Changed the description of the holy water...

...when asking the player whether or not to pick it up.
This commit is contained in:
Lari Nieminen 2009-06-01 17:13:54 +00:00
parent ead381bdae
commit 10bf1d8f04

View file

@ -284,16 +284,13 @@
#define OBJ_POTION_HOLY X Y ID
{PICKUPPABLE_ITEM {ID} {X} {Y} side=1 items/holy-water.png
# FIXME: when not in string freeze, this string should be changed and the object description message
# re-enabled by removing silent=yes
_"This water will make melee weapons have the 'arcane' damage type until the end of the current scenario."
_"Sprinkling this water on melee weapons grants them the 'arcane' damage type until the end of the current scenario. Should $unit.name use it?"
_"I am not suited to the use of this item! Let another take it." (
[object]
name= _ "Holy Water"
image=items/holy-water.png
duration=level
description= _ "This water will make melee weapons have the 'arcane' damage type until the end of the current scenario."
silent=yes
[effect]
apply_to=attack
range=melee