merged syncpoint_gettext1_8 from trunk

This commit is contained in:
Yann Dirson 2004-08-08 12:41:44 +00:00
parent e5c52fa253
commit 0db51ca791
173 changed files with 1105 additions and 803 deletions

View file

@ -1,3 +1,30 @@
CVS HEAD:
* improved sound quality
* made it possible to exit recruiting areas in 'The Eastern Invasion: The Arena' scenario
* new units
* Drake Hatchling
* multiplayer improvements:
* 'Great War' era
* limit to username lenght
* banning for multiplayer server games
* support for per-scenario configurable village flags, sample black-eyed banner for Son of the Black Eye campaign
* support for relative {./includes} in WML files
* fixed enemies being on wrong side in 'The Dark Hordes: A New Chance' scenario
* fixed image::locator not building on MSVC6
* fixed sending incorrect packet length causing wesnoth and wesnothd to abort
* fixed a bug where a network user may crash other game abusing recursion
* fixed a bug where a network user may crash other games using specially crafted packets, reading out-of-bounds data
* fixed segfault when a [story] background image was not found
* fixed narrator messages not being displayed sometimes
* fixed autoconf macro for checking OGG support in SDL_mixer (it depended on private symbols not always included by distributions)
* fixed game segfaulting when a message with no speaker is issued
* fixed markovian name generation not playing well with UTF-8 names
* fixed map border not getting changed when using [terrain] to change terrain (#9840)
* fixed extraneous dots path (#9903)
* terrains tiles are now cut according to the hexagonal shape, to avoid some graphical glitches
* workaround a SDL_TTF bug that makes it crash when presented an invalid UTF-8 string
* dummy config.h file for platforms where ./configure is not used
Version 0.8.1:
* new campaign: The Rise of Wesnoth (17 fully playable scenarios)
* user interface improvements:

View file

@ -470,9 +470,7 @@ if test "x$lite" = "xno"; then
int main(int argc, char **argv)
{
char *music;
music = (char *) OGG_new("music/main_menu.ogg");
Mix_Music* music = Mix_LoadMUS("music/main_menu.ogg");
if (music == NULL)
exit(1);
exit(0);

View file

@ -58,11 +58,11 @@
sidebar_image="misc/rightside.png"
sidebar_image_bottom="misc/rightside-bottom.png"
moved_energy_image="moved-energy.png"
unmoved_energy_image="unmoved-energy.png"
partmoved_energy_image="partmoved-energy.png"
enemy_energy_image="enemy-energy.png"
ally_energy_image="ally-energy.png"
moved_energy_image="misc/bar-energy-moved.png"
unmoved_energy_image="misc/bar-energy-unmoved.png"
partmoved_energy_image="misc/bar-energy-partmoved.png"
enemy_energy_image="misc/bar-energy-enemy.png"
ally_energy_image="misc/bar-energy-ally.png"
flag_image="terrain/flag-team%d-1.png:150,terrain/flag-team%d-2.png:150"
cross_image="misc/cross.png"

View file

@ -122,12 +122,12 @@ text= _ "Wesnoth games usually take place with a regular cycle between day and n
The usual day/night cycle runs:
Dawn <jump>to=160</jump><img>src=Dawn.png align=here</img>
Morning <jump>to=160</jump><img>src=Morning.png align=here</img>
Afternoon <jump>to=160</jump><img>src=Afternoon.png align=here</img>
Dusk <jump>to=160</jump><img>src=Dusk.png align=here</img>
First Watch <jump>to=160</jump><img>src=FirstWatch.png align=here</img>
Second Watch <jump>to=160</jump><img>src=SecondWatch.png align=here</img>
Dawn <jump>to=160</jump><img>src=misc/schedule-dawn.png align=here</img>
Morning <jump>to=160</jump><img>src=misc/schedule-morning.png align=here</img>
Afternoon <jump>to=160</jump><img>src=misc/schedule-afternoon.png align=here</img>
Dusk <jump>to=160</jump><img>src=misc/schedule-dusk.png align=here</img>
First Watch <jump>to=160</jump><img>src=misc/schedule-firstwatch.png align=here</img>
Second Watch <jump>to=160</jump><img>src=misc/schedule-secondwatch.png align=here</img>
Morning and Afternoon count as day, First and Second Watch count as night.
@ -137,7 +137,7 @@ Lawful units get +25% damage in daytime, and -25% damage at night.
Chaotic units get +25% damage at night, and -25% in daytime.
Neutral units are unaffected by the time of day.
<img>src=Underground.png align=right float=yes</img>Keep in mind that some scenarios take place underground, where it is perpetually night!"
<img>src=misc/schedule-underground.png align=right float=yes</img>Keep in mind that some scenarios take place underground, where it is perpetually night!"
[/topic]
[topic]

View file

@ -679,8 +679,8 @@ What would you like to wish for?"
[missile_frame]
begin=-100
end=0
image=lightning-n.png
image_diagonal=lightning-ne.png
image=projectiles/lightning-n.png
image_diagonal=projectiles/lightning-ne.png
[/missile_frame]
[/effect]
[/object]

View file

@ -6,7 +6,7 @@ WWWuWuuuWuuuuuWWWWWWWWWWWuuWWWWWWWWWWWWWhggg
WuuuWWuWWWuuuWuuWWWuWWWuuWWWWWWWWWWWWWWWg1gh
WuuuWWWWWWWWWWWWWuuuuuWWWWWWWWWWWWWWWWWuCghm
WuuuWuuuWWWWWWWuuuuuuuuuWWWWWWWWWuWWWuuWWWWm
WuuuWuuuWWWWWWuuuuuCuuuuuWWWWWWWuuuWuWWWWWWm
WuuuWuuuWWWWWWuuuuuCuuuuuWWWWWWWuuuuuWWWWWWm
WuuuWWuWWuuuuWuuuuC2CuuuuuWWWWWWuuuWWWWWWWWm
WuuuWWWWWuuuWWuuuuCCCuuuuuWuuuuWuuuWWWWWWWWm
WuuuWuuuWWuWWWuuuuuuuuuuuWWWWWWWuuuWWWWWWWWm

View file

@ -1,8 +1,8 @@
rrrrrrrrrrrrrrrrrrrrrrrrrWWCWW
rrCrrWWWWWWWWWWWWWWWWWWWrWC2CW
rrrWWhhhhhhhhhhhhhhhhrhhWWCCCW
rWWhhrrwwwwwwwwwwwwrr/rrhhWWWW
rWhrrrrrwdwwwddddwr//wrwrrhhWr
rrrWWhhhhhhhhhhhhhhhhrhhWrCCCW
rWWhhrrwwwwwwwwwwwwww/rrrrrhWW
rWhrrrrrwdwwwddddww//wrwwwrhWr
rWhgggrrrddwwwdww//wwwwwwwrhWr
rWhgggrrrrwrwww//wwwrrwwddwhWr
rWhgggggrrrrrrrrwwwdrwrwdwwhWr
@ -13,8 +13,8 @@ rWhgfggrgrrrfrggrrrrrrwwdrrhWr
rWhggrrgrfggrgggggrrrrrrwrrhWr
rWhrrggggfffgggggfgfrgrrwrrhWr
rWhrggggffffggggffffgggrrrrhWr
rWhhrrgfffffggggffffffffrhhWWr
rWWWhhggfgfgggggggfffffhhWWrrr
WCCCWWhhhhhhhhhhhhhhhhhWWrrrrr
rWhgrggfffffggggffffffffrhhWWr
rWhrrhggfgfgggggggfffffhhWWrrr
WCCChWhhhhhhhhhhhhhhhhhWWrrrrr
WC1CWrWWWWWWWWWWWWWWWWWrrrrCrr
WWCWWrrrrrrrrrrrrrrrrrrrrrrrrr

View file

@ -1,7 +1,7 @@
[generic_multiplayer]
id=user_map
name= _ "User Map"
turns=90
id=user_map
{DAWN}
{MORNING}
@ -16,8 +16,8 @@
#endif
[era]
name= _ "Default"
id=era_default
name= _ "Default"
[multiplayer_side]
name= _ "&random-enemy.png,Random"
@ -91,8 +91,8 @@ id=era_default
[/era]
[era]
name= _ "Classic"
id=era_classic
name= _ "Classic"
[multiplayer_side]
name= _ "&random-enemy.png,Random"
@ -166,8 +166,8 @@ id=era_classic
[/era]
[era]
name= _ "Age of Heroes"
id=era_heroes
name= _ "Age of Heroes"
[multiplayer_side]
name= _ "&random-enemy.png,Random"
@ -232,7 +232,7 @@ id=era_heroes
[multiplayer_side]
name= _ "&drake-warrior.png,Drakes"
type=Drake Flameheart
recruit=Drake Fighter,Drake Warrior,Drake Guard,Drake Slave,Drake Worker,Drake Petit,Drake Beak,Drake Burner,Fire Drake,Drake Mage,Drake Clasher,Drake Slasher
recruit=Drake Fighter,Drake Warrior,Drake Guard,Drake Slave,Drake Worker,Drake Petit,Drake Beak,Drake Burner,Fire Drake,Drake Mage,Drake Warmage,Drake Clasher,Drake Slasher
terrain_liked=hm
[ai]
recruitment_pattern=fighter,fighter,archer,scout
@ -240,3 +240,36 @@ id=era_heroes
[/multiplayer_side]
[/era]
[era]
id=era_great_war
name= _ "Great War"
[multiplayer_side]
name= _ "&random-enemy.png,Random"
type=random
[/multiplayer_side]
[multiplayer_side]
name= _ "&elvish-lord.png,Alliance of Light"
type=Elvish Lord
recruit=Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman,Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Gryphon Rider
music="wesnoth-4.ogg"
terrain_liked=fwc
[ai]
recruitment_pattern=fighter,fighter,fighter,archer,archer,scout
[/ai]
[/multiplayer_side]
[multiplayer_side]
name= _ "&undead-lich.png,Alliance of Darkness"
type=Lich
recruit=Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Saurian,Naga,Thug,Thief,Poacher,Footpad
music="wesnoth-5.ogg"
terrain_liked=whc
[ai]
recruitment_pattern=scout,fighter,fighter,archer
[/ai]
[/multiplayer_side]
[/era]

View file

@ -1,12 +1,12 @@
[test]
name=Scenario 1: The Elves Besieged
map_data="ggggggggggggggggggggggggggggggggggggg
ggggggggggggggggggggggggggggggggggggg
ggggggggggggggggggggggggggggggggggggg
ggggggg1Cgggggggggfffffgggggggggggggg
ggggggggCgggggggggfffffgggccccggggggg
ggggggggggggggggggfffffgggcchhggggggg
ggggggggggggggggggggggggggccccggggggg
map_data="mmmmggggggggggggggggggggggggggggggggg
mmmmggggggggggggggggggggggggggggggggg
mgggggCCCCggggggggggggggggggggggggggg
mgggggC1Cgggggggggfffffgggggggggggggg
mgggggCCCgggggggggfffffgggccccggggggg
mgggggCCCgggggggggfffffgggcchhggggggg
mgggggggggggggggggggggggggccccggggggg
ggggggggggggggggggggggggggggggggggggg
ggggggggggggggggggggggggggggggggggggg
ggggggggggggggggggggggggggggggggggggg
@ -78,7 +78,7 @@ ggggggggggggggggggggggggggggggggggggg
controller=human
hitpoints=80
recruit=Assassin,Elvish Hero,Elvish Fighter,Elvish Archer,Horseman,Mage,Elvish Shaman,Red Mage,Spearman,Swordsman,Duelist,Fencer,Elvish Captain,Elvish Ranger,Elvish Shyde,Thief,Rogue,Merman,Elvish Lord,White Mage,Mage of Light,Elvish Sharpshooter,Merman Lord
gold=20
gold=2000
enemy=2
[/side]
@ -117,5 +117,29 @@ ggggggggggggggggggggggggggggggggggggg
letter=C
[/terrain]
[/event]
[item]
x,y=4,4
image=items/orcish-flag.png
[/item]
[label]
x,y=4,4
id=open_the_path
text="Open, Sesame!"
[/label]
[event]
name=moveto
first_time_only=no
[filter]
side=1
x=4
y=4
[/filter]
[terrain]
x=1,2
y=2,2
letter=r
[/terrain]
[/event]
[/test]

View file

@ -1,6 +1,6 @@
[scenario]
name= _ "Approaching Weldyn"
id=Approaching_Weldyn
name= _ "Approaching Weldyn"
map_data="{maps/Eastern_Invasion/Approaching_Weldyn}"
turns=24
next_scenario=Throne

View file

@ -1,6 +1,6 @@
[scenario]
name= _ "Captured"
id=Captured
name= _ "Captured"
map_data="{maps/Eastern_Invasion/Captured}"
{TURNS 96 80 64}

View file

@ -1,6 +1,6 @@
[scenario]
name= _ "The Crossing"
id=Crossing
name= _ "The Crossing"
map_data="{maps/Eastern_Invasion/The_Crossing}"
turns=24
next_scenario=Ogre

View file

@ -1,6 +1,6 @@
[scenario]
name= _ "An Elven Alliance"
id=Elven_Alliance
name= _ "An Elven Alliance"
map_data="{maps/Eastern_Invasion/An_Elven_Alliance}"
turns=18
next_scenario=Northern_Outpost

View file

@ -1,6 +1,6 @@
[scenario]
name= _ "The Escape Tunnel"
id=Escape_Tunnel
name= _ "The Escape Tunnel"
map_data="{maps/Eastern_Invasion/The_Escape_Tunnel}"
turns=24

View file

@ -1,6 +1,6 @@
[scenario]
name= _ "Evacuation"
id=Evacuation
name= _ "Evacuation"
map_data="{maps/Eastern_Invasion/Evacuation}"
turns=12
next_scenario=Peasant_Revolt
@ -177,7 +177,7 @@ y=21-24,18-20
[command]
[message]
description=Engineer
id=msg_cmpg_ei_15_10
id=msg_cmpg_ei_15_10a
message= _ "Alright! Blast'n time!"
[/message]
[message]

