updated British English translation

(cherry-picked from commit 488c587f8e)
This commit is contained in:
Nils Kneuper 2018-05-12 10:51:14 +02:00
parent 7a80026941
commit 11cbb71950
8 changed files with 299 additions and 928 deletions

File diff suppressed because it is too large Load diff

View file

@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-03-27 04:26+0300\n"
"PO-Revision-Date: 2018-05-06 21:28+1000\n"
"PO-Revision-Date: 2018-05-10 13:35+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -1651,15 +1651,6 @@ msgstr "Sands"
#. [terrain_type]: id=reef
#: data/core/terrain.cfg:2824
#, fuzzy
#| msgid ""
#| "<italic>text='Coastal reefs'</italic> are shallows formed by stone, coral "
#| "and sand.\n"
#| "This provides most land units with a more steady footing and defensive "
#| "positions than wading in shallow water normally would and also grants "
#| "most water-dwelling races an exceptionally high defense.\n"
#| "\n"
#| "Merfolk and Naga both receive 70% defense on coastal reefs."
msgid ""
"<italic>text='Coastal reefs'</italic> are shallows formed by stone, coral "
"and sand.\n"
@ -1675,7 +1666,7 @@ msgstr ""
"positions than wading in shallow water normally would and also grants most "
"water-dwelling races an exceptionally high defence.\n"
"\n"
"Merfolk and Naga both receive 70% defence on coastal reefs."
"Mermen and Naga both receive 70% defence on coastal reefs."
#. [terrain_type]: id=hills
#: data/core/terrain.cfg:2838
@ -1702,17 +1693,6 @@ msgstr ""
#. [terrain_type]: id=swamp_water
#: data/core/terrain.cfg:2853
#, fuzzy
#| msgid ""
#| "<italic>text='Swamps'</italic> represent any sort of wetlands.\n"
#| "Swamps slow down nearly everyone, and inhibit their ability to defend "
#| "themselves. An exception to this is any race bodily skilled in navigating "
#| "water; these receive both full movement and a defensive bonus. Those that "
#| "make their living in the wetlands are also adept at using this terrain "
#| "for cover.\n"
#| "\n"
#| "Most units make do with 30% defense in swamps. Merfolk, naga, and "
#| "saurians all generally enjoy 60%."
msgid ""
"<italic>text='Swamps'</italic> represent any sort of wetlands.\n"
"Swamps slow down nearly everyone, and inhibit their ability to defend "
@ -1731,23 +1711,11 @@ msgstr ""
"make their living in the wetlands are also adept at using this terrain for "
"cover.\n"
"\n"
"Most units make do with 30% defence in swamps. Merfolk, naga, and saurians "
"Most units make do with 30% defence in swamps. Mermen, naga, and saurians "
"all generally enjoy 60%."
#. [terrain_type]: id=shallow_water
#: data/core/terrain.cfg:2866
#, fuzzy
#| msgid ""
#| "<italic>text='Shallow water'</italic> represents any body of water deep "
#| "enough to come up to roughly a mans waist. This is enough to slow down "
#| "nearly anyone and leave them wide open to attack. Dwarves, given that the "
#| "water reaches up almost to their heads, have an extremely hard time of "
#| "this. The exception is any race whose bodies naturally lend themselves to "
#| "swimming, for which they receive a considerable defensive bonus and full "
#| "movement.\n"
#| "\n"
#| "Most units make do with 20 to 30% defense in shallow water, whereas both "
#| "naga and merfolk enjoy 60%."
msgid ""
"<italic>text='Shallow water'</italic> represents any body of water deep "
"enough to come up to roughly a mans waist. This is enough to slow down "
@ -1769,7 +1737,7 @@ msgstr ""
"movement.\n"
"\n"
"Most units make do with 20 to 30% defence in shallow water, whereas both "
"naga and merfolk enjoy 60%."
"naga and mermen enjoy 60%."
#. [terrain_type]: id=castle
#: data/core/terrain.cfg:2881
@ -1817,15 +1785,6 @@ msgstr ""
#. [terrain_type]: id=deep_water
#: data/core/terrain.cfg:2907
#, fuzzy
#| msgid ""
#| "<italic>text='Deep water'</italic> represents any body of water deep "
#| "enough to cover a mans head.\n"
#| "Most units cannot enter deep water: it is the domain of units which can "
#| "either fly, or are exceptionally strong swimmers.\n"
#| "\n"
#| "Merfolk and naga both receive 50% defense in deep water, with full "
#| "movement."
msgid ""
"<italic>text='Deep water'</italic> represents any body of water deep enough "
"to cover a mans head.\n"
@ -1839,7 +1798,7 @@ msgstr ""
"Most units cannot enter deep water: it is the domain of units which can "
"either fly, or are exceptionally strong swimmers.\n"
"\n"
"Merfolk and naga both receive 50% defence in deep water, with full movement."
"Mermen and naga both receive 50% defence in deep water, with full movement."
#. [terrain_type]: id=flat
#: data/core/terrain.cfg:2918 data/core/terrain.cfg:2919
@ -2010,12 +1969,12 @@ msgstr "Search"
#. [label]: id=no_options_notice
#: data/gui/macros/custom_options_tree.cfg:26
#, fuzzy
#| msgid "Configure settings for the selected custom modifications."
msgid ""
"There are no custom options available for the selected era, game, or "
"modification."
msgstr "Configure settings for the selected custom modifications."
msgstr ""
"There are no custom options available for the selected era, game, or "
"modification."
#. [button]: id=reset_option_values
#. [button]: id=btn_reset_hotkeys
@ -6823,10 +6782,8 @@ msgid "Continue Network Game"
msgstr "Continue Network Game"
#: src/hotkey/hotkey_command.cpp:106
#, fuzzy
#| msgid "Available at titlescreen"
msgid "Quit to Titlescreen"
msgstr "Available at title screen"
msgstr "Quit to Title Screen"
#: src/hotkey/hotkey_command.cpp:107
msgid "Set Team Label"

