testing music fix for EB

This commit is contained in:
Scott Klempner 2006-05-16 12:29:39 +00:00
parent a55738a85a
commit 11886fc8e7

View file

@ -1,113 +1,111 @@
[scenario]
id=The_Elves_Besieged
#textdomain wesnoth-httt
name= _ "The Elves Besieged"
map_data="{campaigns/Heir_To_The_Throne/maps/Elves_Besieged}"
turns=16
[music]
name="gameplay03.ogg"
[/music]
{campaigns/Heir_To_The_Throne/utils/intro.cfg}
id=The_Elves_Besieged
#textdomain wesnoth-httt
name= _ "The Elves Besieged"
map_data="{campaigns/Heir_To_The_Throne/maps/Elves_Besieged}"
turns=16
# Music is defined in prestart due to a story music key
{campaigns/Heir_To_The_Throne/utils/intro.cfg}
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
next_scenario=Blackwater_Port
victory_when_enemies_defeated=no
next_scenario=Blackwater_Port
victory_when_enemies_defeated=no
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Move Konrad to the signpost in the northwest"
condition=win
[/objective]
[objective]
description= _ "Death of Konrad"
condition=lose
[/objective]
[objective]
description= _ "Death of Delfador"
condition=lose
[/objective]
[objective]
description= _ "Turns run out"
condition=lose
[/objective]
[/objectives]
[/event]
{BIGMAP_ELVES_BESIEGED}
{STARTING_VILLAGES 5 10}
{STARTING_VILLAGES 6 10}
{STARTING_VILLAGES 1 10}
[side]
type=Fighter
description=Konrad
user_description= _"Konrad"
unrenamable=yes
[event]
name=prestart
[objectives]
side=1
canrecruit=1
controller=human
recruit=Elvish Scout,Elvish Fighter,Elvish Archer,Elvish Shaman
gold=100
team_name=elves
[unit]
description=Delfador
user_description= _ "Delfador"
unrenamable=yes
type=Elder Mage
side=1
x=19
y=23
{IS_HERO}
[modifications]
{TRAIT_LOYAL}
{TRAIT_INTELLIGENT}
[/modifications]
[/unit]
[ai]
[target]
description=Delfador
value=3.0
[/target]
[protect_unit]
description=Delfador
radius=6
value=20.0
[/protect_unit]
[protect_unit]
description=Konrad
radius=10
value=20.0
[/protect_unit]
[target]
description=Kalenz
value=3.0
[/target]
[protect_unit]
description=Kalenz
radius=4
value=20.0
[/protect_unit]
[objective]
description= _ "Move Konrad to the signpost in the northwest"
condition=win
[/objective]
[objective]
description= _ "Death of Konrad"
condition=lose
[/objective]
[objective]
description= _ "Death of Delfador"
condition=lose
[/objective]
[objective]
description= _ "Turns run out"
condition=lose
[/objective]
[/objectives]
[/event]
[avoid]
x=20-31
y=1-12
[/avoid]
{BIGMAP_ELVES_BESIEGED}
[leader_goal]
x,y=1,1
[/leader_goal]
[/ai]
[/side]
{STARTING_VILLAGES 5 10}
{STARTING_VILLAGES 6 10}
{STARTING_VILLAGES 1 10}
[side]
type=Fighter
description=Konrad
user_description= _"Konrad"
unrenamable=yes
side=1
canrecruit=1
controller=human
recruit=Elvish Scout,Elvish Fighter,Elvish Archer,Elvish Shaman
gold=100
team_name=elves
[unit]
description=Delfador
user_description= _ "Delfador"
unrenamable=yes
type=Elder Mage
side=1
x=19
y=23
{IS_HERO}
[modifications]
{TRAIT_LOYAL}
{TRAIT_INTELLIGENT}
[/modifications]
[/unit]
[ai]
[target]
description=Delfador
value=3.0
[/target]
[protect_unit]
description=Delfador
radius=6
value=20.0
[/protect_unit]
[protect_unit]
description=Konrad
radius=10
value=20.0
[/protect_unit]
[target]
