apply utils/pofix.po on all po/wesnoth*/*.po* files

this change *might* be reverted later on, this is a test before a
pot-update and incorporates all those strange minus replacements from
Espreon
This commit is contained in:
Nils Kneuper 2010-05-15 11:56:54 +00:00
parent c20c03f871
commit 119b4053b9
1166 changed files with 21243 additions and 21243 deletions

View file

@ -19,7 +19,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
#, fuzzy
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr "4s - Strandmeer"
#. [multiplayer]: id=multiplayer_A_New_Land
@ -120,7 +120,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -292,7 +292,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
#, fuzzy
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr "4s - Strandmeer"
#. [message]: speaker=narrator
@ -428,14 +428,14 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""

View file

@ -12,7 +12,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
@ -113,7 +113,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -283,7 +283,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr ""
#. [message]: speaker=narrator
@ -419,14 +419,14 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""

View file

@ -28,7 +28,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
#, fuzzy
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr "4-ма играчи - Лагуната"
#. [multiplayer]: id=multiplayer_A_New_Land
@ -129,7 +129,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -301,7 +301,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
#, fuzzy
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr "4-ма играчи - Лагуната"
#. [message]: speaker=narrator
@ -437,14 +437,14 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""

View file

@ -22,7 +22,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr "4j - Una terra nova"
#. [multiplayer]: id=multiplayer_A_New_Land
@ -123,7 +123,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -293,7 +293,7 @@ msgstr "Ajuda"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr "Una terra nova - Ajuda"
#. [message]: speaker=narrator
@ -429,14 +429,14 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""

View file

@ -12,7 +12,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
@ -113,7 +113,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -283,7 +283,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr ""
#. [message]: speaker=narrator
@ -419,14 +419,14 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""

View file

@ -27,8 +27,8 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgstr "4p - Nová země"
msgid "4p A New Land"
msgstr "4p Nová země"
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
@ -151,7 +151,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -345,7 +345,7 @@ msgstr "Nápověda"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr "Nová země - nápověda"
#. [message]: speaker=narrator
@ -507,7 +507,7 @@ msgstr "Vyjednávání je dokončeno"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
"Jsme domluveni - trpaslíci budou rádi bojovat na vaší straně. Které z našich "
@ -516,7 +516,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""
"Jsme domluveni - elfové ti poskytnou pomoc v této bitvě. Které z našeho rodu "

View file

@ -18,8 +18,8 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgstr "4p - Et nyt land"
msgid "4p A New Land"
msgstr "4p Et nyt land"
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
@ -138,7 +138,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -334,7 +334,7 @@ msgstr "Hjælp"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr "Et nyt land - hjælp"
#. [message]: speaker=narrator
@ -493,7 +493,7 @@ msgstr "Forhandling færdig"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
"Vores samtaler er færdige - dværgene vil gerne kæmpe ved din side. Hvem "
@ -502,7 +502,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""
"Vores samtler er færdige - elverne vil hjælpe dig i dette slag. Hvem blandt "

View file

@ -17,7 +17,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr "4S Eine neue Heimat"
#. [multiplayer]: id=multiplayer_A_New_Land
@ -149,7 +149,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -352,7 +352,7 @@ msgstr "Hilfe"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr "Eine neue Heimat - Hilfe"
#. [message]: speaker=narrator
@ -515,7 +515,7 @@ msgstr "Verhandlungen abgeschlossen"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
"Unsere Gespräche sind beendet. Wir Zwerge sind bereit, an Eurer Seite zu "
@ -524,7 +524,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""
"Unsere Gespräche sind beendet. Die Elfen werden Euch in diesem Kampf "

View file

@ -161,7 +161,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
@ -262,7 +262,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -433,7 +433,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr ""
#. [message]: speaker=narrator
@ -569,14 +569,14 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""

View file

@ -22,8 +22,8 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgstr "4p - 𐑩 𐑯𐑿 𐑤𐑨𐑯𐑛"
msgid "4p A New Land"
msgstr "4p 𐑩 𐑯𐑿 𐑤𐑨𐑯𐑛"
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
@ -130,7 +130,7 @@ msgstr "𐑿𐑼 𐑥𐑧𐑯 𐑮𐑩𐑐𐑹𐑑 𐑕𐑑𐑮𐑱𐑯𐑡 𐑕
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -321,7 +321,7 @@ msgstr "𐑣𐑧𐑤𐑐"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr "𐑩 𐑯𐑿 𐑤𐑨𐑯𐑛 - 𐑣𐑧𐑤𐑐"
#. [message]: speaker=narrator
@ -481,7 +481,7 @@ msgstr "𐑯𐑦𐑜𐑴𐑖𐑰𐑱𐑖𐑩𐑯 𐑒𐑩𐑥𐑐𐑤𐑰𐑑"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
"𐑬𐑼 𐑑𐑷𐑒𐑕 𐑸 𐑒𐑩𐑥𐑐𐑤𐑰𐑑 - 𐑞 𐑛𐑢𐑹𐑝𐑟 𐑢𐑦𐑤 𐑜𐑤𐑨𐑛𐑤𐑰 𐑓𐑲𐑑 𐑚𐑲 𐑿𐑼 𐑕𐑲𐑛. 𐑢𐑦𐑗 𐑝 𐑬𐑼 𐑚𐑮𐑧𐑞𐑮𐑩𐑯 𐑛𐑵 𐑿 "
@ -490,7 +490,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""
"𐑬𐑼 𐑑𐑷𐑒𐑕 𐑸 𐑒𐑩𐑥𐑐𐑤𐑰𐑑 - 𐑞 𐑧𐑤𐑝𐑟 𐑖𐑨𐑤 𐑲𐑛 𐑿 𐑦𐑯 𐑞𐑦𐑕 𐑚𐑨𐑑𐑩𐑤. 𐑢𐑦𐑗 𐑬𐑼 𐑝 𐑒𐑦𐑯 𐑛𐑵 𐑿 𐑢𐑦𐑖 𐑑 "

