Finished tweaking of drake animations...

...and reverted an accidental master-at-arms commit.
This commit is contained in:
Lari Nieminen 2006-05-11 23:11:26 +00:00
parent b781bd7dec
commit 0d9d2c3881
7 changed files with 515 additions and 408 deletions

View file

@ -73,30 +73,80 @@
[animation]
hits=no
[frame]
begin=-200
end=-150
image="units/drakes/burner-attack-close.png"
begin=-325
end=-275
image="units/drakes/burner.png"
[/frame]
[frame]
begin=-150
end=-50
begin=-275
end=-175
image="units/drakes/burner-flying.png"
[/frame]
[frame]
begin=-175
end=-100
image="units/drakes/burner-defend.png"
[/frame]
[frame]
begin=-100
end=100
image="units/drakes/burner-attack-close.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=100
end=175
image="units/drakes/burner-defend.png"
[/frame]
[frame]
begin=175
end=275
image="units/drakes/burner-flying.png"
[/frame]
[frame]
begin=275
end=325
image="units/drakes/burner.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-150
image="units/drakes/burner-attack-close.png"
begin=-325
end=-275
image="units/drakes/burner.png"
[/frame]
[frame]
begin=-150
end=-50
begin=-275
end=-175
image="units/drakes/burner-flying.png"
[/frame]
[frame]
begin=-175
end=-100
image="units/drakes/burner-defend.png"
[/frame]
[frame]
begin=-100
end=100
image="units/drakes/burner-attack-close.png"
sound=claws.ogg
[/frame]
[frame]
begin=100
end=175
image="units/drakes/burner-defend.png"
[/frame]
[frame]
begin=175
end=275
image="units/drakes/burner-flying.png"
[/frame]
[frame]
begin=275
end=325
image="units/drakes/burner.png"
[/frame]
[/animation]
[/attack]
[attack]
@ -106,160 +156,55 @@
range=ranged
damage=6
number=4
#define ANIM:DRAKE_BURNER_FLAME_BREATH DIR OFFSET_X OFFSET_Y BLAST_VARIATION BLAST_OFFSET_X BLAST_OFFSET_Y
[animation]
hits=no
direction={DIR}
[missile_frame]
begin=-500
end=-400
image=misc/blank-hex.png
image_diagonal=misc/blank-hex.png
halo=projectiles/fire-breath-{DIR}-1.png
halo_x,halo_y={OFFSET_X},{OFFSET_Y}
[/missile_frame]
[missile_frame]
begin=-400
end=-300
image=misc/blank-hex.png
image_diagonal=misc/blank-hex.png
halo=projectiles/fire-breath-{DIR}-2.png
halo_x,halo_y={OFFSET_X},{OFFSET_Y}
[/missile_frame]
[missile_frame]
begin=-300
end=-200
image=misc/blank-hex.png
image_diagonal=misc/blank-hex.png
halo=projectiles/fire-breath-{DIR}-3.png
halo_x,halo_y={OFFSET_X},{OFFSET_Y}
[/missile_frame]
[missile_frame]
begin=-200
end=-100
image=misc/blank-hex.png
image_diagonal=misc/blank-hex.png
halo=projectiles/fire-breath-{DIR}-4.png
halo_x,halo_y={OFFSET_X},{OFFSET_Y}
[/missile_frame]
[missile_frame]
begin=-100
end=0
image=misc/blank-hex.png
image_diagonal=misc/blank-hex.png
halo=projectiles/fire-breath-{DIR}-5.png
halo_x,halo_y={OFFSET_X},{OFFSET_Y}
[/missile_frame]
[frame]
begin=0
end=100
image="units/drakes/burner-attack-ranged2.png"
[/frame]
[frame]
begin=100
end=200
image="units/drakes/burner-attack-ranged2.png"
[/frame]
[frame]
begin=200
end=300
image="units/drakes/burner-attack-ranged2.png"
sound=flame-big-miss.ogg
[/frame]
[frame]
begin=300
end=400
image="units/drakes/burner-attack-ranged1.png"
[/frame]
[frame]
begin=400
end=500
image="units/drakes/burner-attack-ranged1.png"
[/frame]
[/animation]
[animation]
hits=yes
direction={DIR}
[missile_frame]
begin=-500
end=-400
image=misc/blank-hex.png
image_diagonal=misc/blank-hex.png
halo=projectiles/fire-breath-{DIR}-1.png
halo_x,halo_y={OFFSET_X},{OFFSET_Y}
[/missile_frame]
[missile_frame]
begin=-400
end=-300
image=misc/blank-hex.png
image_diagonal=misc/blank-hex.png
halo=projectiles/fire-breath-{DIR}-2.png
halo_x,halo_y={OFFSET_X},{OFFSET_Y}
[/missile_frame]
[missile_frame]
begin=-300
end=-200
image=misc/blank-hex.png
image_diagonal=misc/blank-hex.png
halo=projectiles/fire-breath-{DIR}-3.png
halo_x,halo_y={OFFSET_X},{OFFSET_Y}
[/missile_frame]
[missile_frame]
begin=-200
end=-100
image=misc/blank-hex.png
image_diagonal=misc/blank-hex.png
halo=projectiles/fire-breath-{DIR}-4.png
halo_x,halo_y={OFFSET_X},{OFFSET_Y}