description=Kalenz
value=3.0
[/target]
[protect_unit]
description=Kalenz
radius=4
value=20.0
[/protect_unit]
[avoid]
x=20-31
y=1-12
[/avoid]
[leader_goal]
x,y=1,1
[/leader_goal]
[/ai]
[/side]
#ifdef HARD
#define HIGH_PRIORITY_TARGETS
@ -136,327 +134,333 @@ simple_targetting=yes
[/ai]
#enddef
[side]
type=Orcish Warlord
description=Urug-Telfar
user_description= _ "Urug-Telfar"
side=2
canrecruit=1
recruit=Orcish Warrior,Goblin Knight,Goblin Pillager,Orcish Crossbowman,Orcish Assassin,Troll
gold=400
[ai]
recruitment_pattern=scout,fighter,archer
{ATTACK_DEPTH 1 3 5}
[side]
type=Orcish Warlord
description=Urug-Telfar
user_description= _ "Urug-Telfar"
side=2
canrecruit=1
recruit=Orcish Warrior,Goblin Knight,Goblin Pillager,Orcish Crossbowman,Orcish Assassin,Troll
gold=400
[ai]
recruitment_pattern=scout,fighter,archer
{ATTACK_DEPTH 1 3 5}
#ifdef HARD
{HIGH_PRIORITY_TARGETS}
{HIGH_PRIORITY_TARGETS}
#endif
[/ai]
{EBESIEGED_RECRUITMENT}
team_name=orcs
[/side]
[/ai]
{EBESIEGED_RECRUITMENT}
team_name=orcs
[/side]
[side]
type=Orcish Warlord
description=Knafa-Tan
user_description= _ "Knafa-Tan"
side=3
canrecruit=1
recruit=Orcish Warrior,Wolf Rider,Orcish Crossbowman,Orcish Assassin,Troll
{EBESIEGED_RECRUITMENT}
team_name=orcs
{GOLD 200 300 500}
[ai]
{ATTACK_DEPTH 1 3 5}
[side]
type=Orcish Warlord
description=Knafa-Tan
user_description= _ "Knafa-Tan"
side=3
canrecruit=1
recruit=Orcish Warrior,Wolf Rider,Orcish Crossbowman,Orcish Assassin,Troll
{EBESIEGED_RECRUITMENT}
team_name=orcs
{GOLD 200 300 500}
[ai]
{ATTACK_DEPTH 1 3 5}
#ifdef HARD
{HIGH_PRIORITY_TARGETS}
{HIGH_PRIORITY_TARGETS}
#endif
[/ai]
[/side]
[/ai]
[/side]
[side]
type=Orcish Warlord
description=Maga-Knafa
user_description= _ "Maga-Knafa"
side=4
canrecruit=1
recruit=Orcish Warrior,Wolf Rider,Orcish Crossbowman,Troll Warrior,Orcish Slayer
{EBESIEGED_RECRUITMENT}
team_name=orcs
{GOLD 200 300 500}
[ai]
{ATTACK_DEPTH 1 3 5}
[side]
type=Orcish Warlord
description=Maga-Knafa
user_description= _ "Maga-Knafa"
side=4
canrecruit=1
recruit=Orcish Warrior,Wolf Rider,Orcish Crossbowman,Troll Warrior,Orcish Slayer
{EBESIEGED_RECRUITMENT}
team_name=orcs
{GOLD 200 300 500}
[ai]
{ATTACK_DEPTH 1 3 5}
#ifdef HARD
{HIGH_PRIORITY_TARGETS}
{HIGH_PRIORITY_TARGETS}
#endif
[/ai]
[/ai]
[/side]
[/side]
#allies of Konrad
[side]
type=Elvish Captain
#allies of Konrad
[side]
type=Elvish Captain
description=Galdrad
user_description= _ "Galdrad"
side=5
canrecruit=1
recruit=Elvish Fighter,Elvish Archer,Elvish Ranger
[ai]
recruitment_pattern=fighter,archer,mixed fighter
[/ai]
gold=200
team_name=elves
[/side]
[side]
type=Elvish Druid
description=Chantal
user_description= _ "Chantal"
side=6
canrecruit=1
recruit=Elvish Shaman,Elvish Archer,Elvish Fighter
[ai]
recruitment_pattern=archer,archer,fighter,fighter,healer
[/ai]
gold=200
team_name=elves
[/side]
{PLACE_IMAGE items/signpost.png 1 1}
[event]
name=prestart
[music]
name="gameplay03.ogg"
[/music]
[/event]
[event]
name=start
[message]
speaker=narrator
message= _ "Sixteen years into her rule, Asheviere turned her attention to the Wood Elves living in the great forest southwest of Wesnoth, whom she despised. Orcish mercenaries were hired and dispatched to bring about their ruin."
