
begin=-450
end=-300
image="units/elves-wood/ranger-attack1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-300
@ -154,19 +150,13 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
[/frame]
[frame]
begin=-200
end=-100
image="units/elves-wood/ranger-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=0
image="units/elves-wood/ranger-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="units/elves-wood/ranger-bow.png"
image="units/elves-wood/ranger.png"
sound=arrow-hit.wav
[/frame]
[/animation]
@ -238,7 +228,7 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
image="units/elves-wood/ranger+female-attack3.png"
[/frame]
[frame]
image="units/elves-wood/ranger+female-bow.png"
image="units/elves-wood/ranger+female.png"
[/frame]
[/animation]
[/attack]

View file

@ -83,26 +83,25 @@ This combination of incredible mobility and potent combat strength is one of the
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
begin=-500
end=-400
image="units/elves-wood/rider-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-400
end=-150
image="units/elves-wood/rider-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="units/elves-wood/rider-attack2.png"
end=-50
image="units/elves-wood/rider-attack1.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=0
image="units/elves-wood/rider-attack2.png"
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="units/elves-wood/rider-attack2.png"
begin=-50
end=100
image="units/elves-wood/rider-moving.png"
[/frame]
[/animation]
[animation]
@ -114,26 +113,25 @@ This combination of incredible mobility and potent combat strength is one of the
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
begin=-500
end=-400
image="units/elves-wood/rider-attack1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-400
end=-150
image="units/elves-wood/rider-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="units/elves-wood/rider-attack2.png"
end=-50
image="units/elves-wood/rider-attack1.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=0
image="units/elves-wood/rider-attack2.png"
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="units/elves-wood/rider-attack2.png"
begin=-50
end=100
image="units/elves-wood/rider-moving.png"
[/frame]
[/animation]
[/attack]

View file

@ -80,21 +80,20 @@
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
begin=-400
end=-300
image="units/elves-wood/scout-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-150
sound=firearrow.wav
end=0
begin=-300
end=-50
image="units/elves-wood/scout-attack2.png"
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="units/elves-wood/scout-attack2.png"
begin=-50
end=50
image="units/elves-wood/scout-moving.png"
[/frame]
[/animation]
[animation]
@ -106,21 +105,20 @@
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
begin=-400
end=-300
image="units/elves-wood/scout-attack1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-150
sound=firearrow.wav
end=0
begin=-300
end=-50
image="units/elves-wood/scout-attack2.png"
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="units/elves-wood/scout-attack2.png"
begin=-50
end=50
image="units/elves-wood/scout-moving.png"
[/frame]
[/animation]
[/attack]

View file

@ -97,6 +97,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
begin=-380
end=-305
image="units/elves-wood/sharpshooter-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-305
@ -110,15 +111,18 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
[/frame]
[frame]
begin=-130
sound=firearrow.wav
end=0
image="units/elves-wood/sharpshooter-attack4.png"
[/frame]
[frame]
begin=0
end=65
end=100
image="units/elves-wood/sharpshooter-bow.png"
sound=arrow-miss.wav
[/frame]
[frame]
begin=100
end=150
image="units/elves-wood/sharpshooter.png"
[/frame]
[/animation]
[animation]
@ -138,6 +142,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
begin=-380
end=-305
image="units/elves-wood/sharpshooter-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-305
@ -151,15 +156,18 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
[/frame]
[frame]
begin=-130
sound=firearrow.wav
end=0
image="units/elves-wood/sharpshooter-attack4.png"
[/frame]
[frame]
begin=0
end=65
end=100
image="units/elves-wood/sharpshooter-bow.png"
sound=arrow-hit.wav
[/frame]
[frame]
begin=100
end=150
image="units/elves-wood/sharpshooter.png"
[/frame]
[/animation]
[/attack]
@ -236,6 +244,9 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
[frame]
image="units/elves-wood/sharpshooter+female-bow.png"
[/frame]
[frame]
image="units/elves-wood/sharpshooter+female.png"
[/frame]
[/animation]
[/attack]
[/female]

