Changed the description of the holy water...
...when asking the player whether or not to pick it up.
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1 changed files with 1 additions and 4 deletions
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@ -284,16 +284,13 @@
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#define OBJ_POTION_HOLY X Y ID
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{PICKUPPABLE_ITEM {ID} {X} {Y} side=1 items/holy-water.png
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# FIXME: when not in string freeze, this string should be changed and the object description message
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# re-enabled by removing silent=yes
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_"This water will make melee weapons have the 'arcane' damage type until the end of the current scenario."
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_"Sprinkling this water on melee weapons grants them the 'arcane' damage type until the end of the current scenario. Should $unit.name use it?"
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_"I am not suited to the use of this item! Let another take it." (
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[object]
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name= _ "Holy Water"
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image=items/holy-water.png
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duration=level
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description= _ "This water will make melee weapons have the 'arcane' damage type until the end of the current scenario."
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silent=yes
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[effect]
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apply_to=attack
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range=melee
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