View file

@ -1,4 +1,5 @@
[scenario]
id=Lake
name= _ "Lake Vrug"
map_data="{maps/Eastern_Invasion/Lake_Vrug}"
turns=24
@ -11,7 +12,6 @@
{DAWN}
id=Lake
next_scenario=Captured
music=wesnoth-3.ogg

View file

@ -1,4 +1,5 @@
[scenario]
id=Mal-Ravanals_Capital
name= _ "Mal-Ravanals Capital"
map_data="{maps/Eastern_Invasion/Mal-Ravanals_Capital}"
turns=36
@ -12,7 +13,6 @@
{SECOND_WATCH}
{SECOND_WATCH}
id=Mal-Ravanals_Capital
next_scenario=Northern_Outpost
music="wesnoth-4.ogg"

View file

@ -1,4 +1,5 @@
[scenario]
id=Northern_Outpost
name= _ "Northern Outpost"
map_data="{maps/Eastern_Invasion/Northern_Outpost}"
turns=18
@ -10,7 +11,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=Northern_Outpost
next_scenario=Two_Paths
victory_when_enemies_defeated=no

View file

@ -1,6 +1,6 @@
[scenario]
name= _ "Training the Ogres"
id=Ogre
name= _ "Training the Ogres"
map_data="{maps/Eastern_Invasion/Training_the_Ogres}"
{TURNS 4 5 6}

View file

@ -1,6 +1,6 @@
[scenario]
name= _ "Peasant Revolt"
id=Peasant_Revolt
name= _ "Peasant Revolt"
map_data="{maps/Eastern_Invasion/Peasant_Revolt}"
turns=12
next_scenario=Approaching_Weldyn

View file

@ -1,6 +1,6 @@
[scenario]
name= _ "Weldyn Besieged"
id=Reject
name= _ "Weldyn Besieged"
map_data="{maps/Eastern_Invasion/Weldyn_Besieged}"
turns=24
next_scenario=victory

View file

@ -1,6 +1,6 @@
[scenario]
name= _ "The Duel"
id=Duel
name= _ "The Duel"
map_data="{maps/Eastern_Invasion/The_Arena}"
turns=36
next_scenario=victory

View file

@ -1,4 +1,5 @@
[scenario]
id=The_Outpost
name= _ "The Outpost"
map_data="{maps/Eastern_Invasion/The_Outpost}"
turns=16
@ -12,7 +13,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=The_Outpost
next_scenario=Escape_Tunnel
music=wesnoth-2.ogg

View file

@ -1,6 +1,6 @@
[scenario]
name= _ "The Council"
id=Throne
name= _ "The Council"
map_data="{maps/Eastern_Invasion/Throne_Room}"
turns=24
next_scenario=Weldyn_Attack

View file

@ -1,6 +1,6 @@
[scenario]
name=Tribal Warfare
id=Tribe
name= _ "Tribal Warfare"
map_data="{maps/Eastern_Invasion/Tribal_Warfare}"
turns=36
next_scenario=Lake

View file

@ -1,5 +1,5 @@
[scenario]
id=Two_Paths
name= _ "Two Paths"
map_data="{maps/Eastern_Invasion/Two_Paths}"
music=wesnoth-3.ogg
@ -13,8 +13,6 @@
{TURNS 12 9 6}
id=Two_Paths
objectives= _ "
Victory:
@Defeat either of the enemy leaders

View file

@ -1,4 +1,5 @@
[scenario]
id=Undead_Border_Patrol
name= _ "The Undead Border Patrol"
map_data="{maps/Eastern_Invasion/The_Undead_Border_Patrol}"
turns=18
@ -10,8 +11,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=Undead_Border_Patrol
music="wesnoth-2.ogg"
objectives= _ "

View file

@ -1,6 +1,6 @@
[scenario]
name= _ "Undead Crossing"
id=Undead_Crossing
name= _ "Undead Crossing"
map_data="{maps/Eastern_Invasion/Undead_Crossing}"
turns=18
next_scenario=Ogre

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@ -1,5 +1,5 @@
[scenario]
id=Unexpected_Appearance
name= _ "An Unexpected Appearance"
map_data="{maps/Eastern_Invasion/An_Unexpected_Appearance}"
music=wesnoth-2.ogg
@ -12,7 +12,6 @@
{SECOND_WATCH}
turns=18
id=Unexpected_Appearance
objectives= _ "
Victory:

View file

@ -1,4 +1,5 @@
[scenario]
id=Weldyn_Attack
name= _ "Weldyn under Attack"
map_data="{maps/Eastern_Invasion/Weldyn_under_Attack}"
turns=18
@ -23,8 +24,6 @@
{DAWN}
{DAWN}
id=Weldyn_Attack
next_scenario=null
music=frantic.ogg

View file

@ -1,10 +1,10 @@
[scenario]
id=A_Choice_Must_Be_Made
name= _ "A Choice Must Be Made"
map_data="{maps/Heir_To_The_Throne/A_Choice_Must_Be_Made}"
turns=30
id=A_Choice_Must_Be_Made
{DAWN}
{MORNING}
{AFTERNOON}

View file

@ -1,4 +1,5 @@
[scenario]
id=The_Bay_of_Pearls
name= _ "The Bay of Pearls"
map_data="{maps/Heir_To_The_Throne/Bay_of_Pearls}"
turns=24
@ -11,7 +12,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=The_Bay_of_Pearls
next_scenario=Muff_Malals_Peninsula
music="wesnoth-1.ogg"
@ -26,21 +26,6 @@ Defeat:
{BIGMAP_BAY_OF_PEARLS}
[story]
[part]
background=maps/wesnoth.png
show_title=yes
{DOT 188 414}
{DOT 181 418}
{DOT 172 413}
{DOT 164 402}
{DOT 155 392}
{DOT 159 382}
{DOT 164 370}
{CROSS 168 359}
[/part]
[/story]
[side]
race=Elves
type=Commander

View file

@ -1,5 +1,5 @@
[scenario]
id=Blackwater_Port
name= _ "Blackwater Port"
map_data="{maps/Heir_To_The_Throne/Blackwater_Port}"
music=wesnoth-4.ogg
@ -15,7 +15,6 @@
turns=12
id=Blackwater_Port
next_scenario=The_Isle_of_Anduin
objectives= _ "

View file

@ -1,9 +1,9 @@
[scenario]
id=Crossroads
name= _ "Crossroads"
map_data="{maps/Heir_To_The_Throne/Crossroads}"
{TURNS 42 36 30}
id=Crossroads
next_scenario=The_Princess_of_Wesnoth
objectives= _ "

View file

@ -1,4 +1,5 @@
[scenario]
id=The_Dwarven_Doors
name= _ "The Dwarven Doors"
map_data="{maps/Heir_To_The_Throne/Dwarven_Doors}"
turns=18
@ -10,7 +11,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=The_Dwarven_Doors
next_scenario=Plunging_into_the_Darkness
music="wesnoth-4.ogg"
@ -277,8 +277,8 @@ Defeat:
[/unit]
[message]
description=Cuttle Fish
message= _ "Ruarrrrr!!!"
id=msg11_9a
message= _ "Ruarrrrr!!!"
[/message]
[message]
speaker=unit

View file

@ -1,4 +1,5 @@
[scenario]
id=Elven_Council
name= _ "The Elven Council"
map_data="ffffffffffffffffffff
ffffffffffcfffffffff
@ -27,7 +28,6 @@ fffffffffffffcffffff"
theme=FullScreen
music=elf-land.ogg
id=Elven_Council
next_scenario=valley_statue
{BIGMAP_ELVEN_COUNCIL}

View file

@ -1,6 +1,6 @@
[scenario]
name= _ "The Elves Besieged"
id=The_Elves_Besieged
name= _ "The Elves Besieged"
map_data="{maps/Heir_To_The_Throne/Elves_Besieged}"
turns=16
{scenarios/Heir_To_The_Throne/intro.cfg}

View file

@ -1,4 +1,5 @@
[scenario]
id=The_Ford_of_Abez
name= _ "The Ford of Abez"
map_data="{maps/Heir_To_The_Throne/Ford_of_Abez}"
turns=24
@ -10,7 +11,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=The_Ford_of_Abez
next_scenario=Northern_Winter
music="wesnoth-2.ogg"

View file

@ -1,4 +1,5 @@
[scenario]
id=Gryphon_Mountain
name= _ "Gryphon Mountain"
map_data="{maps/Heir_To_The_Throne/Gryphon_Mountain}"
turns=24
@ -10,7 +11,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=Gryphon_Mountain
next_scenario=The_Ford_of_Abez
music="wesnoth-4.ogg"

View file

@ -1,6 +1,6 @@
[scenario]
name= _ "Hasty Alliance"
id=Hasty_Alliance
name= _ "Hasty Alliance"
map_data="{maps/Heir_To_The_Throne/Hasty_Alliance}"
turns=30
@ -286,28 +286,28 @@ Defeat:
[command]
[message]
type=Goblin Knight
message= _ "Surprise! Die, you sun-lovers!"
id=hasty_8
message= _ "Surprise! Die, you sun-lovers!"
[/message]
[message]
description=Kalenz
message= _ "Now we are surrounded! Do you still want to fight us, Princess? Surely that would lead to doom for us all!"
id=hasty_9
message= _ "Now we are surrounded! Do you still want to fight us, Princess? Surely that would lead to doom for us all!"
[/message]
[message]
description=Li'sar
message= _ "I see we have little choice but to help each other. Let us fight together until we return to the surface. Agreed?"
id=hasty_10
message= _ "I see we have little choice but to help each other. Let us fight together until we return to the surface. Agreed?"
[/message]
[message]
description=Konrad
message= _ "Very well, I promise that you will reach the surface again, or we shall all perish together, Princess."
id=hasty_11
message= _ "Very well, I promise that you will reach the surface again, or we shall all perish together, Princess."
[/message]
[message]
description=Li'sar
message= _ "But once we escape from this hole, I have a score to settle with you!"
id=hasty_12
message= _ "But once we escape from this hole, I have a score to settle with you!"
[/message]
[/command]
[/event] #end of start event

View file

@ -1,8 +1,8 @@
[scenario]
id=High_King_at_Sea
name= _ "High King at Sea"
map_data="{maps/Heir_To_The_Throne/High_King_at_Sea}"
turns=36
id=High_King_at_Sea
{DAWN}
{MORNING}

View file

@ -1,4 +1,5 @@
[scenario]
id=trial_clans
name= _ "Test of the Clans"
map_data="{maps/Heir_To_The_Throne/Home_Clan}"
music=wesnoth-1.ogg
@ -11,7 +12,6 @@
{SECOND_WATCH}
turns=64
id=trial_clans
next_scenario=null
objectives= _ "

View file

@ -1,4 +1,5 @@
[scenario]
id=North_Elves
name= _ "Home of the North Elves"
map_data="{maps/Heir_To_The_Throne/Home_North_Elves}"
music=wesnoth-1.ogg
@ -11,7 +12,6 @@
{SECOND_WATCH}
turns=18
id=North_Elves
next_scenario=Elven_Council
objectives= _ "

View file

@ -1,5 +1,5 @@
[scenario]
id=The_Isle_of_Anduin
name= _ "The Isle of Anduin"
map_data="{maps/Heir_To_The_Throne/Isle_of_Anduin}"
music=wesnoth-8.ogg
@ -20,7 +20,6 @@
#ifdef HARD
turns=20
#endif
id=The_Isle_of_Anduin
next_scenario=The_Bay_of_Pearls
objectives= _ "

View file

@ -88,14 +88,14 @@ Defeat:
[story]
[part]
story= _ "But the voyage did not go as smoothly as had been hoped. A storm blew up and bore down on the ship. Though all hands were on deck working desperately, a sudden gust of wind flung Konrad overboard as he attempted to secure the sails..."
id=isledamn_1a
story= _ "But the voyage did not go as smoothly as had been hoped. A storm blew up and bore down on the ship. Though all hands were on deck working desperately, a sudden gust of wind flung Konrad overboard as he attempted to secure the sails..."
background="misc/story9.png"
[/part]
[part]
show_title=yes
story= _ "The mermen finally saved Konrad from the sea, but were unable to get him back to the ship. With great effort though, they reached a nearby island..."
id=isledamn_2a
story= _ "The mermen finally saved Konrad from the sea, but were unable to get him back to the ship. With great effort though, they reached a nearby island..."
background="maps/wesnoth.png"
[/part]
[/story]
@ -402,7 +402,6 @@ Defeat:
# message= _ "I'm not truly trust in you, bandits are treacherous."
# [command]
# [message]
# id=msg5_14a
# description=Banditboss
# message= _ ""
# [/message]

View file

@ -1,4 +1,5 @@
[scenario]
id=Mountain_Pass
name= _ "Mountain Pass"
turns=24
map_data="{maps/Heir_To_The_Throne/Mountain_Pass}"
@ -10,7 +11,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=Mountain_Pass
next_scenario=The_Dwarven_Doors
music="wesnoth-6.ogg"
@ -181,8 +181,8 @@ Defeat:
[/message]
[message]
description=Delfador
message= _ "No! We do not have the time to waste. Let us make for the top of the pass, wary of mountain trolls, and taking care lest we come too close to the water!"
id=msg10_12
message= _ "No! We do not have the time to waste. Let us make for the top of the pass, wary of mountain trolls, and taking care lest we come too close to the water!"
[/message]
[message]
description=Stalrag

