updated changelog
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1 changed files with 3 additions and 6 deletions
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@ -4,17 +4,14 @@ CVS HEAD:
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* 'Sword of Fire' changed melee weapon with fire damage
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* made the game more interactive during the AI's turn
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* added and improved unit images, missile images and attack icons
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* merman and swamp villages
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* ice terrain
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* dirt and swamp transitions
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* new minor terrain item: trash heap
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* merman and swamp villages, ice terrain, dirt and swamp transitions, trash heap (minor terrain item)
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* new fog of war images
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* underground daytime images
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* fading effect between daytime changes
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* attack stat tooltips
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* user interface polishing
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* support for cursors
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* on map floating labels (right-click menu -> set label)
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* on map floating labels ('set label' in context menu)
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* floating text for damage inflicted and status effects
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* shortcut keys are displayed next to menu items
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* undo, redo and next unit added to context menu
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@ -87,7 +84,7 @@ CVS HEAD:
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* fixed crash on empty maps
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* fixed problem with units having movement reset
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* fixed 'right column inaccessible' bug
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* fix "X_ShmPutImage" crash on GNU/Linux
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* fixed "X_ShmPutImage" crash on GNU/Linux
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* made it less likely for castles to appear in the sea on randomly generated maps
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* improved network protocol (breaks backward compatibility)
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* added optimization to make the game load faster for people using the default english locale
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