clean up in preparation for release
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1 changed files with 43 additions and 57 deletions
100
changelog
100
changelog
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@ -1,19 +1,19 @@
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CVS HEAD:
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* user interface improvements:
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* sped up frame rate when scrolling the map (also fixed #12021)
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* sped up frame rate when scrolling the map
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* connecting to a server now shows dialog that allows the user to cancel
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the connection rather than blocking (#12614)
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* sped up help
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* added hotkey for cycle to previous unit (shift-N) (part of #10703)
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* added hotkey for hold position (shift-space) (patch 3994)
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* made the right Command key on Mac OS X work like the left one
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* made menu widgets sortable
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* added %-to-kill to Damage Calculations
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* made network dialogs show progress of data transfers again
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* added display of unit defense over the terrain when choosing move
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* added visual cue for movement in specific terrain when choosing move
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* added 'Advanced' preferences: 'binary save files', 'show combat'
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* made network dialogs show progress of data transfers again
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* sped up help
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* added %-to-kill to Damage Calculations
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* fixed female units not appearing in help (broken since 0.9.0)
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* added support for unit portraits in help (forum thread 6017)
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* reduced required width of weapon area in help
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* fixed items appearing in traits description (#12603)
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* preserve trait ordering to distinguish quick,resilient and resilient,quick
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@ -21,20 +21,20 @@ CVS HEAD:
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* made the text of disabled buttons grayed out
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* made room for observers in DFool theme (#13027)
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* added clock to DFool theme (#10650)
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* tweaked multiplayer lobby
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* better checking for 'control' command arguments (#13086)
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* added support for unit portraits in help (forum thread 6017)
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* added Experimental theme
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* tweaked multiplayer lobby
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* improved position and size of 'users' menu in multiplayer lobby (#13120)
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* selecting colors for multiplayer sides now works correctly (#13255)
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* typing a chat message quickly no longer lags the game (#12097)
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* pasting multiline text now discards lines after the first (#12282)
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* better checking for 'control' command arguments in multiplayer (#13086)
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* added 'Advanced' preferences: 'binary save files', 'show combat'
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* fixed village name being shown over shroud (#10690)
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* made ordering of terrain data consistent (#10665)
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* display error if save cannot be completed (eg. disk full) (#13232)
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* selecting color for multiplayer sides now works correctly (#13255)
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* improved position and size of 'users' menu in multiplayer lobby (#13120)
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* fixed halo position when unit is in water (#12493)
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* fixed titlescreen background disappearing on switch to fullscreen (#11863)
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* tutorial start and end scenario savegames can now be loaded (#10332)
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* disabled mousewheel scrolling during combat and unit movement (#12021)
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* campaign improvements:
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* Eastern Invasion:
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* Unexpected Appearance: fixed Dacyn not being [recall]-ed (#12830)
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@ -50,63 +50,50 @@ CVS HEAD:
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* Siege of Barag Gor: killing enemy leader is no longer a win
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* End of Peace: increased turn limit 24 -> 26 due to Lieutenant upgrade
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* Desert of Death: fixed invalid type=RogueAssassin on Hard
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* removed duplicate file inclusion
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* removed duplicate file inclusion - campaign should now start faster
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* more accurate difficulty labels
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* Toward Mountains of Haag: fixed enemy making "never pushed so far" speech
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* new units
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* added Drake Warden and Drake Blademaster
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* unit balancing and modifications:
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* reduced Dwarvish Fighter cost from 17 to 16
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* slow now affects units with 2 or more attacks (not just 1 remaining)
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* slow now works with berserk and is persistent across berserk rounds
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* changed Lieutenant attack from 6-3 to 9-3
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* reduced Fencer cost from 18 to 16
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* changed Soulless attack from 7-2 to 7-3
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* changed Soulless attack from plague to plague(Walking Corpse)
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* Walking Corpse created by plague can advance to Soulless again (#13056)
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* changed Skeletal Dragon resistances (only used in Eastern Invasion:
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scenario Drowned Plains)
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* slow now affects units with 2 or more attacks (not just 1 remaining)
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* slow now works with berserk and is persistent across berserk rounds
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* changed Elvish Lord and Elvish High Lord's ranged attack from fire to cold
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* Goblin Knight -> Direwolf Rider upgrade reduced to 65 XP
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* reduced Skeleton Archer cost from 15 to 14
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* changed Skeletal Dragon resistances (only used in Eastern Invasion)
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* tweaked Watch Tower, Pirate Galleon and Transport Galleon and removed
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their multihex attacks (only used as real units in Son of the Black Eye)
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* added flaming arrow to orcish archer line as a new attack
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* reduced Dwarvish Fighter cost from 17 to 16
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* reduced Dwarvish Thunderer cost from 19 to 17
