Added scepter variation frames for Li'sar

(except for the princess melee animation, which should probably be
redone entirely).
This commit is contained in:
Lari Nieminen 2007-12-24 23:46:37 +00:00
parent 2ad8526efc
commit 10297b3376
11 changed files with 58 additions and 66 deletions

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@ -83,14 +83,14 @@
id=Battle Princess
name= _ "female^Battle Princess"
race=human
image="human-battleprincess.png"
image="human-battleprincess-scepter.png"
{MAGENTA_IS_THE_TEAM_COLOR}
{DEFENSE_ANIM "human-battleprincess-defend-2.png" "human-battleprincess-defend-1.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
{DEFENSE_ANIM "human-battleprincess-scepter-defend-2.png" "human-battleprincess-scepter-defend-1.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
[leading_anim]
[frame]
begin=-150
end=150
image="human-battleprincess-leading.png"
image="human-battleprincess-scepter-leading.png"
[/frame]
[/leading_anim]
profile=portraits/lisar.png
@ -139,13 +139,9 @@
[frame]
begin=-200
end=-100
image="human-battleprincess.png"
[/frame]
[frame]
end=0
image="human-battleprincess-scepter-leading.png"
sound=fire.wav
begin=-100
end=50
[/frame]
[/attack_anim]
[attack_anim]
@ -155,19 +151,19 @@
[frame]
begin=-200
end=-175
image="human-battleprincess.png"
image="human-battleprincess-scepter.png"
[/frame]
[frame]
begin=-175
end=-75
image="human-battleprincess-attack-1.png"
image="human-battleprincess-scepter-attack-1.png"
[/frame]
[if]
hits=no
[frame]
begin=-75
end=100
image="human-battleprincess-attack-2.png"
image="human-battleprincess-scepter-attack-2.png"
sound={SOUND_LIST:MISS}
[/frame]
[/if]
@ -176,14 +172,14 @@
[frame]
begin=-75
end=100
image="human-battleprincess-attack-2.png"
image="human-battleprincess-scepter-attack-2.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/else]
[frame]
begin=100
end=200
image="human-battleprincess-attack-1.png"
image="human-battleprincess-scepter-attack-1.png"
[/frame]
[/attack_anim]
[/variation]

View file

@ -37,18 +37,61 @@
damage=11
number=4
[/attack]
[attack_anim]
[attack_filter]
name=sabre
[/attack_filter]
[frame]
begin=-225
end=-175
image="human-princess-attack-1.png"
[/frame]
[frame]
begin=-175
end=-125
image="human-princess-attack-2.png"
[/frame]
[if]
hits=yes
[frame]
begin=-125
end=0
image="human-princess-attack-3.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-125
end=0
image="human-princess-attack-3.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
begin=0
end=150
image="human-princess-attack-4.png"
[/frame]
[frame]
begin=150
end=175
image="human-princess.png"
[/frame]
[/attack_anim]
[variation]
variation_name=scepter
id=Princess
name= _ "Princess"
race=human
image="human-princess.png"
{DEFENSE_ANIM "human-princess-defend.png" "human-princess.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
image="human-princess-scepter.png"
{DEFENSE_ANIM "human-princess-scepter-defend.png" "human-princess-scepter.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
[leading_anim]
[frame]
begin=-150
end=150
image="human-princess-leading.png"
image="human-princess-scepter-leading.png"
[/frame]
[/leading_anim]
profile=portraits/lisar.png
@ -95,13 +138,9 @@
[frame]
begin=-200
end=-100
image="human-princess.png"
[/frame]
[frame]
end=0
image="human-princess-scepter-leading.png"
sound=fire.wav
begin=-100
end=50
[/frame]
[/attack_anim]
[attack_anim]
@ -148,47 +187,4 @@
[/frame]
[/attack_anim]
[/variation]
[attack_anim]
[attack_filter]
name=sabre
[/attack_filter]
[frame]
begin=-225
end=-175
image="human-princess-attack-1.png"
[/frame]
[frame]
begin=-175
end=-125
image="human-princess-attack-2.png"
[/frame]
[if]
hits=yes
[frame]
begin=-125
end=0
image="human-princess-attack-3.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-125
end=0
image="human-princess-attack-3.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
begin=0
end=150
image="human-princess-attack-4.png"
[/frame]
[frame]
begin=150
end=175
image="human-princess.png"
[/frame]
[/attack_anim]
[/unit]