Removed from english.cfg those strings that are now in C++ code.
Fixed a string for the editor.
This commit is contained in:
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2 changed files with 1528 additions and 1982 deletions
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@ -2,30 +2,13 @@
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id=en
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language="English"
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game_title= _ "The Battle for Wesnoth"
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version= _ "Version"
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date_format= _ "%a %b %d %H:%M %Y"
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game_prefix= _ "game prefix|"
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game_postfix= _ "'s game"
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#game_postfix= _ "'s game"
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heir_throne= _ "Heir to the Throne"
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hordes_undead= _ "The Dark Hordes"
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error_no_campaigns= _ "There are no campaigns available"
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new_campaign= _ "Campaign"
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choose_campaign= _ "Choose the campaign you want to play:"
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difficulty= _ "Difficulty"
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difficulty_level= _ "Select difficulty level:"
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EASY= _ "Easy"
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NORMAL= _ "Medium"
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HARD= _ "Hard"
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save_invalid= _ "#(Invalid)"
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lawful_description= _ "Lawful units fight better at day, and worse at night.
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Day: +25% Damage
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@ -36,13 +19,6 @@ chaotic_description= _ "Chaotic units fight better at night, and worse at day.
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Day: -25% Damage
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Night: +25% Damage"
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stone_description= _ "This unit has been turned to stone. It may not move or attack."
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invisible_description= _ "This unit is invisible. It cannot be seen or attacked by enemy units."
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slowed_description= _ "This unit has been slowed. It moves at half normal speed and receives one less attack than normal in combat."
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poisoned_description= _ "This unit is poisoned. It will lose 8 HP every turn until it can seek a cure to the poison in a village or from a friendly unit with the 'cures' ability.
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Units cannot be killed by poison alone. The poison will not reduce it below 1 HP."
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heals_description= _ "Heals:
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Allows the unit to heal adjacent friendly units at the beginning of the turn.
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@ -81,386 +57,47 @@ This unit is skilled in moving past enemies quickly, and ignores all Enemy Zones
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loyal_description= _ "Never more than 1 upkeep"
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no_leader_to_recruit= _ "You don't have a leader to recruit with."
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leader_not_on_start= _ "You must have your leader on a keep to recruit or recall units."
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no_recruit_location= _ "There are no vacant castle tiles in which to recruit a unit."
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no_units_to_recruit= _ "You have no units available to recruit."
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your_turn= _ "It is now your turn"
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leader= _ "Leader"
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delete_unit= _ "Dismiss Unit"
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delete_save= _ "Delete Save"
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delete_file= _ "Delete File"
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delete_failed= _ "Deletion of the file failed."
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really_delete_save= _ "Do you really want to delete this game?"
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dont_ask_again= _ "Don't ask me again!"
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really_delete_veteran_unit= _ "My lord, this unit is an experienced one, having advanced levels! Do you really want to dismiss $noun?"
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really_delete_xp_unit= _ "My lord, this unit is close to advancing a level! Do you really want to dismiss $noun?"
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noun_male= _ "him"
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noun_female= _ "her"
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#fighting statistics
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base_damage= _ "base damage"
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total_damage= _ "total damage"
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minimum_damage= _ "minimum damage"
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damage_calculations= _ "Damage Calculations"
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attacker= _ "Attacker"
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defender= _ "Defender"
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attacker_resistance= _ "attacker resistance vs"
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defender_resistance= _ "defender resistance vs"
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attacker_vulnerability= _ "attacker vulnerability vs"
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defender_vulnerability= _ "defender vulnerability vs"
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total_recruits= _ "Recruits"
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total_recalls= _ "Recalls"
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total_advances= _ "Advancements"
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total_deaths= _ "Losses"
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total_kills= _ "Kills"
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#place label on the map
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place_label= _ "Place Label"
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label= _ "Label"
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#search for a unit name or lable
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search_title= _ "Find Label or Unit"
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search_prompt= _ "Search"
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search_string_not_found= _ "Couldn't find label or unit containing the string '$search'."
