clean up in preparation for release

This commit is contained in:
András Salamon 2005-06-04 08:15:47 +00:00
parent 57c95f5efa
commit 126691a6c7

100
changelog
View file

@ -1,19 +1,19 @@
CVS HEAD:
* user interface improvements:
* sped up frame rate when scrolling the map (also fixed #12021)
* sped up frame rate when scrolling the map
* connecting to a server now shows dialog that allows the user to cancel
the connection rather than blocking (#12614)
* sped up help
* added hotkey for cycle to previous unit (shift-N) (part of #10703)
* added hotkey for hold position (shift-space) (patch 3994)
* made the right Command key on Mac OS X work like the left one
* made menu widgets sortable
* added %-to-kill to Damage Calculations
* made network dialogs show progress of data transfers again
* added display of unit defense over the terrain when choosing move
* added visual cue for movement in specific terrain when choosing move
* added 'Advanced' preferences: 'binary save files', 'show combat'
* made network dialogs show progress of data transfers again
* sped up help
* added %-to-kill to Damage Calculations
* fixed female units not appearing in help (broken since 0.9.0)
* added support for unit portraits in help (forum thread 6017)
* reduced required width of weapon area in help
* fixed items appearing in traits description (#12603)
* preserve trait ordering to distinguish quick,resilient and resilient,quick
@ -21,20 +21,20 @@ CVS HEAD:
* made the text of disabled buttons grayed out
* made room for observers in DFool theme (#13027)
* added clock to DFool theme (#10650)
* tweaked multiplayer lobby
* better checking for 'control' command arguments (#13086)
* added support for unit portraits in help (forum thread 6017)
* added Experimental theme
* tweaked multiplayer lobby
* improved position and size of 'users' menu in multiplayer lobby (#13120)
* selecting colors for multiplayer sides now works correctly (#13255)
* typing a chat message quickly no longer lags the game (#12097)
* pasting multiline text now discards lines after the first (#12282)
* better checking for 'control' command arguments in multiplayer (#13086)
* added 'Advanced' preferences: 'binary save files', 'show combat'
* fixed village name being shown over shroud (#10690)
* made ordering of terrain data consistent (#10665)
* display error if save cannot be completed (eg. disk full) (#13232)
* selecting color for multiplayer sides now works correctly (#13255)
* improved position and size of 'users' menu in multiplayer lobby (#13120)
* fixed halo position when unit is in water (#12493)
* fixed titlescreen background disappearing on switch to fullscreen (#11863)
* tutorial start and end scenario savegames can now be loaded (#10332)
* disabled mousewheel scrolling during combat and unit movement (#12021)
* campaign improvements:
* Eastern Invasion:
* Unexpected Appearance: fixed Dacyn not being [recall]-ed (#12830)
@ -50,63 +50,50 @@ CVS HEAD:
* Siege of Barag Gor: killing enemy leader is no longer a win
* End of Peace: increased turn limit 24 -> 26 due to Lieutenant upgrade
* Desert of Death: fixed invalid type=RogueAssassin on Hard
* removed duplicate file inclusion
* removed duplicate file inclusion - campaign should now start faster
* more accurate difficulty labels
* Toward Mountains of Haag: fixed enemy making "never pushed so far" speech
* new units
* added Drake Warden and Drake Blademaster
* unit balancing and modifications:
* reduced Dwarvish Fighter cost from 17 to 16
* slow now affects units with 2 or more attacks (not just 1 remaining)
* slow now works with berserk and is persistent across berserk rounds
* changed Lieutenant attack from 6-3 to 9-3
* reduced Fencer cost from 18 to 16
* changed Soulless attack from 7-2 to 7-3
* changed Soulless attack from plague to plague(Walking Corpse)
* Walking Corpse created by plague can advance to Soulless again (#13056)
* changed Skeletal Dragon resistances (only used in Eastern Invasion:
scenario Drowned Plains)
* slow now affects units with 2 or more attacks (not just 1 remaining)
* slow now works with berserk and is persistent across berserk rounds
* changed Elvish Lord and Elvish High Lord's ranged attack from fire to cold
* Goblin Knight -> Direwolf Rider upgrade reduced to 65 XP
* reduced Skeleton Archer cost from 15 to 14
* changed Skeletal Dragon resistances (only used in Eastern Invasion)
* tweaked Watch Tower, Pirate Galleon and Transport Galleon and removed
their multihex attacks (only used as real units in Son of the Black Eye)
* added flaming arrow to orcish archer line as a new attack
