Used wmllint to update the formula/test scenarios.
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3 changed files with 29 additions and 34 deletions
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@ -1,10 +1,9 @@
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#textdomain wesnoth
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# @file data/scenario-test.cfg
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#textdomain wesnoth
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[test]
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name="Test scenario"
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map_data="
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border_size=1
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map_data=" border_size=1
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usage=map
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Hh , Hh , Gg , Wwf , Wwf , Gs^Fp , Mm , Hh , Gg , Gs^Fp , Gg , Hh , Gg , Mm , Hh , Mm , Wwf , Wwf , Hh , Gs^Fp , Hh , Mm , Mm
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@ -43,7 +42,7 @@ Gs^Fp , Gs^Fp , Wwf , Wwf , Mm , Rd
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[side]
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type=Dwarvish Steelclad
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side=1
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canrecruit=1
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canrecruit=yes
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recruit=Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Thunderer,Thief,Poacher,Footpad
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gold=100
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controller=ai
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@ -53,7 +52,7 @@ Gs^Fp , Gs^Fp , Wwf , Wwf , Mm , Rd
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name=FormulaAI
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type=Lieutenant
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side=2
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canrecruit=1
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canrecruit=yes
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recruit=Spearman,Mage,Bowman,Horseman,Cavalryman,Heavy Infantryman,Fencer,Merman Fighter
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gold=100
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@ -1,10 +1,9 @@
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#textdomain wesnoth
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# @file data/scenario-test.cfg
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#textdomain wesnoth
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[test]
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name="Test scenario"
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map_data="
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border_size=1
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map_data=" border_size=1
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usage=map
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Hh , Hh , Gg , Wwf , Wwf , Gs^Fp , Mm , Hh , Gg , Gs^Fp , Gg , Hh , Gg , Mm , Hh , Mm , Wwf , Wwf , Hh , Gs^Fp , Hh , Mm , Mm
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@ -44,7 +43,7 @@ Gs^Fp , Gs^Fp , Wwf , Wwf , Mm , Rd
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type=Dwarvish Steelclad
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id=side_1_leader
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side=1
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canrecruit=1
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canrecruit=yes
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recruit=Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Thunderer,Thief,Poacher,Footpad
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gold=100
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controller=human
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@ -52,7 +51,7 @@ Gs^Fp , Gs^Fp , Wwf , Wwf , Mm , Rd
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x,y=10,8
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type="Elvish Archer"
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hitpoints=1
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generate_description=yes
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generate_name=yes
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[/unit]
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[/side]
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@ -61,7 +60,7 @@ Gs^Fp , Gs^Fp , Wwf , Wwf , Mm , Rd
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name=FormulaAI
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type=Dark Sorcerer
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side=2
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canrecruit=1
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canrecruit=yes
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recruit=Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul
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gold=100
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shroud=yes
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@ -69,7 +68,7 @@ Gs^Fp , Gs^Fp , Wwf , Wwf , Mm , Rd
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[unit]
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x,y=8,5
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type="Orcish Archer"
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generate_description=yes
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generate_name=yes
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formula="if(attack, attack, move(me.loc, choose(unit_moves(me.loc), -distance_between(self, me.vars.guard_loc))))
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where attack = choose(filter(attacks, units = [me.loc] and distance_between(me.vars.guard_loc, target) <= me.vars.guard_radius), avg_damage_inflicted)"
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[ai_vars]
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@ -80,29 +79,29 @@ Gs^Fp , Gs^Fp , Wwf , Wwf , Mm , Rd
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[unit]
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x,y=3,8
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type="Walking Corpse"
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generate_description=yes
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generate_name=yes
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formula="move(me.loc, nearest_loc(nearest_loc(me.loc,map(filter(map.terrain,id='castle'),loc)),unit_moves(me.loc)))"
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[/unit]
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[unit]
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x,y=6,20
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type="Ghost"
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generate_description=yes
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generate_name=yes
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[/unit]
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[unit]
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x,y=15,22
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type="Ghost"
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generate_description=yes
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generate_name=yes
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[/unit]
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[unit]
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x,y=12,19
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type="Ghost"
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generate_description=yes
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generate_name=yes
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[/unit]
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[unit]
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x,y=10,6
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type="Lich"
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experience=149
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generate_description=yes
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generate_name=yes
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[/unit]
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ai_algorithm=formula_ai
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@ -59,7 +59,7 @@ Xu , Xu , Qxu , Qxu , Ql , Ql
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x,y=4,8
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type="Elvish Avenger"
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id=statue
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generate_description=yes
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generate_name=yes
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hitpoints=4
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[status]
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stoned=on
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@ -68,39 +68,39 @@ Xu , Xu , Qxu , Qxu , Ql , Ql
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[unit]
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x,y=12,8
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type="Thief"
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generate_description=yes
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generate_name=yes
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hitpoints=1
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[/unit]
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[unit]
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x,y=9,8
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type="Peasant"
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generate_description=yes
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generate_name=yes
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[/unit]
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[unit]
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x,y=18,9
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type="Arch Mage"
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generate_description=yes
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generate_name=yes
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[/unit]
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[unit]
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x,y=17,10
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type="Elvish Druid"
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generate_description=yes
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generate_name=yes
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[/unit]
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[unit]
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x,y=19,10
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type="Lich"
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generate_description=yes
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generate_name=yes
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[/unit]
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[unit]
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x,y=17,11
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type="Elvish Shyde"
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generate_description=yes
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generate_name=yes
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[/unit]
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[unit]
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x,y=18,11
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type="Arch Mage"
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gender="female"
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generate_description=yes
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generate_name=yes
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[/unit]
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[/side]
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@ -117,12 +117,12 @@ Xu , Xu , Qxu , Qxu , Ql , Ql
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[unit]
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x,y=12,13
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type="Orcish Archer"
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generate_description=yes
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generate_name=yes
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[/unit]
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[unit]
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x,y=10,7
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type="Orcish Archer"
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generate_description=yes
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generate_name=yes
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[/unit]
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[/side]
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[event]
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x,y="$xx1","$yy1"
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type="Orcish Warlord"
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id="Bozo"
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generate_description=yes
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generate_name=yes
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[/unit]
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[message]
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@ -750,8 +750,7 @@ Xu , Xu , Qxu , Qxu , Ql , Ql
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[terrain_mask]
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x,y=20,1
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mask="
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usage=mask
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mask="usage=mask
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_s, _s, _s, _s, Aa, Aa, _s, _s, _s, _s
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_s, _s, _s, Aa, Aa, Aa, Aa, _s, _s, _s
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@ -807,8 +806,7 @@ _s, _s, _s, _s, Aa, Aa, _s, _s, _s, _s
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[terrain_mask]
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x,y=8,11
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mask="
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usage=mask
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mask="usage=mask
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^Ft, ^Ft, ^Ft, ^Ft
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^Ft, ^Ft, ^Ft, ^Ft
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[terrain_mask]
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x,y=8,11
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mask="
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usage=mask
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mask="usage=mask
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Ww, Ww, Ww, Ww
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Ww, Ww, Ww, Ww
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