tidy up changelog
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65
changelog
65
changelog
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@ -15,34 +15,27 @@ SVN trunk (1.1+svn):
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* gave names to mermaids
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* deleted Wall Guard and Gate (no longer used)
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* updated descriptions: Goblin Rouser
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* gameplay changes :
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* gameplay changes:
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* improved default weapon selection on player attack (patch #500)
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* attack_weight=0 disables the attack when attacking
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* defense_weight=0 disables the attack when defending
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* attack_weight is now functionnal (#5014)
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* attack_weight is now functional (#5014)
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* user interface
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* centered BFW title logo on main screen for 1024x768 (still off-center for
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800x600)
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* prevent icons in themes from being scaled up (only scaling downis
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allowed)
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* centered title screen logo for 1024x768 (still off-center for 800x600)
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* prevent icons in themes from being scaled up (only scaling down is allowed)
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* fix menu capitalization consistency (#4972)
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* reduce scrolling during unit movement
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* make default zoom work properly
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* WML improvements
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* game is not limited to melee and ranged attacks anymore, retaliation will
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use any attack of the same range. Official name for current ranges are
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"melee" and "ranged"
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* attack ranges renamed to "melee" and "ranged", new ranges can be used
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(retaliation will use any attack of the same range)
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* starting_villages macro updated for added village types
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* Splitted the factions of multiplayer.cfg in data/factions.
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This will make easier to make combined eras without having to maintain
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mainline factions.
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* Miscelleneous
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* Added anonymous data logging for single player campaigns, see
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stats.wesnoth.org
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* Support for zipios++ can now be disabled by passing --without-zipios
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to configure - no need to de/re-install it anymore.
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* functions to easily create one frame anims in code, to handle deprecated
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images better
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* split factions of multiplayer.cfg into data/factions to ease making
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combined eras without having to maintain mainline factions
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* Miscellaneous
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* anonymous data logging for single player campaigns, see stats.wesnoth.org
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* zipios++ can now be disabled by passing --without-zipios to configure
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* functions to easily create one frame animations, for deprecated images
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* improved (underwater) merfolk village
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* (internal) make attack animations work like all other animations
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* backport latest SDL_ttf change, fix ascender/descender issue for DejaVu
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@ -114,13 +107,13 @@ Version 1.1:
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* unit modifications now round toward original value instead of truncating
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* changed resilient trait bonus from +7hp to +10%+3hp
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* decreased strong trait hitpoints bonus from 2 to 1
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* added a fisher's clock to MP games to limit turn duration
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* added Fischer clock to MP games to limit turn duration
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* graphics:
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* HP and XP bar modifications
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*movement ball seperated from bars
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*moved to left so xp bar under the ball
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*xpbar now changes color differently for AMLA then for regular leveling
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*bar colors and text color in report now forced to match.
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* movement ball seperated from bars
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* moved to left so xp bar under the ball
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* xpbar now changes color differently for AMLA then for regular leveling
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* bar colors and text color in report now forced to match.
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* team color:
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* units can now have colors redefined to match team colors:
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* team color can be defined in the side tag with "team_rgb=r,g,b"
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@ -141,8 +134,7 @@ Version 1.1:
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* new tiles: swamp, cave wall, paved road, variable-width canyon (#8817)
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snow village (human & elven), underground village, mountains, hills, snow
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hills, dwarven village, additional elven and human village variants
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* bilinear interpolation of images (better interpolation at high zoom
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level)
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* bilinear interpolation of images (better interpolation at high zoom level)
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* new movement animation: elvish fighter
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* language and i18n:
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* added support for right-to-left languages (patch #470)
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@ -218,11 +210,11 @@ Version 1.1:
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* decreased the Gryphon Riders movement from 9 to 8
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* removed Thug from Knalgan faction
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* added the Dwarvish Stalwart and Necrophage as a leader in default era
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* added diffrent movetypes to variations of WC/Soulless (corpse gain physical
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resistances of killed unit)
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* added different movetypes to variations of WC/Soulless (corpses gain
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physical resistances of killed unit)
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* added drain on the melee attack of the Ghost
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* increased the Ghosts HP from 17 to 18
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* synchronized the Ghost's and it's advancements physical resistances to 50%
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* increased Ghost's HP from 17 to 18
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* synchronized Ghost line's physical resistances to 50%
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* decreased Ghost line shallow water movement cost from 3 to 2
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* decreased Ghost line deep water movement cost from 4 to 2
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* increased Shadow HP from 24 to 26
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@ -239,7 +231,7 @@ Version 1.1:
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* increased the HP of the Vampire Bat from 14 to 17
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* decreased the cost of the Blood Bat from 24 to 21
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* increased the HP of the Blood Bat from 24 to 27
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* decreased defense in villages of Wolf Rider, Goblin Knight and Pillager to 50%
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* decreased village defense of Wolf Rider, Goblin Knight/Pillager to 50%
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* increased Goblin Pillager HP from 40 to 44
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* increased Goblin Knight HP from 45 to 49
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* increased Direwolf Rider HP from 55 to 61
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@ -255,7 +247,8 @@ Version 1.1:
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* added the Dwarvish Sentinel as a leader in AoH era
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* increased the holy resistance of the scuttlefoot movetype from 0% to 20%
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* made Fireball, Gate, Galeons & Watch Tower unpoisonable and unplaguable
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* recosting and some minor stats changes for many level 2+ units see: http://www.wesnoth.org/forum/viewtopic.php?p=121154#121154
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* recosting and minor stats changes for many level 2+ units:
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http://www.wesnoth.org/forum/viewtopic.php?p=121154#121154
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* user interface:
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* added font colors to theme
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* reorganized side-bar information
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@ -883,10 +876,10 @@ Version 0.9.1:
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* terrain improvements:
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* new forest tiles
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* unit balancing:
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* Dwarvish Guardsmen line removed as leaders in multiplayer
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* Dwarvish Guardsmen line only get 1 trait instead of 2
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* Dwarvish Guardsmen line removed as leaders in multiplayer
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* Dwarvish Guardsmen line only get 1 trait instead of 2
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* revert Drakes pierce resistance to 110%
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* revert Orcish Assassin to 3-3 ranged attack
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* revert Orcish Assassin to 3-3 ranged attack
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* reduced resistance of Ulfserker and Berserker
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* Elvish Rider: increase melee to 6-4, increase ranged to 7-3
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* Elvish Outrider: increase melee to 8-4, increase ranged to 7-4
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@ -927,7 +920,7 @@ Version 0.9.1:
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Version 0.9.0:
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* user interface improvements:
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* added alternative theme: DFool
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* added theme dialog, launched with ":theme"
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* added theme dialog, launched with ":theme"
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* made help use single click instead of double click
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* campaign modifications
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* tutorial polishing
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