remove unused variable
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2 changed files with 0 additions and 4 deletions
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@ -39,7 +39,6 @@ mp_game_settings::mp_game_settings() :
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mp_scenario(),
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mp_scenario_name(),
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mp_campaign(),
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difficulty_define(),
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active_mods(),
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side_users(),
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num_turns(0),
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@ -72,7 +71,6 @@ mp_game_settings::mp_game_settings(const config& cfg)
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, mp_scenario(cfg["mp_scenario"].str())
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, mp_scenario_name(cfg["mp_scenario_name"].str())
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, mp_campaign(cfg["mp_campaign"].str())
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, difficulty_define(cfg["difficulty_define"].str())
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, active_mods(utils::split(cfg["active_mods"], ','))
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, side_users(utils::map_split(cfg["side_users"]))
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, show_connect(cfg["show_connect"].to_bool(true))
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@ -113,7 +111,6 @@ config mp_game_settings::to_config() const
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cfg["mp_scenario"] = mp_scenario;
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cfg["mp_scenario_name"] = mp_scenario_name;
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cfg["mp_campaign"] = mp_campaign;
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cfg["difficulty_define"] = difficulty_define;
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cfg["active_mods"] = utils::join(active_mods, ",");
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cfg["side_users"] = utils::join_map(side_users);
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cfg["show_connect"] = show_connect;
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@ -41,7 +41,6 @@ struct mp_game_settings : public savegame::savegame_config
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std::string mp_scenario;
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std::string mp_scenario_name;
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std::string mp_campaign;
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std::string difficulty_define;
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std::vector<std::string> active_mods;
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std::map<std::string, std::string> side_users;
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