fixed bug where an observer exiting the game after entering linger mode...

...could cause the lobby to fail to refresh (#11142)
This commit is contained in:
David White 2008-02-24 11:31:21 +00:00
parent 00f590c7af
commit 0eb71478d5

View file

@ -423,10 +423,10 @@ static void enter_lobby_mode(game_display& disp, const config& game_config, game
} catch(config::error& error) {
if(!error.message.empty()) {
gui::show_error_message(disp, error.message);
//update lobby content
network::send_data(config("refresh_lobby"), 0, true);
}
}
//update lobby content
network::send_data(config("refresh_lobby"), 0, true);
break;
case mp::ui::CREATE:
try {