HttT S17: Add comic relief.
(cherry picked from commitf3407fddc9
) (cherry-picked from commit7b2289f818
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@ -627,6 +627,16 @@
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{KONRAD_VARIATION concerned}
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message=_ "That noise was made by no troll! What manner of beast makes its den in these forsaken caves?"
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[/message]
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[message]
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# Comic relief
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race=merman
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message=_ "I wouldn't know, milord. Without a river running though it, such hot, dry places are anathema to my kind. Whatever monsters may abide in these depths, are known not to my kin."
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[/message]
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[message]
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# Comic relief
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race=merman
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message=_ "Nor do I know, my most eccentric lord, what I am doing in a cave. No Mer has yet entered the caves under the mountain and lived to tell the tale. I would gladly die for you, milord, but I would that you didn't spend my life for nothing, looking for another dwarf to rescue when there is none."
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[/message]
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[if]
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[have_unit]
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race=dwarf
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@ -71,6 +71,7 @@
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# - if you examine a certain area of wall in Plunging Into the Darkness, you open a cave that releases a Giant Spider -- and a chest full of gold
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# - if you bring a merman to a section of deep water in The Lost General, you can rescue a trapped dwarf
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# - if you keep your ally leader alive in The Lost General, he allows you to recruit Dwarvish Guardsmen
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# - if you bring a merman to The Sceptre of Fire, you get a bonus line of dialog.
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# - if you bring a merman to the start of the River Longlier, you will unlock a series of two bonus scenarios
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# - if you help the wose in a bonus scenario you get a book which grants special powers to the reader
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# - if you visit the Elvish great tree living on the Plains of Snow, you are given a magical flaming sword
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