View file

@ -20,8 +20,8 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgstr "4p - A New Land"
msgid "4p A New Land"
msgstr "4p A New Land"
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
@ -139,11 +139,11 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
@ -334,8 +334,8 @@ msgstr "Help"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgstr "A New Land - Help"
msgid "A New Land Help"
msgstr "A New Land Help"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:104
@ -495,19 +495,19 @@ msgstr "Negotiation Complete"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
#. [set_menu_item]: id=anl_choose_new_recruit

View file

@ -21,7 +21,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
#, fuzzy
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr "Golfo"
#. [multiplayer]: id=multiplayer_A_New_Land
@ -122,7 +122,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -294,7 +294,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
#, fuzzy
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr "Golfo"
#. [message]: speaker=narrator
@ -430,14 +430,14 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""

View file

@ -31,7 +31,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr "4 jug. - Una nueva tierra"
#. [multiplayer]: id=multiplayer_A_New_Land
@ -157,7 +157,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -354,7 +354,7 @@ msgstr "Ayuda"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr "Una nueva tierra - Ayuda"
#. [message]: speaker=narrator
@ -517,7 +517,7 @@ msgstr "Negociaciones concluídas"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
"Nuestros acuerdos están hechos - los enanos lucharán para vos. ¿A quiénes de "
@ -526,7 +526,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""
"Nuestros acuerdos están hechos - los elfos os brindarán ayuda en esta "

View file

@ -20,7 +20,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr "Neli vaenlast: uus maa"
#. [multiplayer]: id=multiplayer_A_New_Land
@ -140,7 +140,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -333,7 +333,7 @@ msgstr "Abiteave"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr "Uus maa - abiteave"
#. [message]: speaker=narrator
@ -493,7 +493,7 @@ msgstr "Nõupidamine lõpetatud"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
"Meie läbirääkimised on lõppenud, päkapikud on rõõmuga nõus sinu kõrval "
@ -502,7 +502,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""
"Meie läbirääkimised on lõppenud - haldjad aitavad sind lahingus. Keda meie "

View file

@ -25,7 +25,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
#, fuzzy
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr "4j - Irla bat"
#. [multiplayer]: id=multiplayer_A_New_Land
@ -126,7 +126,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -298,7 +298,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
#, fuzzy
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr "4j - Irla bat"
#. [message]: speaker=narrator
@ -434,14 +434,14 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""

View file

@ -17,8 +17,8 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgstr "4p - Uusi maa"
msgid "4p A New Land"
msgstr "4p Uusi maa"
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
@ -137,7 +137,7 @@ msgstr "Miehesi raportoivat outoja ääniä luolista idässä ja lännessä."
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -333,7 +333,7 @@ msgstr "Apua"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr "Uusi maa Apua!"
#. [message]: speaker=narrator
@ -495,7 +495,7 @@ msgstr "Neuvottelu suoritettu"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
"Lörpötyksemme olkoot puhutut kääpiöt taistelevat mielellään puolellasi. "
@ -504,7 +504,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""
"Neuvottelu on päättynyt haltiat ovat sinulle avuksi tässä taistelussa. "

View file

@ -23,7 +23,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr "4j - Un pays neuf"
#. [multiplayer]: id=multiplayer_A_New_Land
@ -149,7 +149,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -344,7 +344,7 @@ msgstr "Aide"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr "Un pays neuf - Aide"
#. [message]: speaker=narrator
@ -506,7 +506,7 @@ msgstr "Fin de négociation"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
"Nos pourparlers s'achèvent. Les nains combattront volontiers avec vous. "
@ -515,7 +515,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""
"Nos pourparlers s'achèvent. Les elfes vous aideront à combattre. Laquelle de "

View file

@ -12,7 +12,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
@ -113,7 +113,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -283,7 +283,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr ""
#. [message]: speaker=narrator
@ -419,14 +419,14 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""

View file

@ -21,7 +21,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr "4 xog. - Unha nova terra"
#. [multiplayer]: id=multiplayer_A_New_Land
@ -144,7 +144,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -342,7 +342,7 @@ msgstr "Axuda"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr "Unha nova terra - Axuda"
#. [message]: speaker=narrator
@ -503,7 +503,7 @@ msgstr "Completouse a negociación"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
"As nosas conversacións remataron. Os ananos estarán encantados de loitar "
@ -512,7 +512,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""
"As nosas conversacións remataron. Os elfos axudarano nesta batalla. Cal dos "

View file

@ -24,7 +24,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
#, fuzzy
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr "4ש - לגונה"
#. [multiplayer]: id=multiplayer_A_New_Land
@ -125,7 +125,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -297,7 +297,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
#, fuzzy
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr "4ש - לגונה"
#. [message]: speaker=narrator
@ -433,14 +433,14 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""

View file

@ -14,7 +14,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
@ -115,7 +115,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -285,7 +285,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr ""
#. [message]: speaker=narrator
@ -421,14 +421,14 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""

View file

@ -21,7 +21,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr "4j - Egy új ország"
#. [multiplayer]: id=multiplayer_A_New_Land
@ -144,7 +144,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -342,7 +342,7 @@ msgstr "Súgó"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr "Egy új ország - Súgó"
#. [message]: speaker=narrator
@ -503,7 +503,7 @@ msgstr "A tárgyalásnak vége"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
"A megbeszélésnek vége - a törpök örömmel harcolnak a te oldaladon. Melyik "
@ -512,7 +512,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""
"A megbeszélésnek vége - a tündék segítségedre lesznek ebben a csatában. "

View file

@ -19,7 +19,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
@ -120,7 +120,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -290,7 +290,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr ""
#. [message]: speaker=narrator
@ -426,14 +426,14 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""

View file

@ -16,8 +16,8 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgstr "4p - Nýtt land"
msgid "4p A New Land"
msgstr "4p Nýtt land"
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
@ -130,7 +130,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -300,7 +300,7 @@ msgstr "Hjálp"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr "Nýtt land - Hjálp"
#. [message]: speaker=narrator
@ -436,14 +436,14 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""

