Standardized filenames and scenario ids in TB;...

...fixed capitalization in a translatable string; did not run pofix yet.
This commit is contained in:
Steven Panek 2010-09-09 18:40:49 +00:00
parent daa260f153
commit 110c6dd581
11 changed files with 21 additions and 17 deletions

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@ -12,7 +12,7 @@
name= _ "A Tale of Two Brothers"
abbrev= _ "AToTB"
define="CAMPAIGN_TWO_BROTHERS"
first_scenario="1_Rooting_Out_A_Mage"
first_scenario="01_Rooting_Out_a_Mage"
difficulties=EASY,HARD
difficulty_descriptions={MENU_IMG_TXT2 "units/human-loyalists/horseman-moving.png~RC(magenta>red)" _"Horseman" _"(Beginner)"} +
";" + {MENU_IMG_TXT2 "units/human-loyalists/grand-knight.png~RC(magenta>red)" _"Knight" _"(Challenging)"}

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@ -1,10 +1,10 @@
#textdomain wesnoth-tb
[scenario]
id=1_Rooting_Out_A_Mage
name=_ "Rooting Out A Mage"
map_data="{campaigns/Two_Brothers/maps/1_Rooting_Out_A_Mage.map}"
id=01_Rooting_Out_a_Mage
name=_ "Rooting Out a Mage"
map_data="{campaigns/Two_Brothers/maps/01_Rooting_Out_a_Mage.map}"
turns=18
next_scenario=2_The_Chase
next_scenario=02_The_Chase
{DUSK}
{FIRST_WATCH}

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@ -1,9 +1,9 @@
#textdomain wesnoth-tb
[scenario]
id=2_The_Chase
id=02_The_Chase
name= _ "The Chase"
map_data="{campaigns/Two_Brothers/maps/2_The_Chase.map}"
next_scenario=3_Guarded_Castle
map_data="{campaigns/Two_Brothers/maps/02_The_Chase.map}"
next_scenario=03_Guarded_Castle
#ifdef EASY
turns=28
#endif

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@ -12,16 +12,16 @@
[scenario]
#textdomain wesnoth-tb
id=3_Guarded_Castle
id=03_Guarded_Castle
name= _ "Guarded Castle"
map_data="{campaigns/Two_Brothers/maps/3_Guarded_Castle.map}"
map_data="{campaigns/Two_Brothers/maps/03_Guarded_Castle.map}"
#ifdef EASY
turns=30
#endif
#ifdef HARD
turns=24
#endif
next_scenario=4_Return_To_The_Village
next_scenario=04_Return_to_the_Village
victory_when_enemies_defeated=no
{SCENARIO_MUSIC revelation.ogg}
@ -361,9 +361,9 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be
speaker=Arne
message= _ "The adept didn't lead us astray after all. I'll keep my word, distasteful as it may be; cut him loose, and let's be rid of him."
[/message]
# Perhaps the Adept is so grateful for Arne's mercy that he
# Perhaps the Adept is so grateful for Arne's mercy that he
# offers to stay with the player's force. In this case the
# player could choose to keep him as a loyal unit but lose
# player could choose to keep him as a loyal unit but lose
# some other loyal unit who leaves in disgust, or dismiss him.
[/then]

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@ -1,15 +1,15 @@
#textdomain wesnoth-tb
[scenario]
id=4_Return_To_The_Village
id=04_Return_to_the_Village
name= _ "Return to the Village"
map_data="{campaigns/Two_Brothers/maps/4_Return_to_the_Village.map}"
map_data="{campaigns/Two_Brothers/maps/04_Return_to_the_Village.map}"
#ifdef EASY
turns=26
#endif
#ifdef HARD
turns=24
#endif
next_scenario=epilog
next_scenario=05_Epilogue
{SCENARIO_MUSIC northerners.ogg}
{EXTRA_SCENARIO_MUSIC underground.ogg}

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@ -1,6 +1,6 @@
#textdomain wesnoth-tb
[scenario]
id=epilog
id=05_Epilogue
name= _ "A Tale of Two Brothers — Epilogue"
{NO_MAP_DATA}
turns=10

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@ -1153,6 +1153,10 @@ stringfixes = {
("they're holding Bjarn", "theyre holding Bjarn"),
("day's", "days"),
("I don't think we can rescue", "I dont think we can rescue"),
# Fix capitalization
# conversion added in 1.9.0+svn
("Rooting Out A Mage", "Rooting Out a Mage"),
),
"wesnoth-tutorial" : (