use TColor for status bar flags

This commit is contained in:
Jérémy Rosen 2006-02-05 14:13:11 +00:00
parent d5b09524ae
commit 0efec7c308
3 changed files with 22 additions and 4 deletions

View file

@ -89,6 +89,7 @@ SVN trunk (1.1+svn):
* added many level 2 units and the Ancient Wose as leaders in AoH but not
as random_leader
* added Stalwart and Necrophage as leaders in the classic era
* flags in status bar are now properly team colored
* user interface
* added new image in advancement tag that is displayed in advancement dialog
and changed old image to icon in advancement tag.

View file

@ -54,7 +54,7 @@ namespace game_config
std::string partmoved_ball_image = "misc/ball-partmoved.png";
std::string enemy_ball_image = "misc/ball-enemy.png";
std::string ally_ball_image = "misc/ball-ally.png";
std::string flag_image = "terrain/flag-team%d-1.png:150,terrain/flag-team%d-2.png:150";
std::string flag_image = "terrain/flag-1.png:150,terrain/flag-2.png:150";
std::vector<Uint32> flag_rgb;
std::string dot_image = "misc/dot.png";

View file

@ -425,11 +425,28 @@ Units cannot be killed by poison alone. The poison will not reduce it below 1 HP
}
case SIDE_PLAYING: {
char buf[50];
snprintf(buf,sizeof(buf),"terrain/flag-team%d-1.png",team::get_side_colour_index(playing_side));
std::string flag;
color_range new_rgb;
std::vector<Uint32> old_rgb;
if(current_team.flag().empty()) {
flag = game_config::flag_image;
old_rgb = game_config::flag_rgb;
new_rgb = team::get_side_color_range(playing_side);
} else {
flag = current_team.flag();
}
//must recolor flag image
animated<image::locator> temp_anim;
// remove animation stuff we don't care about
const std::vector<std::string> items = utils::split(flag);
const std::vector<std::string> sub_items = utils::split(items[0], ':');
image::locator flag_image(sub_items[0], new_rgb, old_rgb);
u = find_leader(units,playing_side);
return report("",buf,u != units.end() ? u->second.description() : "");
return report("",flag_image,u != units.end() ? u->second.description() : "");
}
case OBSERVERS: {