View file

@ -27,8 +27,8 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgstr "4p - Una nuova terra"
msgid "4p A New Land"
msgstr "4p Una nuova terra"
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
@ -143,7 +143,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -315,7 +315,7 @@ msgstr "Aiuto"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr "Una nuova terra - Aiuto"
#. [message]: speaker=narrator
@ -477,14 +477,14 @@ msgstr "Negoziati completati"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""

View file

@ -23,8 +23,8 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgstr "4p - 新天地"
msgid "4p A New Land"
msgstr "4p 新天地"
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
@ -133,7 +133,7 @@ msgstr "部下達が東と北にある洞窟から聞こえてくる奇妙な音
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -324,7 +324,7 @@ msgstr "ヘルプ"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr "新天地 - ヘルプ"
#. [message]: speaker=narrator
@ -484,7 +484,7 @@ msgstr "交渉完了"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
"話し合いは終わった――ドワーフ族は喜んであなたの陣営で戦うだろう。わしらの兄弟"
@ -493,7 +493,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""
"話し合いは終わりました――エルフ族は戦闘であなたを支援します。私達の同胞のうち"

View file

@ -19,7 +19,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
@ -120,7 +120,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -290,7 +290,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr ""
#. [message]: speaker=narrator
@ -426,14 +426,14 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""

View file

@ -22,7 +22,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr "4l - Terra Nova"
#. [multiplayer]: id=multiplayer_A_New_Land
@ -123,7 +123,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -293,7 +293,7 @@ msgstr "Auxilium"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr "Terra Nova - Auxilium"
#. [message]: speaker=narrator
@ -429,14 +429,14 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""

View file

@ -18,7 +18,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr "4ž Nauja šalis"
#. [multiplayer]: id=multiplayer_A_New_Land
@ -139,7 +139,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -334,7 +334,7 @@ msgstr "Pagalba"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr "Nauja šalis Pagalba"
#. [message]: speaker=narrator
@ -494,7 +494,7 @@ msgstr "Derybos baigtos"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
"Baigėme derybas dvarfai mielai prie jūsų prisijungs. Ką iš mūsų brolių "
@ -503,7 +503,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""
"Baigėme derybas elfai pagelbės jums šiame mūšyje. Ką iš mūsų tautiečių "

View file

@ -14,7 +14,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
@ -115,7 +115,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -285,7 +285,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr ""
#. [message]: speaker=narrator
@ -421,14 +421,14 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""

View file

@ -12,7 +12,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
@ -113,7 +113,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -283,7 +283,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr ""
#. [message]: speaker=narrator
@ -419,14 +419,14 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""

View file

@ -12,7 +12,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
@ -113,7 +113,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -283,7 +283,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr ""
#. [message]: speaker=narrator
@ -419,14 +419,14 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""

View file

@ -19,7 +19,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
#, fuzzy
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr "4 - Lagunen"
#. [multiplayer]: id=multiplayer_A_New_Land
@ -120,7 +120,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -292,7 +292,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
#, fuzzy
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr "4 - Lagunen"
#. [message]: speaker=narrator
@ -428,14 +428,14 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""

View file

@ -19,7 +19,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr "4s - Een nieuw land"
#. [multiplayer]: id=multiplayer_A_New_Land
@ -144,7 +144,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -340,7 +340,7 @@ msgstr "Help"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr "Een nieuw land - Help"
#. [message]: speaker=narrator
@ -502,7 +502,7 @@ msgstr "Onderhandeling voltooid"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
"Onze onderhandelingen zijn voltooid. De dwergen zullen aan uw kant "
@ -511,7 +511,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""
"Onze onderhandelingen zijn voltooid. De elfen zullen je helpen in deze "

View file

@ -23,7 +23,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr "4g - Nowa Ziemia"
#. [multiplayer]: id=multiplayer_A_New_Land
@ -150,7 +150,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -345,7 +345,7 @@ msgstr "Pomoc"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr "Nowa Ziemia - Pomoc"
#. [message]: speaker=narrator
@ -507,7 +507,7 @@ msgstr "Negocjacje zakończone"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
"Rozmowy zostały zakończone - krasnoludy z radością staną po naszej stronie. "
@ -516,7 +516,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""
"Rozmowy zostały zakończone - elfy z radością pomogą ci w tej bitwie. Których "

View file

@ -19,7 +19,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
@ -120,7 +120,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -290,7 +290,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr ""
#. [message]: speaker=narrator
@ -426,14 +426,14 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""

View file

@ -19,8 +19,8 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgstr "4p - Uma Nova Terra"
msgid "4p A New Land"
msgstr "4p Uma Nova Terra"
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
@ -141,7 +141,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -336,7 +336,7 @@ msgstr "Ajuda"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr "A Nova Terra - Ajuda"
#. [message]: speaker=narrator
@ -498,7 +498,7 @@ msgstr "Negociação Completa"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
"Nossa conversa está completa - os Anões irão contentemente lutar ao seu "
@ -507,7 +507,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""
"Nossa conversa está completa - os Elfos deverão lhe auxiliar nessa batalha. "

View file

@ -27,7 +27,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
#, fuzzy
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr "4j - Llacuna"
#. [multiplayer]: id=multiplayer_A_New_Land
@ -128,7 +128,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -301,7 +301,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
#, fuzzy
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr "4j - Llacuna"
#. [message]: speaker=narrator
@ -437,14 +437,14 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""

View file

@ -12,7 +12,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
@ -113,7 +113,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -283,7 +283,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr ""
#. [message]: speaker=narrator
@ -419,14 +419,14 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""

View file

@ -24,7 +24,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr "4и - Новая земля"
#. [multiplayer]: id=multiplayer_A_New_Land
@ -146,7 +146,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -341,7 +341,7 @@ msgstr "Помощь"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr "Новая земля — Помощь"
#. [message]: speaker=narrator
@ -502,7 +502,7 @@ msgstr "Переговоры завершены"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
"Наши переговоры завершены — Гномы почтут за честь биться на вашей стороне. "
@ -511,7 +511,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""
"Наши переговоры завершены — Эльфы почтут за честь биться на вашей стороне. "

