Make sure animations are skipped when skipping animations in replays
Fixes #8227
This commit is contained in:
parent
811dcd45b9
commit
1074ba704e
3 changed files with 5 additions and 5 deletions
|
@ -121,7 +121,7 @@ namespace
|
|||
// When the unit advances, it fades to white, and then switches
|
||||
// to the new unit, then fades back to the normal color
|
||||
|
||||
if (animate && !video::headless()) {
|
||||
if (animate && !video::headless() && !resources::controller->is_skipping_replay()) {
|
||||
unit_animator animator;
|
||||
bool with_bars = true;
|
||||
animator.add_animation(u.get_shared_ptr(), "levelout", u->get_location(), map_location(), 0, with_bars);
|
||||
|
@ -142,7 +142,7 @@ namespace
|
|||
u = resources::gameboard->units().find(loc);
|
||||
game_display::get_singleton()->invalidate_unit();
|
||||
|
||||
if (animate && u != resources::gameboard->units().end() && !video::headless()) {
|
||||
if (animate && u != resources::gameboard->units().end() && !video::headless() && !resources::controller->is_skipping_replay()) {
|
||||
unit_animator animator;
|
||||
animator.add_animation(u.get_shared_ptr(), "levelin", u->get_location(), map_location(), 0, true);
|
||||
animator.start_animations();
|
||||
|
|
|
@ -371,7 +371,7 @@ static int impl_add_animation(lua_State* L)
|
|||
|
||||
int game_lua_kernel::impl_run_animation(lua_State* L)
|
||||
{
|
||||
if(video::headless()) {
|
||||
if(video::headless() || !resources::controller->is_skipping_replay()) {
|
||||
return 0;
|
||||
}
|
||||
events::command_disabler command_disabler;
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
#include "log.hpp"
|
||||
#include "mouse_events.hpp"
|
||||
#include "resources.hpp"
|
||||
#include "play_controller.hpp"
|
||||
#include "color.hpp"
|
||||
#include "sound.hpp"
|
||||
#include "terrain/filter.hpp"
|
||||
|
@ -166,8 +167,7 @@ int move_unit_between(const map_location& a,
|
|||
|
||||
bool do_not_show_anims(display* disp)
|
||||
{
|
||||
|
||||
return !disp || video::headless();
|
||||
return !disp || video::headless() || resources::controller->is_skipping_replay();
|
||||
}
|
||||
|
||||
} // end anon namespace
|
||||
|
|
Loading…
Add table
Reference in a new issue