SotBE: use single schedule macros instead of six separate ones

This commit is contained in:
mattsc 2013-11-13 07:22:00 -08:00
parent d23ad2d2f3
commit 0e8cb23b29
5 changed files with 5 additions and 30 deletions

View file

@ -8,12 +8,7 @@
victory_when_enemies_defeated="no"
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
{DEFAULT_SCHEDULE_MORNING}
next_scenario=04_The_Siege_of_Barag_Gor

View file

@ -13,12 +13,7 @@
map_data="{campaigns/Son_Of_The_Black_Eye/maps/10_Saving_Inarix.map}"
turns=16
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
{MORNING}
{DEFAULT_SCHEDULE_AFTERNOON}
victory_when_enemies_defeated=no

View file

@ -5,12 +5,7 @@
map_data="{campaigns/Son_Of_The_Black_Eye/maps/11_Clash_of_Armies.map}"
turns=24
{SECOND_WATCH}
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{DEFAULT_SCHEDULE_SECOND_WATCH}
next_scenario=12_Giving_Some_Back

View file

@ -11,12 +11,7 @@
{SCENARIO_MUSIC "wanderer.ogg"}
{EXTRA_SCENARIO_MUSIC "knolls.ogg"}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
{DEFAULT_SCHEDULE_MORNING}
next_scenario=16_The_Coward

View file

@ -11,12 +11,7 @@
{SCENARIO_MUSIC "vengeful.ogg"}
{EXTRA_SCENARIO_MUSIC "breaking_the_chains.ogg"}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
{DEFAULT_SCHEDULE_MORNING}
next_scenario=17_The_Human_Attack