View file

@ -20,7 +20,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr "(4) - Zátoka"
#. [multiplayer]: id=multiplayer_A_New_Land
@ -135,7 +135,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -327,7 +327,7 @@ msgstr "Nápoveda"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr "Zátoka - pomoc"
#. [message]: speaker=narrator
@ -489,7 +489,7 @@ msgstr "Vyjednávanie hotové"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
"Naše poslanie je splnené - Trpaslíci budú radi bojovať po tvojom boku. "
@ -498,7 +498,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""
"Naše poslanie je splnené - Elfovia ti pomôžu v tejto bitke. Ktorých z našich "

View file

@ -24,8 +24,8 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
#, fuzzy
msgid "4p - A New Land"
msgstr "4p - Laguna"
msgid "4p A New Land"
msgstr "4p Laguna"
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
@ -125,7 +125,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -297,8 +297,8 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
#, fuzzy
msgid "A New Land - Help"
msgstr "4p - Laguna"
msgid "A New Land Help"
msgstr "4p Laguna"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:104
@ -433,14 +433,14 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""

View file

@ -23,7 +23,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr "4и: Нова земља"
#. [multiplayer]: id=multiplayer_A_New_Land
@ -140,7 +140,7 @@ msgstr "Твоји људи пријављују чудне звуке из не
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -340,7 +340,7 @@ msgstr "Помоћ"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr "Нова земља — помоћ"
#. [message]: speaker=narrator
@ -500,7 +500,7 @@ msgstr "Преговори довршени"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
"Наши су разговори окончани — патуљци ће се радо борити уз твоју страну. "
@ -509,7 +509,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""
"Наши су разговори окончани — вилењаци ће ти помоћи у боју. Којег би од нашег "

View file

@ -23,7 +23,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr "4и: Нова земља"
#. [multiplayer]: id=multiplayer_A_New_Land
@ -142,7 +142,7 @@ msgstr "Твоји људи пријављују чудне звуке из не
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -342,7 +342,7 @@ msgstr "Помоћ"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr "Нова земља — помоћ"
#. [message]: speaker=narrator
@ -502,7 +502,7 @@ msgstr "Преговори довршени"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
"Наши су разговори окончани — патуљци ће се радо борити уз твоју страну. "
@ -511,7 +511,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""
"Наши су разговори окончани — вилењаци ће ти помоћи у боју. Којег би од нашег "

View file

@ -23,7 +23,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr "4i: Nova zemlja"
#. [multiplayer]: id=multiplayer_A_New_Land
@ -145,7 +145,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -345,7 +345,7 @@ msgstr "Pomoć"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr "Nova zemlja — pomoć"
#. [message]: speaker=narrator
@ -505,7 +505,7 @@ msgstr "Pregovori dovršeni"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
"Naši su razgovori okončani — patuljci će se rado boriti uz tvoju stranu. "
@ -514,7 +514,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""
"Naši su razgovori okončani — vilenjaci će ti pomoći u boju. Kojeg bi od "

View file

@ -23,7 +23,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr "4i: Nova zemlja"
#. [multiplayer]: id=multiplayer_A_New_Land
@ -145,7 +145,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -345,7 +345,7 @@ msgstr "Pomoć"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr "Nova zemlja — pomoć"
#. [message]: speaker=narrator
@ -505,7 +505,7 @@ msgstr "Pregovori dovršeni"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
"Naši su razgovori okončani — patuljci će se rado boriti uz tvoju stranu. "
@ -514,7 +514,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""
"Naši su razgovori okončani — vilenjaci će ti pomoći u boju. Kojeg bi od "

View file

@ -17,7 +17,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr "4s - Ett nytt land"
#. [multiplayer]: id=multiplayer_A_New_Land
@ -134,7 +134,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -326,7 +326,7 @@ msgstr "Hjälp"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr "Ett nytt land - Hjälp"
#. [message]: speaker=narrator
@ -487,7 +487,7 @@ msgstr "Förhandling genomförd"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
"Våra samtal är avslutade - dvärgarna kämpar gärna vid din sida. Vilken av "
@ -496,7 +496,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""
"Våra samtal är avslutade - alverna ska hjälpa dig i denna strid. Vilken av "

View file

@ -18,7 +18,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
@ -119,7 +119,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -289,7 +289,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr ""
#. [message]: speaker=narrator
@ -425,14 +425,14 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""

View file

@ -22,7 +22,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr "4o - Yeni Bir Ülke"
#. [multiplayer]: id=multiplayer_A_New_Land
@ -142,7 +142,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -338,7 +338,7 @@ msgstr "Yardım"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr "Yeni Bir Ülke - Yardım"
#. [message]: speaker=narrator
@ -498,7 +498,7 @@ msgstr "Antlaşma İmzalandı"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
"Görüşmemiz tamamlandı. Cüceler yanınızda memnuniyetle savaşacak. Hangi "
@ -507,7 +507,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""
"Görüşmemiz tamamlandı. Elfler yanınızda memnuniyetle savaşacak. Bizden "

View file

@ -19,7 +19,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
@ -120,7 +120,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -290,7 +290,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr ""
#. [message]: speaker=narrator
@ -426,14 +426,14 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""

View file

@ -18,7 +18,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
@ -119,7 +119,7 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -289,7 +289,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr ""
#. [message]: speaker=narrator
@ -425,14 +425,14 @@ msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""

View file

@ -22,7 +22,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr "4玩家 - 新世界"
#. [multiplayer]: id=multiplayer_A_New_Land
@ -129,7 +129,7 @@ msgstr "你的属下回报东面和西面有些洞穴里传出奇怪的声音。
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -309,7 +309,7 @@ msgstr "帮助"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr "新世界 - 帮助"
#. [message]: speaker=narrator
@ -465,14 +465,14 @@ msgstr "交涉结束"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr "交涉结束。矮人族将与你并肩作战。你想招募哪位兄弟?"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr "交涉结束。精灵族将与你并肩作战。你想招募哪位手足?"

