TSG S9a: gameplay update

This commit is contained in:
nemaara 2018-11-08 11:04:13 -05:00 committed by pentarctagon
parent d67c18948a
commit 11d7da26f7

View file

@ -6,7 +6,6 @@
next_scenario=10a_Elf_Epilogue
{SCENARIO_MUSIC nunc_dimittis.ogg}
{EXTRA_SCENARIO_MUSIC suspense.ogg}
map_data="{campaigns/The_South_Guard/maps/09a_Vengeance.map}"
@ -16,7 +15,7 @@
{DEFAULT_SCHEDULE_MORNING}
turns=unlimited
{TURNS 10 12 14}
victory_when_enemies_defeated=no
{TSG_BIGMAP {JOURNEY_09A_NEW} }
@ -36,7 +35,7 @@
controller=human
{CUSTOM_SG_FLAG}
{GOLD 125 100 80}
{GOLD 175 150 125}
{INCOME 4 2 0}
fog=no
@ -44,13 +43,43 @@
canrecruit=yes
recruit=Bowman, Spearman, Cavalryman
#ifdef EASY
{NAMED_GENERIC_UNIT 1 (Javelineer) 14 13 () (_"Westin Guard")}
{NAMED_GENERIC_UNIT 1 (Heavy Infantryman) 14 14 () (_"Westin Guard")}
{NAMED_GENERIC_UNIT 1 (Heavy Infantryman) 15 12 () (_"Westin Guard")}
{NAMED_GENERIC_UNIT 1 (Spearman) 21 14 () (_"Westin Guard")}
{NAMED_GENERIC_UNIT 1 (Spearman) 19 10 () (_"Westin Guard")}
{NAMED_GENERIC_UNIT 1 (Longbowman) 19 12 () (_"Westin Guard")}
{NAMED_GENERIC_UNIT 1 (Shock Trooper) 19 11 () (_"Westin Guard")}
{NAMED_GENERIC_UNIT 1 (Spearman) 21 9 () (_"Westin Guard")}
{NAMED_GENERIC_UNIT 1 (Lieutenant) 20 11 () (_"Westin Guard")}
#endif
#ifdef NORMAL
{NAMED_GENERIC_UNIT 1 (Javelineer) 14 13 () (_"Westin Guard")}
{NAMED_GENERIC_UNIT 1 (Heavy Infantryman) 14 14 () (_"Westin Guard")}
{NAMED_GENERIC_UNIT 1 (Heavy Infantryman) 15 12 () (_"Westin Guard")}
{NAMED_GENERIC_UNIT 1 (Spearman) 21 14 () (_"Westin Guard")}
{NAMED_GENERIC_UNIT 1 (Spearman) 19 10 () (_"Westin Guard")}
{NAMED_GENERIC_UNIT 1 (Bowman) 19 12 () (_"Westin Guard")}
{NAMED_GENERIC_UNIT 1 (Heavy Infantryman) 19 11 () (_"Westin Guard")}
{NAMED_GENERIC_UNIT 1 (Spearman) 21 9 () (_"Westin Guard")}
{NAMED_GENERIC_UNIT 1 (Lieutenant) 20 11 () (_"Westin Guard")}
#endif
#ifdef HARD
{NAMED_GENERIC_UNIT 1 (Javelineer) 14 13 () (_"Westin Guard")}
{NAMED_GENERIC_UNIT 1 (Spearman) 14 14 () (_"Westin Guard")}
{NAMED_GENERIC_UNIT 1 (Heavy Infantryman) 15 12 () (_"Westin Guard")}
{NAMED_GENERIC_UNIT 1 (Spearman) 21 14 () (_"Westin Guard")}
{NAMED_GENERIC_UNIT 1 (Spearman) 19 10 () (_"Westin Guard")}
{NAMED_GENERIC_UNIT 1 (Bowman) 19 12 () (_"Westin Guard")}
{NAMED_GENERIC_UNIT 1 (Lieutenant) 19 11 () (_"Westin Guard")}
#endif
{NAMED_GENERIC_UNIT 1 (Javelineer) 22 12 () (_"Westin Guard")} {GUARDIAN}
{NAMED_GENERIC_UNIT 1 (Heavy Infantryman) 19 14 () (_"Westin Guard")} {GUARDIAN}
{NAMED_GENERIC_UNIT 1 (Heavy Infantryman) 17 15 () (_"Westin Guard")} {GUARDIAN}
{NAMED_GENERIC_UNIT 1 (Heavy Infantryman) 17 17 () (_"Westin Guard")} {GUARDIAN}
{NAMED_GENERIC_UNIT 1 (Spearman) 16 19 () (_"Westin Guard")} {GUARDIAN}
{NAMED_GENERIC_UNIT 1 (Spearman) 15 21 () (_"Westin Guard")} {GUARDIAN}
[/side]
{STARTING_VILLAGES 1 15}
@ -59,16 +88,20 @@
[side]