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"POT-Creation-Date: 2018-02-12 20:02+0300\n"
"PO-Revision-Date: 2018-05-06 21:30+1000\n"
"PO-Revision-Date: 2018-05-10 13:35+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -356,12 +356,6 @@ msgstr "B<--log->I<level>B<=>I<domain1>B<,>I<domain2>B<,>I<...>"
#. type: Plain text
#: doc/man/wesnoth.6:138
#, fuzzy
#| msgid ""
#| "sets the severity level of the log domains. B<all> can be used to match "
#| "any log domain. Available levels: B<error>,\\ B<warning>,\\ B<info>,\\ "
#| "B<debug>. By default the B<error> level is used and the B<info> level "
#| "for the B<server> domain."
msgid ""
"sets the severity level of the log domains. B<all> can be used to match any "
"log domain. Available levels: B<error>,\\ B<warning>,\\ B<info>,\\ "
@ -369,8 +363,7 @@ msgid ""
msgstr ""
"sets the severity level of the log domains. B<all> can be used to match any "
"log domain. Available levels: B<error>,\\ B<warning>,\\ B<info>,\\ "
"B<debug>. By default the B<error> level is used and the B<info> level for "
"the B<server> domain."
"B<debug>. By default the B<error> level is used."
#. type: TP
#: doc/man/wesnoth.6:138

View file

@ -1592,10 +1592,8 @@ msgstr "Capture every village"
#. [unit]: type=Shadow
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:92
#, fuzzy
#| msgid "Vash-Gorn"
msgid "Vash Gorn"
msgstr "Vash-Gorn"
msgstr "Vash Gorn"
#. [unit]: type=Mage, id=Wynran
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:114
@ -2054,19 +2052,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:507
#, fuzzy
#| msgid ""
#| "This is going to cost us, but I want to keep some gold around for "
#| "emergencies — I think 50 is about right. Help me collect some. (<i>Cough, "
#| "cough</i>)"
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies — I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies — I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
"emergencies — I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:511

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-03-17 18:31 UTC\n"
"PO-Revision-Date: 2018-05-06 21:32+1000\n"
"PO-Revision-Date: 2018-05-10 13:37+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -186,17 +186,13 @@ msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:230
#, fuzzy
#| msgid "Move Konrad next to Delfador"
msgid "Move Konrad next to Delfador."
msgstr "Move Konrad next to Delfador"
msgstr "Move Konrad next to Delfador."
#. [event]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:232
#, fuzzy
#| msgid "Move Lisar next to Delfador"
msgid "Move Lisar next to Delfador."
msgstr "Move Lisar next to Delfador"
msgstr "Move Lisar next to Delfador."
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:249
@ -269,11 +265,6 @@ msgstr "Attacking"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:340
#, fuzzy
#| msgid ""
#| "To attack the quintain, first select the attacker (Konrad), then the "
#| "target (the quintain). You will see an attack description. Click "
#| "<b>Attack</b> when youre ready."
msgid ""
"To attack the quintain, first select the attacker (Konrad), then the target "
"(the quintain). You will see an attack description. When you click <b>OK</"
@ -285,11 +276,6 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:347
#, fuzzy
#| msgid ""
#| "To attack the quintain, first select the attacker (Lisar), then the "
#| "target (the quintain). You will see an attack description. Click "
#| "<b>Attack</b> when youre ready."
msgid ""
"To attack the quintain, first select the attacker (Lisar), then the target "
"(the quintain). You will see an attack description. When you click <b>OK</"
@ -1675,11 +1661,6 @@ msgstr "Victory Conditions"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:703
#, fuzzy
#| msgid ""
#| "In this scenario, you only need to defeat the orc leader to win. Victory "
#| "conditions for a scenario are given under <b>Scenario Objectives</b> in "
#| "<b>Menu</b>."
msgid ""
"In this scenario, you only need to defeat the orc leader to win. Victory "
"conditions for a scenario are given under <b>Scenario Objectives</b> in "
@ -1687,7 +1668,7 @@ msgid ""
msgstr ""
"In this scenario, you only need to defeat the orc leader to win. Victory "
"conditions for a scenario are given under <b>Scenario Objectives</b> in "
"<b>Menu</b>."
"<b>Menu</b>)."
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:712

