added a reference to the teams vector to class unit...
...(in preparation of gamestatus removal)
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parent
78462e95df
commit
110de07518
2 changed files with 9 additions and 3 deletions
11
src/unit.cpp
11
src/unit.cpp
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@ -163,12 +163,13 @@ unit::unit(const unit& o):
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units_(o.units_),
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units_(o.units_),
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map_(o.map_),
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map_(o.map_),
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gamestatus_(o.gamestatus_),
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gamestatus_(o.gamestatus_),
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teams_(o.teams_),
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invisibility_cache_()
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invisibility_cache_()
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{
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{
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}
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}
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unit::unit(unit_map* unitmap, const gamemap* map, const gamestatus* game_status,
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unit::unit(unit_map* unitmap, const gamemap* map, const gamestatus* game_status,
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const std::vector<team>* /*teams*/,const config& cfg,
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const std::vector<team>* teams,const config& cfg,
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bool use_traits, game_state* state) :
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bool use_traits, game_state* state) :
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cfg_(),
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cfg_(),
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advances_to_(),
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advances_to_(),
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@ -238,6 +239,7 @@ unit::unit(unit_map* unitmap, const gamemap* map, const gamestatus* game_status,
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units_(unitmap),
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units_(unitmap),
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map_(map),
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map_(map),
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gamestatus_(game_status),
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gamestatus_(game_status),
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teams_(teams),
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invisibility_cache_()
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invisibility_cache_()
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{
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{
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read(cfg, use_traits, state);
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read(cfg, use_traits, state);
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@ -318,6 +320,7 @@ unit::unit(const config& cfg,bool use_traits) :
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units_(NULL),
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units_(NULL),
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map_(NULL),
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map_(NULL),
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gamestatus_(NULL),
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gamestatus_(NULL),
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teams_(NULL),
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invisibility_cache_()
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invisibility_cache_()
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{
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{
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read(cfg,use_traits);
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read(cfg,use_traits);
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@ -356,7 +359,7 @@ unit_race::GENDER unit::generate_gender(const unit_type& type, bool gen, game_st
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}
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}
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unit::unit(unit_map* unitmap, const gamemap* map, const gamestatus* game_status,
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unit::unit(unit_map* unitmap, const gamemap* map, const gamestatus* game_status,
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const std::vector<team>* /*teams*/, const unit_type* t, int side,
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const std::vector<team>* teams, const unit_type* t, int side,
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bool use_traits, bool dummy_unit, unit_race::GENDER gender, std::string variation, bool force_gender) :
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bool use_traits, bool dummy_unit, unit_race::GENDER gender, std::string variation, bool force_gender) :
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cfg_(),
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cfg_(),
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advances_to_(),
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advances_to_(),
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@ -426,6 +429,7 @@ unit::unit(unit_map* unitmap, const gamemap* map, const gamestatus* game_status,
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units_(unitmap),
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units_(unitmap),
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map_(map),
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map_(map),
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gamestatus_(game_status),
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gamestatus_(game_status),
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teams_(teams),
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invisibility_cache_()
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invisibility_cache_()
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{
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{
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cfg_["upkeep"]="full";
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cfg_["upkeep"]="full";
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@ -584,11 +588,12 @@ unit& unit::operator=(const unit& u)
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void unit::set_game_context(unit_map* unitmap, const gamemap* map, const gamestatus* game_status, const std::vector<team>* /*teams*/)
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void unit::set_game_context(unit_map* unitmap, const gamemap* map, const gamestatus* game_status, const std::vector<team>* teams)
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{
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{
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units_ = unitmap;
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units_ = unitmap;
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map_ = map;
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map_ = map;
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gamestatus_ = game_status;
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gamestatus_ = game_status;
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teams_ = teams;
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// In case the unit carries EventWML, apply it now
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// In case the unit carries EventWML, apply it now
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game_events::add_events(cfg_.child_range("event"), type_);
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game_events::add_events(cfg_.child_range("event"), type_);
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@ -458,6 +458,7 @@ private:
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const unit_map* units_;
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const unit_map* units_;
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const gamemap* map_;
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const gamemap* map_;
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const gamestatus* gamestatus_;
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const gamestatus* gamestatus_;
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const std::vector<team>* teams_;
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/** Hold the visibility status cache for a unit, mutable since it's a cache. */
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/** Hold the visibility status cache for a unit, mutable since it's a cache. */
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mutable std::map<map_location, bool> invisibility_cache_;
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mutable std::map<map_location, bool> invisibility_cache_;
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