side=2
type=Elvish Marshal
id=Ithelden
name= _ "Ithelden"
type=Elvish Avenger
id=Eltenmir
name= _ "Eltenmir"
team_name=The_Enraged Elves
user_team_name=_"Enraged Elves"
controller=ai
{GOLD 125 100 80}
{INCOME 4 2 0}
[status]
uncovered=yes
[/status]
gold=0
income=0
canrecruit=no
[ai]
@ -115,13 +148,9 @@
id=Minister Hylas
[/recall]
[message]
speaker=Sir Gerrick
message= _ "Deoran, you have returned! I took your message to the council, and we have begun to fortify the villages and borders against any attacks from the bandits or undead. How did you fare against the lich?"
[/message]
[message]
speaker=Deoran
message= _ "We have defeated him. Perhaps now there will be peace in Westin. You have our thanks, Lady Ethiliel. We could not have accomplished this feat without you."
message= _ "Finally, we have returned home! The undead and bandits are both defeated and it seems that the townsfolk have already begun to rebuild. Perhaps now there will be peace in Westin. You have our thanks, Lady Ethiliel. We could not have accomplished this feat without you."
[/message]
[message]
speaker=Ethiliel
@ -134,7 +163,7 @@
[/message]
[scroll_to_unit]
id=Ithelden
id=Eltenmir
[/scroll_to_unit]
[message]
@ -145,27 +174,31 @@
[move_unit_fake]
type=Peasant
side=1
x= 1, 2, 2, 2, 3, 4
y=11,11,12,13,14, 14
x=11,12,13,14,15,16
y=9,8,9,8,9,8
[/move_unit_fake]
[unit]
type=Peasant
id=Poor Farmer
name= _ "Poor Farmer"
side=1
x=4
y=14
x=16
y=8
[/unit]
[move_unit]
id=Eltenmir
to_x,to_y=15,9
[/move_unit]
[message]
speaker=Ithelden
message= _ "You will pay for the death of Mebrin!"
speaker=Eltenmir
message= _ "You will pay for Mebrin's death!"
[/message]
[message]
speaker=Poor Farmer
message= _ "I am just a farmer! I never killed anyone!"
[/message]
[message]
speaker=Ithelden
speaker=Eltenmir
message= _ "You lie! All humans are the same! Your people kidnapped and murdered our wisest sage! Now you will pay!"
[/message]
[color_adjust]
@ -173,46 +206,89 @@
green=0
blue=0
[/color_adjust]
[sound]
name=human-die-1.ogg
[/sound]
[delay]
time=250
[/delay]
[kill]
id=Poor Farmer
fire_event=no
animate=yes
[/kill]
[color_adjust]
red=0
green=0
blue=0
[/color_adjust]
[kill]
id=Poor Farmer
fire_event=no
[/kill]
[message]
speaker=Sir Gerrick
message= _ "He just killed that innocent farmer! We must stop him!"
[/message]
[message]
speaker=Ethiliel
message= _ "Stop, Ithelden! These humans are not the ones who harmed Mebrin. They have helped me obtain vengeance on the ones responsible for the horrible deed and have thus absolved themselves of any wrongdoing. No more innocent blood needs to be shed."
message= _ "Stop, Eltenmir! These humans are not the ones who harmed Mebrin. They have helped me obtain vengeance on the ones responsible for the horrible deed and have thus absolved themselves of any wrongdoing. No more innocent blood needs to be shed."
[/message]
[message]
speaker=Ithelden
speaker=Eltenmir
message= _ "I can hardly believe my ears. You have always been too soft, Ethiliel, but to side with the humans? All humans are scum and vermin! Just as they have felled our trees in the past, they have destroyed our homes, murdered our people, and killed Mebrin!"
[/message]
[message]
speaker=Ethiliel
message= _ "Mebrin was my master, Ithelden! It is <i>I</i> who grieves the most! I have spent countless, sleepless nights thinking about his death and missing him so dearly that my heart never ceases to ache. You know how I must feel about losing one that I cherished so. Still... still, even I recognize that these humans are not the ones to blame."
message= _ "Mebrin was my master, Eltenmir! It is <i>I</i> who grieves the most! I have spent countless, sleepless nights thinking about his death and missing him so dearly that my heart never ceases to ache. You know how I must feel about losing one that I cherished so. Still... still, even I recognize that these humans are not the ones to blame."
[/message]
[message]
speaker=Ithelden
speaker=Eltenmir
message= _ "It matters not. The humans have spilled the blood of our people, and so theirs will be spilled in turn. If you stand against us, Ethiliel, we will attack you too. You had best stay out of this."
[/message]
[message]
speaker=Ethiliel
message= _ "And what do you think Ithelden will have to say about that?"
[/message]
[music]
name=the_dangerous_symphony.ogg
[delay]
time=1000
[/delay]
[kill]
id=Eltenmir
animate=no
fire_event=no
[/kill]
[message]
speaker=Ethiliel
message= _ "Eltenmir, answer me! You know you do not have the authority to be attacking the humans like this, much less me! Eltenmir!"
[/message]
[message]
speaker=Ethiliel
message= _ "..."
[/message]
[message]
speaker=Ethiliel
message= _ "Ever the stubborn one. Deoran, we will not be able to fight them for very long. I will send a messenger to Ithelden and hope he gets here in time before the city is overrun."
[/message]
[message]
speaker=Deoran
message= _ "Are you sure that they'll listen to Ithelden? Or that he'll even try to stop them?"
[/message]
[message]
speaker=Ethiliel
message= _ "Perhaps not, but we have no other hope right now. We must survive until Ithelden arrives!"
[/message]
[move_unit_fake]
type=Elvish Scout
side=1
x=22,21,20,19,18,17,16,15,14,13,12,11,10,9
y=8 ,8 ,8 ,8 ,8 ,8 ,8 ,8 ,8 ,8 ,7 ,7 ,6 ,6
[/move_unit_fake]
[music]
name=the_city_falls.ogg
immediate=yes
append=no
[/music]
[music]
name=the_city_falls.ogg
name=weight_of_revenge.ogg
append=yes
[/music]
[music]
@ -220,40 +296,38 @@
append=yes
[/music]
{NAMED_LOYAL_UNIT 2 (Elvish Fighter) 3 17 () (_"Disciple of Mebrin")}
{NAMED_LOYAL_UNIT 2 (Elvish Fighter) 7 15 () (_"Disciple of Mebrin")}
{NAMED_LOYAL_UNIT 2 (Elvish Druid) 6 19 () (_"Disciple of Mebrin")}
{NAMED_LOYAL_UNIT 2 (Elvish Ranger) 8 15 () (_"Disciple of Mebrin")}
{NAMED_LOYAL_UNIT 2 (Elvish Druid) 4 22 () (_"Disciple of Mebrin")}
{NAMED_LOYAL_UNIT 2 (Elvish Hero) 6 23 () (_"Disciple of Mebrin")}
{NAMED_LOYAL_UNIT 2 (Elvish Rider) 11 13 () (_"Disciple of Mebrin")}
[kill]
id=Ithelden
animate=no
fire_event=no
[/kill]
[message]
speaker=Ethiliel
message= _ "Ever the stubborn one. Deoran, we will not be able to fight them for very long. I need to go reason with Ithelden, but you need to protect me until I can reach him. Do you think you can do that?"
[/message]
[message]
speaker=Deoran
message= _ "I will do my very best, but are you sure that he will greet you any more kindly than he has met us? He just threatened to kill you."
[/message]
[message]
speaker=Ethiliel
message= _ "Perhaps not, but I am your only hope. Protect me until I reach Ithelden!"
[/message]
{SET_LABEL 6 15 _"Itheldens base"}
{HIGHLIGHT_IMAGE 6 15 items/gohere.png ()}
#ifdef EASY
{LOYAL_UNIT 2 (Elvish Fighter) 7 12}
{LOYAL_UNIT 2 (Elvish Archer) 8 9}
{LOYAL_UNIT 2 (Elvish Ranger) 6 8}
{LOYAL_UNIT 2 (Elvish Shaman) 4 7}
{LOYAL_UNIT 2 (Elvish Hero) 9 9}
{LOYAL_UNIT 2 (Elvish Scout) 2 8}
#endif
#ifdef MEDIUM
{LOYAL_UNIT 2 (Elvish Fighter) 9 8}
{LOYAL_UNIT 2 (Elvish Captain) 7 12}
{LOYAL_UNIT 2 (Elvish Archer) 8 9}
{LOYAL_UNIT 2 (Elvish Ranger) 6 8}
{LOYAL_UNIT 2 (Elvish Druid) 4 7}
{LOYAL_UNIT 2 (Elvish Hero) 9 9}
{LOYAL_UNIT 2 (Elvish Rider) 2 8}
#endif
#ifdef HARD
{LOYAL_UNIT 2 (Elvish Fighter) 11 11}
{LOYAL_UNIT 2 (Elvish Fighter) 9 8}
{LOYAL_UNIT 2 (Elvish Captain) 7 12}
{LOYAL_UNIT 2 (Elvish Druid) 3 11}
{LOYAL_UNIT 2 (Elvish Marksman) 8 9}
{LOYAL_UNIT 2 (Elvish Ranger) 6 8}
{LOYAL_UNIT 2 (Elvish Hero) 9 9}
{LOYAL_UNIT 2 (Elvish Rider) 2 8}
#endif
[objectives]
side=1
[objective]
description= _ "Send Ethiliel to the Great Tree and parley with Ithelden"
description= _ "Survive until end of turns"
condition=win
[/objective]
[objective]
@ -266,7 +340,6 @@
[/objective]
{IS_LAST_SCENARIO}
{HAS_NO_TURN_LIMIT}
[/objectives]
[/event]
@ -277,102 +350,147 @@
[/filter]
first_time_only=no
#ifdef EASY
[set_variable]
name=how_many_elves
rand=1..6
rand=1..18
[/set_variable]
#endif
#ifdef NORMAL
[set_variable]
name=how_many_elves
rand=1..21
[/set_variable]
#endif
#ifdef HARD
[set_variable]
name=how_many_elves
rand=1..24
[/set_variable]
#endif
[repeat]
times=$how_many_elves
times=$(max((round($how_many_elves/10)),1))
[do]
#ifdef EASY
[set_variable]
name=unit_type
rand=Elvish Fighter,Elvish Archer,Elvish Ranger,Elvish Shaman,Elvish Druid,Elvish Hero,Elvish Marksman,Elvish Rider,Elvish Fighter,Elvish Archer,Elvish Shaman,Elvish Fighter,Elvish Archer,Elvish Shaman,Elvish Fighter,Elvish Archer,Elvish Shaman
[/set_variable]
#endif
#ifdef NORMAL
[set_variable]
name=unit_type
rand=Elvish Fighter,Elvish Archer,Elvish Ranger,Elvish Shaman,Elvish Druid,Elvish Hero,Elvish Marksman,Elvish Rider,Elvish Fighter,Elvish Archer,Elvish Shaman,Elvish Fighter,Elvish Archer,Elvish Shaman
[/set_variable]
#endif
#ifdef HARD
[set_variable]
name=unit_type
rand=Elvish Fighter,Elvish Archer,Elvish Ranger,Elvish Shaman,Elvish Druid,Elvish Hero,Elvish Marksman,Elvish Rider,Elvish Fighter,Elvish Archer,Elvish Shaman
[/set_variable]
[unit]
type=$unit_type
name= _ "Disciple of Mebrin"
side=2
x,y=1,12
to_variable=new_elf
[/unit]
[if]
[variable]
name=new_elf.gender
equals=female
[/variable]
[then]
{VARIABLE new_elf.name _"female^Disciple of Mebrin"}
[/then]
[/if]
[unstore_unit]
variable=new_elf
find_vacant=yes
[/unstore_unit]
#endif
{GENERIC_UNIT 2 $unit_type 2 9}
[/do]
[/repeat]
[fire_event]
name=elf_rise
[/fire_event]
{CLEAR_VARIABLE how_many_elves,unit_type}
[/event]
[event]
name=elf_rise
first_time_only=yes
[message]
speaker=$new_elf.id
side=2
[not]
x,y=$x1,$y1
[/not]
message= _ "For every one of us you strike down, more will rise!"
