Clear the redo stack between turns.
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@ -102,6 +102,8 @@ Version 1.11.0+svn:
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* Synchronize underlying_unit_id in MP campaigns (bug #20227)
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* Fixed: Compilation with Boost 1.51.0 (Gentoo bug #440742).
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* Added -Wnoexcept to the CMake pedantic flags.
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* Fixed a rare case where a player could exercise (very) limited control of
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another (human) player's units in a hotseat game.
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Version 1.11.0:
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* Add-ons client:
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@ -837,6 +837,7 @@ void playsingle_controller::after_human_turn()
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{
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// Ending the turn commits all moves.
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resources::undo_stack->clear();
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resources::undo_stack->clear_redo();
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// Mark the turn as done.
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browse_ = true;
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