View file

@ -12,7 +12,7 @@ msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgid "4p A New Land"
msgstr "四人地圖 - 新大陸"
#. [multiplayer]: id=multiplayer_A_New_Land
@ -119,7 +119,7 @@ msgstr "您的部下回報西方和東方的洞穴有奇怪的聲響。"
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"It would seem the enemy has built some underground mushroom mines nearby "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
@ -298,7 +298,7 @@ msgstr "幫助"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "A New Land - Help"
msgid "A New Land Help"
msgstr "新大陸 - 幫助"
#. [message]: speaker=narrator
@ -456,14 +456,14 @@ msgstr "協商完成"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr "協商結束。矮人將與我們並肩作戰。您想招募哪位兄弟?"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"Our talks are complete the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr "協商結束。精靈將與我們並肩作戰。您想招募哪位親族?"

View file

@ -339,7 +339,7 @@ msgstr ""
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -449,7 +449,7 @@ msgstr ""
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -469,7 +469,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
#. [part]
@ -483,7 +483,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
@ -856,7 +856,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
#. [message]: speaker=narrator

View file

@ -338,7 +338,7 @@ msgstr ""
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -448,7 +448,7 @@ msgstr ""
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -468,7 +468,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
#. [part]
@ -482,7 +482,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
@ -855,7 +855,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
#. [message]: speaker=narrator

View file

@ -338,7 +338,7 @@ msgstr ""
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -448,7 +448,7 @@ msgstr ""
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -468,7 +468,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
#. [part]
@ -482,7 +482,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
@ -855,7 +855,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
#. [message]: speaker=narrator

View file

@ -397,7 +397,7 @@ msgstr "Gharlsa"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -526,7 +526,7 @@ msgstr "Gnargha"
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -555,7 +555,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
"Erlornas estava gairebé segur de que trobarien orcs aquí. Cap clan de nans "
"trencaria els seus antics tractats amb els elfs d'aquesta manera; els humans "
@ -577,7 +577,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
"Pista:\n"
@ -1055,7 +1055,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
"Els reforços van arribar uns pocs dies més tard, una força d'atac de "
"bosquerols amb algun suport de cavalleria. Quan van intentar de creuar el "

View file

@ -338,7 +338,7 @@ msgstr ""
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -448,7 +448,7 @@ msgstr ""
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -468,7 +468,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
#. [part]
@ -482,7 +482,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
@ -855,7 +855,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
#. [message]: speaker=narrator

View file

@ -404,7 +404,7 @@ msgstr "Gharlša"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -532,7 +532,7 @@ msgstr "Gnargha"
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -560,7 +560,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
"Erlornas si byl téměř jistý, že tam natrefí na skřety. Žádný trpasličí klan "
"by takto neporušil své pradávné smlouvy s elfy; lidé zase nebyli ve svém "
@ -582,7 +582,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
"Tip:\n"
@ -1049,7 +1049,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
"Posily dorazily o pár dní později - hrstka lučištníků s trochou jízdní "
"podpory. Když se znova pokusili o průsmyk, našli nejen trolly, ale něco "

View file

@ -396,7 +396,7 @@ msgstr "Gharlsa"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -524,7 +524,7 @@ msgstr "Gnargha"
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -553,7 +553,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
"Erlornas var næsten sikker på, at han ville finde orker der. Ingen klan af "
"dværge ville på den her måde bryde den ældgamle tratkat med elverne; "
@ -574,7 +574,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
"Tip:\n"
@ -1048,7 +1048,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
"Forstærkningerne ankom nogle få dage senere, en hurtig samlet styrke af "
"bueskytter med kavaleristøtte. Da de forsøgte sig med passet igen, fandt de "

View file

@ -408,7 +408,7 @@ msgstr "Gharlsa"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -538,7 +538,7 @@ msgstr "Gnargha"
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -566,7 +566,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
"Erlornas war sich sicher, dass er hier Orks finden würde. Keine Zwergensippe "
"würde die alten Verträge mit den Elfen in dieser Weise brechen; für Menschen "
@ -589,7 +589,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
"Hinweis:\n"
@ -1086,7 +1086,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
"Die Verstärkungen trafen einige Tage später ein, bestehend aus Waldhütern "
"und Reitern. Als sie den Pass ein weiteres Mal zu durchqueren versuchten, "

View file

@ -340,7 +340,7 @@ msgstr ""
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -450,7 +450,7 @@ msgstr ""
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -470,7 +470,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
#. [part]
@ -484,7 +484,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
@ -857,7 +857,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
#. [message]: speaker=narrator

View file

@ -389,7 +389,7 @@ msgstr "·𐑜𐑸𐑤𐑕𐑩"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -515,7 +515,7 @@ msgstr "·𐑜𐑯𐑸𐑜𐑭"
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -541,7 +541,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
"·𐑺𐑤𐑹𐑯𐑨𐑕 𐑢𐑪𐑟 𐑯𐑽-𐑕𐑻𐑑𐑩𐑯 𐑞𐑱 𐑢𐑫𐑛 𐑓𐑲𐑯𐑛 𐑹𐑒𐑕 𐑞𐑺. 𐑯𐑴 𐑒𐑤𐑨𐑯 𐑝 𐑛𐑢𐑹𐑝𐑟 𐑢𐑫𐑛 𐑚𐑮𐑱𐑒 𐑞𐑺 𐑱𐑯𐑖𐑩𐑯𐑑 "
"𐑑𐑮𐑰𐑑𐑦𐑟 𐑢𐑦𐑞 𐑞 𐑧𐑤𐑝𐑟 𐑦𐑯 𐑞𐑦𐑕 𐑢𐑱; 𐑣𐑿𐑥𐑩𐑯𐑟 𐑢𐑻 𐑯𐑧𐑝𐑼 𐑕𐑴...𐑥𐑩𐑔𐑭𐑛𐑩𐑒𐑩𐑤 𐑦𐑯 𐑞𐑺 𐑛𐑩𐑕𐑑𐑮𐑳𐑒𐑖𐑩𐑯, "
@ -561,7 +561,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
"𐑣𐑦𐑯𐑑:\n"
@ -1004,7 +1004,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
"𐑞 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕 𐑩𐑮𐑲𐑝𐑛 𐑩 𐑓𐑿 𐑛𐑱𐑟 𐑤𐑱𐑑𐑼, 𐑩 𐑒𐑮𐑨𐑒 𐑓𐑹𐑕 𐑝 𐑮𐑱𐑯𐑡𐑼𐑟 𐑢𐑦𐑞 𐑕𐑳𐑥 𐑒𐑨𐑝𐑩𐑤𐑮𐑰 "
"𐑕𐑩𐑐𐑹𐑑. 𐑢𐑧𐑯 𐑞𐑱 𐑩𐑑𐑧𐑥𐑐𐑑𐑩𐑛 𐑞 𐑐𐑭𐑕 𐑩𐑜𐑱𐑯, 𐑞𐑱 𐑓𐑬𐑯𐑛 𐑯𐑪𐑑 𐑑𐑮𐑴𐑤𐑟 𐑚𐑳𐑑 𐑕𐑳𐑥𐑔𐑦𐑙 𐑢𐑻𐑕 - 𐑩𐑯 "