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* reduced Fencer cost from 18 to 16
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* reduced Gryphon Rider cost from 25 to 24
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* Dwarvish Ulfserker stats reverted to those from version 0.8.11
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* changed Elvish Lord and Elvish High Lord's ranged attack from fire to cold
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* changed Elvish Ranger meele attack from 7-4 to 7-3
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* changed Elvish Avenger meele attack from 10-4 to 9-4
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* reduced Saurian Skirmisher movement to 6, increased its cost from 14 to 15
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* Dwarvish Ulfserker stats reverted to those from version 0.8.11
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* increased Walking Corpse cost from 5 to 6
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* reduced Gryphon Rider cost from 25 to 24
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* increased Troll Whelp experience needed to advance from 32 to 33 xp
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* Troll Whelp line can no longer get "intelligent" trait
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* increased Troll experience needed to advance from 52 to 60 xp
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* changed Drake Gladiator hp from 65 to 59
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* trolls can no longer get "intelligent" random trait
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* increased Troll Whelp experience needed to advance from 32 to 33 XP
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* increased Troll experience needed to advance from 52 to 60 XP
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* Goblin Knight -> Direwolf Rider upgrade reduced from 150 to 65 XP
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* added flaming arrow to orcish archer line as a new attack
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* reduced Saurian Skirmisher movement to 6, increased its cost from 14 to 15
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* changed Drake Gladiator from 65 to 59 HP
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* changed Drake Gladiator pierce resistance from 10% to -10%
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* changed Drake Slasher hp from 59 to 65
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* changed Drake Slasher from 59 to 65 HP
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* changed Drake Slasher pierce resistance from -10% to 10%
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* changed Drake Slasher halberd (pierce) damage from 16-2 to 17-2
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* reduced Skeleton Archer cost from 15 to 14
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* Doc Paterson's modifications to the MP map catalogue
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* added "Divide and Conquer"
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* added "Silverhead Crossing"
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* added "Meteor Lake"
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* added "Den of Onis"
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* added "Hamlets"
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* added "Hornshark Island"
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* added "Sulla's Ruins"
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* added "1v1v1Hex" (3p)
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* added "Lagoon" (4p)
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* added "The Wilderlands" (4p)
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* added "3-player Morituri"
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* added "3-player Blitz (Triple Blitz)"
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* removed "Broken Bridge"
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* removed "Battle For Weslin Bridge"
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* removed "Princess's Battlefield"
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* removed "Three Rivers"
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* removed "The Isles of the Damned"
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* removed "The Isle of Anduin"
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* removed "Dwarven Wasteland"
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* added "Divide and Conquer", "Silverhead Crossing", "Meteor Lake",
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"Den of Onis", "Hamlets", "Hornshark Island", "Sulla's Ruins",
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"1v1v1Hex" (3p), "Lagoon" (4p), "The Wilderlands" (4p),
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"3-player Morituri", "3-player Blitz (Triple Blitz)"
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* removed "Broken Bridge", "Battle For Weslin Bridge",
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"Princess's Battlefield", "Three Rivers", "The Isles of the Damned",
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"The Isle of Anduin", "Dwarven Wasteland"
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* unit graphics and sound improvements:
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* new death animations for: Ancient Lich, Ancient Wose, Arch Mage,
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Assassin, Bandit, Battle Princess, Blood Bat, Bone Shooter, Bowman,
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* language and i18n:
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* language fixes and polishing (English) (also fixed #12613, #10714)
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* updated MANUAL
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* new translations:
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* Serbian
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* updated translations:
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Afrikaans, British English, Catalan, Chinese, Czech (#12864),
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Estonian, Finnish, French, German (also fixed #13147), Greek,
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Hungarian, Italian, Japanese, Polish, Russian, Slovenian, Spanish,
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Swedish, Turkish
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* new translations: Serbian
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* updated translations: Afrikaans, British English, Catalan, Chinese,
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Czech (#12864), Estonian, Finnish, French, German (also fixed
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#13147), Greek, Hungarian, Italian, Japanese, Polish, Russian,
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Slovenian, Spanish, Swedish, Turkish
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* updated gettext support to GNU gettext 0.14.4
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* removed the intl/ directory, since libintl is now widespread enough
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for gettextize to default to not installing it
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* increase_attacks= attribute of [effect] now allows percentages (#13033)
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* new [random] representation as list allows complex scenarios to be saved
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(forum thread 5659)
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* better diagnostics on parsing: file inclusion sequence
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* better diagnostics on parsing: show file inclusion sequence
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* added [scroll_to] (patch #3388, forum thread 3235)
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* added [advancefrom] (patch #3625, forum thread 4186)
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* [recall] tag can now work even if the recruiter is not in a keep
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* fixed replays with idle_ai, as seen in user scenario Rebellion (#12943)
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* saving during an AI unit's turn no longer makes that unit disappear (#13023)
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* fixed Windows build crashing when trying to recruit units (#12926)
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* tutorial start and end scenario savegames can now be loaded (#10332)
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* various bug fixes and code cleanups (including #13264, #12954, #12734)
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Version 0.9.1:
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