View file

@ -73,6 +73,7 @@
begin=-400
end=-300
image="units/human-loyalists/bowman-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-300
@ -88,13 +89,6 @@
begin=-100
end=0
image="units/human-loyalists/bowman.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="units/human-loyalists/bowman.png"
[/frame]
[/animation]
[animation]
@ -109,6 +103,7 @@
begin=-400
end=-300
image="units/human-loyalists/bowman-attack1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-300
@ -124,13 +119,6 @@
begin=-100
end=0
image="units/human-loyalists/bowman.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="units/human-loyalists/bowman.png"
[/frame]
[/animation]
[/attack]

View file

@ -52,6 +52,7 @@
begin=-400
end=-325
image="units/human-loyalists/longbowman-ranged-1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-325
@ -65,20 +66,13 @@
[/frame]
[frame]
begin=-150
end=-100
image="units/human-loyalists/longbowman-ranged-4.png"
[/frame]
[frame]
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end=0
image="units/human-loyalists/longbowman-ranged-4.png"
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=75
image="units/human-loyalists/longbowman-ranged-1.png"
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
@ -93,6 +87,7 @@
begin=-400
end=-325
image="units/human-loyalists/longbowman-ranged-1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-325
@ -106,20 +101,13 @@
[/frame]
[frame]
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end=-100
image="units/human-loyalists/longbowman-ranged-4.png"
[/frame]
[frame]
begin=-100
end=0
image="units/human-loyalists/longbowman-ranged-4.png"
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=75
image="units/human-loyalists/longbowman-ranged-1.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]

View file

@ -57,31 +57,30 @@
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-400
end=-300
begin=-500
end=-450
image="units/human-loyalists/masterbowman-attack-ranged1.png"
[/frame]
[frame]
begin=-300
end=-200
begin=-450
end=-400
image="units/human-loyalists/masterbowman-attack-ranged2.png"
[/frame]
[frame]
begin=-200
end=-100
begin=-400
end=-300
image="units/human-loyalists/masterbowman-attack-ranged3.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-100
end=0
begin=-300
end=-50
image="units/human-loyalists/masterbowman-attack-ranged4.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="units/human-loyalists/masterbowman-attack-ranged4.png"
begin=-50
end=50
image="units/human-loyalists/masterbowman-attack-ranged1.png"
[/frame]
[/animation]
[animation]
@ -93,31 +92,30 @@
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
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end=-300
begin=-500
end=-450
image="units/human-loyalists/masterbowman-attack-ranged1.png"
[/frame]
[frame]
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end=-200
begin=-450
end=-400
image="units/human-loyalists/masterbowman-attack-ranged2.png"
[/frame]
[frame]
begin=-200
end=-100
begin=-400
end=-300
image="units/human-loyalists/masterbowman-attack-ranged3.png"
sound=bow.ogg
[/frame]
[frame]
begin=-100
end=0
begin=-300
end=-50
image="units/human-loyalists/masterbowman-attack-ranged4.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="units/human-loyalists/masterbowman-attack-ranged4.png"
begin=-50
end=50
image="units/human-loyalists/masterbowman-attack-ranged1.png"
[/frame]
[/animation]
[/attack]

View file

@ -65,23 +65,17 @@
begin=-400
end=-250
image="units/human-outlaws/poacher-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
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end=-100
end=-50
image="units/human-outlaws/poacher-attack2.png"
[/frame]
[frame]
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end=0
image="units/human-outlaws/poacher-attack1.png"
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=50
image="units/human-outlaws/poacher-attack1.png"
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
@ -96,23 +90,17 @@
begin=-400
end=-250
image="units/human-outlaws/poacher-attack1.png"
sound=bow.ogg
[/frame]
[frame]
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end=-100
end=-50
image="units/human-outlaws/poacher-attack2.png"
[/frame]
[frame]
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end=0
image="units/human-outlaws/poacher-attack1.png"
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=50
image="units/human-outlaws/poacher-attack1.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]

View file

@ -76,18 +76,17 @@
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end=-250
image="units/human-outlaws/trapper-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
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end=-100
end=-50
image="units/human-outlaws/trapper-attack2.png"
[/frame]
[frame]
sound=arrow-miss.wav
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end=1
image="units/human-outlaws/trapper-attack2.png"
sound=firearrow.wav
begin=-50
end=0
image="units/human-outlaws/trapper.png"
[/frame]
[/animation]
[animation]
@ -102,18 +101,17 @@
begin=-400
end=-250
image="units/human-outlaws/trapper-attack1.png"
sound=bow.ogg
[/frame]
[frame]
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end=-100
end=-50
image="units/human-outlaws/trapper-attack2.png"
[/frame]
[frame]
sound=arrow-hit.wav
begin=-1
end=1
image="units/human-outlaws/trapper-attack2.png"
sound=firearrow.wav
begin=-50
end=50
image="units/human-outlaws/trapper.png"
[/frame]
[/animation]
[/attack]