View file

@ -390,11 +390,11 @@ msgstr "Gharlsa"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
@ -518,13 +518,13 @@ msgstr "Gnargha"
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
@ -546,13 +546,13 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
"Erlornas was near-certain they would find orcs there. No clan of dwarves "
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:70
@ -567,11 +567,11 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
#. [objective]: condition=win
@ -1036,11 +1036,11 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:322

View file

@ -340,7 +340,7 @@ msgstr ""
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -450,7 +450,7 @@ msgstr ""
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -470,7 +470,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
#. [part]
@ -484,7 +484,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
@ -857,7 +857,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
#. [message]: speaker=narrator

View file

@ -408,7 +408,7 @@ msgstr "Gharlsa"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -539,7 +539,7 @@ msgstr "Gnargha"
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -566,7 +566,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
"Erlornas estaba casi seguro de encontrar orcos ahí. Ningún clan de enanos "
"rompería sus antiguos tratados con los elfos de esta forma; los humanos "
@ -589,7 +589,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
"Consejo:\n"
@ -1074,7 +1074,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
"Los refuerzos llegaron unos días más tarde, una fuerza elite de montaraces "
"con algo de caballería. Cuando intentaron el paso de vuelta, no encontraron "

View file

@ -390,7 +390,7 @@ msgstr "Gharlsa"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -517,7 +517,7 @@ msgstr "Gnargha"
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -543,7 +543,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
"Erlornas oli peaaegu kindel, et leiab eest orkid. Ükski päkapikuhõim ei "
"murraks nõnda oma iidseid lepinguid haldjatega. Inimesed aga ei oleks "
@ -565,7 +565,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
"Vihje:\n"
@ -1027,7 +1027,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
"Mõne päeva pärast oli abivägi kohal, salk rajaleidjaid koos mõningase "
"ratsaväega. Kui nad üritasid uuesti läbi murda, leidsid nad midagi hullemat "

View file

@ -339,7 +339,7 @@ msgstr ""
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -449,7 +449,7 @@ msgstr ""
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -469,7 +469,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
#. [part]
@ -483,7 +483,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
@ -856,7 +856,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
#. [message]: speaker=narrator

View file

@ -401,7 +401,7 @@ msgstr "Gharlsa"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -530,7 +530,7 @@ msgstr "Gnargha"
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -558,7 +558,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
"Erlornas oli melkein varma, että he löytäisivät örkkejä sieltä. Yksikään "
"kääpiöklaani ei rikkoisi heidän muinaisia sopimuksiaan haltijoiden kanssa "
@ -581,7 +581,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
"Vihje:\n"
@ -1065,7 +1065,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
"Täydennysjoukot saapuivat muutamaa päivää myöhemmin, ensiluokkainen joukko "
"samoojia vähäisellä ratsuväkituella. Kun he koettivat jälleen solaa, he "

View file

@ -398,7 +398,7 @@ msgstr "Gharlsa"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -530,7 +530,7 @@ msgstr "Gnargha"
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -559,7 +559,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
"Erlornas était presque certain de trouver des orcs là-bas. Aucun clan nain "
"ne romprait ainsi les anciens traités ; les humains n'étaient pas aussi... "
@ -580,7 +580,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
"Conseil :\n"
@ -1060,7 +1060,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
"Des rôdeurs aguerris et de la cavalerie arrivèrent quelques jours plus tard. "
"Mais lorsqu'ils essayèrent de retraverser le col, ils trouvèrent bien pire "

View file

@ -338,7 +338,7 @@ msgstr ""
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -448,7 +448,7 @@ msgstr ""
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -468,7 +468,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
#. [part]
@ -482,7 +482,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
@ -855,7 +855,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
#. [message]: speaker=narrator

View file

@ -406,7 +406,7 @@ msgstr "Gharlsa"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -535,7 +535,7 @@ msgstr "Gnargha"
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -562,7 +562,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
"Erlornas estaba case seguro de que alí atoparían aos orcos. Ningún clan dos "
"ananos rompería de semellante maneira os antigos tratados cos elfos. E os "
@ -584,7 +584,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
"Consello:\n"
@ -1056,7 +1056,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
"Os reforzos chegaron algúns días despois, unha forza de guerreiros de "
"primeira con algún apoio a cabalo. Cando volveron intentar atravesar o paso, "

View file

@ -340,7 +340,7 @@ msgstr ""
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -450,7 +450,7 @@ msgstr ""
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -470,7 +470,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
#. [part]
@ -484,7 +484,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
@ -857,7 +857,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
#. [message]: speaker=narrator

View file

@ -340,7 +340,7 @@ msgstr ""
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -450,7 +450,7 @@ msgstr ""
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -470,7 +470,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
#. [part]
@ -484,7 +484,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
@ -857,7 +857,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
#. [message]: speaker=narrator

View file

@ -406,7 +406,7 @@ msgstr "Gharlsa"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -536,7 +536,7 @@ msgstr "Gnargha"
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -564,7 +564,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
"Erlornas majdnem biztos volt benne, hogy orkokat fog találni azon a helyen. "
"Egy törp klán sem törné meg ilyen megátalkodott módon a tündékkel kötött ősi "
@ -587,7 +587,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
"Tipp:\n"
@ -1068,7 +1068,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
"Az erősítés néhány nap múlva megérkezett, a legjobb vadászok és lovasok "
"jöttek. Amikor ismét megpróbáltak átkelni a völgyön, nem trollokba "