View file

@ -1,4 +1,5 @@
[scenario]
id=Muff_Malals_Peninsula
name= _ "Muff Malal's Peninsula"
map_data="{maps/Heir_To_The_Throne/Muff_Malal_Peninsula}"
turns=24
@ -10,7 +11,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=Muff_Malals_Peninsula
next_scenario=The_Siege_of_Elensefar
music="wesnoth-3.ogg"

View file

@ -1,5 +1,5 @@
[scenario]
id=Northern_Winter
name= _ "Northern Winter"
map_data="{maps/Heir_To_The_Throne/Northern_Winter}"
music=wesnoth-1.ogg
@ -12,7 +12,6 @@
{SECOND_WATCH}
turns=30
id=Northern_Winter
next_scenario=Mountain_Pass
objectives= _ "

View file

@ -1,11 +1,11 @@
[scenario]
id=Plunging_into_the_Darkness
name= _ "Plunging into the Darkness"
map_data="{maps/Heir_To_The_Throne/Plunging_Into_the_Darkness}"
turns=16
{UNDERGROUND}
id=Plunging_into_the_Darkness
next_scenario=The_Lost_General
music="underground.ogg"
@ -435,8 +435,8 @@ Defeat
[/filter]
[message]
speaker=unit
message= _ "Hmm...there seems to be a secret passage behind these rocks!"
id=msg12_29
message= _ "Hmm...there seems to be a secret passage behind these rocks!"
[/message]
[terrain]
x=16
@ -462,8 +462,8 @@ Defeat
[/filter]
[message]
speaker=unit
message= _ "There is a great fortune in this chest of treasure! I can count two hundred pieces of gold!"
id=msg12_30
message= _ "There is a great fortune in this chest of treasure! I can count two hundred pieces of gold!"
[/message]
[gold]
side=1

View file

@ -1,16 +1,17 @@
[scenario]
id=The_Princess_of_Wesnoth
name= _ "The Princess of Wesnoth"
map_data="{maps/Heir_To_The_Throne/Princess_of_Wesnoth}"
turns=28
[story]
[part]
story= _ "...but one of the Orcs survived long enough to send the news to the queen..."
id=intro_13
story= _ "...but one of the Orcs survived long enough to send the news to the queen..."
background=misc/story6.png
[/part]
[part]
story= _ "...and she sent her most able commander."
id=intro_14
story= _ "...and she sent her most able commander."
background=misc/story7.png
[/part]
[/story]
@ -22,7 +23,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=The_Princess_of_Wesnoth
next_scenario=The_Valley_of_Death-The_Princesss_Revenge
music="wesnoth-2.ogg"

View file

@ -1,6 +1,6 @@
[scenario]
name= _ "Return to Wesnoth"
id=return_to_wesnoth
name= _ "Return to Wesnoth"
map_data="{maps/Heir_To_The_Throne/Return_to_Wesnoth}"
turns=18
next_scenario=trial_clans

View file

@ -1,6 +1,6 @@
[scenario]
name= _ "The Sceptre of Fire"
id=Sceptre
name= _ "The Sceptre of Fire"
scenario_generation=cave
next_scenario=A_Choice_Must_Be_Made
@ -8,8 +8,8 @@ next_scenario=A_Choice_Must_Be_Made
[settings]
name= _ "The Sceptre of Fire"
id=Sceptre
name= _ "The Sceptre of Fire"
map_data="{maps/Heir_To_The_Throne/Sceptre}"
turns=40
victory_when_enemies_defeated=no
@ -322,13 +322,13 @@ Defeat:
[/message]
[message]
description=Kalenz
message= _ "So it is in our hands! Now let us leave this stinking pit."
id=sceptre4
message= _ "So it is in our hands! Now let us leave this stinking pit."
[/message]
[message]
description=Li'sar
message= _ "I think that if we travel just a little north, we might be able to get out."
id=sceptre5
message= _ "I think that if we travel just a little north, we might be able to get out."
[/message]
[endlevel]

View file

@ -1,9 +1,9 @@
[scenario]
id=Snow_Plains
name= _ "Snow Plains"
map_data="{maps/Heir_To_The_Throne/Snow_Plains}"
turns=40
id=Snow_Plains
next_scenario="North_Elves"
{DAWN}

View file

@ -1,9 +1,9 @@
[scenario]
id=Swamp_Of_Dread
name= _ "Swamp Of Dread"
map_data="{maps/Heir_To_The_Throne/Swamp_Of_Dread}"
turns=30
id=Swamp_Of_Dread
next_scenario="North_Elves"
{DAWN}

View file

@ -1,11 +1,11 @@
[scenario]
id=The_Lost_General
name= _ "The Lost General"
map_data="{maps/Heir_To_The_Throne/The_Lost_General}"
turns=64
{UNDERGROUND}
id=The_Lost_General
next_scenario=Hasty_Alliance
music="underground.ogg"
@ -100,13 +100,13 @@ Defeat:
[/recall]
[message]
description=Delfador
message= _ "These are some of the main Dwarvish caverns."
id=msg13_1
message= _ "These are some of the main Dwarvish caverns."
[/message]
[message]
description=Delfador
message= _ "Underground roads once led to the differents parts of the complex, but now everything lies in ruins."
id=msg13_2
message= _ "Underground roads once led to the differents parts of the complex, but now everything lies in ruins."
[/message]
[/event]
@ -119,8 +119,8 @@ Defeat:
[/filter]
[message]
speaker=narrator
message= _ "The sign says 'Guest quarters'."
id=msg13_3
message= _ "The sign says 'Guest quarters'."
[/message]
[/event]
@ -154,8 +154,8 @@ Defeat:
[/filter]
[message]
speaker=unit
message= _ "These passages seem to have been used recently."
id=msg13_5
message= _ "These passages seem to have been used recently."
[/message]
[/event]
@ -168,8 +168,8 @@ Defeat:
[/filter]
[message]
speaker=unit
message= _ "There is a big cave-in south of here."
id=msg13_6
message= _ "There is a big cave-in south of here."
[/message]
[/event]
[event]
@ -181,13 +181,13 @@ Defeat:
[/filter]
[message]
speaker=narrator
message= _ "RUMBLE! RUMBLE! RUMBLE!"
id=msg13_7
message= _ "RUMBLE! RUMBLE! RUMBLE!"
[/message]
[message]
speaker=unit
message= _ "The rocks are moving!"
id=msg13_8
message= _ "The rocks are moving!"
[/message]
[terrain]
x=28
@ -400,8 +400,8 @@ Defeat:
{TREMOR}
[message]
speaker=narrator
message= _ "The earth shakes."
id=msg13_10
message= _ "The earth shakes."
[/message]
# just to open another exit to the undeads
[terrain]

View file

@ -1,4 +1,5 @@
[scenario]
id=The_Siege_of_Elensefar
name= _ "The Siege of Elensefar"
map_data="{maps/Heir_To_The_Throne/The_Siege_of_Elensefar}"
turns=28
@ -10,7 +11,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=The_Siege_of_Elensefar
next_scenario=Crossroads
music="wesnoth-2.ogg"

View file

@ -1,4 +1,5 @@
[scenario]
id=The_Valley_of_Death-The_Princesss_Revenge
name= _ "The Valley of Death - The Princess's Revenge"
map_data="{maps/Heir_To_The_Throne/Valley_of_Death}"
turns=12
@ -10,7 +11,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=The_Valley_of_Death-The_Princesss_Revenge
next_scenario=Gryphon_Mountain
music="wesnoth-5.ogg"

View file

@ -1,4 +1,5 @@
[scenario]
id=valley_statue
name= _ "The Valley of Statues"
map_data="mmmmmmHhggggggggggghhhHmmmmmm
mmmmmHHhggtgC1CgtghhhHHmmmmmm
@ -67,7 +68,6 @@ mhhhggggggggrgvgggCggggghhmmm
mhhhghggggghghghghgvggghhhhhm
"
turns=45
id=valley_statue
next_scenario=return_to_wesnoth
objectives= _ "Victory:
@ -119,7 +119,7 @@ Defeat:
[/filter]
[message]
speaker=narrator
id=id1
id=statues_id1
message= _ "Bewarned, a great monster lives in the hills ahead."
[/message]
[/event]
@ -259,73 +259,73 @@ Defeat:
[message]
description=Konrad
message= _ "Look ahead of us, Orcs and Trolls!"
id=statues_start1
message= _ "Look ahead of us, Orcs and Trolls!"
[/message]
[message]
description=Li'sar
message= _ "But they look strange -- look, they're just statues!"
id=statues_start2
message= _ "But they look strange -- look, they're just statues!"
[/message]
[message]
description=Konrad
message= _ "That's very strange, why would someone make statues of such foul creatures?"
id=statues_start3
message= _ "That's very strange, why would someone make statues of such foul creatures?"
[/message]
[message]
description=Maldiel-Haga
message= _ "Who are these that approach our valley, my apprentice?"
id=statues_start4
message= _ "Who are these that approach our valley, my apprentice?"
[/message]
[message]
description=Haldiel-Aga
message= _ "Halt! You will not pass by this way!"
id=statues_start5
message= _ "Halt! You will not pass by this way!"
[/message]
[message]
description=Konrad
message= _ "We seek only free passage through your valley. We mean no harm."
id=statues_start6
message= _ "We seek only free passage through your valley. We mean no harm."
[/message]
[message]
description=Haldiel-Aga
message= _ "No-one passes by us. We rule this valley, and you cannot defeat us!"
id=statues_start7
message= _ "No-one passes by us. We rule this valley, and you cannot defeat us!"
[/message]
[message]
description=Li'sar
message= _ "If you do not let us through, we will pierce you with sword and bow! Come, let us take up arms against them!"
id=statues_start8
message= _ "If you do not let us through, we will pierce you with sword and bow! Come, let us take up arms against them!"
[/message]
[message]
descripton=Haldiel-Aga
message= _ "Do you really think by mere force of arms you can defeat us? Some Orcs were once foolish enough to think that as well..."
id=statues_start9
message= _ "Do you really think by mere force of arms you can defeat us? Some Orcs were once foolish enough to think that as well..."
[/message]
[message]
description=Konrad
message= _ "Does he mean that these who stand in front of us were once live Orcs?"
id=statues_start10
message= _ "Does he mean that these who stand in front of us were once live Orcs?"
[/message]
[message]
description=Delfador
message= _ "Careful, I have heard of such things. We must proceed with caution, and try to discover the nature of the power these wizards wield."
id=statues_start11
message= _ "Careful, I have heard of such things. We must proceed with caution, and try to discover the nature of the power these wizards wield."
[/message]
[message]
description=Konrad
message= _ "This place feels eerie. Is there no other way?"
id=statues_start12
message= _ "This place feels eerie. Is there no other way?"
[/message]
[message]
description=Li'sar
message= _ "I for one am not afraid of these who would oppose us. I feel certain that once a sword is driven through them, they will threaten us no more."
id=statues_start13
message= _ "I for one am not afraid of these who would oppose us. I feel certain that once a sword is driven through them, they will threaten us no more."
[/message]
[message]
description=Delfador
message= _ "There is no other way, but it is carefully that we shall proceed."
id=statues_start14
message= _ "There is no other way, but it is carefully that we shall proceed."
[/message]
[/event]
@ -345,43 +345,43 @@ Defeat:
[/filter]
[message]
speaker=unit
message= _ "All I can see in here is a large mirror!"
id=statues_temple1
message= _ "All I can see in here is a large mirror!"
[/message]
[message]
description=Delfador
message= _ "I have heard of such things -- quickly, smash it! Perhaps the power of the Cockatrices is tied to it!"
id=statues_temple2
message= _ "I have heard of such things -- quickly, smash it! Perhaps the power of the Cockatrices is tied to it!"
[/message]
[message]
speaker=unit
message= _ "Very well, I'll smash it!"
id=statues_temple3
message= _ "Very well, I'll smash it!"
[/message]
[kill]
type=Cockatrice
[/kill]
[message]
description=Maldiel-Haga
message= _ "No! The power of my creations is destroyed!"
id=statues_temple4
message= _ "No! The power of my creations is destroyed!"
[/message]
[unstone]
[/unstone]
[message]
description=Urug-Halaki
message= _ "Free from this prison of stone at last! Now we will gain revenge!"
id=statues_temple5
message= _ "Free from this prison of stone at last! Now we will gain revenge!"
[/message]
[message]
description=Li'sar
message= _ "First we have to fight these silly birds, and now foul Orcs!"
id=statues_temple6
message= _ "First we have to fight these silly birds, and now foul Orcs!"
[/message]
[message]
description=Konrad
message= _ "Fall on them men!"
id=statues_temple7
message= _ "Fall on them men!"
[/message]
[disallow_recruit]
@ -402,8 +402,8 @@ Defeat:
[/filter]
[message]
description=Delfador
message= _ "With Konrad turned into a statue, surely all is lost!"
id=konrad_stone
message= _ "With Konrad turned into a statue, surely all is lost!"
[/message]
[endlevel]
result=defeat
@ -417,8 +417,8 @@ Defeat:
[/filter]
[message]
description=Konrad
message= _ "No! Delfador has been turned to stone! Without him we have no chance of unworking the wizard's power. All is lost!"
id=delfador_stone
message= _ "No! Delfador has been turned to stone! Without him we have no chance of unworking the wizard's power. All is lost!"
[/message]
[endlevel]
result=defeat
@ -429,13 +429,13 @@ Defeat:
name=stone
[message]
description=Konrad
message= _ "What happened there?"
id=statues_stone1
message= _ "What happened there?"
[/message]
[message]
description=Delfador
message= _ "These Cockatrices will turn all our troops to stone, as they have the Orcs if we cannot find a way to undo their power!"
id=statues_stone2
message= _ "These Cockatrices will turn all our troops to stone, as they have the Orcs if we cannot find a way to undo their power!"
[/message]
[/event]

