updated changelog

This commit is contained in:
Pauli Manninen 2004-04-03 16:46:02 +00:00
parent d0deee90b5
commit 0e6da6cc42

View file

@ -4,17 +4,14 @@ CVS HEAD:
* 'Sword of Fire' changed melee weapon with fire damage
* made the game more interactive during the AI's turn
* added and improved unit images, missile images and attack icons
* merman and swamp villages
* ice terrain
* dirt and swamp transitions
* new minor terrain item: trash heap
* merman and swamp villages, ice terrain, dirt and swamp transitions, trash heap (minor terrain item)
* new fog of war images
* underground daytime images
* fading effect between daytime changes
* attack stat tooltips
* user interface polishing
* support for cursors
* on map floating labels (right-click menu -> set label)
* on map floating labels ('set label' in context menu)
* floating text for damage inflicted and status effects
* shortcut keys are displayed next to menu items
* undo, redo and next unit added to context menu
@ -87,7 +84,7 @@ CVS HEAD:
* fixed crash on empty maps
* fixed problem with units having movement reset
* fixed 'right column inaccessible' bug
* fix "X_ShmPutImage" crash on GNU/Linux
* fixed "X_ShmPutImage" crash on GNU/Linux
* made it less likely for castles to appear in the sea on randomly generated maps
* improved network protocol (breaks backward compatibility)
* added optimization to make the game load faster for people using the default english locale