Deprecate ANIMATED_CAMPFIRE and ANIMATED_BRAZIER

Both of these have been replaced with embellishment overlay terrains
This commit is contained in:
Charles Dang 2015-08-17 10:41:46 +11:00
parent cae02303a9
commit 0dfe2a21d9
2 changed files with 37 additions and 37 deletions

View file

@ -228,3 +228,40 @@ _"No gold carried over to the next scenario."#enddef
[/clear_variable]
[/event]
#enddef
#define ANIMATED_CAMPFIRE X Y
# Embed this at scenario toplevel, not within an event.
# Note that it will freeze while dialogue popups are onscreen.
[terrain_graphics]
x={X}
y={Y}
[tile]
x=0
y=0
[image]
layer=0
name="misc/fire-A[01~08].png:140"
[/image]
[/tile]
[/terrain_graphics]
#enddef
#define ANIMATED_BRAZIER X Y
# Embed this at scenario toplevel, not within an event.
# Note that it will freeze while dialogue popups are onscreen.
[terrain_graphics]
x={X}
y={Y}
[tile]
x=0
y=0
[image]
layer=0
# wmlscope: start ignoring
# FIXME: More implicit-path breakage
name="../items/brazier-lit[1~8].png:140"
# wmlscope: stop ignoring
[/image]
[/tile]
[/terrain_graphics]
#enddef

View file

@ -223,43 +223,6 @@
[/object]
#enddef
#define ANIMATED_CAMPFIRE X Y
# Embed this at scenario toplevel, not within an event.
# Note that it will freeze while dialogue popups are onscreen.
[terrain_graphics]
x={X}
y={Y}
[tile]
x=0
y=0
[image]
layer=0
name="misc/fire-A[01~08].png:140"
[/image]
[/tile]
[/terrain_graphics]
#enddef
#define ANIMATED_BRAZIER X Y
# Embed this at scenario toplevel, not within an event.
# Note that it will freeze while dialogue popups are onscreen.
[terrain_graphics]
x={X}
y={Y}
[tile]
x=0
y=0
[image]
layer=0
# wmlscope: start ignoring
# FIXME: More implicit-path breakage
name="../items/brazier-lit[1~8].png:140"
# wmlscope: stop ignoring
[/image]
[/tile]
[/terrain_graphics]
#enddef
#define FLAG_VARIANT NAME
# Enable the specified flag variant: knalgan, loyalist, ragged,
# long, undead, or wood-elvish. Use within a [side] block; only