View file

@ -3,18 +3,18 @@
[part]
background=maps/wesnoth.png
show_title=yes
{DOT 365 340}
{DOT 340 350}
{DOT 315 355}
{DOT 290 355}
{DOT 275 360}
{DOT 255 370}
{DOT 240 385}
{DOT 245 410}
{DOT 215 410}
{DOT 190 410}
{DOT 165 420}
{CROSS 140 430}
{DOT 361 336}
{DOT 336 346}
{DOT 311 351}
{DOT 286 351}
{DOT 271 356}
{DOT 251 366}
{DOT 236 381}
{DOT 241 406}
{DOT 211 406}
{DOT 186 406}
{DOT 161 416}
{CROSS 131 422}
[/part]
[/story]
#enddef
@ -24,11 +24,11 @@
[part]
background=maps/wesnoth.png
show_title=yes
{DOT 140 430}
{DOT 130 416}
{DOT 120 402}
{DOT 110 388}
{CROSS 100 376}
{DOT 136 426}
{DOT 126 412}
{DOT 116 398}
{DOT 106 384}
{CROSS 91 368}
[/part]
[/story]
#enddef
@ -38,9 +38,9 @@
[part]
background=maps/wesnoth.png
show_title=yes
{DOT 100 376}
{DOT 90 360}
{CROSS 89 337}
{DOT 96 372}
{DOT 86 356}
{CROSS 80 329}
[/part]
[/story]
#enddef
@ -50,13 +50,13 @@
[part]
background=maps/wesnoth.png
show_title=yes
{DOT 89 337}
{DOT 102 332}
{DOT 112 324}
{DOT 123 316}
{DOT 135 309}
{DOT 144 300}
{CROSS 143 290}
{DOT 85 333}
{DOT 98 328}
{DOT 108 320}
{DOT 119 312}
{DOT 131 305}
{DOT 140 296}
{CROSS 134 282}
[/part]
[/story]
#enddef
@ -66,11 +66,11 @@
[part]
background=maps/wesnoth.png
show_title=yes
{DOT 143 290}
{DOT 135 280}
{DOT 124 270}
{DOT 121 255}
{CROSS 115 240}
{DOT 139 286}
{DOT 131 276}
{DOT 120 266}
{DOT 117 251}
{CROSS 106 232}
[/part]
[/story]
#enddef
@ -80,14 +80,14 @@
[part]
background=maps/wesnoth.png
show_title=yes
{DOT 143 290}
{DOT 135 300}
{DOT 124 310}
{DOT 113 320}
{DOT 98 320}
{DOT 85 310}
{DOT 78 295}
{CROSS 75 275}
{DOT 139 286}
{DOT 131 296}
{DOT 120 306}
{DOT 109 316}
{DOT 94 316}
{DOT 81 306}
{DOT 74 291}
{CROSS 66 267}
[/part]
[/story]
#enddef
@ -103,23 +103,23 @@
[part]
background=maps/wesnoth.png
show_title=yes
{DOT 115 240}
{DOT 114 227}
{DOT 122 214}
{CROSS 152 214}
{DOT 111 236}
{DOT 110 223}
{DOT 118 210}
{CROSS 130 200}
[/part]
[/then]
[else]
[part]
background=maps/wesnoth.png
show_title=yes
{DOT 75 275}
{DOT 88 260}
{DOT 92 242}
{DOT 98 225}
{DOT 106 206}
{DOT 120 198}
{CROSS 152 214}
{DOT 71 271}
{DOT 84 256}
{DOT 88 238}
{DOT 94 221}
{DOT 102 202}
{DOT 116 194}
{CROSS 130 200}
[/part]
[/else]
[/if]
@ -131,15 +131,16 @@
[part]
background=maps/wesnoth.png
show_title=yes
{DOT 152 214}
{DOT 167 227}
{DOT 185 233}
{DOT 175 250}
{DOT 156 268}
{DOT 154 293}
{DOT 183 304}
{DOT 210 325}
{CROSS 230 332}
{DOT 135 204}
{DOT 148 210}
{DOT 163 223}
{DOT 181 229}
{DOT 171 246}
{DOT 152 264}
{DOT 150 289}
{DOT 179 300}
{DOT 206 321}
{CROSS 221 324}
[/part]
[/story]
#enddef
@ -149,11 +150,11 @@
[part]
background=maps/wesnoth.png
show_title=yes
{DOT 230 332}
{DOT 245 330}
{DOT 260 327}
{DOT 275 322}
{CROSS 287 316}
{DOT 226 328}
{DOT 241 326}
{DOT 256 323}
{DOT 271 318}
{CROSS 278 308}
[/part]
[/story]
#enddef
@ -163,9 +164,9 @@
[part]
background=maps/wesnoth.png
show_title=yes
{DOT 287 316}
{DOT 295 305}
{CROSS 305 295}
{DOT 283 312}
{DOT 291 301}
{CROSS 296 287}
[/part]
[/story]
#enddef
@ -175,10 +176,10 @@
[part]
background=maps/wesnoth.png
show_title=yes
{DOT 305 295}
{DOT 302 285}
{DOT 290 280}
{CROSS 283 273}
{DOT 301 291}
{DOT 298 281}
{DOT 286 276}
{CROSS 274 265}
[/part]
[/story]
#enddef
@ -188,9 +189,9 @@
[part]
background=maps/wesnoth.png
show_title=yes
{DOT 285 250}
{DOT 292 237}
{CROSS 300 225}
{DOT 281 246}
{DOT 288 233}
{CROSS 291 217}
[/part]
[/story]
#enddef
@ -200,10 +201,10 @@
[part]
background=maps/wesnoth.png
show_title=yes
{DOT 301 221}
{DOT 302 205}
{DOT 299 193}
{CROSS 297 180}
{DOT 297 217}
{DOT 298 201}
{DOT 295 189}
{CROSS 288 172}
[/part]
[/story]
#enddef
@ -213,13 +214,13 @@
[part]
background=maps/wesnoth.png
show_title=yes
{DOT 297 180}
{DOT 302 165}
{DOT 312 156}
{DOT 323 148}
{DOT 335 139}
{DOT 336 128}
{CROSS 331 120}
{DOT 293 176}
{DOT 298 161}
{DOT 308 152}
{DOT 319 144}
{DOT 331 135}
{DOT 332 124}
{CROSS 322 112}
[/part]
[/story]
#enddef
@ -229,10 +230,10 @@
[part]
background=maps/wesnoth.png
show_title=yes
{DOT 331 120}
{DOT 334 110}
{DOT 339 102}
{CROSS 345 94}
{DOT 327 116}
{DOT 330 106}
{DOT 335 98}
{CROSS 336 86}
[/part]
[/story]
#enddef
@ -242,7 +243,7 @@
[part]
background=maps/wesnoth.png
show_title=yes
{CROSS 348 88}
{CROSS 339 80}
[/part]
[/story]
#enddef
@ -252,7 +253,7 @@
[part]
background=maps/wesnoth.png
show_title=yes
{CROSS 374 70}
{CROSS 365 62}
[/part]
[/story]
#enddef
@ -262,7 +263,7 @@
[part]
background=maps/wesnoth.png
show_title=yes
{CROSS 387 72}
{CROSS 378 64}
[/part]
[/story]
#enddef
@ -272,7 +273,7 @@
[part]
background=maps/wesnoth.png
show_title=yes
{CROSS 415 80}
{CROSS 406 72}
[/part]
[/story]
#enddef
@ -282,7 +283,7 @@
[part]
background=maps/wesnoth.png
show_title=yes
{CROSS 427 123}
{CROSS 418 115}
[/part]
[/story]
#enddef
@ -292,13 +293,13 @@
[part]
background=maps/wesnoth.png
show_title=yes
{DOT 427 123}
{DOT 430 110}
{DOT 435 97}
{DOT 450 98}
{DOT 465 101}
{DOT 479 102}
{CROSS 494 104}
{DOT 423 119}
{DOT 426 106}
{DOT 431 93}
{DOT 446 94}
{DOT 461 97}
{DOT 475 98}
{CROSS 485 96}
[/part]
[/story]
#enddef
@ -308,12 +309,12 @@
[part]
background=maps/wesnoth.png
show_title=yes
{DOT 427 123}
{DOT 426 135}
{DOT 423 150}
{DOT 426 165}
{DOT 432 180}
{CROSS 445 188}
{DOT 423 119}
{DOT 422 131}
{DOT 419 146}
{DOT 422 161}
{DOT 428 176}
{CROSS 436 180}
[/part]
[/story]
#enddef
@ -329,22 +330,22 @@
[part]
background=maps/wesnoth.png
show_title=yes
{DOT 494 104}
{DOT 499 112}
{DOT 504 122}
{CROSS 510 131}
{DOT 490 100}
{DOT 495 108}
{DOT 500 118}
{CROSS 501 123}
[/part]
[/then]
[else]
[part]
background=maps/wesnoth.png
show_title=yes
{DOT 445 188}
{DOT 460 178}
{DOT 472 164}
{DOT 483 152}
{DOT 498 141}
{CROSS 510 131}
{DOT 441 184}
{DOT 456 174}
{DOT 468 160}
{DOT 479 148}
{DOT 494 137}
{CROSS 501 123}
[/part]
[/else]
[/if]
@ -356,11 +357,11 @@
[part]
background=maps/wesnoth.png
show_title=yes
{DOT 510 131}
{DOT 527 131}
{DOT 546 130}
{DOT 564 129}
{CROSS 585 128}
{DOT 506 127}
{DOT 523 127}
{DOT 542 126}
{DOT 560 125}
{CROSS 576 120}
[/part]
[/story]
#enddef
@ -370,13 +371,13 @@
[part]
background=maps/wesnoth.png
show_title=yes
{DOT 585 128}
{DOT 574 145}
{DOT 563 160}
{DOT 548 172}
{DOT 539 188}
{DOT 535 208}
{CROSS 530 228}
{DOT 581 124}
{DOT 570 141}
{DOT 559 156}
{DOT 544 168}
{DOT 535 184}
{DOT 531 204}
{CROSS 521 220}
[/part]
[/story]
#enddef
@ -386,10 +387,10 @@
[part]
background=maps/wesnoth.png
show_title=yes
{DOT 530 228}
{DOT 513 240}
{DOT 496 252}
{CROSS 477 263}
{DOT 526 224}
{DOT 509 236}
{DOT 492 248}
{CROSS 468 255}
[/part]
[/story]
#enddef
@ -399,12 +400,29 @@
[part]
background=maps/wesnoth.png
show_title=yes
{DOT 477 263}
{DOT 462 277}
{DOT 456 295}
{DOT 463 313}
{DOT 473 331}
{CROSS 474 350}
{DOT 473 259}
{DOT 458 273}
{DOT 452 291}
{DOT 459 309}
{DOT 469 327}
{CROSS 465 342}
[/part]
[/story]
#enddef
#XXX This one is only a placeholder for now
#define BIGMAP_BATTLE_FOR_WESNOTH
[story]
[part]
background=maps/wesnoth.png
show_title=yes
{DOT 470 346}
{DOT 447 347}
{DOT 426 346}
{DOT 404 343}
{DOT 382 345} #<-- If there is level inserted for a battle at the river before the final battle, this can become {CROSS 377 341} and the next cross will be by itself for the real final battle
{CROSS 356 337}
[/part]
[/story]
#enddef

View file

@ -1,63 +1,63 @@
[story]
[part]
music=wesnoth-1.ogg
story= _ "In the twenty-seventh year of the reign of Garard II, king of Wesnoth, the kingdom was plunged into a bitter war with the Peoples of the North."
id=intro_1
story= _ "In the twenty-seventh year of the reign of Garard II, king of Wesnoth, the kingdom was plunged into a bitter war with the Peoples of the North."
background=maps/wesnoth.png
[/part]
[part]
story= _ "The Northern host encamped at Galcadar, by the ford of Abez, and the king led his forces to meet them. Splitting his army in two, he led one half while his son, the crown prince Eldred, led the other."
id=intro_2
story= _ "The Northern host encamped at Galcadar, by the ford of Abez, and the king led his forces to meet them. Splitting his army in two, he led one half while his son, the crown prince Eldred, led the other."
background=misc/story1.png
[/part]
[part]
story= _ "Eldred was a brave and courageous warrior, able to lead his soldiers well. Unfortunately for Garard, his son was also ambitious...and treacherous. In the heat of battle, Eldred's men turned on the king. And so, Garard was slain in battle that day, along with his brother and all his sons but Eldred."
id=intro_3
story= _ "Eldred was a brave and courageous warrior, able to lead his soldiers well. Unfortunately for Garard, his son was also ambitious...and treacherous. In the heat of battle, Eldred's men turned on the king. And so, Garard was slain in battle that day, along with his brother and all his sons but Eldred."
background=misc/story2.png
[/part]
[part]
story= _ "Garard's queen, Asheviere, looked on with glee, having come to watch the battle from a nearby hill. The rule of her son would surely satisfy her lust for power far better than her husband's had."
id=intro_4
story= _ "Garard's queen, Asheviere, looked on with glee, having come to watch the battle from a nearby hill. The rule of her son would surely satisfy her lust for power far better than her husband's had."
background=maps/wesnoth.png
[/part]
[part]
story= _ "In exchange for tribute, the Northern king happily made peace with Eldred, who proclaimed himself king and led his army back to Weldyn."
id=intro_5
story= _ "In exchange for tribute, the Northern king happily made peace with Eldred, who proclaimed himself king and led his army back to Weldyn."
background=maps/wesnoth.png
[/part]
[part]
story= _ "But Garard's arch-mage, Delfador, had escaped the battle and, riding with haste, reached Weldyn first. He mustered a force of loyalists to fight Eldred and avenge the king's death."
id=intro_6
story= _ "But Garard's arch-mage, Delfador, had escaped the battle and, riding with haste, reached Weldyn first. He mustered a force of loyalists to fight Eldred and avenge the king's death."
background=maps/wesnoth.png
[/part]
[part]
story= _ "Eldred made war upon Delfador and his forces with his mother's advice ringing in his ears: 'Fight no one great or small except the old mage, whose head should be severed from his shoulders.'"
id=intro_7
story= _ "Eldred made war upon Delfador and his forces with his mother's advice ringing in his ears: 'Fight no one great or small except the old mage, whose head should be severed from his shoulders.'"
background=maps/wesnoth.png
[/part]
[part]
story= _ "And Eldred did indeed meet Delfador face-to-face in battle that day. Sword clashed against staff, as the wise old mage fought the brash young warrior."
id=intro_8
story= _ "And Eldred did indeed meet Delfador face-to-face in battle that day. Sword clashed against staff, as the wise old mage fought the brash young warrior."
background=misc/story3.png
[/part]
[part]
story= _ "In the end Delfador's men were defeated and routed, but Asheviere found her son's lifeless body, fixed to the ground by the great mage's staff."
id=intro_9
story= _ "In the end Delfador's men were defeated and routed, but Asheviere found her son's lifeless body, fixed to the ground by the great mage's staff."
background=misc/story4.png
[/part]
[part]
story= _ "Asheviere herself then took command of the army, and led it back to Weldyn. Knowing that the king's young nephews were next in line to the throne, she ordered them all killed, and declared herself Queen of Wesnoth."
id=intro_10
story= _ "Asheviere herself then took command of the army, and led it back to Weldyn. Knowing that the king's young nephews were next in line to the throne, she ordered them all killed, and declared herself Queen of Wesnoth."
background=maps/wesnoth.png
[/part]
[part]
story= _ "Soon after news of Asheviere's orders reached Delfador, he secretly entered the palace and stole away Konrad, the youngest of Garard's nephews, thereby saving him from death."
id=intro_11
story= _ "Soon after news of Asheviere's orders reached Delfador, he secretly entered the palace and stole away Konrad, the youngest of Garard's nephews, thereby saving him from death."
background=misc/story5.png
[/part]
[part]
story= _ "Fleeing to the forests of the West, Delfador raised the child Konrad under the protection of the Elves, watching sadly as Asheviere's reign of terror over the land began..."
id=intro_12
story= _ "Fleeing to the forests of the West, Delfador raised the child Konrad under the protection of the Elves, watching sadly as Asheviere's reign of terror over the land began..."
background=maps/wesnoth.png
[/part]
[/story]

