Changed weapon descriptions and images...
...to reflect actual weapon used by the units.
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7 changed files with 13 additions and 13 deletions
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@ -33,8 +33,8 @@
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image="portraits/humans/transparent/heavy-infantry.png"
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[/portrait]
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[attack]
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name=mace
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description=_"mace"
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name=mace-spiked
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description=_"morning star"
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type=impact
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range=melee
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damage=11
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@ -29,8 +29,8 @@ Though staggering in melee combat, there are many drawbacks to being outfitted i
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image="portraits/humans/transparent/iron-mauler.png"
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[/portrait]
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[attack]
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name=mace
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description=_"mace"
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name=mace-spiked
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description=_"morning star"
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type=impact
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range=melee
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damage=25
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@ -33,7 +33,7 @@
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[/portrait]
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[attack]
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name=morning star
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description=_"morning star"
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description=_"flail"
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icon=attacks/morning-star.png
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type=impact
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range=melee
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@ -19,8 +19,8 @@
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die_sound={SOUND_LIST:HUMAN_DIE}
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{DEFENSE_ANIM "units/human-outlaws/outlaw-defend.png" "units/human-outlaws/outlaw.png" {SOUND_LIST:HUMAN_HIT} }
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[attack]
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name=mace
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description=_"mace"
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name=mace-spiked
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description=_"morning star"
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type=impact
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range=melee
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damage=8
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@ -31,8 +31,8 @@
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[/frame]
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[/death]
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[attack]
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name=mace
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description=_"mace"
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name=mace-spiked
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description=_"morning star"
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type=impact
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range=melee
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damage=8
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@ -24,8 +24,8 @@
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{ABILITY_CONCEALMENT}
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[/abilities]
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[attack]
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name=mace
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description= _ "mace"
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name=mace-spiked
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description= _ "morning star"
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type=impact
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range=melee
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damage=11
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@ -21,8 +21,8 @@
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die_sound={SOUND_LIST:HUMAN_DIE}
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{DEFENSE_ANIM "units/human-outlaws/highwayman-defend.png" "units/human-outlaws/highwayman.png" {SOUND_LIST:HUMAN_HIT} }
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[attack]
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name=mace
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description= _ "mace"
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name=mace-spiked
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description= _ "morning star"
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icon=attacks/mace.png
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type=impact
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range=melee
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