Fixed bug #19066: allow attack (and post-attack advancement selection)...
...to happen normally without causing OOS if turn time runs out in attack selection dialog.
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242605e006
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0fc0986ce2
3 changed files with 7 additions and 1 deletions
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@ -24,6 +24,8 @@ Version 1.9.14+svn:
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* Fix eras other than the default breaking 2p_Hornshark_Island. If a player
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has a faction not in the default era, a standard set of units (aimed at
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Khalifate) is used now.
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* Fixed bug #19066: allow attack to happen normally without causing OOS if
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turn time runs out in attack selection dialog.
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* Terrain:
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* Removed tags ignored by engine (as reported by lipk in
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http://forums.wesnoth.org/viewtopic.php?f=21&t=35832 )
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@ -18,6 +18,8 @@ Version 1.9.14+svn:
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* Fix eras other than the default breaking 2p_Hornshark_Island. If a player
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has a faction not in the default era, a standard set of units (aimed at
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Khalifate) is used now.
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* Fixed bug #19066: allow attack to happen normally without causing OOS if
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turn time runs out in attack selection dialog.
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Version 1.9.14:
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@ -279,7 +279,9 @@ void playmp_controller::play_human_turn(){
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}
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turn_data_->send_data();
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throw end_turn_exception();
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if (!rand_rng::has_new_seed_callback()) {
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throw end_turn_exception();
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}
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}
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}
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