View file

@ -2,8 +2,8 @@
{utils.cfg}
[scenario]
name= _ "Black Flag"
id="Black_Flag"
name= _ "Black Flag"
map_data="{maps/Son_Of_The_Black_Eye/Black_Flag}"
turns=18

View file

@ -3,8 +3,8 @@
[scenario]
id=Clash_of_armies
name= _ "Clash of Armies"
id="Clash_of_armies"
map_data="{maps/Son_Of_The_Black_Eye/Clash_Of_Armies}"
turns=24
@ -407,7 +407,7 @@ Defeat:
[/kill]
[message]
id=msg_orc_11_21
id=msg_orc_11_21a
speaker="Kapou'e"
message= _ "The great horde at last! I was begining to think they will never come."
[/message]

View file

@ -3,8 +3,8 @@
[scenario]
name= _ "The Desert of Death"
id="Desert_Of_Death"
name= _ "The Desert of Death"
map_data="{maps/Son_Of_The_Black_Eye/Desert_Of_Death}"
turns=30

View file

@ -2,8 +2,8 @@
{./utils.cfg}
[scenario]
name= _ "End Of Peace"
id="End_Of_Peace"
name= _ "End Of Peace"
map_data="{maps/Son_Of_The_Black_Eye/End_Of_Peace}"
turns=24
{scenarios/Son_Of_The_Black_Eye/story.cfg}

View file

@ -69,8 +69,8 @@
#enddef
[scenario]
name="Saving Inarix"
id="Saving_Inarix"
name="Saving Inarix"
map_data="{maps/Son_Of_The_Black_Eye/Saving_Inarix}"
turns=16
@ -331,12 +331,12 @@ Defeat:
[message]
description=Mkel
id=msg_orc10_40
mesage="This has taken too much time, we should send all of our troops and send theses creatures back to hell."
message="This has taken too much time, we should send all of our troops and send theses creatures back to hell."
[/message]
[message]
description=Oumph
id=msg_orc10_41
mesage="It won't be said that Elves were braver than us, everyone to attack!"
message="It won't be said that Elves were braver than us, everyone to attack!"
[/message]
[modify_side]
side=2

View file

@ -3,8 +3,8 @@
[scenario]
name= _ "Shan Taum The Smug"
id="Shan_Taum_The_Smug"
name= _ "Shan Taum The Smug"
map_data="{maps/Son_Of_The_Black_Eye/Shan_Taum_The_Smug}"
turns=20
@ -83,7 +83,7 @@ Defeat:
# [message]
# speaker=narrator
# id=msg_orc9_1
# id=msg_orc9_1a
# message= _ "This scenario is under construction but should mostly be playable."
# [/message]

View file

@ -3,8 +3,8 @@
[scenario]
name= _ "Silent Forest"
id="Silent_Forest"
name= _ "Silent Forest"
map_data="{maps/Son_Of_The_Black_Eye/Silent_Forest}"
turns=30

View file

@ -1,8 +1,8 @@
{./utils.cfg}
[scenario]
name= _ "The Siege Of Barag Gór"
id="The_Siege_Of_Barag_Gor"
name= _ "The Siege Of Barag Gór"
map_data="{maps/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor}"
turns=18

View file

@ -2,8 +2,8 @@
{utils.cfg}
[scenario]
name= _ "To the harbour of Tirigaz"
id="To_the_harbour_of_Tirigaz"
name= _ "To the harbour of Tirigaz"
map_data="{maps/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz}"
turns=20

View file

@ -1,8 +1,8 @@
{./utils.cfg}
[scenario]
name= _ "Toward Mountains of Haag"
id="Toward_Mountains_of_Haag"
name= _ "Toward Mountains of Haag"
map_data="{maps/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag}"
turns=18
victory_when_enemies_defeated="no"

View file

@ -1,32 +1,32 @@
[story]
[part]
story= _ "Rahul I, King of Wesnoth, concluded peace with orcs in his 4th year of reign. He ended a 15 year war with Black Eye Karun, ruler of the orcs. A peace treaty defined which lands were devoted to orcs or humans. Years that followed peace were prosperous."
id=orc_intro_1
story= _ "Rahul I, King of Wesnoth, concluded peace with orcs in his 4th year of reign. He ended a 15 year war with Black Eye Karun, ruler of the orcs. A peace treaty defined which lands were devoted to orcs or humans. Years that followed peace were prosperous."
background=maps/sotbe.png
[/part]
[part]
story= _ "In the thirteenth year of Howgarth III, tension began to rise between Orcish tribes and human northern earldoms. Famine led humans to colonize some orcish lands and to push orcs to desolated hills."
id=orc_intro_2
story= _ "In the thirteenth year of Howgarth III, tension began to rise between Orcish tribes and human northern earldoms. Famine led humans to colonize some orcish lands and to push orcs to desolated hills."
background=maps/sotbe.png
[/part]
[part]
story= _ "Of course, this caused violent orcish riots as orcs systematically slaughtered human colonies and villages that were on their lands. Then, earl Lanbec'h decided to definitively address the Orcish menace and conferred a small army to his son-in-law baron Albert."
id=orc_intro_3
story= _ "Of course, this caused violent orcish riots as orcs systematically slaughtered human colonies and villages that were on their lands. Then, earl Lanbec'h decided to definitively address the Orcish menace and conferred a small army to his son-in-law baron Albert."
background=maps/sotbe.png
[/part]
[part]
story= _ "Baron Albert personally led a small vanguard with the mission to establish a bridgehead inside Orcish lands."
id=orc_intro_4
story= _ "Baron Albert personally led a small vanguard with the mission to establish a bridgehead inside Orcish lands."
background=maps/sotbe.png
[/part]
[part]
story= _ "By nightfall his troops reached a mountainous territory, under the authority of orcish ruler Kapou'e, the son of the Black Eye."
id=orc_intro_5
story= _ "By nightfall his troops reached a mountainous territory, under the authority of orcish ruler Kapou'e, the son of the Black Eye."
background=maps/sotbe.png
[/part]

View file

@ -1,4 +1,5 @@
[scenario]
id="A_New_Chance"
name= _ "A New Chance"
map_data="{maps/The_Dark_Hordes/A_New_Chance}"
@ -8,8 +9,6 @@
{scenarios/The_Dark_Hordes/intro.cfg}
victory_when_enemies_defeated=no
id="A_New_Chance"
{DUSK}
{FIRST_WATCH}

View file

@ -1,6 +1,6 @@
[scenario]
name= _ "Brother Against Brother"
id="Brother_Against_Brother"
name= _ "Brother Against Brother"
map_data="{maps/The_Dark_Hordes/Brother_Against_Brother}"
turns=28

View file

@ -1,6 +1,6 @@
[scenario]
name= _ "Confrontation"
id="Confrontation"
name= _ "Confrontation"
map_data="{maps/The_Dark_Hordes/Confrontation}"
turns=40

View file

@ -1,6 +1,6 @@
[scenario]
name= _ "Crelanu's Book"
id="Crelanus_Book"
name= _ "Crelanu's Book"
map_data="{maps/The_Dark_Hordes/Crelanus_Book}"
turns=30
@ -133,8 +133,8 @@ Defeat:
[/filter]
[message]
speaker=Gwiti Ha'atel
message= _ "The book is not here, but these swamps contain enough corpses to suit my purposes."
id=undbook_9
message= _ "The book is not here, but these swamps contain enough corpses to suit my purposes."
[/message]
#loads of castles appear on the swamp for Walking Corpse recruitment
[terrain]

View file

@ -1,11 +1,11 @@
[scenario]
id=Inside_The_Tower
name= _ "Inside the Tower"
map_data="{maps/The_Dark_Hordes/Inside_The_Tower}"
turns=70
{UNDERGROUND}
id=Inside_The_Tower
next_scenario=Crelanus_Book
music="wesnoth-5.ogg"
@ -216,8 +216,8 @@ Defeat
[/filter]
[message]
speaker=unit
message= _ "There's a secret door here! This must be the library."
id=undead_tower_4
message= _ "There's a secret door here! This must be the library."
[/message]
[terrain]
x=10
@ -245,8 +245,8 @@ Defeat
[/filter]
[message]
speaker=unit
message= _ "Well, well, well. Thirty-five pieces of gold were in this chest!"
id=undead_tower_5
message= _ "Well, well, well. Thirty-five pieces of gold were in this chest!"
[/message]
[gold]
side=1
@ -271,8 +271,8 @@ Defeat
[/filter]
[message]
speaker=unit
message= _ "Blast it, the chest is empty!"
id=undead_tower_6
message= _ "Blast it, the chest is empty!"
[/message]
[removeitem]
[/removeitem]
@ -293,8 +293,8 @@ Defeat
[/filter]
[message]
speaker=unit
message= _ "Twenty pieces of gold is a welcome gift."
id=undead_tower_7
message= _ "Twenty pieces of gold is a welcome gift."
[/message]
[gold]
side=1
@ -319,8 +319,8 @@ Defeat
[/filter]
[message]
speaker=unit
message= _ "I suppose thirty copper coins should not be scorned..."
id=undead_tower_8
message= _ "I suppose thirty copper coins should not be scorned..."
[/message]
[gold]
side=1
@ -345,8 +345,8 @@ Defeat
[/filter]
[message]
speaker=unit
message= _ "The chest is empty save for a few trinkets. The magic has gone out of them."
id=undead_tower_9
message= _ "The chest is empty save for a few trinkets. The magic has gone out of them."
[/message]
[gold]
side=1
@ -371,8 +371,8 @@ Defeat
[/filter]
[message]
speaker=unit
message= _ "Gack! This chest contains holy water!"
id=undead_tower_10
message= _ "Gack! This chest contains holy water!"
[/message]
[removeitem]
[/removeitem]
@ -393,8 +393,8 @@ Defeat
[/filter]
[message]
speaker=unit
message= _ "Look at what the mages were guarding!"
id=undead_tower_11
message= _ "Look at what the mages were guarding!"
[/message]
[gold]
side=1
@ -419,8 +419,8 @@ Defeat
[/filter]
[message]
speaker=unit
message= _ "Those mages had hidden away more than it seemed!"
id=undead_tower_12
message= _ "Those mages had hidden away more than it seemed!"
[/message]
[gold]
side=1
@ -445,8 +445,8 @@ Defeat
[/filter]
[message]
speaker=unit
message= _ "Two dozen gold. Plundering this tower is fun!"
id=undead_tower_13
message= _ "Two dozen gold. Plundering this tower is fun!"
[/message]
[gold]
side=1
@ -470,8 +470,8 @@ Defeat
[/filter]
[message]
speaker=unit
message= _ "A pile of assorted coins is here!"
id=undead_tower_14
message= _ "A pile of assorted coins is here!"
[/message]
[gold]
side=1
@ -495,8 +495,8 @@ Defeat
[/filter]
[message]
speaker=unit
message= _ "Haha, this chest holds scores of gold coins!"
id=undead_tower_15
message= _ "Haha, this chest holds scores of gold coins!"
[/message]
[gold]
side=1
@ -568,13 +568,13 @@ Defeat
[/filter]
[message]
speaker=unit
message= _ "This is not the tome Crelanu wrote...hmmm... but it contains its whereabouts!"
id=undead_tower_16
message= _ "This is not the tome Crelanu wrote...hmmm... but it contains its whereabouts!"
[/message]
[message]
speaker=Xakan
message= _ "We're done in here! Let's go slay some more enemies."
id=undead_tower_17
message= _ "We're done in here! Let's go slay some more enemies."
[/message]
#Easter Egg: If all the revenants survived, Princess Susanne does a cameo appearance.
@ -612,8 +612,8 @@ Defeat
[/unit]
[message]
speaker=Susanne
message= _ "Congratulations! All your revenants survived."
id=undead_tower_18
message= _ "Congratulations! All your revenants survived."
[/message]
[kill]
description=Susanne