[/missile_frame]
[missile_frame]
begin=-100
end=0
image=misc/blank-hex.png
image_diagonal=misc/blank-hex.png
halo=projectiles/fire-breath-{DIR}-5.png
halo_x,halo_y={OFFSET_X},{OFFSET_Y}
[/missile_frame]
[frame]
begin=0
end=100
image="units/drakes/burner-attack-ranged2.png"
[/frame]
[frame]
begin=100
end=200
image="units/drakes/burner-attack-ranged2.png"
[/frame]
[frame]
begin=200
end=300
image="units/drakes/burner-attack-ranged2.png"
sound=flame-big.ogg
[/frame]
[frame]
begin=300
end=400
image="units/drakes/burner-attack-ranged1.png"
[/frame]
[frame]
begin=400
end=500
image="units/drakes/burner-attack-ranged1.png"
[/frame]
[/animation]
#enddef
{ANIM:DRAKE_BURNER_FLAME_BREATH n 9 -56 foo 0 0}
{ANIM:DRAKE_BURNER_FLAME_BREATH s 9 36 foo 0 0}
{ANIM:DRAKE_BURNER_FLAME_BREATH se 23 9 foo 0 0}
{ANIM:DRAKE_BURNER_FLAME_BREATH sw 22 9 foo 0 0}
{ANIM:DRAKE_BURNER_FLAME_BREATH ne 26 -25 foo 0 0}
{ANIM:DRAKE_BURNER_FLAME_BREATH nw 25 -27 foo 0 0}
[animation]
hits=no
[missile_frame]
begin=-150
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
begin=-250
end=-150
image="units/drakes/burner-attack-ranged1.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png
halo_x,halo_y=13,-6
[/frame]
[frame]
begin=-150
end=-50
image="units/drakes/burner-attack-ranged2.png"
halo=halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=13,-6
sound=flame-big-miss.ogg
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-150
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
begin=-250
end=-150
image="units/drakes/burner-attack-ranged1.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png
halo_x,halo_y=13,-6
[/frame]
[frame]
begin=-150
end=-50
image="units/drakes/burner-attack-ranged2.png"
halo=halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=13,-6
sound=flame-big.ogg
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -81,21 +81,61 @@ They are, in fact, the Judicators of the Drake Hierarchy, and though their armam
icon=attacks/sword.png
[animation]
hits=no
[frame]
begin=-325
end=-250
image="units/drakes/clasher.png"
[/frame]
[frame]
begin=-250
end=-150
image="units/drakes/clasher-flying.png"
[/frame]
[frame]
begin=-150
end=0
end=100
image="units/drakes/clasher-attack-sword.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=100
end=200
image="units/drakes/clasher-flying.png"
[/frame]
[frame]
begin=200
end=350
image="units/drakes/clasher.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-325
end=-250
image="units/drakes/clasher.png"
[/frame]
[frame]
begin=-250
end=-150
image="units/drakes/clasher-flying.png"
[/frame]
[frame]
begin=-150
end=0
end=100
image="units/drakes/clasher-attack-sword.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=100
end=200
image="units/drakes/clasher-flying.png"
[/frame]
[frame]
begin=200
end=350
image="units/drakes/clasher.png"
[/frame]
[/animation]
[/attack]
[attack]
@ -106,21 +146,61 @@ They are, in fact, the Judicators of the Drake Hierarchy, and though their armam
number=4
icon=attacks/spear.png
[animation]
hits=yes
hits=no
[frame]
begin=-200
end=-50
begin=-325
end=-250
image="units/drakes/clasher.png"
[/frame]
[frame]
begin=-250
end=-150
image="units/drakes/clasher-flying.png"
[/frame]
[frame]
begin=-150
end=100
image="units/drakes/clasher-attack-spear.png"
sound=spear.wav
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=100
end=200
image="units/drakes/clasher-flying.png"
[/frame]
[frame]
begin=200
end=350
image="units/drakes/clasher.png"
[/frame]
[/animation]
[animation]
hits=no
hits=yes
[frame]
begin=-200
end=-50
begin=-325
end=-250
image="units/drakes/clasher.png"
[/frame]
[frame]
begin=-250
end=-150
image="units/drakes/clasher-flying.png"
[/frame]
[frame]
begin=-150
end=100
image="units/drakes/clasher-attack-spear.png"
sound={SOUND_LIST:MISS}
sound=spear.wav
[/frame]
[frame]
begin=100
end=200
image="units/drakes/clasher-flying.png"
[/frame]
[frame]
begin=200
end=350
image="units/drakes/clasher.png"
[/frame]
[/animation]
[/attack]

