Deprecate ANIMATED_CAMPFIRE and ANIMATED_BRAZIER
Both of these have been replaced with embellishment overlay terrains
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2 changed files with 37 additions and 37 deletions
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@ -228,3 +228,40 @@ _"No gold carried over to the next scenario."#enddef
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[/clear_variable]
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[/event]
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#enddef
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#define ANIMATED_CAMPFIRE X Y
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# Embed this at scenario toplevel, not within an event.
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# Note that it will freeze while dialogue popups are onscreen.
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[terrain_graphics]
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x={X}
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y={Y}
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[tile]
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x=0
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y=0
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[image]
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layer=0
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name="misc/fire-A[01~08].png:140"
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[/image]
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[/tile]
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[/terrain_graphics]
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#enddef
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#define ANIMATED_BRAZIER X Y
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# Embed this at scenario toplevel, not within an event.
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# Note that it will freeze while dialogue popups are onscreen.
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[terrain_graphics]
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x={X}
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y={Y}
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[tile]
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x=0
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y=0
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[image]
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layer=0
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# wmlscope: start ignoring
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# FIXME: More implicit-path breakage
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name="../items/brazier-lit[1~8].png:140"
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# wmlscope: stop ignoring
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[/image]
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[/tile]
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[/terrain_graphics]
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#enddef
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@ -223,43 +223,6 @@
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[/object]
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#enddef
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#define ANIMATED_CAMPFIRE X Y
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# Embed this at scenario toplevel, not within an event.
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# Note that it will freeze while dialogue popups are onscreen.
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[terrain_graphics]
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x={X}
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y={Y}
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[tile]
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x=0
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y=0
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[image]
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layer=0
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name="misc/fire-A[01~08].png:140"
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[/image]
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[/tile]
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[/terrain_graphics]
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#enddef
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#define ANIMATED_BRAZIER X Y
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# Embed this at scenario toplevel, not within an event.
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# Note that it will freeze while dialogue popups are onscreen.
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[terrain_graphics]
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x={X}
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y={Y}
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[tile]
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x=0
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y=0
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[image]
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layer=0
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# wmlscope: start ignoring
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# FIXME: More implicit-path breakage
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name="../items/brazier-lit[1~8].png:140"
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# wmlscope: stop ignoring
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[/image]
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[/tile]
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[/terrain_graphics]
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#enddef
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#define FLAG_VARIANT NAME
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# Enable the specified flag variant: knalgan, loyalist, ragged,
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# long, undead, or wood-elvish. Use within a [side] block; only
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