View file

@ -1,6 +1,6 @@
[scenario]
name= _ "Mages and Elves"
id="Mages_And_Elves"
name= _ "Mages and Elves"
map_data="{maps/The_Dark_Hordes/Mages_And_Elves}"
turns=40

View file

@ -1,4 +1,5 @@
[scenario]
id="Skull_Agarash"
name= _ "The Skull of Agarash"
map_data="{maps/The_Dark_Hordes/The_Skull_of_Agarash}"
turns=32
@ -11,7 +12,6 @@
{SECOND_WATCH}
{DAWN}
id="Skull_Agarash"
next_scenario="Mages_And_Elves"
music="wesnoth-3.ogg"

View file

@ -1,11 +1,11 @@
[scenario]
id=Underground_Pool
name= _ "Underground Pool"
map_data="{maps/The_Dark_Hordes/Underground_Pool}"
turns=28
{UNDERGROUND}
id=Underground_Pool
next_scenario=null
music="underground.ogg"
@ -231,8 +231,8 @@ Defeat
[/filter]
[message]
speaker=Tanar
message= _ "The Hoard of the Dwarves! Three hundred gold at least!"
id=undpool_9
message= _ "The Hoard of the Dwarves! Three hundred gold at least!"
[/message]
[gold]
side=1

View file

@ -1,8 +1,8 @@
[story]
[part]
story= _ "At a great battle at the Stone of Erzen, the brothers Gwiti and Nati Ha'atel showed their skills for the first time: Thinking that their side was losing the battle, they called upon the corpses of former enemies to rise again and fight on their side."
id=undead_intro_1
story= _ "At a great battle at the Stone of Erzen, the brothers Gwiti and Nati Ha'atel showed their skills for the first time: Thinking that their side was losing the battle, they called upon the corpses of former enemies to rise again and fight on their side."
background=misc/blank.png
[image]
file=undead-initiate-attack2.png
@ -11,8 +11,8 @@
[/part]
[part]
story= _ "However, not only was this forbidden, but rash as well. The cavalry meant to come as reinforcements instead clashed with the undead legions, and so the battle was lost where it would have been won had it not been for these two necromancers."
id=undead_intro_2
story= _ "However, not only was this forbidden, but rash as well. The cavalry meant to come as reinforcements instead clashed with the undead legions, and so the battle was lost where it would have been won had it not been for these two necromancers."
background=misc/blank.png
[image]
file=human-cavalier-defend.png
@ -21,8 +21,8 @@
[/part]
[part]
story= _ "The Ha'atel brothers fled. Immediately upon their return, they were clapped in irons, marched onto a ship with no rudder, and sent off to drown in the sea, for the Wesnothians feared that their corpses might only rise again."
id=undead_intro_3
story= _ "The Ha'atel brothers fled. Immediately upon their return, they were clapped in irons, marched onto a ship with no rudder, and sent off to drown in the sea, for the Wesnothians feared that their corpses might only rise again."
background=misc/blank.png
[image]
file=pirate-galleon.png
@ -31,11 +31,11 @@
[/part]
[part]
story= _ "But Fate intervened. The ship was beset by a sudden storm and disintegrated, separating the brothers and washing them both ashore. This was the beginning of the Rise of the Dark Hordes."
id=undead_intro_4
story= _ "But Fate intervened. The ship was beset by a sudden storm and disintegrated, separating the brothers and washing them both ashore. This was the beginning of the Rise of the Dark Hordes."
background=misc/blank.png
[image]
file=FirstWatch.png
file=misc/schedule-firstwatch.png
x,y=284,204
[/image]
[/part]

View file

@ -1,4 +1,5 @@
[scenario]
id=A_Beach
name= _ "Lizard Beach"
map_data="{maps/The_Rise_of_Wesnoth/A_Beach}"
turns=32
@ -10,19 +11,18 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=A_Beach
next_scenario=Elf_Lords
bonus=yes
music=wesnoth-6.ogg
objectives= _ "
Victory:
@Defeat all Enemies
Defeat:
#Death of Prince Haldric or
#Death of Lady Jessica or
#Turns run out"
Victory:
@Defeat all Enemies
Defeat:
#Death of Prince Haldric or
#Death of Lady Jessica or
#Turns run out"
{scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg}
{scenarios/The_Rise_of_Wesnoth/trow-macros.cfg}

View file

@ -1,4 +1,5 @@
[scenario]
id=A_Final_Spring
name= _ "A Final Spring"
map_data="{maps/The_Rise_of_Wesnoth/A_Final_Spring}"
turns=36
@ -10,20 +11,19 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=A_Final_Spring
next_scenario=Peoples_in_Decline
bonus=yes
music=wesnoth-7.ogg
objectives= _ "
Victory:
@Defeat the Orcs
Defeat:
#Death of Prince Haldric or
#Death of King Addroran IX or
#Death of Lady Jessica or
#Turns run out"
Victory:
@Defeat the Orcs
Defeat:
#Death of Prince Haldric or
#Death of King Addroran IX or
#Death of Lady Jessica or
#Turns run out"
{scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg}
{scenarios/The_Rise_of_Wesnoth/trow-macros.cfg}

View file

@ -1,4 +1,5 @@
[scenario]
id=A_Harrowing_Escape
name= _ "A Harrowing Escape"
map_data="{maps/The_Rise_of_Wesnoth/A_Harrowing_Escape}"
turns=45
@ -10,17 +11,16 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=A_Harrowing_Escape
next_scenario=The_River_Road
music=wesnoth-7.ogg
objectives= _ "
Victory:
@Defeat Both Enemies
Defeat:
#Death of Prince Haldric or
#Turns run out"
Victory:
@Defeat Both Enemies
Defeat:
#Death of Prince Haldric or
#Turns run out"
{scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg}
{scenarios/The_Rise_of_Wesnoth/trow-macros.cfg}
@ -242,6 +242,7 @@
#define ESCAPE_VICTORY
[message]
id=msgT2_15a
description=Prince Haldric
message= _ "Now, should I go South-East on the River Road, or South-West through the midlands? The River Road crosses the Swamp of Esten, so I doubt that even Orcs would go there. The Midlands were nice, but who knows what's going on there now."

View file

@ -1,4 +1,5 @@
[scenario]
id=A_New_Land
name= _ "A New Land"
map_data="{maps/The_Rise_of_Wesnoth/A_New_Land}"
turns=48
@ -10,7 +11,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=A_New_Land
next_scenario=Elf_Lords
bonus=yes

View file

@ -1,10 +1,10 @@
[scenario]
id=A_Spy_in_the_Woods
name= _ "A Spy in the Woods"
map_data="{maps/The_Rise_of_Wesnoth/Elf_Lords}"
{AFTERNOON}
id=A_Spy_in_the_Woods
next_scenario=The_Vanguard
music=elf-land.ogg
@ -86,7 +86,7 @@
[message]
id=msgT17_3
description=Lord Aryad
message= _ "We may have decided wrong. If the humans drive the Orcs off we should honour our pledge. If more trouble follows them here, we should let them fight it out, then we should deal with the survivors, and make compromise with the Dwarves."
message= _ "We may have decided wrong. If the humans drive the Orcs off we should honour our pledge. If more trouble follows them here, we should let them fight it out, then we should 'deal' with the survivors, and make compromise with the Dwarves."
[/message]
[message]
id=msgT17_4

View file

@ -1,4 +1,5 @@
[scenario]
id=A_Summer_of_Storms
name= _ "A Summer of Storms"
map_data="{maps/The_Rise_of_Wesnoth/A_Summer_of_Storms}"
turns=28
@ -12,18 +13,17 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=A_Summer_of_Storms
next_scenario=The_Fall
music=wesnoth-1.ogg
objectives= _ "
Victory:
@Defeat the Wesfolk Leader
Defeat:
#Death of Prince Haldric or
#Death of King Eldaric IV or
#Turns run out"
Victory:
@Defeat the Wesfolk Leader
Defeat:
#Death of Prince Haldric or
#Death of King Eldaric IV or
#Turns run out"
{scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg}
{scenarios/The_Rise_of_Wesnoth/trow-macros.cfg}