View file

@ -338,7 +338,7 @@ msgstr ""
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -448,7 +448,7 @@ msgstr ""
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -468,7 +468,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
#. [part]
@ -482,7 +482,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
@ -855,7 +855,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
#. [message]: speaker=narrator

View file

@ -341,7 +341,7 @@ msgstr "Gharlsa"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -451,7 +451,7 @@ msgstr "Gnargha"
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -471,7 +471,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
#. [part]
@ -485,7 +485,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
@ -858,7 +858,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
#. [message]: speaker=narrator

View file

@ -398,7 +398,7 @@ msgstr "Gharlsa"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -527,7 +527,7 @@ msgstr "Gnargha"
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -556,7 +556,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
"Erlonas era quasi certo di trovare degli orchi lì. Nessun clan dei nani "
"avrebbe potuto rompere l'antico trattato con gli elfi in questo modo; gli "
@ -579,7 +579,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
"Suggerimento:\n"
@ -1065,7 +1065,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
"I rinforzi arrivarono qualche giorno più tardi, una forza di sfondamento "
"formata da ranger con cavalleria di supporto. Quando provarono di nuovo a "

View file

@ -392,7 +392,7 @@ msgstr "Gharlsa"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -521,7 +521,7 @@ msgstr "Gnargha"
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -547,7 +547,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
"Erlornas はそこでオーク族が見つかると半ば確信していた。ドワーフのどんな氏族で"
"さえ、こんな手段でエルフ族との太古の取り決めを破りはしない。人間もこのよう"
@ -568,7 +568,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
"ヒント:\n"
@ -1027,7 +1027,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
"数日遅れで援軍が到着した。騎兵の援護付きの一流のレンジャー部隊だった。再度山"
"道を通過しようとした時、彼らはトロルではなくもっとまずいものを発見した――オー"

View file

@ -339,7 +339,7 @@ msgstr ""
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -449,7 +449,7 @@ msgstr ""
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -469,7 +469,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
#. [part]
@ -483,7 +483,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
@ -856,7 +856,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
#. [message]: speaker=narrator

View file

@ -352,7 +352,7 @@ msgstr "Gharlsa"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -462,7 +462,7 @@ msgstr "Gnargha"
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -482,7 +482,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
#. [part]
@ -496,7 +496,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
@ -869,7 +869,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
#. [message]: speaker=narrator

View file

@ -396,7 +396,7 @@ msgstr "Gharlsa"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -523,7 +523,7 @@ msgstr "Gnargha"
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -550,7 +550,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
"Erlornas buvo beveik tikras, kad ras orkus. Joks dvarfų klanas nesulaužytų "
"senovinių sutarčių tokiu būdu. Žmonių destrukcija niekada nebuvo tokia... "
@ -571,7 +571,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
"Patarimas:\n"
@ -1029,7 +1029,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
"Pastiprinimas atvyko po keleto dienų; smogiamasis bastūnų dalinys palaikomas "
"kavalerijos. Iš naujo pabandžius šturmuoti perėją, jie rado ne tik trolius, "

View file

@ -394,7 +394,7 @@ msgstr "Garlsa"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -521,7 +521,7 @@ msgstr "Gnarga"
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -549,7 +549,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
"Erlornass bija diezgan pārliecināts, ka viņi tur atradīs orkus. Neviens rūķu "
"klans nelauztu viņu senās vienošanās ar elfiem šādā veidā. Cilvēki nekad nav "
@ -571,7 +571,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
"Padoms:\n"
@ -1043,7 +1043,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
"Papildspēki ieradās dažas dienas vēlāk, reindžeru triecienspēki ar "
"kavalērijas atbalstu. Kad viņi mēģināja tikt caur pārejai, viņi vairs "

View file

@ -338,7 +338,7 @@ msgstr ""
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -448,7 +448,7 @@ msgstr ""
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -468,7 +468,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
#. [part]
@ -482,7 +482,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
@ -855,7 +855,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
#. [message]: speaker=narrator

View file

@ -338,7 +338,7 @@ msgstr ""
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -448,7 +448,7 @@ msgstr ""
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -468,7 +468,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
#. [part]
@ -482,7 +482,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
@ -855,7 +855,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
#. [message]: speaker=narrator

View file

@ -340,7 +340,7 @@ msgstr ""
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -450,7 +450,7 @@ msgstr ""
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -470,7 +470,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
#. [part]
@ -484,7 +484,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
@ -857,7 +857,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
#. [message]: speaker=narrator

View file

@ -357,7 +357,7 @@ msgstr "Gharlsa"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -476,7 +476,7 @@ msgstr "Gnargha"
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -496,7 +496,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
#. [part]
@ -510,7 +510,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
"Hint:\n"
@ -898,7 +898,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
#. [message]: speaker=narrator

View file

@ -394,7 +394,7 @@ msgstr "Gharlsa"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -524,7 +524,7 @@ msgstr "Gnargha"
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -552,7 +552,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
"Erlornas był prawie pewien, że znajdą tam orki. Żaden klan krasnoludów nie "
"złamałby w ten sposób swojego starożytnego przymierza z ellfami, a ludzie "
@ -575,7 +575,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
"Wskazówka:\n"
@ -1045,7 +1045,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
"Posiłki przybyły kilka dni później, wspaniały oddział łowców ze wsparciem "
"konnicy. Gdy ponownie spróbowali przebyć przełęcz, nie spotkali trolli, ale "

View file

@ -339,7 +339,7 @@ msgstr ""
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -449,7 +449,7 @@ msgstr ""
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -469,7 +469,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
#. [part]
@ -483,7 +483,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
@ -856,7 +856,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
#. [message]: speaker=narrator

View file

@ -381,7 +381,7 @@ msgstr "Gharlsa"
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
#, fuzzy
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -508,7 +508,7 @@ msgstr "Gnargha"
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -532,7 +532,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
#. [part]
@ -546,7 +546,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
"Dicas:\n"
@ -938,7 +938,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
#. [message]: speaker=narrator

