[[Fix the dark border of text written in hexes]]

The dark border of text written in hexes (def%, turn to reach) was in
DARK_COLOUR, which is some dark blue (why?). Change it to black.
Also kill this now unused and misleading DARK_COLOUR.
This commit is contained in:
Ali El Gariani 2007-11-01 16:25:46 +00:00
parent 247a78dec2
commit 125938d4e2

View file

@ -802,7 +802,7 @@ void display::draw_text_in_hex(const gamemap::location& loc, const std::string&
);
surface text_surf = font::get_rendered_text(text, font_sz, color);
surface back_surf = font::get_rendered_text(text, font_sz, font::DARK_COLOUR);
surface back_surf = font::get_rendered_text(text, font_sz, font::BLACK_COLOUR);
const int x = get_location_x(loc) - text_surf->w/2
+ static_cast<int>(x_in_hex* hex_size());
const int y = get_location_y(loc) - text_surf->h/2