Apply the unreachable mask on the off-map parts

This commit is contained in:
Ali El Gariani 2007-08-07 15:27:31 +00:00
parent a6947fa2e8
commit 0deb7269a4

View file

@ -348,7 +348,7 @@ void game_display::draw(bool update,bool force)
}
// draw reach_map information
if (!reach_map_.empty() && !is_shrouded && on_map) {
if (!reach_map_.empty() && !is_shrouded) {
reach_map::iterator reach = reach_map_.find(*it);
if (reach == reach_map_.end()) {
tile_stack_append(image::get_image(game_config::unreachable_image,image::UNMASKED));