LS4: Add undead camp

A bit silly and unneccessary, but it feels very thematic and looks pretty neat when the camp changes form along with the units in this one.
This commit is contained in:
Thom Diment 2020-03-03 12:09:05 +00:00
parent 534b44dd8e
commit 0e898d3d84
3 changed files with 25 additions and 1 deletions

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_f, _f, _f, _f, _f, _f, _f, _f
_f, _f, Cer, _f, Cer, _f, _f, _f
_f, _f, _f, Cer, 3 Ker, Cer, Cer, _f
_f, _f, _f, Cer, _f, _f, _f, _f
_f, _f, _f, _f, _f, _f, _f, _f

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@ -0,0 +1,5 @@
_f, _f, _f, _f, _f, _f, _f, _f
_f, _f, Ce, _f, Ce, _f, _f, _f
_f, _f, _f, Ce, 3 Ke, Ce, Ce, _f
_f, _f, _f, Ce, _f, _f, _f, _f
_f, _f, _f, _f, _f, _f, _f, _f

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@ -357,6 +357,13 @@
green=0
blue=0
[/color_adjust]
[terrain_mask]
x,y=16,33
mask="{campaigns/Liberty/masks/04_Unlawful_Orders_1.mask}"
alignment=even
[/terrain_mask]
[redraw]
[/redraw]
@ -480,6 +487,13 @@
green=0
blue=0
[/color_adjust]
[terrain_mask]
x,y=16,33
mask="{campaigns/Liberty/masks/04_Unlawful_Orders_2.mask}"
alignment=even
[/terrain_mask]
[redraw]
[/redraw]
@ -693,4 +707,4 @@
[/event]
{LIBERTY_DEATHS}
[/scenario]
[/scenario]