View file

@ -1,4 +1,5 @@
[scenario]
id=Clearwater_Port
name= _ "Clearwater Port"
map_data="{maps/The_Rise_of_Wesnoth/Clearwater_Port}"
turns=32
@ -10,7 +11,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=Clearwater_Port
next_scenario=Fallen_Lich_Point
victory_when_enemies_defeated=no
bonus=no
@ -18,16 +18,16 @@
music=wesnoth-6.ogg
objectives= _ "
Victory:
@Flee on the Fist Ship (Wimp)
@Flee on the Second Ship
@Flee on the Third Ship (Hero) or
@Defeat all Enemies (Hero)
Defeat:
#Death of Prince Haldric or
#Death of Lady Jessica or
#Death of Lieutenant Aethyr or
#Miss the Last Ship"
Victory:
@Cowardly: Flee on the Fist Ship or
@Normal: Flee on the Second Ship or
@Heroic: Flee on the Third Ship or
@Defeat all Enemies
Defeat:
#Death of Prince Haldric or
#Death of Lady Jessica or
#Death of Lieutenant Aethyr or
#Miss the Last Ship"
{scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg}
{scenarios/The_Rise_of_Wesnoth/trow-macros.cfg}
@ -231,6 +231,7 @@
{UNIT (Peasant) (Angry Farmer) 2 29 22}
[/event]
[event]
name=start
[message]
@ -241,26 +242,26 @@
[message]
id=msgT7_2
speaker=Sir Ruddry
speaker=Sir Ruddry
message= _ "Ha! Clearwater Port still stands!"
[/message]
[message]
id=msgT7_3
speaker=Prince Haldric
message= _ "Lieutenant, where are the ships? We risk being trapped in this city for the winter if the port freezes over."
message= _ "Lieutenant, who is in command here? And where are the ships? We risk being trapped in this city for the winter if the port freezes over."
[/message]
[message]
id=msgT7_4
speaker=Lieutenant Aethyr
message= _ "Our whole fishing fleet is evacuating people to Southbay as we speak. The ships should be back in a few days. Our forces engaged the Orcs as they exited the Swamp of Esten, even pushed them back into the swamp!"
message= _ "I am, my Lord, I command the local garrison. Our whole fishing fleet is evacuating people to Southbay as we speak. The ships should be back in a few days. Our forces engaged the Orcs as they exited the Swamp of Esten, we even pushed them back into the swamp!"
[/message]
[message]
id=msgT7_5
speaker=Lieutenant Aethyr
message= _ "Unfortunately, the Orcs regrouped! We lost most of our forces, and most of the darn aristocracy in the counter attack."
message= _ "Unfortunately, it was only a feint and orc reinforcements quickly overran our positions. We lost most of our forces, my lord, including the King of Clearwater, who was bravely leading the charge."
[/message]
[message]
@ -272,25 +273,25 @@
[message]
id=msgT7_7
speaker=Lieutenant Aethyr
message= _ "Indeed, the King of Clearwater is dead! Long live the King! We've been busy evacuating the city. The army bought us enough time to evacuate the people, and most of the winter stores. They've gone to Southbay, apparently the city is brimming with refugees from all over."
message= _ "The blood of many good soldiers stained the frozen field that day. And still they press on. The king left no heir, but the other nobles have fled to Southbay. We've been busy evacuating the rest of the populace. The army bought us enough time to evacuate almost all our people, and most of the winter stores. They've gone to Southbay, apparently the city is brimming with refugees from all over."
[/message]
[message]
id=msgT7_8
speaker=Lieutenant Aethyr
message= _ "We're only holding the city until the last of the refugees are gone."
message= _ "We're only holding the city until the last of the refugees are gone. You, my lord, are free to retreat to safety when the next ship comes. But, if I may be frank my lord, our defenses are stretched thin and we could use all the help we can get to hold our walls. Otherwise I fear that we will be overrun before the last of the people can be evacuated"
[/message]
[message]
id=msgT7_9
speaker=Prince Haldric
message= _ "Well, we are the last of the refugees, for the Orcs are right on our heels! We have Wesfolk with us, they have been of service, they are to be evacuated as well."
message= _ "Well, we are the last of the refugees from our lands, for the Orcs are right on our heels! We have Wesfolk with us, they have been of service, they are to be evacuated as well. We have traveled far and bear many wounded, but we will help you defend these walls as long as we can."
[/message]
[message]
id=msgT7_10
speaker=Lieutenant Aethyr
message= _ "Umm, sir, they are Wesfolk. Are you sure?"
message= _ "I thank you, my lord. But we are to bring these Wesfolk too? It would be...highly irregular. Are you sure, my lord?"
[/message]
[message]
@ -316,6 +317,13 @@
speaker=Burin the Lost
message= _ "Ships! Nobody said anything about ships. Will this torture ever end! Ahhh, the Orcs will help take my mind off things."
[/message]
[message]
id=msgT7_15
speaker=Lieutenant Aethyr
message= _ "To your posts men! We should be able to evacuate everyone in three more boat loads. Until then, let us make those orcs pay dearly for every inch of our land. For our homes, for our people, for our fallen King!"
[/message]
[/event]
[event]
@ -324,7 +332,7 @@
description=Angry Farmer
[/filter]
[message]
id=msgT7_15
id=msgT7_16
speaker=Angry Farmer
message= _ "You killed my family! Die!"
[/message]
@ -336,7 +344,7 @@
description=Lady Jessica
[/filter]
[message]
id=msgT7_16
id=msgT7_17
speaker=Lady Jessica
message= _ "'But they're Wesfolk.' Bah!"
[/message]
@ -345,7 +353,7 @@
[event]
name=turn 3
[message]
id=msgT7_17
id=msgT7_18
description=Ut'Tan-Vrork
message= _ "Push 'em into the sea! They're in our winter homes! Oh, and Tan-Vragar, I hope they like your little surprise!"
[/message]
@ -379,7 +387,7 @@
y=8
[/filter]
[message]
id=msgT7_18
id=msgT7_19
speaker=narrator
message= _ "On ode to ye, on 'yer way, I hope you have a brighter day!"
[/message]
@ -393,7 +401,7 @@
y=17
[/filter]
[message]
id=msgT7_19
id=msgT7_20
speaker=narrator
message= _ "Deadman's Ford"
[/message]
@ -407,7 +415,7 @@
y=10
[/filter]
[message]
id=msgT7_20
id=msgT7_21
speaker=narrator
message= _ "The River Road - To the Swamp of Esten."
[/message]
@ -421,7 +429,7 @@
y=18
[/filter]
[message]
id=msgT7_21
id=msgT7_22
speaker=narrator
message= _ "Clearwater Port"
[/message]
@ -591,9 +599,9 @@
{PUT_IMG (items/gohere.png) 31 16}
[message]
id=msgT7_22
id=msgT7_23
speaker=Lieutenant Aethyr
message= _ "Sir, the first ship has arrived! Prince Haldric, just go to the pier to board the ship, if you must."
message= _ "My lord, the first ship has arrived! Prince Haldric, if you and your men must leave for Southbay just go to the pier to board the ship."
[/message]
[set_variable]
name=First_Ship
@ -606,9 +614,9 @@
{PUT_IMG (terrain/pier.png) 31 16}
[message]
id=msgT7_23
id=msgT7_24
speaker=Lieutenant Aethyr
message= _ "Sir, the first ship is departing. The second ship should arrive shortly."
message= _ "My lord, the first ship is departing. But the second ship should arrive shortly."
[/message]
{PUT_IMG (terrain/coast.png) 30 15}
@ -634,9 +642,9 @@
{PUT_IMG (items/gohere.png) 32 14}
[message]
id=msgT7_24
id=msgT7_25
speaker=Lieutenant Aethyr
message= _ "Sir, the second ship has arrived! Prince Haldric, if you must evacuate just go to the pier."
message= _ "My lord, the second ship has arrived! Prince Haldric, if you and your men want to leave for Southbay just go to the pier to board the ship."
[/message]
[set_variable]
name=Second_Ship
@ -650,9 +658,9 @@
{PUT_IMG (terrain/pier.png) 32 14}
[message]
id=msgT7_25
id=msgT7_26
speaker=Lieutenant Aethyr
message= _ "Sir, the second ship is departing. The last ship will be here before long."
message= _ "My lord, the second ship is departing. But the last ship will be here before long. With your help we can hold on just a while longer"
[/message]
{PUT_IMG (terrain/coast.png) 31 14}
@ -678,9 +686,9 @@
{PUT_IMG (items/gohere.png) 29 16}
[message]
id=msgT7_26
id=msgT7_27
speaker=Lieutenant Aethyr
message= _ "Sir, the last ship has arrived! Prince Haldric, you must go now!"
message= _ "My lord, the last ship has arrived! Finally the last of our people can flee to safety. Prince Haldric, you and your men must go now! Go to the pier to board the ship for Southbay."
[/message]
[set_variable]
name=Third_Ship
@ -694,9 +702,9 @@
{PUT_IMG (terrain/pier.png) 29 16}
[message]
id=msgT7_27
id=msgT7_28
speaker=Lieutenant Aethyr
message= _ "Sir, the last ship is departing. We're Trapped!"
message= _ "My lord, the last ship is departing. We're Trapped!"
[/message]
{PUT_IMG (terrain/ocean.png) 28 15}
@ -747,9 +755,9 @@
[/then]
[else]
[message]
id=msgT7_28
speaker=narrator
message= _ "There doesn't seem to be a ship."
id=msgT7_29
speaker=Lieutenant Aethyr
message= _ "My lord, the ship isn't here yet. Come help us defend against the orcs"
[/message]
[/else]
[/if]
@ -758,9 +766,9 @@
[else]
[message]
id=msgT7_29
speaker=narrator
message= _ "Haldric must board the ship, when it arrives."
id=msgT7_30
speaker=Lieutenant Aethyr
message= _ "Shirk not your duty soldier. When the boat arrives, this is where Prince Haldric must go to lead you to the ship. Until then, help us defend against the orcs."
[/message]
[/else]
[/if]
@ -797,9 +805,10 @@
[/then]
[else]
[message]
id=msgT7_30
speaker=narrator
message= _ "There doesn't seem to be a ship."
id=msgT7_31
speaker=Lieutenant Aethyr
message= _ "My lord, the ship isn't here yet. Come help us defend against the orcs"
[/message]
[/else]
[/if]
@ -808,9 +817,10 @@
[else]
[message]
id=msgT7_31
id=msgT7_32
speaker=narrator
message= _ "Haldric must board the ship, when it arrives."
message= _ "Shirk not your duty soldier. When the boat arrives, this is where Prince Haldric must go to lead you to the ship. Until then, help us defend against the orcs."
[/message]
[/else]
[/if]
@ -847,9 +857,9 @@
[/then]
[else]
[message]
id=msgT7_32
speaker=narrator
message= _ "There doesn't seem to be a ship."
id=msgT7_33
speaker=Lieutenant Aethyr
message= _ "My lord, the ship isn't here yet. Come help us defend against the orcs"
[/message]
[/else]
[/if]
@ -858,9 +868,10 @@
[else]
[message]
id=msgT7_33
id=msgT7_34
speaker=narrator
message= _ "Haldric must board the ship, when it arrives."
message= _ "Shirk not your duty soldier. When the boat arrives, this is where Prince Haldric must go to lead you to the ship. Until then, help us defend against the orcs."
[/message]
[/else]
[/if]
@ -874,13 +885,13 @@
[/filter]
[message]
id=msgT7_34
id=msgT7_35
speaker=Lieutenant Aethyr
message= _ "Let me have peace in Death! Donna I'll be there soo-"
message= _ "Let me have peace in Death! My love, I'll be there soo-"
[/message]
[message]
id=msgT7_35
id=msgT7_36
speaker=Prince Haldric
message= _ "We needed him to get out of here. We're Trapped!"
[/message]
@ -894,79 +905,79 @@
[event]
name=victory
[message]
id=msgT7_36
id=msgT7_37
speaker=Prince Haldric
message= _ "We've escaped before we were trapped in the port! Now, on to Southbay."
message= _ "We've escaped from the orcs before we were trapped by the ice! Now, on to Southbay."
[/message]
[message]
id=msgT7_37
id=msgT7_38
speaker=Burin the Lost
message= _ "I know I mentioned I can't float."
[/message]
[message]
id=msgT7_38
id=msgT7_39
speaker=Lady Jessica
message= _ "Might I suggest a bit of a detour?"
[/message]
[message]
id=msgT7_39
id=msgT7_40
speaker=Prince Haldric
message= _ "Why?"
[/message]
[message]
id=msgT7_40
id=msgT7_41
speaker=Lady Jessica
message= _ "You have the Ruby of Fire, but you have no idea what it does, correct? You know that Lich you have petrified just outside of Southbay-"
[/message]
[message]
id=msgT7_41
id=msgT7_42
speaker=Prince Haldric
message= _ "Yeah, Lich Point! Where we first used our mages in battle, and turned the tide of war against your people."
[/message]
[message]
id=msgT7_42
id=msgT7_43
speaker=Lady Jessica
message= _ "Erm, yeah. . . He was the arch rival of our dearly departed Lich-Lord Lenvan. He coveted the ruby, and was studying it. The only copy of his notes got petrified along with him."
[/message]
[message]
id=msgT7_43
id=msgT7_44
speaker=Prince Haldric
message= _ "If we make landfall outside of Southbay, we'll be trapped. Of that I am sure!"
[/message]
[message]
id=msgT7_44
id=msgT7_45
speaker=Lieutenant Aethyr
message= _ "My family was from Southbay, my father was a soldier there. The city's sewer entrance is near that fossil of a Lich."
[/message]
[message]
id=msgT7_45
id=msgT7_46
speaker=Prince Haldric
message= _ "Wow, this is beginning to sound dangerously like a plan. Lieutenant Aethyr will you join us?"
[/message]
[message]
id=msgT7_46
id=msgT7_47
speaker=Lieutenant Aethyr
message= _ "No. These monsters killed my family. My wife, my daughters. There is nothing left for me. I'll stay, by the time the Orcs wrestle Clearwater Port away from me there'll be nothing but rubble left!"
[/message]
[message]
id=msgT7_47
id=msgT7_48
speaker=Lieutenant Aethyr
message= _ "The peasant farmers seem to like you. Who knows, maybe they'll be of some help."
[/message]
[message]
id=msgT7_48
id=msgT7_49
speaker=Prince Haldric
message= _ "Resources are scarce, we need all of the help we can get. Be brave and fight hard my friend!"
[/message]

View file

@ -1,4 +1,5 @@
[scenario]
id=Cursed_Isle
name= _ "Cursed Isle"
map_data="{maps/The_Rise_of_Wesnoth/Cursed_Isle}"
turns=34
@ -10,7 +11,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=Cursed_Isle
next_scenario=Elf_Lords
victory_when_enemies_defeated=no
bonus=yes
@ -18,12 +18,12 @@
music=wesnoth-3.ogg
objectives= _ "
Victory:
@Defeat the Undead
Defeat:
#Death of Prince Haldric or
#Death of Lady Jessica or
#Turns run out"
Victory:
@Defeat the Undead
Defeat:
#Death of Prince Haldric or
#Death of Lady Jessica or
#Turns run out"
{scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg}
{scenarios/The_Rise_of_Wesnoth/trow-macros.cfg}

View file

@ -1,11 +1,11 @@
[scenario]
id=Elf_Lords
name= _ "The Ka'lian"
map_data="{maps/The_Rise_of_Wesnoth/Elf_Lords}"
turns=30
{AFTERNOON}
id=Elf_Lords
next_scenario=A_Spy_in_the_Woods
music=elf-land.ogg
@ -241,7 +241,7 @@
[message]
id=msgT15_O3a
description=Lady Jessica
message= _ "Umm, Haldric, the Trolls, you don't remember?"
message= _ "Haldric, the Trolls, scales and fangs, you don't remember?"
[/message]
[/else]
[/if]
@ -285,6 +285,7 @@
#define QUEST_CHOICES
[message]
id=msgT15_O4b
description=Prince Haldric
message= _ "In the name of Peace between our Peoples:"
{DRAGON}
@ -456,7 +457,7 @@
[message]
id=msgT15_8
description=Prince Haldric
message= _ "Our people come in peace. They was a war in our homeland. We are refugees. We come seeking a new home, since our lands to the West and North are now forfit."
message= _ "Our people come in peace. They was a war in our homeland. We are refugees. We come seeking a new home, since our island to the West and North is now forfit."
[/message]
[message]
id=msgT15_9
@ -637,13 +638,13 @@
[message]
id=msgT15_26
description=Lord Logalmier
message= _ "We hereby grant you the plains to the North of the Great River, and the plains and hills to the South of the Great River."
message= _ "We hereby grant you the plains to the North of the Great River, and the plains and hills to the South of the Great River. Be kind to the land. In a time of need we may call upon you, remember our generosity."
[/message]
[message]
id=msgT15_27
description=Lady Jessica
message= _ "You set us in conflict with the Dwarves?"
description=Prince Haldric
message= _ "Fair enough. I decree a 'Pact of Mutual Aid' between our peoples. But, aren't you setting us in conflict with the Dwarves?"
[/message]
[message]

View file

@ -1,4 +1,5 @@
[scenario]
id=Fallen_Lich_Point
name= _ "Fallen Lich Point"
map_data="{maps/The_Rise_of_Wesnoth/Fallen_Lich_Point}"
turns=36
@ -10,20 +11,19 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=Fallen_Lich_Point
next_scenario=Sewer
victory_when_enemies_defeated=no
music=wesnoth-4.ogg
objectives= _ "
Victory:
@Kill the Lich's to get his Book and
@Haldric Enters Southbay's Sewer
Defeat:
#Death of Prince Haldric or
#Death of Lady Jessica or
#Turns run out"
Victory:
@Kill the Lich's to get his Book and
@Enter Southbay's Sewer
Defeat:
#Death of Prince Haldric or
#Death of Lady Jessica or
#Turns run out"
{scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg}
{scenarios/The_Rise_of_Wesnoth/trow-macros.cfg}
@ -312,6 +312,7 @@
[then]
[message]
id=msgT8_10a
description=Prince Haldric
message= _ "Hmm... after some thought. . ."