View file

@ -74,28 +74,18 @@
icon=attacks/sword.png
[animation]
hits=no
#[frame]
#begin=-200
#end=-50
#image="units/drakes/enforcer-attack-sword.png"
#[/frame]
[frame]
begin=-200
end=0
end=200
image="units/drakes/enforcer.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
#[frame]
#begin=-200
#end=-50
#image="units/drakes/enforcer-attack-sword.png"
#[/frame]
[frame]
begin=-200
end=0
end=200
image="units/drakes/enforcer.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
@ -110,28 +100,18 @@
icon=attacks/mace.png
[animation]
hits=no
#[frame]
#begin=-100
#end=0
#image="units/drakes/enforcer-attack-mace.png"
#[/frame]
[frame]
begin=-200
end=0
end=200
image="units/drakes/enforcer.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
#[frame]
#begin=-100
#end=0
#image="units/drakes/enforcer-attack-mace.png"
#[/frame]
[frame]
begin=-200
end=0
end=200
image="units/drakes/enforcer.png"
sound=mace.wav
[/frame]
@ -146,28 +126,18 @@
icon=attacks/spear.png
[animation]
hits=no
#[frame]
#begin=-100
#end=0
#image="units/drakes/enforcer-attack-spear.png"
#[/frame]
[frame]
begin=-200
end=0
end=200
image="units/drakes/enforcer.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
#[frame]
#begin=-100
#end=0
#image="units/drakes/enforcer-attack-spear.png"
#[/frame]
[frame]
begin=-200
end=0
end=200
image="units/drakes/enforcer.png"
sound=spear.wav
[/frame]

View file

@ -69,40 +69,80 @@
[animation]
hits=no
[frame]
begin=-200
begin=-325
end=-275
image="units/drakes/fighter.png"
[/frame]
[frame]
begin=-275
end=-175
image="units/drakes/fighter-flying.png"
[/frame]
[frame]
begin=-175
end=-100
image="units/drakes/fighter-attack-close1.png"
[/frame]
[frame]
begin=-100
end=50
end=100
image="units/drakes/fighter-attack-close2.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=50
end=150
begin=100
end=175
image="units/drakes/fighter-defend.png"
[/frame]
[frame]
begin=175
end=275
image="units/drakes/fighter-flying.png"
[/frame]
[frame]
begin=275
end=325
image="units/drakes/fighter.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
begin=-325
end=-275
image="units/drakes/fighter.png"
[/frame]
[frame]
begin=-275
end=-175
image="units/drakes/fighter-flying.png"
[/frame]
[frame]
begin=-175
end=-100
image="units/drakes/fighter-attack-close1.png"
[/frame]
[frame]
begin=-100
end=50
end=100
image="units/drakes/fighter-attack-close2.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=50
end=150
begin=100
end=175
image="units/drakes/fighter-defend.png"
[/frame]
[frame]
begin=175
end=275
image="units/drakes/fighter-flying.png"
[/frame]
[frame]
begin=275
end=325
image="units/drakes/fighter.png"
[/frame]
[/animation]
[/attack]
[attack]