[/message]
[message]
description=Konrad
message= _ "Master Delfador! Look, there are orcs coming from all directions! What shall we do?"
[/message]
[message]
description=Delfador
message= _ "There are too many to fight, far too many. We must escape!"
[/message]
[message]
description=Konrad
message= _ "But to where? This is the only home we have! What about the elves?"
[/message]
[message]
description=Galdrad
user_description= _ "Galdrad"
side=5
canrecruit=1
recruit=Elvish Fighter,Elvish Archer,Elvish Ranger
[ai]
recruitment_pattern=fighter,archer,mixed fighter
[/ai]
gold=200
team_name=elves
[/side]
[side]
type=Elvish Druid
description=Chantal
user_description= _ "Chantal"
side=6
canrecruit=1
recruit=Elvish Shaman,Elvish Archer,Elvish Fighter
[ai]
recruitment_pattern=archer,archer,fighter,fighter,healer
[/ai]
gold=200
team_name=elves
[/side]
[event]
name=start
[message]
speaker=narrator
message= _ "Sixteen years into her rule, Asheviere turned her attention to the Wood Elves living in the great forest southwest of Wesnoth, whom she despised. Orcish mercenaries were hired and dispatched to bring about their ruin."
[/message]
[message]
description=Konrad
message= _ "Master Delfador! Look, there are orcs coming from all directions! What shall we do?"
[/message]
[message]
description=Delfador
message= _ "There are too many to fight, far too many. We must escape!"
[/message]
[message]
description=Konrad
message= _ "But to where? This is the only home we have! What about the elves?"
[/message]
[message]
description=Galdrad
message= _ "We will fight them, but you must escape, Konrad. It is imperative that you escape!"
[/message]
[message]
description=Delfador
message= _ "We will go north. Perhaps we can reach the Isle of Anduin. If we can make it there, surely we will be safe. Konrad, we must recruit some elves to help us, and then you must make it to the sign post in the north-west. I will protect you!"
[/message]
[message]
description=Konrad
message= _ "Very well, let us hurry!"
[/message]
[message]
description=Urug-Telfar
image=portraits/core/James_Woo/orc-warlord4.png
message= _ "Attack the elves, my grunts, and take their villages. Let us claim this land for the Queen!"
[/message]
message= _ "We will fight them, but you must escape, Konrad. It is imperative that you escape!"
[/message]
[message]
description=Delfador
message= _ "We will go north. Perhaps we can reach the Isle of Anduin. If we can make it there, surely we will be safe. Konrad, we must recruit some elves to help us, and then you must make it to the sign post in the north-west. I will protect you!"
[/message]
[message]
description=Konrad
message= _ "Very well, let us hurry!"