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-03-27 01:27 UTC\n"
"PO-Revision-Date: 2018-05-06 21:32+1000\n"
"PO-Revision-Date: 2018-05-10 13:37+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -4586,13 +4586,6 @@ msgstr "Mermaid Priestess"
#. [unit_type]: id=Mermaid Priestess, race=merman
#: data/core/units/merfolk/Priestess.cfg:21
#, fuzzy
#| msgid ""
#| "Among merfolk, mysticism is generally left to the mermaids, who are more "
#| "inclined to it. It is they who dedicate themselves to the ideal of "
#| "bringing peace and life to the world, and to the arts which make that "
#| "possible. Their piety also grants them certain powers, allowing them to "
#| "guard their people against magical or unnatural things."
msgid ""
"Among mermen, mysticism is generally left to the mermaids, who are more "
"inclined to it. It is they who dedicate themselves to the ideal of bringing "
@ -4600,7 +4593,7 @@ msgid ""
"piety also grants them certain powers, allowing them to guard their people "
"against magical or unnatural things."
msgstr ""
"Among merfolk, mysticism is generally left to the mermaids, who are more "
"Among mermen, mysticism is generally left to the mermaids, who are more "
"inclined to it. It is they who dedicate themselves to the ideal of bringing "
"peace and life to the world, and to the arts which make that possible. Their "
"piety also grants them certain powers, allowing them to guard their people "