View file

@ -374,7 +374,7 @@ msgstr "Gharlsa"
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
#, fuzzy
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -501,7 +501,7 @@ msgstr "Gnargha"
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -524,7 +524,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
#. [part]
@ -538,7 +538,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
"Consell:\n"
@ -930,7 +930,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
#. [message]: speaker=narrator

View file

@ -339,7 +339,7 @@ msgstr ""
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -449,7 +449,7 @@ msgstr ""
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -469,7 +469,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
#. [part]
@ -483,7 +483,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
@ -856,7 +856,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
#. [message]: speaker=narrator

View file

@ -390,7 +390,7 @@ msgstr "Гарлса"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -517,7 +517,7 @@ msgstr "Гнарга"
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -545,7 +545,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
"Эрлорнас почти не сомневался, что найдет там орков. Ни один гномий клан не "
"стал бы вот так нарушать древние соглашения с эльфами; люди же никогда "
@ -567,7 +567,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
"Подсказка:\n"
@ -1035,7 +1035,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
"Несколько дней спустя прибыло подкрепление — ударный отряд егерей при "
"поддержке конницы. Они снова попытались пройти перевал, но обнаружили там не "

View file

@ -385,7 +385,7 @@ msgstr "Garlša"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -514,7 +514,7 @@ msgstr "Gnarga"
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -540,7 +540,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
"Erlornas si bol takmer istý, že nájde orkov na tomto mieste. Žiadny kmeň "
"trpaslíkov by sa neodvážil vniknúť na ich územie. Ľudia by tu nemali čo "
@ -561,7 +561,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
"Pomôcka:\n"
@ -1021,7 +1021,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
"Posily dorazili o niekoľko dní, niekoľko hraničiarov s trochou jazdy. Keď sa "
"pokúšali prejsť priesmykom, nenašli trolov. Našli však obrovskú armádu orkov "

View file

@ -397,7 +397,7 @@ msgstr "Gharlsa"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -527,7 +527,7 @@ msgstr "Gnargha"
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -556,7 +556,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
"Erlornas je bil skoraj prepričan, da bodo tam našli orke. Noben škratji klan "
"ne bi prelomil svojih starih pogodb z Vilini na tak način. Ljudje pa tudi "
@ -578,7 +578,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
"Namig:\n"
@ -1061,7 +1061,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
"Okrepitve, posebna enota logarjev z nekaj konjeniške podpore, so prispele "
"nekaj dni kasneje. A ko so poizkušali ponovno prečkati dolino, so naleteli "

View file

@ -398,7 +398,7 @@ msgstr "Гарлса"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -525,7 +525,7 @@ msgstr "Гнарга"
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -552,7 +552,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
"Ерлорнас је био готово сигуран да ће овде затећи оркове. Ниједан патуљачки "
"клан не би на овај начин прекршио древне споразуме с вилењацима; људи никада "
@ -573,7 +573,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
"Савет:\n"
@ -1039,7 +1039,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
"Појачања пристигоше неколико дана касније, ветеранска сила шумочувара с "
"нешто коњице. Како поново нахрупише на пролаз, наиђоше не на тролове, већ на "

View file

@ -398,7 +398,7 @@ msgstr "Гарлса"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -525,7 +525,7 @@ msgstr "Гнарга"
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -552,7 +552,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
"Ерлорнас је био готово сигуран да ће овдје затећи оркове. Ниједан патуљачки "
"клан не би на овај начин прекршио древне споразуме с вилењацима; људи никада "
@ -573,7 +573,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
"Савет:\n"
@ -1040,7 +1040,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
"Појачања пристигоше неколико дана касније, ветеранска сила шумочувара с "
"нешто коњице. Како поново нахрупише на пролаз, наиђоше не на тролове, већ на "

View file

@ -399,7 +399,7 @@ msgstr "Garlsa"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -526,7 +526,7 @@ msgstr "Gnarga"
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -554,7 +554,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
"Erlornas je bio gotovo siguran da će ovdje zateći orkove. Nijedan patuljački "
"klan ne bi na ovaj način prekršio drevne sporazume s vilenjacima; ljudi "
@ -577,7 +577,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
"Savet:\n"
@ -1046,7 +1046,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
"Pojačanja pristigoše nekoliko dana kasnije, veteranska sila šumočuvara s "
"nešto konjice. Kako ponovo nahrupiše na prolaz, naiđoše ne na trolove, već "

View file

@ -398,7 +398,7 @@ msgstr "Garlsa"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -525,7 +525,7 @@ msgstr "Gnarga"
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -553,7 +553,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
"Erlornas je bio gotovo siguran da će ovde zateći orkove. Nijedan patuljački "
"klan ne bi na ovaj način prekršio drevne sporazume s vilenjacima; ljudi "
@ -576,7 +576,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
"Savet:\n"
@ -1043,7 +1043,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
"Pojačanja pristigoše nekoliko dana kasnije, veteranska sila šumočuvara s "
"nešto konjice. Kako ponovo nahrupiše na prolaz, naiđoše ne na trolove, već "

View file

@ -378,7 +378,7 @@ msgstr "Gharlsa"
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:70
#, fuzzy
msgid ""
"The path of the orcish war band was easy to follow - a wide swathe of "
"The path of the orcish war band was easy to follow a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
@ -503,7 +503,7 @@ msgstr "Gnargha"
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable - tree stumps, an occasional half-rotten tree felled long ago, "
"unmistakable tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
@ -526,7 +526,7 @@ msgid ""
"would break their ancient treaties with the elves in this way; humans were "
"never so...methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained - would he find Rualsha?"
"for comfort. The great question remained would he find Rualsha?"
msgstr ""
#. [part]
@ -540,7 +540,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:84
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"There are no villages in this scenario you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
"Tips:\n"
@ -929,7 +929,7 @@ msgstr ""
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse - an orcish army approaching from the north."
"trolls but something worse an orcish army approaching from the north."
msgstr ""
#. [message]: speaker=narrator

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