[/message]
[message]
description=Urug-Telfar
image=portraits/core/James_Woo/orc-warlord4.png
message= _ "Attack the elves, my grunts, and take their villages. Let us claim this land for the Queen!"
[/message]
#on hard level, the enemies will specifically target Delfador and Konrad
#ifdef HARD
[message]
description=Knafa-Tan
image=portraits/core/James_Woo/orc-warlord.png
message= _ "Remember, it is rumored that the filthy mage and one that he protects are in these parts. They are the ones we want!"
[/message]
[message]
description=Knafa-Tan
image=portraits/core/James_Woo/orc-warlord.png
message= _ "Remember, it is rumored that the filthy mage and one that he protects are in these parts. They are the ones we want!"
[/message]
#else
[message]
description=Knafa-Tan
image=portraits/core/James_Woo/orc-warlord.png
message= _ "Ha ha! We will rip the filthy elves to pieces!"
[/message]
[message]
description=Knafa-Tan
image=portraits/core/James_Woo/orc-warlord.png
message= _ "Ha ha! We will rip the filthy elves to pieces!"
[/message]
#endif
[message]
description=Galdrad
message= _ "Let them come. We will fight them with all we have!"
[/message]
[message]
description=Chantal
message= _ "Be careful, Konrad! Guard him well, Delfador!"
[/message]
[message]
description=Delfador
message= _ "And so it has begun!"
[/message]
[/event]
[message]
description=Galdrad
message= _ "Let them come. We will fight them with all we have!"
[/message]
[message]
description=Chantal
message= _ "Be careful, Konrad! Guard him well, Delfador!"
[/message]
[message]
description=Delfador
message= _ "And so it has begun!"
[/message]
[/event]
{PLACE_IMAGE items/signpost.png 1 1}
[event]
name=moveto
[filter]
x=1
y=1
description=Konrad
[/filter]
[message]
speaker=unit
message= _ "OK, we have made it this far! But where do we go next?"
[/message]
[message]
description=Delfador
message= _ "We must travel north, and try to make it to the Isle of Anduin. Hopefully we will find refuge there."
[/message]
[message]
speaker=unit
message= _ "Of course you are right, Delfador. But what will become of the elves here?"
[/message]
[message]
description=Delfador
message= _ "The elves will fight. They may even prevail. But I fear things do not bode well for them. Let us not speak of it now. Onward!"
[/message]
[message]
description=Chantal
message= _ "Good luck, Konrad! Don't worry about us, we will fight as best we can!"
[/message]
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/event]
[event]
name=moveto
[filter]
x=1
y=1
description=Konrad
[/filter]
[message]
speaker=unit
message= _ "OK, we have made it this far! But where do we go next?"
[/message]
[message]
description=Delfador
message= _ "We must travel north, and try to make it to the Isle of Anduin. Hopefully we will find refuge there."
[/message]
[message]
speaker=unit
message= _ "Of course you are right, Delfador. But what will become of the elves here?"
[/message]
[message]
description=Delfador
message= _ "The elves will fight. They may even prevail. But I fear things do not bode well for them. Let us not speak of it now. Onward!"
[/message]
[message]
description=Chantal
message= _ "Good luck, Konrad! Don't worry about us, we will fight as best we can!"
[/message]
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/event]
[event]
name=die
[filter]
description=Konrad
[/filter]
[message]
speaker=unit
message= _ "I... I don't think I can make it anymore."
[/message]
[message]
description=Delfador
message= _ "Prince... you must keep fighting! Nooooooo!"
[/message]
[message]
speaker=unit
message= _ "It is over. I am doomed..."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=die
[filter]
description=Konrad
[/filter]
[message]
speaker=unit
message= _ "I... I don't think I can make it anymore."
[/message]
[message]
description=Delfador
message= _ "Prince... you must keep fighting! Nooooooo!"
