UtBS - undead variations set for the rider/mounted Quenoths
Merge pull request #5584
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0e449be887
10 changed files with 10 additions and 0 deletions
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@ -18,6 +18,7 @@
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advances_to=Quenoth Marksman
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cost=33
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usage=scout
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undead_variation=mounted
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description= _ "With the open sands providing much less protection than the old forests did, the wide ranks of elvish archers that once formed the core of the elvish military have all but disappeared. Instead, the few who still dedicate themselves to the traditional weapon of their ancestors practice the art from the saddle, allowing them to more easily avoid the perils of melee combat."
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{NOTE_DISENGAGE}
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die_sound=horse-die.ogg
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{AMLA_DEFAULT}
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cost=44
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usage=scout
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undead_variation=mounted
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description= _ "In times past, the elves’ supremacy at archery was unquestioned among the other races of the Great Continent. With archery being less viable in a land of scarce cover, however, the skills of the few remaining elven bowmen became suspect, to the point that even their brethren began to believe that archery was more of an outdated relic than a practical tool for battle.
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A simple glance at a Quenoth Marksman in action would be enough to dispel this foolish train of thought. Capable of the same legendary feats as their ancestors, these master archers can achieve the same speed and precision as the Sharpshooters of old, all while in full gallop on horseback."
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{AMLA_DEFAULT}
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cost=42
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usage=scout
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undead_variation=mounted
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description= _ "Described as riders who ‘rush like the wind’, Outriders breeze across the sands at unmatched speeds. Unlike their lesser brethren, Outriders train themselves for direct combat, wielding sword and bola to strike at injured units and exposed flanks where enemy lines are weakest. A group of these riders is especially dangerous, for against them, both retreat and attrition are futile, a prospect that is only ruinous in the inhospitable desert."
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{NOTE_DISENGAGE}
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{NOTE_SLOW}
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advances_to=Quenoth Outrider
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cost=31
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usage=scout
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undead_variation=mounted
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description= _ "In times past, turning and fleeing from an engagement was a risky tactic, for there were few means to avoid or block enemy archers shooting from behind. In the desert, however, unstable footing and lack of cover make it far more challenging for most fighters to strike from range. The elusive Pathfinders make use of this by riding the exceptionally agile dustboks, who are highly adapted to traversing the dunes and can evade most attacks with their swift movements. The difficulty in pinning these riders down often tries the patience of their enemies, who are provoked into recklessly giving chase — inevitably into many a deadly trap."
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{NOTE_DISENGAGE}
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{NOTE_SLOW}
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@ -15,6 +15,7 @@
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advances_to=Quenoth Pathfinder,Quenoth Archer
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cost=17
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usage=scout
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undead_variation=mounted
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description= _ "Riding the graceful, agile dustboks, Quenoth Scouts move with unmatched speed across the sands. Their practiced skill with sword and sling are useful abilities to harry enemies and allows them to act as effective hunters and patrolmen."
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{NOTE_DISENGAGE}
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die_sound=horse-die.ogg
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@ -29,6 +29,7 @@
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{AMLA_DEFAULT}
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cost=52
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usage=mixed fighter
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undead_variation=beast_rider
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description= _ "The prestigious Flagbearers spend years out in the open deserts leading their brethren on patrols and hunts, where they forage for supplies while defending their villages from brigands. They are invariably masters of skirmishes and tactics, highly proficient at roaming through the inhospitable sands. Rarely the leaders of large villages or armies, Flagbearers nonetheless have the skill and charisma to act as generals in times of need, when the elves are threatened by something more than mere scavengers or wild beasts."
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{NOTE_LEADERSHIP}
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{NOTE_SHOCK}
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{AMLA_DEFAULT}
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cost=48
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usage=mixed fighter
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undead_variation=beast_rider
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description= _ "From the journal of Syniel, the Sand Skipper:
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The orcs ambushed me near the oasis at twilight. I had to flee into the desert, but even there, the wolves were nearly fast enough to keep up with me. I ran and ran for hours until I could barely feel my legs and still, they hounded me under the bright moonlight. I thought that I was dead for sure, but as Eloh would have it, I came across a young Tauroch that had wandered away from her pack. She must have sensed my trouble, for she came to me swiftly and fought beside me all through the long night; beyond exhaustion, we somehow managed to drive off dozens of orcs and wolves by ourselves. By dawn, we were alone, but wounded and weary to our bones with nothing but sand in sight. I used what little remained of my supplies to tend to the Tauroch’s wounds, then I succumbed to fatigue and I remember little after that.
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advances_to=Tauroch Vanguard,Tauroch Stalwart
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cost=20
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usage=mixed fighter
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undead_variation=beast_rider
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description= _ "Taurochs are huge, hardened beasts of the desert, considered untamable by most surviving races. However, the elves’ affinity with nature has allowed them to form an unlikely bond with these unruly animals. While Taurochs can easily carry or pull heavy loads, their thick hides and unwavering resolution also make them formidable mounts in battle. A Tauroch guided by a skilled rider can hold off multiple enemies by itself and serves as a powerful warden to protect elven villages and caravans."
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die_sound="tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg"
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[attack]
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advances_to=Tauroch Protector
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cost=33
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usage=mixed fighter
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undead_variation=beast_rider
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description= _ "When encountering wild Taurochs, Quenoth hunters often observe the curious behavior of particularly stubborn beasts, who will brace their rugged bodies and absolutely refuse to budge when provoked. Though difficult to placate, these Taurochs are sometimes selected by skilled riders for their exceptional resilience. Any warrior who finds their advance blocked by a Stalwart would undoubtedly be wise to seek another path, for trying to displace the beast would be akin to trying to fight a stone wall."
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{NOTE_STEADFAST}
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die_sound="tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg"
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advances_to=Tauroch Flagbearer
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cost=35
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usage=mixed fighter
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undead_variation=beast_rider
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description= _ "The massive and fearless Taurochs are often employed not only to charge and break through enemy formations, but to rally and inspire infantry to hold their ground. Vanguards are hardy riders, adept at surviving in the thick of battle and leading their brethren from the front lines. Towering above the rolling dunes, the Vanguards bear great flags that fly brightly in the desert skies, a distinctive sight even from far away across the sands. The presence of these riders is a heartening one for most elves and a deterrent for the many pillagers that rove the deserts."
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{NOTE_LEADERSHIP}
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{NOTE_SHOCK}
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