Put the unit group icons into use.

This commit is contained in:
fendrin 2013-05-17 10:17:07 +02:00
parent 75c03285a5
commit 0e384e683f
19 changed files with 2 additions and 9 deletions

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@ -55,31 +55,24 @@ void unit_palette::setup(const config& /*cfg*/)
config cfg;
cfg["id"] = i.second.id();
cfg["name"] = i.second.plural_name();
//TODO
std::string& tmp = group_map_[i.second.id()][0];
cfg["icon"] = item_map_.find(tmp)->second.image();
cfg["icon"] = "icons/unit-groups/race_" + i.second.id();
cfg["core"] = "yes";
groups_.push_back(item_group(cfg));
}
//TODO
//move "invalid" items to the end
//std::stable_partition(items.begin(), items.end(), is_valid_terrain);
// Set the default group
select_fg_item("Elvish Fighter");
select_bg_item("Elvish Archer");
// Set the default group
set_group("human");
if(active_group().empty()) {
ERR_ED << "No items found.\n";
}
//TODO
// update_report();
}
void unit_palette::draw_item(const unit_type& u, surface& image, std::stringstream& tooltip_text) {