View file

@ -1,4 +1,5 @@
[scenario]
id=Peoples_in_Decline
name= _ "Peoples in Decline"
map_data="{maps/The_Rise_of_Wesnoth/Peoples_in_Decline}"
turns=36
@ -12,20 +13,19 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=Peoples_in_Decline
next_scenario=Rough_Landing
bonus=yes
music=wesnoth-2.ogg
objectives= _ "
Victory:
@Defeat all Enemies
Defeat:
#Death of Prince Haldric or
#Death of Lady Jessica or
#Death of Lord Typhon or
#Turns run out"
Victory:
@Defeat all Enemies
Defeat:
#Death of Prince Haldric or
#Death of Lady Jessica or
#Death of Lord Typhon or
#Turns run out"
{scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg}
{scenarios/The_Rise_of_Wesnoth/trow-macros.cfg}

View file

@ -1,4 +1,5 @@
[scenario]
id=Return_to_Oldwood
name= _ "Return to Oldwood"
map_data="{maps/The_Rise_of_Wesnoth/The_Oldwood}"
@ -9,7 +10,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=Return_to_Oldwood
next_scenario=Clearwater_Port
bonus=yes
@ -127,7 +127,7 @@
[message]
id=msgT6_5
description=Elilmaldur-Rithrandil
message= _ "My eyes do not extend beyond the forest. You have been a tree friend, I wish there was more I could do to help you."
message= _ "My eyes do not extend beyond the forest. You have been a tree-friend, I wish there was more I could do to help you."
[/message]
[message]
id=msgT6_6
@ -233,7 +233,7 @@
[message]
id=msgT6_22
description=Lady Outlaw
message= _ "Think about it, our best and brightest got to live forever. Our worst got to serve as mindless slaves forever, and we received cheap, un-sleeping labour, and the right to not be the first wave of fodder in our wars."
message= _ "Haldric, we are an ancient people who lived in a land filled with all manner of man and beast. We needed vision that extended beyond the meagre span of human years. The art of Necromancy allowed our best and brightest to live forever, and our worst got to serve as mindless slaves."
[/message]
[message]
id=msgT6_23
@ -243,12 +243,12 @@
[message]
id=msgT6_24
description=Prince Haldric
message= _ "Uh-huh."
message= _ "Uh-huh. Have you considered that the unholy act of turning your best and brightest into undead is what causes them to fall into darkness?"
[/message]
[message]
id=msgT6_26
description=Lady Outlaw
message= _ "What else?"
message= _ "We should save this pointless debate for later. Anything else?"
[/message]
[message]
id=msgT6_27
@ -302,12 +302,12 @@
[message]
id=msgT6_30
description=Lady Jessica
message= _ "I am the Lady Jessica, a Noble, a Princess of the Wesfolk! Betrayed by the Lich-Lords because your fool Prince of Southbay convinced them that their immortal un-lives were over!"
message= _ "I am the Lady Jessica, a Noble, a Princess of the Wesfolk! Betrayed by the Lich-Lords' dark pact with the Orcs. In no small part because 'your' fool Prince of Southbay convinced them that their immortal un-lives were over!"
[/message]
[message]
id=msgT6_31
description=Lady Jessica
message= _ "And now, I'm just as much as a refugee as you. Frankly, I don't know if the Lich-Lords are working with the Orcs, or not. The Orcs might have gotten rid of the Lich-Lords, or they might not have, but I do know that the Orcs weren't going to to tolerate living humans outside of the slave mines, or stew pot!"
message= _ "And now, I'm just as much as a refugee as you. Frankly, I don't know if the Lich-Lords are working with the Orcs, or not. The Orcs might have gotten rid of the Lich-Lords, or they might not have, but I do know that the Orcs weren't going to tolerate living humans outside of the slave mines, or stew pot!"
[/message]
[message]
id=msgT6_32

View file

@ -1,4 +1,5 @@
[scenario]
id=Rough_Landing
name= _ "Rough Landing"
map_data="{maps/The_Rise_of_Wesnoth/Rough_Landing}"
turns=30
@ -10,20 +11,19 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=Rough_Landing
next_scenario=A_New_Land
bonus=yes
music=wesnoth-1.ogg
objectives= _ "
Victory:
@Defeat the Nagas
Defeat:
#Death of Prince Haldric or
#Death of Lady Jessica or
#Death of Lord Typhon or
#Turns run out"
Victory:
@Defeat the Nagas
Defeat:
#Death of Prince Haldric or
#Death of Lady Jessica or
#Death of Lord Typhon or
#Turns run out"
{scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg}
{scenarios/The_Rise_of_Wesnoth/trow-macros.cfg}

View file

@ -1,24 +1,24 @@
[scenario]
#The Calgary Flames won game 1 when I started this, and they just won game 3, hence, Fire Wizards
id=Sewer
name= _ "Sewer of Southbay"
map_data="{maps/The_Rise_of_Wesnoth/Sewer}"
turns=36
{UNDERGROUND}
id=Sewer
next_scenario=Southbay_in_Winter
victory_when_enemies_defeated=no
music=wesnoth-2.ogg
objectives= _ "
Victory:
@Haldric Exits the Sewer
Defeat:
#Death of Prince Haldric or
#Death of Lady Jessica or
#Turns run out"
Victory:
@Exit the Sewer
Defeat:
#Death of Prince Haldric or
#Death of Lady Jessica or
#Turns run out"
{scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg}
{scenarios/The_Rise_of_Wesnoth/trow-macros.cfg}

View file

@ -1,4 +1,5 @@
[scenario]
id=Southbay_in_Winter
name= _ "Southbay in Winter"
map_data="{maps/The_Rise_of_Wesnoth/Southbay_in_Winter}"
@ -9,7 +10,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=Southbay_in_Winter
next_scenario=A_Final_Spring
bonus=yes

View file

@ -1,23 +1,23 @@
[scenario]
id=Temple_in_the_Deep
name= _ "Temple in the Deep"
map_data="{maps/The_Rise_of_Wesnoth/Temple_in_the_Deep}"
turns=32
{UNDERGROUND}
id=Temple_in_the_Deep
next_scenario=Return_to_Oldwood
victory_when_enemies_defeated=no
music=frantic.ogg
objectives= _ "
Victory:
@Defeat the Lich-Lord and
@Haladric Retrieves the Fire Ruby
Defeat:
#Death of Prince Haldric or
#Turns run out"
Victory:
@Defeat the Lich-Lord and
@Retrieve the Fire Ruby
Defeat:
#Death of Prince Haldric or
#Turns run out"
{scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg}
{scenarios/The_Rise_of_Wesnoth/trow-macros.cfg}
@ -195,7 +195,7 @@
[message]
id=msgT5_7
description=Prince Haldric
message= _ "What's that! No! The tree-folk are sealing us back in here. They must think that we failed. We're trapped."
message= _ "What's that! No! The tree-folk are sealing us back in here. They must think that we've failed. We're trapped."
[/message]
[/event]
@ -284,7 +284,7 @@
[message]
id=msgT5_13
speaker=Prince Haldric
message= _ "It's funny that the Lich-Lord didn't have this on his person. Since I don't actually know what this thing does, I'll jut put it in the bottom of my pack for right now."
message= _ "It's funny that the Lich-Lord didn't have this on his person. Since I don't actually know what this thing does, I'll just put it in the bottom of my pack for right now."
[/message]
[if]
@ -329,7 +329,32 @@
[filter]
side=1
[/filter]
[filter_second]
side=2
[not]
description=A Former Friend
[/not]
[/filter_second]
#ifdef EASY
[unit]
description=A Former Friend
type=Walking Corpse
side=2
x={X}
y={Y}
[/unit]
#endif
#ifdef NORMAL
[unit]
description=A Former Friend
type=Soulless
side=2
x={X}
y={Y}
[/unit]
#endif
#ifdef HARD
[unit]
description=A Former Friend
type=Ghoul
@ -337,6 +362,7 @@
x={X}
y={Y}
[/unit]
#endif
#enddef
[event]

View file

@ -1,4 +1,5 @@
[scenario]
id=The_Dragon
name= _ "The Dragon"
map_data="{maps/The_Rise_of_Wesnoth/The_Dragon}"
turns=36
@ -10,7 +11,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=The_Dragon
next_scenario=Elf_Lords
victory_when_enemies_defeated=no
bonus=yes
@ -18,13 +18,14 @@
music=wesnoth-5.ogg
objectives= _ "
Victory:
@Slay the Dragon
Defeat:
#Death of Prince Haldric or
#Death of Lady Jessica or
#Death of Lord Typhon or
#Turns run out"
Victory:
@Slay the Dragon or
@Heroic: Slay the Dragon and defeat all Enemies
Defeat:
#Death of Prince Haldric or
#Death of Lady Jessica or
#Death of Lord Typhon or
#Turns run out"
{scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg}
{scenarios/The_Rise_of_Wesnoth/trow-macros.cfg}
@ -469,6 +470,7 @@
[/variable]
[then]
[message]
id=msgT16b_14a
description=Prince Haldric
message= _ "We've slain the Dragon: "

View file

@ -1,4 +1,5 @@
[scenario]
id=The_Fall
name= _ "The Fall"
map_data="{maps/The_Rise_of_Wesnoth/The_Fall}"
turns=20
@ -10,20 +11,18 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=The_Fall
next_scenario=A_Harrowing_Escape
music=wesnoth-5.ogg
objectives= _ "
Victory:
@Defeat the Wesfolk Leader or
@Defeat All Enemies
Defeat:
#Death of Prince Haldric or
#Death of King Eldaric IV or
#Orcs Kill the Wesfolk Leader or
#Turns run out"
Victory:
@Defeat the Wesfolk Leader
Defeat:
#Death of Prince Haldric or
#Death of King Eldaric IV or
#Orcs Kill the Wesfolk Leader or
#Turns run out"
{scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg}
{scenarios/The_Rise_of_Wesnoth/trow-macros.cfg}
@ -264,6 +263,7 @@
[/message]
[message]
id=msgT1_12a
description=Prince Haldric
message= _ "Hmm... after some thought. . ."

View file

@ -1,4 +1,5 @@
[scenario]
id=The_Midlands
name= _ "The Midlands"
map_data="{maps/The_Rise_of_Wesnoth/The_Midlands}"
turns=42
@ -12,18 +13,17 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=The_Midlands
next_scenario=The_Oldwood
bonus=yes
music=wesnoth-2.ogg
objectives= _ "
Victory:
@Defeat All Enemies
Defeat:
#Death of Prince Haldric or
#Turns run out"
Victory:
@Defeat All Enemies
Defeat:
#Death of Prince Haldric or
#Turns run out"
{scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg}
{scenarios/The_Rise_of_Wesnoth/trow-macros.cfg}

View file

@ -1,4 +1,5 @@
[scenario]
id=The_Oldwood
name= _ "The Oldwood"
map_data="{maps/The_Rise_of_Wesnoth/The_Oldwood}"
turns=32
@ -10,19 +11,18 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=The_Oldwood
next_scenario=Temple_in_the_Deep
bonus=yes
music=underground.ogg
objectives= _ "
Victory:
@Defeat Both Enemies
Defeat:
#Death of Prince Haldric or
#Death of Elilmaldur-Rithrandil or
#Turns run out"
Victory:
@Defeat Both Enemies
Defeat:
#Death of Prince Haldric or
#Death of Elilmaldur-Rithrandil or
#Turns run out"
{scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg}
{scenarios/The_Rise_of_Wesnoth/trow-macros.cfg}
@ -311,7 +311,7 @@
[message]
id=msgT4_17
speaker=Elilmaldur-Rithrandil
message= _ "On this day you have proved yourself to be a tree-friend. For so long your kind has only come with sharp blades to harm my kind. Come to build these buildings of stone, but we eventually claim the stones back for the earth."
message= _ "On this day you have proved yourself to be a tree-friend. For so long your kind has only come with sharp blades to harm my kind. You come to build these buildings of stone. Our roots may be slow, but they are strong, we will eventually claim all of the stones back for the earth."
[/message]
[message]
id=msgT4_18
@ -321,7 +321,7 @@
[message]
id=msgT4_19
speaker=Elilmaldur-Rithrandil
message= _ "Hmmmm- my kind were here before your kind, and they were here before those before you as well, and we will be here after the Orcs are gone as well."
message= _ "Hmmmm- my kind were here before your kind, and we will be here after the Orcs are gone as well. We were here before all others, and I suspect the we will be here in the end."
[/message]
[message]
id=msgT4_20
@ -331,7 +331,7 @@
[message]
id=msgT4_21
speaker=Elilmaldur-Rithrandil
message= _ "My kind are bound to the forest, we would be of little help to you beyond our borders. Maybe we could still be of some aide to you. In a war of your people some time ago one of you're kings trapped an evil Lich in the catacombs of the temple at the heart of the wood. We were there, we were watching."
message= _ "My kind are bound to the forest, we would be of little help to you beyond our borders. Maybe we could still be of some aide to you. In a war of your people some time ago one of your kings trapped an evil Lich in the catacombs of the temple at the heart of the wood. We were there, we were watching."
[/message]
[message]
@ -373,7 +373,7 @@
[message]
id=msgT4_28
description=Lady Outlaw
message= _ "Young Prince, while the Lich-lords have betrayed us, I can't bring myself to fight against one of the greatest leaders of my people."
message= _ "Young Prince, while the Lich-lords have betrayed us by allying themselves with that Orcish scum, I can't bring myself to fight against one of the greatest leaders of my people."
[/message]
[message]
id=msgT4_29
@ -383,7 +383,7 @@
[message]
id=msgT4_30
description=Lady Outlaw
message= _ "Think about it, our best and brightest got to live forever. Our worst got to serve as mindless slaves forever, and we received cheap, un-sleeping labour, and the right to not be the first wave of fodder in our wars."
message= _ "Haldric, we are an ancient people who lived in a land filled with all manner of man and beast. We needed vision that extended beyond the meagre span of human years. The art of Necromancy allowed our best and brightest to live forever, and our worst got to serve as mindless slaves."
[/message]
[message]
id=msgT4_31
@ -393,12 +393,12 @@
[message]
id=msgT4_32
description=Prince Haldric
message= _ "Uh-huh."
message= _ "Uh-huh. Have you considered that the unholy act of turning your best and brightest into undead is what causes them to fall into darkness?"
[/message]
[message]
id=msgT4_33
description=Lady Outlaw
message= _ "I can still be of use to you. I shall scout the road ahead. We need to know if we can make it to Southbay. I'll return in a few days."
message= _ "We should save the debate for later. I can still be of use to you. I shall scout the road ahead. We need to know if we can make it to Southbay. I'll return in a few days."
[/message]
[kill]
description=Lady Outlaw

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