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-02-12 17:02 UTC\n"
"PO-Revision-Date: 2018-05-06 21:33+1000\n"
"PO-Revision-Date: 2018-05-10 13:38+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -672,10 +672,8 @@ msgstr "Eloshi"
#. [event]
#: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:408
#: data/campaigns/Under_the_Burning_Suns/scenarios_old/01_The_Morning_After.cfg:413
#, fuzzy
#| msgid "Illuvin"
msgid "Illuvia"
msgstr "Illuvin"
msgstr "Illuvia"
#. [event]
#: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:413
@ -700,10 +698,8 @@ msgstr "Jorazan"
#. [event]: role=Rocky Horror, role=Rocky Horror, role=Rocky Horror, role=Rocky Horror, role=Rocky Horror, role=Rocky Horror, role=Rocky Horror
#: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:519
#: data/campaigns/Under_the_Burning_Suns/scenarios_old/01_The_Morning_After.cfg:524
#, fuzzy
#| msgid "Zyar"
msgid "Zyara"
msgstr "Zyar"
msgstr "Zyara"
#. [message]: speaker=unit
#: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:526
@ -954,10 +950,8 @@ msgstr "We can only hope that hunting party returns soon."
#. [message]: speaker=unit
#: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:849
#: data/campaigns/Under_the_Burning_Suns/scenarios_old/01_The_Morning_After.cfg:854
#, fuzzy
#| msgid "Hey, Nisen, the rocks have stopped falling. You can come out now!"
msgid "Hey, Nisa, the rocks have stopped falling. You can come out now!"
msgstr "Hey, Nisen, the rocks have stopped falling. You can come out now!"
msgstr "Hey, Nisa, the rocks have stopped falling. You can come out now!"
#. [event]
#: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:852
@ -1042,16 +1036,12 @@ msgstr ""
#. [message]: speaker=Garak
#: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1080
#: data/campaigns/Under_the_Burning_Suns/scenarios_old/01_The_Morning_After.cfg:1084
#, fuzzy
#| msgid ""
#| "Bah, Ive fought these dark cultists before. They can be killed just like "
#| "anyone else, and our riders can easily defeat their skeleton armies."
msgid ""
"Bah, Ive fought these dark cultists before. They can be killed just like "
"anyone else, and our elvish hunters can easily defeat their skeleton armies."
msgstr ""
"Bah, Ive fought these dark cultists before. They can be killed just like "
"anyone else, and our riders can easily defeat their skeleton armies."
"anyone else, and our elvish hunters can easily defeat their skeleton armies."
#. [message]: speaker=Kaleh
#: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1085
@ -2770,19 +2760,14 @@ msgstr ""
#. [message]: speaker=Zhul
#: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:634
#: data/campaigns/Under_the_Burning_Suns/scenarios_old/03_Stirring_in_the_Night.cfg:632
#, fuzzy
#| msgid ""
#| "I bless you with the light that will come, I bless you with the memory "
#| "and the promise. Lay down your shield, champion, and let your blade shine "
#| "in the dark."
msgid ""
"I bless you champion with the light that will come, I bless you with the "
"memory and the promise. Lay down your bow, champion, and let your sword "
"shine in the dark."
msgstr ""
"I bless you with the light that will come, I bless you with the memory and "
"the promise. Lay down your shield, champion, and let your blade shine in the "
"dark."
"I bless you champion with the light that will come, I bless you with the "
"memory and the promise. Lay down your bow, champion, and let your sword "
"shine in the dark."
#. [message]: speaker=Garak
#: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:737
@ -5060,10 +5045,8 @@ msgstr "What by the names of my forefathers are they?"
#. [message]: speaker=first_dwarf
#: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1266
#: data/campaigns/Under_the_Burning_Suns/scenarios_old/05_A_Subterranean_Struggle.cfg:1265
#, fuzzy
#| msgid "Wait a minute... Vacuous eyes, pointy ears — they must be elves."
msgid "Wait a minute... Blond hair, pointy ears — they must be elves."
msgstr "Wait a minute... Vacuous eyes, pointy ears — they must be elves."
msgstr "Wait a minute... Blond hair, pointy ears — they must be elves."
#. [message]: speaker=second_dwarf
#: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1271
@ -8404,19 +8387,14 @@ msgstr "Huh? Elves?"
#. [message]: speaker=Bellerin
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:953
#: data/campaigns/Under_the_Burning_Suns/scenarios_old/08_Out_of_the_Frying_Pan.cfg:951
#, fuzzy
#| msgid ""
#| "Yeah, just like my old grandmam used to tell us: pointy ears, those "
#| "shifty eyes, hearts as hard as a hermit crabs shell. It must be an "
#| "invasion! They must have started the flood!"
msgid ""
"Yeah, just like my old grandmam used to tell us: pointy ears, pale hair, "
"those shifty eyes, hearts as hard as a hermit crabs shell. It must be an "
"invasion! They must have started the flood!"
msgstr ""
"Yeah, just like my old grandmam used to tell us: pointy ears, those shifty "
"eyes, hearts as hard as a hermit crabs shell. It must be an invasion! They "
"must have started the flood!"
"Yeah, just like my old grandmam used to tell us: pointy ears, pale hair, "
"those shifty eyes, hearts as hard as a hermit crabs shell. It must be an "
"invasion! They must have started the flood!"
#. [set_variable]
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:958
@ -18914,10 +18892,8 @@ msgstr "stunned"
#. [unstore_unit]
#: data/campaigns/Under_the_Burning_Suns/utils/kaleh-abilities.cfg:29
#, fuzzy
#| msgid "female^Desert Hunter"
msgid "female^stunned"
msgstr "Desert Hunter"
msgstr "stunned"
#. [part]
#: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:6

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-03-27 04:27+0300\n"
"PO-Revision-Date: 2018-05-06 21:22+1000\n"
"PO-Revision-Date: 2018-05-10 12:28+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -7449,14 +7449,8 @@ msgid "Save and abort game"
msgstr "Save and abort game"
#: src/playturn.cpp:283
#, fuzzy
#| msgid ""
#| "$player who controlled side $side_drop has left the game. What do you "
#| "want to do?"
msgid "$player has left the game. What do you want to do?"
msgstr ""
"$player who controlled side $side_drop has left the game. What do you want "
"to do?"
msgstr "$player has left the game. What do you want to do?"
#: src/quit_confirmation.cpp:59
msgid "Quit"
@ -8034,11 +8028,8 @@ msgid "A unit was created using debug mode during $players turn"
msgstr "A unit was created using debug mode during $players turn"
#: src/synced_user_choice.cpp:326
#, fuzzy
#| msgid "waiting for $desc from side $sides"
#| msgid_plural "waiting for $desc from sides $sides"
msgid "waiting for $desc from side(s) $sides"
msgstr "waiting for $desc from side $sides"
msgstr "waiting for $desc from side(s) $sides"
#: src/terrain/terrain.cpp:181
msgid "Allied village"