View file

@ -63,22 +63,21 @@
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
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end=-300
image="units/orcs/archer.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-300
end=-100
end=-50
image="units/orcs/archer-attack.png"
[/frame]
[frame]
begin=-100
end=0
image="units/orcs/archer-attack.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="units/orcs/archer-attack.png"
begin=-50
end=50
image="units/orcs/archer-defend.png"
[/frame]
[/animation]
[animation]
@ -89,22 +88,21 @@
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-400
end=-300
image="units/orcs/archer.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-300
end=-100
end=-50
image="units/orcs/archer-attack.png"
[/frame]
[frame]
begin=-100
end=0
image="units/orcs/archer-attack.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="units/orcs/archer-attack.png"
begin=-50
end=50
image="units/orcs/archer-defend.png"
[/frame]
[/animation]
[/attack]
@ -122,22 +120,21 @@
image="projectiles/missile-fire-n.png"
image_diagonal="projectiles/missile-fire-ne.png"
[/missile_frame]
[frame]
begin=-400
end=-300
image="units/orcs/archer.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-300
end=-100
end=-50
image="units/orcs/archer-attack.png"
[/frame]
[frame]
begin=-100
end=0
image="units/orcs/archer-attack.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="units/orcs/archer-attack.png"
begin=-50
end=50
image="units/orcs/archer-defend.png"
[/frame]
[/animation]
[animation]
@ -148,22 +145,21 @@
image="projectiles/missile-fire-n.png"
image_diagonal="projectiles/missile-fire-ne.png"
[/missile_frame]
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end=-300
image="units/orcs/archer.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-300
end=-100
end=-50
image="units/orcs/archer-attack.png"
[/frame]
[frame]
begin=-100
end=0
image="units/orcs/archer-attack.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="units/orcs/archer-attack.png"
begin=-50
end=50
image="units/orcs/archer-defend.png"
[/frame]
[/animation]
[/attack]

View file

@ -79,18 +79,17 @@
begin=-400
end=-200
image="units/undead-skeletal/boneshooter-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-200
end=-100
end=-50
image="units/undead-skeletal/boneshooter-attack2.png"
[/frame]
[frame]
sound=arrow-miss.wav
begin=-1
end=1
image="units/undead-skeletal/boneshooter-attack2.png"
sound=firearrow.wav
begin=-50
end=50
image="units/undead-skeletal/boneshooter.png"
[/frame]
[/animation]
[animation]
@ -105,18 +104,17 @@
begin=-400
end=-200
image="units/undead-skeletal/boneshooter-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
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end=-100
end=-50
image="units/undead-skeletal/boneshooter-attack2.png"
[/frame]
[frame]
sound=arrow-hit.wav
begin=-1
end=1
image="units/undead-skeletal/boneshooter-attack2.png"
sound=firearrow.wav
begin=-50
end=50
image="units/undead-skeletal/boneshooter.png"
[/frame]
[/animation]
[/attack]

View file

@ -74,24 +74,23 @@
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end=-250
image="units/undead-skeletal/archer-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
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image="units/undead-skeletal/archer-attack2.png"
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end=1
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end=-50
image="units/undead-skeletal/archer-attack2.png"
[/frame]
[frame]
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image="units/undead-skeletal/archer.png"
[/frame]
[/animation]
[animation]
hits=yes
@ -105,24 +104,23 @@
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image="units/undead-skeletal/archer-attack1.png"
sound=bow.ogg
[/frame]
[frame]
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[frame]
sound=firearrow.wav
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image="units/undead-skeletal/archer-attack2.png"
[/frame]
[frame]
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end=1
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end=-50
image="units/undead-skeletal/archer-attack2.png"
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end=50
image="units/undead-skeletal/archer.png"
[/frame]
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[death]

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sounds/bow.ogg Normal file

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