Apply the unreachable mask on the off-map parts
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@ -348,7 +348,7 @@ void game_display::draw(bool update,bool force)
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}
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// draw reach_map information
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if (!reach_map_.empty() && !is_shrouded && on_map) {
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if (!reach_map_.empty() && !is_shrouded) {
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reach_map::iterator reach = reach_map_.find(*it);
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if (reach == reach_map_.end()) {
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tile_stack_append(image::get_image(game_config::unreachable_image,image::UNMASKED));
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