Fix a few SVN properties

This commit is contained in:
Benoît Timbert 2008-04-23 19:59:16 +00:00
parent a34996108b
commit 0e72c8312e

View file

@ -1,68 +1,68 @@
#textdomain wesnoth-multiplayer
[multiplayer]
id=multiplayer_Howling_Ghost_Badands
name= _ "2p - Howling Ghost Badlands"
description= _ "Little remains of this once wealthy mining colony, now a haven for raiders and thieves. " + _ " Recommended setting of 2 gold per village."
map_data="{multiplayer/maps/2p_Howling_Ghost_Badlands.map}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{PLACE_IMAGE scenery/village-human-burned3.png 6 1}
{PLACE_IMAGE scenery/village-human-burned1.png 16 7}
{PLACE_IMAGE scenery/village-human-burned3.png 12 8}
{PLACE_IMAGE scenery/village-human-burned3.png 28 34}
{PLACE_IMAGE scenery/village-human-burned4.png 27 35}
{PLACE_IMAGE scenery/village-human-burned1.png 24 33}
{PLACE_IMAGE scenery/tent-ruin-1.png 26 34}
{PLACE_IMAGE scenery/tent-ruin-1.png 3 22}
{PLACE_IMAGE scenery/village-human-burned4.png 17 7}
{PLACE_IMAGE scenery/village-human-burned4.png 8 2}
{PLACE_IMAGE scenery/tent-ruin-1.png 6 2}
{PLACE_IMAGE scenery/tent-ruin-1.png 24 10}
{PLACE_IMAGE scenery/tent-ruin-1.png 15 29}
{PLACE_IMAGE scenery/tent-ruin-1.png 2 11}
{PLACE_IMAGE scenery/tent-ruin-1.png 31 24}
{PLACE_IMAGE scenery/mine-abandoned.png 24 13}
{PLACE_IMAGE scenery/mine-abandoned.png 10 22}
[side]
[ai]
villages_per_scout=8
[/ai]
side=1
canrecruit=yes
controller=human
team_name=north
user_team_name= _ "teamname^North"
fog=yes
[/side]
[side]
[ai]
villages_per_scout=8
[/ai]
side=2
canrecruit=yes
controller=human
team_name=south
user_team_name= _ "teamname^South"
fog=yes
[/side]
[/multiplayer]
#textdomain wesnoth-multiplayer
[multiplayer]
id=multiplayer_Howling_Ghost_Badands
name= _ "2p - Howling Ghost Badlands"
description= _ "Little remains of this once wealthy mining colony, now a haven for raiders and thieves. " + _ " Recommended setting of 2 gold per village."
map_data="{multiplayer/maps/2p_Howling_Ghost_Badlands.map}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{PLACE_IMAGE scenery/village-human-burned3.png 6 1}
{PLACE_IMAGE scenery/village-human-burned1.png 16 7}
{PLACE_IMAGE scenery/village-human-burned3.png 12 8}
{PLACE_IMAGE scenery/village-human-burned3.png 28 34}
{PLACE_IMAGE scenery/village-human-burned4.png 27 35}
{PLACE_IMAGE scenery/village-human-burned1.png 24 33}
{PLACE_IMAGE scenery/tent-ruin-1.png 26 34}
{PLACE_IMAGE scenery/tent-ruin-1.png 3 22}
{PLACE_IMAGE scenery/village-human-burned4.png 17 7}
{PLACE_IMAGE scenery/village-human-burned4.png 8 2}
{PLACE_IMAGE scenery/tent-ruin-1.png 6 2}
{PLACE_IMAGE scenery/tent-ruin-1.png 24 10}
{PLACE_IMAGE scenery/tent-ruin-1.png 15 29}
{PLACE_IMAGE scenery/tent-ruin-1.png 2 11}
{PLACE_IMAGE scenery/tent-ruin-1.png 31 24}
{PLACE_IMAGE scenery/mine-abandoned.png 24 13}
{PLACE_IMAGE scenery/mine-abandoned.png 10 22}
[side]
[ai]
villages_per_scout=8
[/ai]
side=1
canrecruit=yes
controller=human
team_name=north
user_team_name= _ "teamname^North"
fog=yes
[/side]
[side]
[ai]
villages_per_scout=8
[/ai]
side=2
canrecruit=yes
controller=human
team_name=south
user_team_name= _ "teamname^South"
fog=yes
[/side]
[/multiplayer]