View file

@ -80,30 +80,60 @@
[animation]
hits=no
[frame]
begin=-200
end=-100
begin=-325
end=-250
image="units/drakes/gladiator.png"
[/frame]
[frame]
begin=-100
end=0
begin=-250
end=-150
image="units/drakes/gladiator-flying.png"
[/frame]
[frame]
begin=-150
end=100
image="units/drakes/gladiator-attack-sword.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=100
end=200
image="units/drakes/gladiator-flying.png"
[/frame]
[frame]
begin=200
end=350
image="units/drakes/gladiator.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-100
begin=-325
end=-250
image="units/drakes/gladiator.png"
[/frame]
[frame]
begin=-100
end=0
begin=-250
end=-150
image="units/drakes/gladiator-flying.png"
[/frame]
[frame]
begin=-150
end=100
image="units/drakes/gladiator-attack-sword.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=100
end=200
image="units/drakes/gladiator-flying.png"
[/frame]
[frame]
begin=200
end=350
image="units/drakes/gladiator.png"
[/frame]
[/animation]
[/attack]
[attack]
@ -116,30 +146,60 @@
[animation]
hits=no
[frame]
begin=-200
end=-150
begin=-325
end=-250
image="units/drakes/gladiator.png"
[/frame]
[frame]
begin=-250
end=-150
image="units/drakes/gladiator-flying.png"
[/frame]
[frame]
begin=-150
end=0
end=100
image="units/drakes/gladiator-attack-spear.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=100
end=200
image="units/drakes/gladiator-flying.png"
[/frame]
[frame]
begin=200
end=350
image="units/drakes/gladiator.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-150
begin=-325
end=-250
image="units/drakes/gladiator.png"
[/frame]
[frame]
begin=-250
end=-150
image="units/drakes/gladiator-flying.png"
[/frame]
[frame]
begin=-150
end=0
end=100
image="units/drakes/gladiator-attack-spear.png"
sound=spear.wav
[/frame]
[frame]
begin=100
end=200
image="units/drakes/gladiator-flying.png"
[/frame]
[frame]
begin=200
end=350
image="units/drakes/gladiator.png"
[/frame]
[/animation]
[/attack]
[attack]
@ -152,30 +212,60 @@
[animation]
hits=no
[frame]
begin=-200
end=-100
begin=-325
end=-250
image="units/drakes/gladiator.png"
[/frame]
[frame]
begin=-100
end=0
begin=-250
end=-150
image="units/drakes/gladiator-flying.png"
[/frame]
[frame]
begin=-150
end=100
image="units/drakes/gladiator-attack-mace.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=100
end=200
image="units/drakes/gladiator-flying.png"
[/frame]
[frame]
begin=200
end=350
image="units/drakes/gladiator.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-100
begin=-325
end=-250
image="units/drakes/gladiator.png"
[/frame]
[frame]
begin=-100
end=0
begin=-250
end=-150
image="units/drakes/gladiator-flying.png"
[/frame]
[frame]
begin=-150
end=100
image="units/drakes/gladiator-attack-mace.png"
sound=mace.wav
[/frame]
[frame]
begin=100
end=200
image="units/drakes/gladiator-flying.png"
[/frame]
[frame]
begin=200
end=350
image="units/drakes/gladiator.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -85,29 +85,69 @@
[animation]
hits=no
[frame]
begin=-200
end=-50
begin=-300
end=-225
image="units/drakes/glider.png"
[/frame]
[frame]
begin=-225
end=-150
image="units/drakes/glider-attack-close1.png"
[/frame]
[frame]
begin=-50
begin=-150
end=-75
image="units/drakes/glider-flying.png"
[/frame]
[frame]
begin=-75
end=100
image="units/drakes/glider-attack-close2.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=100
end=175
image="units/drakes/glider-flying.png"
[/frame]
[frame]
begin=175
end=250
image="units/drakes/glider-attack-melee1.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-50
begin=-300
end=-225
image="units/drakes/glider.png"
[/frame]
[frame]
begin=-225
end=-150
image="units/drakes/glider-attack-close1.png"
[/frame]
[frame]
begin=-50
begin=-150
end=-75
image="units/drakes/glider-flying.png"
[/frame]
[frame]
begin=-75
end=100
image="units/drakes/glider-attack-close2.png"
sound=pistol.wav
sound=club.ogg
[/frame]
[frame]
begin=100
end=175
image="units/drakes/glider-flying.png"
[/frame]
[frame]
begin=175
end=250
image="units/drakes/glider-attack-melee1.png"
[/frame]
[/animation]
[/attack]

