Help: removed useless 'is nonnull' debug info from terrain topics
is_nonnull() just means "is not "none" or void terrain".
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@ -242,7 +242,6 @@ std::string terrain_topic_generator::generate() const
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ss << "Overlay: " << yes_no_str(type_.is_overlay()) << "\n";
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ss << "Combined: " << yes_no_str(type_.is_combined()) << "\n";
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ss << "Nonnull: " << yes_no_str(type_.is_nonnull()) << "\n";
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ss << "Terrain string: " << type_.number() << "\n";
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