Use base_unit for wose sapling, dwarvish rune lord
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802978ce9b
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2 changed files with 62 additions and 92 deletions
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@ -1,8 +1,8 @@
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#textdomain wesnoth-thot
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# Version that lacks stuff that screams "LICH!"
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# This is meant to be used before it is revealed that Karrag is a lich
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[unit_type]
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id=Dwarvish Rune Lord
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# This is a customized Dwarvish Runemaster with a chill tempest
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# attack like the L3 Lich, and its own animations.
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id=Dwarvish Rune Lord prerevelation
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#textdomain wesnoth-units
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name= _ "Dwarvish Runemaster"
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race=dwarf
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@ -24,10 +24,11 @@
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experience=150
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advances_to=null
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{AMLA_DEFAULT}
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undead_variation=null
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hide_help=yes
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do_not_list=yes
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description= _ "Except for those with almost supernatural skill, the highest rank a runecrafter can rise to is that of the Dwarvish Runemaster. Striking blows nearly as powerful as those of the best warriors, they would be fearsome without their craft, but with it they are also nigh on invincible, since their runes cause the physical blows of their enemies to deal less damage than would be expected."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}
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{DEFENSE_ANIM "units/karrag-defend.png" "units/karrag.png" {SOUND_LIST:LICH_HIT} }
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die_sound=lich-die.ogg
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{DEFENSE_ANIM "units/karrag-defend.png" "units/karrag.png" {SOUND_LIST:DWARF_HIT} }
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die_sound={SOUND_LIST:DWARF_DIE}
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[attack]
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name=hammer
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description= _"hammer"
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@ -40,6 +41,42 @@
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damage=18
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number=2
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[/attack]
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[attack_anim]
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[filter_attack]
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name=hammer
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[/filter_attack]
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start_time=-400
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offset=0.0~-0.17,-0.17~-0.25,-0.25~0.0,-0.0~0.8,0.8~0.4,0.4~0.0
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[frame]
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image=units/karrag-attack[1~4].png:[100*3,200]
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halo=halo/karrag-attack[1~4]_halo.png:[100*3,200]
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[/frame]
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{SOUND:HIT_AND_MISS mace.wav {SOUND_LIST:MISS} -100}
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[frame]
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image=units/karrag.png:100
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halo=halo/karrag_halo.png:100
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[/frame]
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[/attack_anim]
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[/unit_type]
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# This is a customized Dwarvish Runemaster with a chill tempest
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# attack like the L3 Lich, and its own animations.
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[unit_type]
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[base_unit]
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id=Dwarvish Rune Lord prerevelation
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[/base_unit]
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id=Dwarvish Rune Lord
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hide_help=no
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do_not_list=no
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{DEFENSE_ANIM "units/karrag-defend.png" "units/karrag.png" {SOUND_LIST:LICH_HIT} }
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die_sound=lich-die.ogg
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# empty attack tag to prevent overwriting the hammer attack
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[attack]
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[/attack]
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[attack_anim]
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[/attack_anim]
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[attack]
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name=chill tempest
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description=_"chill tempest"
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@ -66,37 +103,31 @@
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[/attack]
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[attack_anim]
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[filter_attack]
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name=hammer
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name=shadow wave
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[/filter_attack]
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start_time=-400
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offset=0.0~-0.17,-0.17~-0.25,-0.25~0.0,-0.0~0.8,0.8~0.4,0.4~0.0
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{MISSILE_FRAME_SHADOW_WAVE}
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offset=0
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start_time=-600
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[frame]
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image=units/karrag-attack[1~4].png:[100*3,200]
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halo=halo/karrag-attack[1~4]_halo.png:[100*3,200]
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image=units/karrag-ranged[1~3].png:[50*2,100]
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halo=halo/karrag-ranged[1~4]_halo.png:50
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[/frame]
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{SOUND:HIT_AND_MISS mace.wav {SOUND_LIST:MISS} -100}
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[frame]
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image=units/karrag.png:100
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halo=halo/karrag_halo.png:100
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image=units/karrag-ranged3.png:50
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[/frame]
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[frame]
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image=units/karrag-ranged3.png
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halo=halo/karrag-ranged[5~10]_halo.png:[50*5,100]
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[/frame]
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{SOUND:HIT_AND_MISS magic-dark-big.ogg magic-dark-miss.ogg -250}
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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range=ranged
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name=chill tempest
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[/filter_attack]
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missile_start_time=-50
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[missile_frame]
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duration=100
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image="projectiles/darkmissile-n.png"
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image_diagonal="projectiles/darkmissile-ne.png"
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x=4~0
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y=3~0
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[/missile_frame]
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start_time=-500
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{MISSILE_FRAME_CHILL_WAVE 30 0}
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offset=0
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start_time=-600
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[frame]
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image=units/karrag-ranged[1~3].png:[50*2,100]
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halo=halo/karrag-ranged[1~4]_halo.png:50
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@ -111,47 +142,3 @@
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{SOUND:HIT_AND_MISS magic-dark-big.ogg magic-dark-miss.ogg -250}
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[/attack_anim]
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[/unit_type]
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# Version that lacks stuff that screams "LICH!"