* reduced Dwarvish Fighter cost from 17 to 16
* reduced Dwarvish Thunderer cost from 19 to 17
* reduced Fencer cost from 18 to 16
* reduced Gryphon Rider cost from 25 to 24
* Dwarvish Ulfserker stats reverted to those from version 0.8.11
* changed Elvish Lord and Elvish High Lord's ranged attack from fire to cold
* changed Elvish Ranger meele attack from 7-4 to 7-3
* changed Elvish Avenger meele attack from 10-4 to 9-4
* reduced Saurian Skirmisher movement to 6, increased its cost from 14 to 15
* Dwarvish Ulfserker stats reverted to those from version 0.8.11
* increased Walking Corpse cost from 5 to 6
* reduced Gryphon Rider cost from 25 to 24
* increased Troll Whelp experience needed to advance from 32 to 33 xp
* Troll Whelp line can no longer get "intelligent" trait
* increased Troll experience needed to advance from 52 to 60 xp
* changed Drake Gladiator hp from 65 to 59
* trolls can no longer get "intelligent" random trait
* increased Troll Whelp experience needed to advance from 32 to 33 XP
* increased Troll experience needed to advance from 52 to 60 XP
* Goblin Knight -> Direwolf Rider upgrade reduced from 150 to 65 XP
* added flaming arrow to orcish archer line as a new attack
* reduced Saurian Skirmisher movement to 6, increased its cost from 14 to 15
* changed Drake Gladiator from 65 to 59 HP
* changed Drake Gladiator pierce resistance from 10% to -10%
* changed Drake Slasher hp from 59 to 65
* changed Drake Slasher from 59 to 65 HP
* changed Drake Slasher pierce resistance from -10% to 10%
* changed Drake Slasher halberd (pierce) damage from 16-2 to 17-2
* reduced Skeleton Archer cost from 15 to 14
* Doc Paterson's modifications to the MP map catalogue
* added "Divide and Conquer"
* added "Silverhead Crossing"
* added "Meteor Lake"
* added "Den of Onis"
* added "Hamlets"
* added "Hornshark Island"
* added "Sulla's Ruins"
* added "1v1v1Hex" (3p)
* added "Lagoon" (4p)
* added "The Wilderlands" (4p)
* added "3-player Morituri"
* added "3-player Blitz (Triple Blitz)"
* removed "Broken Bridge"
* removed "Battle For Weslin Bridge"
* removed "Princess's Battlefield"
* removed "Three Rivers"
* removed "The Isles of the Damned"
* removed "The Isle of Anduin"
* removed "Dwarven Wasteland"
* added "Divide and Conquer", "Silverhead Crossing", "Meteor Lake",
"Den of Onis", "Hamlets", "Hornshark Island", "Sulla's Ruins",
"1v1v1Hex" (3p), "Lagoon" (4p), "The Wilderlands" (4p),
"3-player Morituri", "3-player Blitz (Triple Blitz)"
* removed "Broken Bridge", "Battle For Weslin Bridge",
"Princess's Battlefield", "Three Rivers", "The Isles of the Damned",
"The Isle of Anduin", "Dwarven Wasteland"
* unit graphics and sound improvements:
* new death animations for: Ancient Lich, Ancient Wose, Arch Mage,
Assassin, Bandit, Battle Princess, Blood Bat, Bone Shooter, Bowman,
@ -124,13 +111,11 @@ CVS HEAD:
* language and i18n:
* language fixes and polishing (English) (also fixed #12613, #10714)
* updated MANUAL
* new translations:
* Serbian
* updated translations:
Afrikaans, British English, Catalan, Chinese, Czech (#12864),
Estonian, Finnish, French, German (also fixed #13147), Greek,
Hungarian, Italian, Japanese, Polish, Russian, Slovenian, Spanish,
Swedish, Turkish
* new translations: Serbian
* updated translations: Afrikaans, British English, Catalan, Chinese,
Czech (#12864), Estonian, Finnish, French, German (also fixed
#13147), Greek, Hungarian, Italian, Japanese, Polish, Russian,
Slovenian, Spanish, Swedish, Turkish
* updated gettext support to GNU gettext 0.14.4
* removed the intl/ directory, since libintl is now widespread enough
for gettextize to default to not installing it
@ -140,7 +125,7 @@ CVS HEAD:
* increase_attacks= attribute of [effect] now allows percentages (#13033)
* new [random] representation as list allows complex scenarios to be saved
(forum thread 5659)
* better diagnostics on parsing: file inclusion sequence
* better diagnostics on parsing: show file inclusion sequence
* added [scroll_to] (patch #3388, forum thread 3235)
* added [advancefrom] (patch #3625, forum thread 4186)
* [recall] tag can now work even if the recruiter is not in a keep
@ -154,6 +139,7 @@ CVS HEAD:
* fixed replays with idle_ai, as seen in user scenario Rebellion (#12943)
* saving during an AI unit's turn no longer makes that unit disappear (#13023)
* fixed Windows build crashing when trying to recruit units (#12926)
* tutorial start and end scenario savegames can now be loaded (#10332)
* various bug fixes and code cleanups (including #13264, #12954, #12734)
Version 0.9.1: