updated British English translation
(cherry-picked from commit 488c587f8e
)
This commit is contained in:
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8 changed files with 299 additions and 928 deletions
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@ -8,7 +8,7 @@ msgstr ""
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2018-03-27 04:26+0300\n"
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"PO-Revision-Date: 2018-05-06 21:28+1000\n"
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"PO-Revision-Date: 2018-05-10 13:35+1000\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -1651,15 +1651,6 @@ msgstr "Sands"
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#. [terrain_type]: id=reef
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#: data/core/terrain.cfg:2824
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#, fuzzy
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#| msgid ""
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#| "<italic>text='Coastal reefs'</italic> are shallows formed by stone, coral "
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#| "and sand.\n"
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#| "This provides most land units with a more steady footing and defensive "
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#| "positions than wading in shallow water normally would and also grants "
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#| "most water-dwelling races an exceptionally high defense.\n"
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#| "\n"
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#| "Merfolk and Naga both receive 70% defense on coastal reefs."
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msgid ""
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"<italic>text='Coastal reefs'</italic> are shallows formed by stone, coral "
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"and sand.\n"
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@ -1675,7 +1666,7 @@ msgstr ""
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"positions than wading in shallow water normally would and also grants most "
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"water-dwelling races an exceptionally high defence.\n"
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"\n"
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"Merfolk and Naga both receive 70% defence on coastal reefs."
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"Mermen and Naga both receive 70% defence on coastal reefs."
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#. [terrain_type]: id=hills
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#: data/core/terrain.cfg:2838
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@ -1702,17 +1693,6 @@ msgstr ""
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#. [terrain_type]: id=swamp_water
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#: data/core/terrain.cfg:2853
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#, fuzzy
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#| msgid ""
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#| "<italic>text='Swamps'</italic> represent any sort of wetlands.\n"
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#| "Swamps slow down nearly everyone, and inhibit their ability to defend "
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#| "themselves. An exception to this is any race bodily skilled in navigating "
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#| "water; these receive both full movement and a defensive bonus. Those that "
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#| "make their living in the wetlands are also adept at using this terrain "
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#| "for cover.\n"
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#| "\n"
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#| "Most units make do with 30% defense in swamps. Merfolk, naga, and "
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#| "saurians all generally enjoy 60%."
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msgid ""
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"<italic>text='Swamps'</italic> represent any sort of wetlands.\n"
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"Swamps slow down nearly everyone, and inhibit their ability to defend "
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@ -1731,23 +1711,11 @@ msgstr ""
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"make their living in the wetlands are also adept at using this terrain for "
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"cover.\n"
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"\n"
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"Most units make do with 30% defence in swamps. Merfolk, naga, and saurians "
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"Most units make do with 30% defence in swamps. Mermen, naga, and saurians "
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"all generally enjoy 60%."
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#. [terrain_type]: id=shallow_water
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#: data/core/terrain.cfg:2866
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#, fuzzy
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#| msgid ""
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#| "<italic>text='Shallow water'</italic> represents any body of water deep "
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#| "enough to come up to roughly a man’s waist. This is enough to slow down "
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#| "nearly anyone and leave them wide open to attack. Dwarves, given that the "
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#| "water reaches up almost to their heads, have an extremely hard time of "
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#| "this. The exception is any race whose bodies naturally lend themselves to "
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#| "swimming, for which they receive a considerable defensive bonus and full "
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#| "movement.\n"
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#| "\n"
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#| "Most units make do with 20 to 30% defense in shallow water, whereas both "
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#| "naga and merfolk enjoy 60%."
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msgid ""
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"<italic>text='Shallow water'</italic> represents any body of water deep "
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"enough to come up to roughly a man’s waist. This is enough to slow down "
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@ -1769,7 +1737,7 @@ msgstr ""
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"movement.\n"
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"\n"
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"Most units make do with 20 to 30% defence in shallow water, whereas both "
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"naga and merfolk enjoy 60%."
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"naga and mermen enjoy 60%."
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#. [terrain_type]: id=castle
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#: data/core/terrain.cfg:2881
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@ -1817,15 +1785,6 @@ msgstr ""
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#. [terrain_type]: id=deep_water
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#: data/core/terrain.cfg:2907
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#, fuzzy
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#| msgid ""
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#| "<italic>text='Deep water'</italic> represents any body of water deep "
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#| "enough to cover a man’s head.\n"
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#| "Most units cannot enter deep water: it is the domain of units which can "
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#| "either fly, or are exceptionally strong swimmers.\n"
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#| "\n"
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#| "Merfolk and naga both receive 50% defense in deep water, with full "
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#| "movement."
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msgid ""
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"<italic>text='Deep water'</italic> represents any body of water deep enough "
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"to cover a man’s head.\n"
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@ -1839,7 +1798,7 @@ msgstr ""
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"Most units cannot enter deep water: it is the domain of units which can "
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"either fly, or are exceptionally strong swimmers.\n"
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"\n"
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"Merfolk and naga both receive 50% defence in deep water, with full movement."
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"Mermen and naga both receive 50% defence in deep water, with full movement."
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#. [terrain_type]: id=flat
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#: data/core/terrain.cfg:2918 data/core/terrain.cfg:2919
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@ -2010,12 +1969,12 @@ msgstr "Search"
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#. [label]: id=no_options_notice
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#: data/gui/macros/custom_options_tree.cfg:26
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#, fuzzy
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#| msgid "Configure settings for the selected custom modifications."
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msgid ""
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"There are no custom options available for the selected era, game, or "
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"modification."
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msgstr "Configure settings for the selected custom modifications."
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msgstr ""
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"There are no custom options available for the selected era, game, or "
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"modification."
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#. [button]: id=reset_option_values
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#. [button]: id=btn_reset_hotkeys
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@ -6823,10 +6782,8 @@ msgid "Continue Network Game"
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msgstr "Continue Network Game"
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#: src/hotkey/hotkey_command.cpp:106
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#, fuzzy
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#| msgid "Available at titlescreen"
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msgid "Quit to Titlescreen"
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msgstr "Available at title screen"
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msgstr "Quit to Title Screen"
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#: src/hotkey/hotkey_command.cpp:107
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msgid "Set Team Label"
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@ -10,7 +10,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: en_GB\n"
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"POT-Creation-Date: 2018-02-12 20:02+0300\n"
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"PO-Revision-Date: 2018-05-06 21:30+1000\n"
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"PO-Revision-Date: 2018-05-10 13:35+1000\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -356,12 +356,6 @@ msgstr "B<--log->I<level>B<=>I<domain1>B<,>I<domain2>B<,>I<...>"
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#. type: Plain text
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#: doc/man/wesnoth.6:138
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#, fuzzy
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#| msgid ""
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#| "sets the severity level of the log domains. B<all> can be used to match "
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#| "any log domain. Available levels: B<error>,\\ B<warning>,\\ B<info>,\\ "
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#| "B<debug>. By default the B<error> level is used and the B<info> level "
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#| "for the B<server> domain."
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msgid ""
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"sets the severity level of the log domains. B<all> can be used to match any "
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"log domain. Available levels: B<error>,\\ B<warning>,\\ B<info>,\\ "
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@ -369,8 +363,7 @@ msgid ""
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msgstr ""
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"sets the severity level of the log domains. B<all> can be used to match any "
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"log domain. Available levels: B<error>,\\ B<warning>,\\ B<info>,\\ "
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"B<debug>. By default the B<error> level is used and the B<info> level for "
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"the B<server> domain."
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"B<debug>. By default the B<error> level is used."
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#. type: TP
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#: doc/man/wesnoth.6:138
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@ -1592,10 +1592,8 @@ msgstr "Capture every village"
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#. [unit]: type=Shadow
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#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:92
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#, fuzzy
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#| msgid "Vash-Gorn"
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msgid "Vash Gorn"
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msgstr "Vash-Gorn"
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msgstr "Vash Gorn"
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#. [unit]: type=Mage, id=Wynran
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#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:114
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@ -2054,19 +2052,14 @@ msgstr ""
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#. [message]: speaker=Ras-Tabahn
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#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:507
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#, fuzzy
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#| msgid ""
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#| "This is going to cost us, but I want to keep some gold around for "
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#| "emergencies — I think 50 is about right. Help me collect some. (<i>Cough, "
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#| "cough</i>)"
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msgid ""
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"This is going to cost us, but I want to keep some gold around for "
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"emergencies — I think 50 is about right. You kids help me collect some. "
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"(<i>Cough, cough</i>)"
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msgstr ""
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"This is going to cost us, but I want to keep some gold around for "
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"emergencies — I think 50 is about right. Help me collect some. (<i>Cough, "
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"cough</i>)"
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"emergencies — I think 50 is about right. You kids help me collect some. "
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"(<i>Cough, cough</i>)"
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#. [message]: speaker=Carcyn
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#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:511
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@ -9,7 +9,7 @@ msgstr ""
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2018-03-17 18:31 UTC\n"
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"PO-Revision-Date: 2018-05-06 21:32+1000\n"
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"PO-Revision-Date: 2018-05-10 13:37+1000\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -186,17 +186,13 @@ msgstr ""
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#. [event]
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:230
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#, fuzzy
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#| msgid "Move Konrad next to Delfador"
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msgid "Move Konrad next to Delfador."
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msgstr "Move Konrad next to Delfador"
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msgstr "Move Konrad next to Delfador."
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#. [event]
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:232
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#, fuzzy
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#| msgid "Move Li’sar next to Delfador"
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msgid "Move Li’sar next to Delfador."
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msgstr "Move Li’sar next to Delfador"
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msgstr "Move Li’sar next to Delfador."
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#. [message]: speaker=student
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:249
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@ -269,11 +265,6 @@ msgstr "Attacking"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:340
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#, fuzzy
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#| msgid ""
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#| "To attack the quintain, first select the attacker (Konrad), then the "
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#| "target (the quintain). You will see an attack description. Click "
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#| "<b>Attack</b> when you’re ready."
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msgid ""
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"To attack the quintain, first select the attacker (Konrad), then the target "
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"(the quintain). You will see an attack description. When you click <b>OK</"
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@ -285,11 +276,6 @@ msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:347
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#, fuzzy
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#| msgid ""
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#| "To attack the quintain, first select the attacker (Li’sar), then the "
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#| "target (the quintain). You will see an attack description. Click "
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#| "<b>Attack</b> when you’re ready."
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msgid ""
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"To attack the quintain, first select the attacker (Li’sar), then the target "
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"(the quintain). You will see an attack description. When you click <b>OK</"
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@ -1675,11 +1661,6 @@ msgstr "Victory Conditions"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:703
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#, fuzzy
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#| msgid ""
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#| "In this scenario, you only need to defeat the orc leader to win. Victory "
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#| "conditions for a scenario are given under <b>Scenario Objectives</b> in "
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#| "<b>Menu</b>."
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msgid ""
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"In this scenario, you only need to defeat the orc leader to win. Victory "
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"conditions for a scenario are given under <b>Scenario Objectives</b> in "
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@ -1687,7 +1668,7 @@ msgid ""
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msgstr ""
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"In this scenario, you only need to defeat the orc leader to win. Victory "
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"conditions for a scenario are given under <b>Scenario Objectives</b> in "
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"<b>Menu</b>."
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"<b>Menu</b>)."
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:712
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@ -9,7 +9,7 @@ msgstr ""
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2018-03-27 01:27 UTC\n"
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"PO-Revision-Date: 2018-05-06 21:32+1000\n"
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"PO-Revision-Date: 2018-05-10 13:37+1000\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -4586,13 +4586,6 @@ msgstr "Mermaid Priestess"
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#. [unit_type]: id=Mermaid Priestess, race=merman
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#: data/core/units/merfolk/Priestess.cfg:21
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#, fuzzy
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#| msgid ""
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#| "Among merfolk, mysticism is generally left to the mermaids, who are more "
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#| "inclined to it. It is they who dedicate themselves to the ideal of "
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#| "bringing peace and life to the world, and to the arts which make that "
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#| "possible. Their piety also grants them certain powers, allowing them to "
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#| "guard their people against magical or unnatural things."
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msgid ""
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"Among mermen, mysticism is generally left to the mermaids, who are more "
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"inclined to it. It is they who dedicate themselves to the ideal of bringing "
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@ -4600,7 +4593,7 @@ msgid ""
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"piety also grants them certain powers, allowing them to guard their people "
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"against magical or unnatural things."
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msgstr ""
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"Among merfolk, mysticism is generally left to the mermaids, who are more "
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"Among mermen, mysticism is generally left to the mermaids, who are more "
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"inclined to it. It is they who dedicate themselves to the ideal of bringing "
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"peace and life to the world, and to the arts which make that possible. Their "
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"piety also grants them certain powers, allowing them to guard their people "
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@ -9,7 +9,7 @@ msgstr ""
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2018-02-12 17:02 UTC\n"
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"PO-Revision-Date: 2018-05-06 21:33+1000\n"
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"PO-Revision-Date: 2018-05-10 13:38+1000\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -672,10 +672,8 @@ msgstr "Eloshi"
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#. [event]
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#: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:408
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#: data/campaigns/Under_the_Burning_Suns/scenarios_old/01_The_Morning_After.cfg:413
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#, fuzzy
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#| msgid "Illuvin"
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msgid "Illuvia"
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msgstr "Illuvin"
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msgstr "Illuvia"
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#. [event]
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#: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:413
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@ -700,10 +698,8 @@ msgstr "Jorazan"
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#. [event]: role=Rocky Horror, role=Rocky Horror, role=Rocky Horror, role=Rocky Horror, role=Rocky Horror, role=Rocky Horror, role=Rocky Horror
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#: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:519
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#: data/campaigns/Under_the_Burning_Suns/scenarios_old/01_The_Morning_After.cfg:524
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#, fuzzy
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#| msgid "Zyar"
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msgid "Zyara"
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msgstr "Zyar"
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msgstr "Zyara"
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#. [message]: speaker=unit
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#: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:526
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@ -954,10 +950,8 @@ msgstr "We can only hope that hunting party returns soon."
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#. [message]: speaker=unit
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#: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:849
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#: data/campaigns/Under_the_Burning_Suns/scenarios_old/01_The_Morning_After.cfg:854
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#, fuzzy
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#| msgid "Hey, Nisen, the rocks have stopped falling. You can come out now!"
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msgid "Hey, Nisa, the rocks have stopped falling. You can come out now!"
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msgstr "Hey, Nisen, the rocks have stopped falling. You can come out now!"
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msgstr "Hey, Nisa, the rocks have stopped falling. You can come out now!"
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#. [event]
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#: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:852
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@ -1042,16 +1036,12 @@ msgstr ""
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#. [message]: speaker=Garak
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#: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1080
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#: data/campaigns/Under_the_Burning_Suns/scenarios_old/01_The_Morning_After.cfg:1084
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#, fuzzy
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#| msgid ""
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||||
#| "Bah, I’ve fought these dark cultists before. They can be killed just like "
|
||||
#| "anyone else, and our riders can easily defeat their skeleton armies."
|
||||
msgid ""
|
||||
"Bah, I’ve fought these dark cultists before. They can be killed just like "
|
||||
"anyone else, and our elvish hunters can easily defeat their skeleton armies."
|
||||
msgstr ""
|
||||
"Bah, I’ve fought these dark cultists before. They can be killed just like "
|
||||
"anyone else, and our riders can easily defeat their skeleton armies."
|
||||
"anyone else, and our elvish hunters can easily defeat their skeleton armies."
|
||||
|
||||
#. [message]: speaker=Kaleh
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1085
|
||||
|
@ -2770,19 +2760,14 @@ msgstr ""
|
|||
#. [message]: speaker=Zhul
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:634
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios_old/03_Stirring_in_the_Night.cfg:632
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "I bless you with the light that will come, I bless you with the memory "
|
||||
#| "and the promise. Lay down your shield, champion, and let your blade shine "
|
||||
#| "in the dark."
|
||||
msgid ""
|
||||
"I bless you champion with the light that will come, I bless you with the "
|
||||
"memory and the promise. Lay down your bow, champion, and let your sword "
|
||||
"shine in the dark."
|
||||
msgstr ""
|
||||
"I bless you with the light that will come, I bless you with the memory and "
|
||||
"the promise. Lay down your shield, champion, and let your blade shine in the "
|
||||
"dark."
|
||||
"I bless you champion with the light that will come, I bless you with the "
|
||||
"memory and the promise. Lay down your bow, champion, and let your sword "
|
||||
"shine in the dark."
|
||||
|
||||
#. [message]: speaker=Garak
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:737
|
||||
|
@ -5060,10 +5045,8 @@ msgstr "What by the names of my forefathers are they?"
|
|||
#. [message]: speaker=first_dwarf
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1266
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios_old/05_A_Subterranean_Struggle.cfg:1265
|
||||
#, fuzzy
|
||||
#| msgid "Wait a minute... Vacuous eyes, pointy ears — they must be elves."
|
||||
msgid "Wait a minute... Blond hair, pointy ears — they must be elves."
|
||||
msgstr "Wait a minute... Vacuous eyes, pointy ears — they must be elves."
|
||||
msgstr "Wait a minute... Blond hair, pointy ears — they must be elves."
|
||||
|
||||
#. [message]: speaker=second_dwarf
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1271
|
||||
|
@ -8404,19 +8387,14 @@ msgstr "Huh? Elves?"
|
|||
#. [message]: speaker=Bellerin
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:953
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios_old/08_Out_of_the_Frying_Pan.cfg:951
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Yeah, just like my old grandmam used to tell us: pointy ears, those "
|
||||
#| "shifty eyes, hearts as hard as a hermit crab’s shell. It must be an "
|
||||
#| "invasion! They must have started the flood!"
|
||||
msgid ""
|
||||
"Yeah, just like my old grandmam used to tell us: pointy ears, pale hair, "
|
||||
"those shifty eyes, hearts as hard as a hermit crab’s shell. It must be an "
|
||||
"invasion! They must have started the flood!"
|
||||
msgstr ""
|
||||
"Yeah, just like my old grandmam used to tell us: pointy ears, those shifty "
|
||||
"eyes, hearts as hard as a hermit crab’s shell. It must be an invasion! They "
|
||||
"must have started the flood!"
|
||||
"Yeah, just like my old grandmam used to tell us: pointy ears, pale hair, "
|
||||
"those shifty eyes, hearts as hard as a hermit crab’s shell. It must be an "
|
||||
"invasion! They must have started the flood!"
|
||||
|
||||
#. [set_variable]
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:958
|
||||
|
@ -18914,10 +18892,8 @@ msgstr "stunned"
|
|||
|
||||
#. [unstore_unit]
|
||||
#: data/campaigns/Under_the_Burning_Suns/utils/kaleh-abilities.cfg:29
|
||||
#, fuzzy
|
||||
#| msgid "female^Desert Hunter"
|
||||
msgid "female^stunned"
|
||||
msgstr "Desert Hunter"
|
||||
msgstr "stunned"
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:6
|
||||
|
|
|
@ -9,7 +9,7 @@ msgstr ""
|
|||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2018-03-27 04:27+0300\n"
|
||||
"PO-Revision-Date: 2018-05-06 21:22+1000\n"
|
||||
"PO-Revision-Date: 2018-05-10 12:28+1000\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
|
@ -7449,14 +7449,8 @@ msgid "Save and abort game"
|
|||
msgstr "Save and abort game"
|
||||
|
||||
#: src/playturn.cpp:283
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "$player who controlled side $side_drop has left the game. What do you "
|
||||
#| "want to do?"
|
||||
msgid "$player has left the game. What do you want to do?"
|
||||
msgstr ""
|
||||
"$player who controlled side $side_drop has left the game. What do you want "
|
||||
"to do?"
|
||||
msgstr "$player has left the game. What do you want to do?"
|
||||
|
||||
#: src/quit_confirmation.cpp:59
|
||||
msgid "Quit"
|
||||
|
@ -8034,11 +8028,8 @@ msgid "A unit was created using debug mode during $player’s turn"
|
|||
msgstr "A unit was created using debug mode during $player’s turn"
|
||||
|
||||
#: src/synced_user_choice.cpp:326
|
||||
#, fuzzy
|
||||
#| msgid "waiting for $desc from side $sides"
|
||||
#| msgid_plural "waiting for $desc from sides $sides"
|
||||
msgid "waiting for $desc from side(s) $sides"
|
||||
msgstr "waiting for $desc from side $sides"
|
||||
msgstr "waiting for $desc from side(s) $sides"
|
||||
|
||||
#: src/terrain/terrain.cpp:181
|
||||
msgid "Allied village"
|
||||
|
|
Loading…
Add table
Reference in a new issue