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# This is meant to be used before it is revealed that Karrag is a lich
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[unit_type]
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id=Dwarvish Rune Lord prerevelation
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name= _ "Dwarvish Runemaster"
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race=dwarf
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image=units/karrag.png
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halo=halo/karrag_halo.png
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=48
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movement_type=dwarvishfoot
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[resistance]
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blade=50
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pierce=60
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impact=60
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[/resistance]
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movement=4
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level=3
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alignment=neutral
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cost=50
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usage=fighter
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experience=150
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advances_to=null
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{AMLA_DEFAULT}
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undead_variation=null
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hide_help=yes
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do_not_list=yes
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description= _ "Except for those with almost supernatural skill, the highest rank a runecrafter can rise to is that of the Dwarvish Runemaster. Striking blows nearly as powerful as those of the best warriors, they would be fearsome without their craft, but with it they are also nigh on invincible, since their runes cause the physical blows of their enemies to deal less damage than would be expected."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
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{DEFENSE_ANIM "units/karrag-defend.png" "units/karrag.png" {SOUND_LIST:LICH_HIT} }
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die_sound=lich-die.ogg
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[attack]
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name=hammer
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description= _"hammer"
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icon=attacks/hammer-dwarven-runic.png
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type=impact
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[specials]
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{WEAPON_SPECIAL_MAGICAL}
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[/specials]
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range=melee
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damage=18
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number=2
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[/attack]
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[/unit_type]
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@ -1,36 +1,19 @@
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#textdomain wesnoth-trow
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[unit_type]
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[base_unit]
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id=Wose
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[/base_unit]
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id=Wose Sapling
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name= _ "Wose Sapling"
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race=wose
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image="units/wose-sapling.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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{DEFENSE_ANIM "units/wose-sapling-defend.png" "units/wose-sapling.png" wose-hit.ogg }
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[abilities]
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{ABILITY_AMBUSH}
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{ABILITY_REGENERATES}
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[/abilities]
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hitpoints=26
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movement_type=treefolk
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movement=4
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experience=25
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level=0
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alignment=lawful
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advances_to=Wose
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cost=10
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description= _ "Rarely seen, even by Elves, a Wose is an order of creature about which little is known. The Elves are the source of most of this knowledge; they know that these beings are not descended from trees, despite the similarity in form, and they know that a Wose is more closely tied to the faerie world than the Elves themselves, though in a different way. The motives and workings of their kind are unknown, though most posit the obvious idea that woses are wardens of the natural world.
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Woses are utterly unwarlike, but possess a great strength. They are, however, neither used to, nor quick at moving around."+{SPECIAL_NOTES}+{SPECIAL_NOTES_REGENERATES}+{SPECIAL_NOTES_AMBUSH}
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usage=fighter
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die_sound=wose-die.ogg
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[attack]
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name=crush
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icon=attacks/crush-wose.png
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description= _"crush"
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type=impact
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range=melee
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damage=6
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number=2
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[/attack]
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[attack_anim]
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[filter_attack]
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