[/message]
[message]
speaker=unit
message= _ "It is over, I am doomed..."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=die
[filter]
description=Delfador
[/filter]
[message]
speaker=unit
message= _ "I have... have failed in my duty to protect the prince! I am defeated."
[/message]
[message]
description=Konrad
message= _ "Don't die, Delfador! Please, you have to stay alive!"
[/message]
[message]
speaker=unit
message= _ "Ugh"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=die
[filter]
description=Delfador
[/filter]
[message]
speaker=unit
message= _ "I have... have failed in my duty to protect the prince! I am defeated."
[/message]
[message]
description=Konrad
message= _ "Don't die, Delfador! Please, you have to stay alive!"
[/message]
[message]
speaker=unit
message= _ "Ugh"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=time over
[message]
description=Delfador
message= _ "Oh, no! We have run out of time, they have arrived with reinforcements..."
[/message]
[/event]
[event]
name=time over
[message]
description=Delfador
message= _ "Oh, no! We have run out of time, they have arrived with reinforcements..."
[/message]
[/event]
[event]
name=die
[filter_second]
description=Konrad
[/filter_second]
[message]
speaker=second_unit
message= _ "Die, Villain, die!"
[/message]
[/event]
[event]
name=die
[filter_second]
description=Konrad
[/filter_second]
[message]
speaker=second_unit
message= _ "Die, Villain, die!"
[/message]
[/event]
[event]
name=die
[filter_second]
description=Delfador
[/filter_second]
[message]
speaker=second_unit
message= _ "Only the foolish oppose me!"
[/message]
[/event]
[event]
name=die
[filter_second]
description=Delfador
[/filter_second]
[message]
speaker=second_unit
message= _ "Only the foolish oppose me!"
[/message]
[/event]
[event]
name=attack
[filter_second]
description=Galdrad
[/filter_second]
[message]
description=Galdrad
message= _ "I am Galdrad. You will have to fight me to get any further!"
[/message]
[/event]
[event]
name=attack
[filter_second]
description=Galdrad
[/filter_second]
[message]
description=Galdrad
message= _ "I am Galdrad. You will have to fight me to get any further!"
[/message]
[/event]
[event]
name=attack
[filter_second]
description=Delfador
[/filter_second]
[message]
description=Delfador
message= _ "Only a fool would dare to attack me!"
[/message]
[/event]
[event]
name=attack
[filter_second]
description=Delfador
[/filter_second]
[message]
description=Delfador
message= _ "Only a fool would dare to attack me!"
[/message]
[/event]
[event]
name=attack
[filter]
description=Delfador
[/filter]
[message]
description=Delfador
message= _ "I am Delfador the Great. Prepare to die!"
[/message]
[/event]
[event]
name=attack
[filter]
description=Delfador
[/filter]
[message]
description=Delfador
message= _ "I am Delfador the Great. Prepare to die!"
[/message]
[/event]
[event]
name=attack
[filter]
description=Konrad
[/filter]
[message]
description=Konrad
message= _ "Let me through, you rogue!"
[/message]
[/event]
[event]
name=attack
[filter]
description=Konrad
[/filter]
[message]
description=Konrad
message= _ "Let me through, you rogue!"
[/message]
[/event]
#when a Goblin Knight moves onto one of the villages
#that Delfador and Konrad start near
[event]
name=moveto
[filter]
type=Goblin Knight
x=20,17
y=25,23
[/filter]
[message]
description=Konrad
message= _ "They are destroying our home!"
[/message]
[message]
description=Delfador
message= _ "There can be no looking back. We must go quickly!"
[/message]
[/event]
#when a Goblin Knight moves onto one of the villages
#that Delfador and Konrad start near
[event]
name=moveto
[filter]
type=Goblin Knight
x=20,17
y=25,23
[/filter]
[message]
description=Konrad
message= _ "They are destroying our home!"
[/message]
[message]
description=Delfador
message= _ "There can be no looking back. We must go quickly!"
[/message]
[/event]
[/scenario]