Standardized filenames and scenario ids in TB;...
...fixed capitalization in a translatable string; did not run pofix yet.
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11 changed files with 21 additions and 17 deletions
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@ -12,7 +12,7 @@
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name= _ "A Tale of Two Brothers"
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abbrev= _ "AToTB"
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define="CAMPAIGN_TWO_BROTHERS"
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first_scenario="1_Rooting_Out_A_Mage"
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first_scenario="01_Rooting_Out_a_Mage"
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difficulties=EASY,HARD
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difficulty_descriptions={MENU_IMG_TXT2 "units/human-loyalists/horseman-moving.png~RC(magenta>red)" _"Horseman" _"(Beginner)"} +
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";" + {MENU_IMG_TXT2 "units/human-loyalists/grand-knight.png~RC(magenta>red)" _"Knight" _"(Challenging)"}
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@ -1,10 +1,10 @@
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#textdomain wesnoth-tb
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[scenario]
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id=1_Rooting_Out_A_Mage
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name=_ "Rooting Out A Mage"
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map_data="{campaigns/Two_Brothers/maps/1_Rooting_Out_A_Mage.map}"
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id=01_Rooting_Out_a_Mage
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name=_ "Rooting Out a Mage"
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map_data="{campaigns/Two_Brothers/maps/01_Rooting_Out_a_Mage.map}"
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turns=18
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next_scenario=2_The_Chase
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next_scenario=02_The_Chase
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{DUSK}
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{FIRST_WATCH}
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@ -1,9 +1,9 @@
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#textdomain wesnoth-tb
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[scenario]
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id=2_The_Chase
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id=02_The_Chase
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name= _ "The Chase"
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map_data="{campaigns/Two_Brothers/maps/2_The_Chase.map}"
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next_scenario=3_Guarded_Castle
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map_data="{campaigns/Two_Brothers/maps/02_The_Chase.map}"
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next_scenario=03_Guarded_Castle
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#ifdef EASY
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turns=28
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#endif
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@ -12,16 +12,16 @@
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[scenario]
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#textdomain wesnoth-tb
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id=3_Guarded_Castle
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id=03_Guarded_Castle
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name= _ "Guarded Castle"
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map_data="{campaigns/Two_Brothers/maps/3_Guarded_Castle.map}"
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map_data="{campaigns/Two_Brothers/maps/03_Guarded_Castle.map}"
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#ifdef EASY
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turns=30
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#endif
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#ifdef HARD
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turns=24
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#endif
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next_scenario=4_Return_To_The_Village
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next_scenario=04_Return_to_the_Village
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victory_when_enemies_defeated=no
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{SCENARIO_MUSIC revelation.ogg}
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@ -361,9 +361,9 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be
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speaker=Arne
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message= _ "The adept didn't lead us astray after all. I'll keep my word, distasteful as it may be; cut him loose, and let's be rid of him."
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[/message]
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# Perhaps the Adept is so grateful for Arne's mercy that he
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# Perhaps the Adept is so grateful for Arne's mercy that he
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# offers to stay with the player's force. In this case the
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# player could choose to keep him as a loyal unit but lose
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# player could choose to keep him as a loyal unit but lose
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# some other loyal unit who leaves in disgust, or dismiss him.
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[/then]
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@ -1,15 +1,15 @@
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#textdomain wesnoth-tb
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[scenario]
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id=4_Return_To_The_Village
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id=04_Return_to_the_Village
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name= _ "Return to the Village"
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map_data="{campaigns/Two_Brothers/maps/4_Return_to_the_Village.map}"
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map_data="{campaigns/Two_Brothers/maps/04_Return_to_the_Village.map}"
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#ifdef EASY
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turns=26
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#endif
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#ifdef HARD
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turns=24
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#endif
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next_scenario=epilog
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next_scenario=05_Epilogue
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{SCENARIO_MUSIC northerners.ogg}
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{EXTRA_SCENARIO_MUSIC underground.ogg}
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@ -1,6 +1,6 @@
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#textdomain wesnoth-tb
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[scenario]
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id=epilog
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id=05_Epilogue
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name= _ "A Tale of Two Brothers — Epilogue"
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{NO_MAP_DATA}
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turns=10
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@ -1153,6 +1153,10 @@ stringfixes = {
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("they're holding Bjarn", "they’re holding Bjarn"),
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("day's", "day’s"),
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("I don't think we can rescue", "I don’t think we can rescue"),
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# Fix capitalization
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# conversion added in 1.9.0+svn
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("Rooting Out A Mage", "Rooting Out a Mage"),
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),
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"wesnoth-tutorial" : (
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