fixed bug where an observer exiting the game after entering linger mode...
...could cause the lobby to fail to refresh (#11142)
This commit is contained in:
parent
00f590c7af
commit
0eb71478d5
1 changed files with 2 additions and 2 deletions
|
@ -423,10 +423,10 @@ static void enter_lobby_mode(game_display& disp, const config& game_config, game
|
|||
} catch(config::error& error) {
|
||||
if(!error.message.empty()) {
|
||||
gui::show_error_message(disp, error.message);
|
||||
//update lobby content
|
||||
network::send_data(config("refresh_lobby"), 0, true);
|
||||
}
|
||||
}
|
||||
//update lobby content
|
||||
network::send_data(config("refresh_lobby"), 0, true);
|
||||
break;
|
||||
case mp::ui::CREATE:
|
||||
try {
|
||||
|
|
Loading…
Add table
Reference in a new issue