[/message]
{CLEAR_VARIABLE new_elf,how_many_elves,unit_type}
[/event]
[event]
name=die
name=time over
[filter]
id=Ethiliel
[/filter]
[scroll_to]
x,y=2,7
[/scroll_to]
[role]
role=realist
[unit]
side=1
type="Mage of Light,White Mage," +
"Infantry Commander,Infantry Lieutenant," +
"Cavalier,Halberdier,Royal Guard,Master Bowman,Iron Mauler," +
"Javelineer,Longbowman,Pikeman,Swordsman,Dragoon,Shock Trooper," +
"Bowman,Cavalryman,Heavy Infantryman,Spearman,Peasant," +
"Mounted General,Horseman Commander,Junior Commander"
search_recall_list=no
[/role]
type=Elvish Scout
x,y=2,7
animate=yes
[/unit]
[unit]
side=1
type=Elvish Marshal
id=Ithelden
name= _ "Ithelden"
x,y=3,7
canrecruit=yes
animate=yes
[/unit]
[message]
role=realist
message= _ "They have killed Ethiliel! Now we have no chance to come to an agreement with them. A war with the elves is imminent."
[/message]
[message]
speaker=Deoran
message= _ "Alas, we are far away from Weldyn. We will surely all be killed long before any reinforcements arrive."
speaker=Ithelden
message= _ "Eltenmir! What in the world is going on here?"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=moveto
[filter]
id=Ethiliel
x=6
y=15
[/filter]
[unit]
side=2
type=Elvish Avenger
id=Eltenmir
name= _ "Eltenmir"
x,y=5,8
canrecruit=yes
animate=yes
[status]
uncovered=yes
[/status]
[/unit]
[message]
speaker=Eltenmir
message= _ "We are merely giving these human pigs what they deserve. If they wish to shed the blood of our people, we will do the same to them."
[/message]
[message]
speaker=Ithelden
message= _ "I know you must be grieving over Mebrin's death as well, but surely you see that nothing good can come of doing this. Especially not from attacking Ethiliel!"
[/message]
[message]
speaker=Eltenmir
message= _ "Then suggest something, for we must have some form of retribution!"
[/message]
[message]
speaker=Ethiliel
message= _ "Ithelden! Ithelden, I know you are there. Answer me! Stop hiding from me!"
message= _ "The ones who <i>effectively</i> killed Mebrin are dead. I saw to that personally. We should have no more qualms with the remaining humans here."
[/message]
[message]
speaker=Eltenmir
message= _ "As if we would be satisfied by something like that! Even if what you say is true, the death of a few bugs in the woods is hardly an equal trade for one of our greatest leaders!"
[/message]
[message]
speaker=Ethiliel
message= _ "But the answer cannot be more death and destruction..."
[/message]
[message]
speaker=Ithelden
message= _ "No, it might not be, but Eltenmir is right. We cannot sit idly by and forget this atrocity either. If you wish to prevent a slaughter here, we will have to come up with some other form of resolution. Regardless, you should come and discuss the issue with us, Ethiliel. You no longer belong with the humans."
[/message]
[message]
speaker=Ethiliel
message= _ "I... I suppose you are right. I will come."
[/message]
{MOVE_UNIT id=Ethiliel 6 8}
[delay]
time=2000
time=1500
[/delay]
[message]
speaker=Ethiliel
message= _ "I hoped that it would not come to this, but you leave me no choice."
[/message]
[sound]
name=magic-faeriefire.ogg
[/sound]
@ -380,7 +498,7 @@
time=1500
[/delay]
[kill]
id=Ethiliel
id=Ethiliel,Ithelden,Eltenmir
animate=no
fire_event=no
[/kill]