Enabled caching images for lowmem unconditionally...
...since it seems to save memory (bug #11022).
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2 changed files with 5 additions and 8 deletions
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@ -66,6 +66,8 @@ Version 1.3.15+svn:
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* Optimize roads placing of random map
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* when a unit miss an animation, the engine will base the replacement on
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the standing animation instead of the standing frame
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* enabled caching images for lowmem unconditionally since it seems to save
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memory (bug #11022)
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Version 1.3.15:
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* language and i18n:
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11
src/unit.cpp
11
src/unit.cpp
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@ -1716,14 +1716,9 @@ void unit::redraw_unit(game_display& disp, const gamemap::location& loc)
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}
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#endif
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surface image(image::get_image(image_loc,
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image::SCALED_TO_ZOOM,
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#ifndef LOW_MEM
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true
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#else
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state_ == STATE_STANDING?true:false
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#endif
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));
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// The caching used to be disabled for the lowmem case but that actually
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// resulted in a higher memory usage see bug ##11022.
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surface image(image::get_image(image_loc, image::SCALED_TO_ZOOM, true));
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if(image == NULL) {
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image = still_image(true);
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