View file

@ -1,160 +1,102 @@
[unit]
id=Master at Arms
name= _ "Master at Arms"
race=human
image="units/human-loyalists/master-at-arms.png"
#image_defensive="units/human-loyalists/master-at-arms.png"
hitpoints=57
movement_type=elusivefoot
movement=7
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=44
usage=mixed fighter
unit_description= _ "Master fencers have an envied place in life. Though theirs is a reckless and dangerous way of life, they have reached the time wherein they reap its rewards. Famed for their skill, and their rakish manner, these gentlemen have the bearing of natural aristocrats, and are followed by the eyes of many a high born lady.
They usually have the luxury of choosing their appointments, and are free to roam the land should they so choose. Often, they will be found as the captains of a castle guard, or as the master of a military academy, positions in which their flamboyant nature is not only accepted, but is perhaps even useful.
Special Notes:"+{SPECIAL_NOTES_SKIRMISHER}
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
#[death]
#[frame]
#begin=0
#end=200
#image="units/human-loyalists/duelist-die-1.png"
#[/frame]
#[frame]
#begin=200
#end=400
#image="units/human-loyalists/duelist-die-2.png"
#[/frame]
#[/death]
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
[attack]
name=sabre
icon=attacks/human-sabre.png
type=blade
range=melee
damage=7
number=5
[animation]
hits=no
[frame]
begin=-350
end=-200
image="units/human-loyalists/master-at-arms-attack-1.png"
[/frame]
[frame]
begin=-200
end=-50
image="units/human-loyalists/master-at-arms-attack-2.png"
[/frame]
[frame]
begin=-50
end=50
image="units/human-loyalists/master-at-arms-attack-3.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-350
end=-200
image="units/human-loyalists/master-at-arms-attack-1.png"
[/frame]
[frame]
begin=-200
end=-50
image="units/human-loyalists/master-at-arms-attack-4.png"
[/frame]
[frame]
begin=-50
end=50
image="units/human-loyalists/master-at-arms-attack-5.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-350
end=-200
image="units/human-loyalists/master-at-arms-attack-1.png"
[/frame]
[frame]
begin=-200
end=-50
image="units/human-loyalists/master-at-arms-attack-2.png"
[/frame]
[frame]
begin=-50
end=50
image="units/human-loyalists/master-at-arms-attack-3.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-350
end=-200
image="units/human-loyalists/master-at-arms-attack-1.png"
[/frame]
[frame]
begin=-200
end=-50
image="units/human-loyalists/master-at-arms-attack-4.png"
[/frame]
[frame]
begin=-50
end=50
image="units/human-loyalists/master-at-arms-attack-5.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=crossbow
type=pierce
range=ranged
damage=20
number=1
[animation]
hits=no
[missile_frame]
begin=-50
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
[frame]
begin=-350
end=50
image="units/human-loyalists/master-at-arms.png"
sound=crossbow-miss.ogg
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-50
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
[frame]
begin=-350
end=50
image="units/human-loyalists/master-at-arms.png"
sound=crossbow.ogg
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
id=Master at Arms
name= _ "Master at Arms"
race=human
image="units/human-loyalists/master-at-arms.png"
#image_defensive="units/human-loyalists/master-at-arms.png"
hitpoints=57
movement_type=elusivefoot
movement=7
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=44
usage=mixed fighter
unit_description= _ "Master fencers have an envied place in life. Though theirs is a reckless and dangerous way of life, they have reached the time wherein they reap its rewards. Famed for their skill, and their rakish manner, these gentlemen have the bearing of natural aristocrats, and are followed by the eyes of many a high born lady.
They usually have the luxury of choosing their appointments, and are free to roam the land should they so choose. Often, they will be found as the captains of a castle guard, or as the master of a military academy, positions in which their flamboyant nature is not only accepted, but is perhaps even useful.
Special Notes:"+{SPECIAL_NOTES_SKIRMISHER}
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
#[death]
#[frame]
#begin=0
#end=200
#image="units/human-loyalists/duelist-die-1.png"
#[/frame]
#[frame]
#begin=200
#end=400
#image="units/human-loyalists/duelist-die-2.png"
#[/frame]
#[/death]
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
[attack]
name=sabre
icon=attacks/human-sabre.png
type=blade
range=melee
damage=7
number=5
[animation]
hits=no
[frame]
begin=-100
end=100
image="units/human-loyalists/master-at-arms.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image="units/human-loyalists/master-at-arms.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=crossbow
type=pierce
range=ranged
damage=20
number=1
[animation]
hits=no
[missile_frame]
begin=-50
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
[frame]
begin=-350
end=50
image="units/human-loyalists/master-at-arms.png"
sound=crossbow-miss.ogg
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-50
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
[frame]
begin=-350
end=50
image="units/human-loyalists/master-at-arms.png"
sound=crossbow.ogg
[/frame]
[/animation]
[/attack]
[/unit]