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command_prompt= _ "Command"
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#buttons
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main_menu= _ "Menu"
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game_menu= _ "Game"
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actions_menu= _ "Actions"
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ok_button= _ "Ok"
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cancel_button= _ "Cancel"
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yes_button= _ "Yes"
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no_button= _ "No"
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about_button= _ "About"
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close_button= _ "Close"
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next_button= _ "Next"
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skip_button= _ "Skip"
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turn_dialog_button= _ "Turn Dialog"
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turn_bell_button= _ "Turn Bell"
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show_side_colours= _ "Show Team Colors"
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show_colour_cursors= _ "Show Color Cursors"
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show_haloes= _ "Show Haloing Effects"
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alignment= _ "Alignment"
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lawful= _ "Lawful"
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neutral= _ "Neutral"
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chaotic= _ "Chaotic"
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lawful_units= _ "Lawful units"
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neutral_units= _ "Neutral units"
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chaotic_units= _ "Chaotic units"
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auto_save= _ "Auto-Save"
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save_replay_message= _ "Do you want to save a replay of this scenario?"
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save_game_message= _ "Do you want to save your game?"
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save_game_label= _ "Name:"
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save_confirm_message= _ "The game has been saved"
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save_confirm_overwrite= _ "Save already exists. Do you want to overwrite it ?"
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save_game_failed= _ "The game could not be saved"
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auto_save_game_failed= _ "Could not auto save the game. Please save the game manually."
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scenario= _ "Scenario"
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turn= _ "Turn"
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tutorial_button= _ "Tutorial"
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campaign_button= _ "Campaign"
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load_button= _ "Load"
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multiplayer_button= _ "Multiplayer"
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quit_button= _ "Quit"
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quit= _ "Quit Game"
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language_button= _ "Language"
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scenario_start= _ "Scenario Start"
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choose_language= _ "Choose your preferred language"
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help_string_tutorial_button= _ "Start a tutorial to familiarize yourself with the game"
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help_string_campaign_button= _ "Start a new single player campaign"
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help_string_load_button= _ "Load a single player saved game"
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help_string_multiplayer_button= _ "Play multiplayer (hotseat, LAN, or Internet), or a single scenario against the AI"
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help_string_quit_button= _ "Quit the game"
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help_string_language_button= _ "Change the language"
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help_string_about_button= _ "View the credits"
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help_string_preferences= _ "Configure the game's settings"
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help_string_music_slider= _ "Change the music volume"
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help_string_sound_slider= _ "Change the sound effects volume"
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help_string_scroll_slider= _ "Change the speed of scrolling around the map"
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help_string_gamma_slider= _ "Change the brightness of the display"
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help_string_full_screen= _ "Choose whether the game should run full screen or in a window"
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help_string_accelerated_speed= _ "Make units move and fight faster"
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help_string_skip_ai_moves= _ "Do not animate AI units moving"
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help_string_show_grid= _ "Overlay a grid onto the map"
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help_string_show_floating_labels= _ "Show text above a unit when it is hit to display damage inflicted"
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help_string_turn_dialog= _ "Display a dialog at the beginning of your turn"
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help_string_turn_bell= _ "Play a bell sound at the beginning of your turn"
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help_string_show_team_colors= _ "Show a colored circle around the base of each unit to show which side it is on"
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help_string_show_color_cursors= _ "Use colored mouse cursors (may be slower)"
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help_string_show_haloing= _ "Use graphical special effects (may be slower)"
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help_string_video_mode= _ "Change the resolution the game runs at"
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help_string_hotkeys= _ "View and configure keyboard shortcuts"
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help_string_turns_slider= _ "The maximum turns the game will go for"
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help_string_village_gold_slider= _ "The amount of income each village yields per turn"
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help_string_xp_modifier_slider= _ "The amount of experience a unit needs to advance"
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help_string_fog_of_war= _ "Enemy units cannot be seen unless they are in range of your units"
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help_string_shroud= _ "The map is unknown until your units explore it"
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help_string_observers= _ "Allow users who are not playing to watch the game"
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configure_sides= _ "Configure Sides:"
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choose_side= _ "Choose Team Settings:"
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client_choose_side= _ "Choose your side:"
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no_sides_available= _ "There are no available sides in this game."
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start_game= _ "Start Game!"
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game_cancelled= _ "The game has been cancelled"
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side_unavailable= _ "The side you have chosen is no longer available"
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waiting_start= _ "Waiting for game to start..."
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waiting_other_players= _ "Waiting for network players to join"
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getting_game_data= _ "Getting game data..."
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receive_game_list= _ "Receiving game list..."
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connecting_remote= _ "Connecting to remote host..."
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kilobytes= _ "KB"
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human_controlled= _ "Local Player"
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ai_controlled= _ "Computer Player"
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network_controlled= _ "Network Player"
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null_controlled= _ "Empty"
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remote_host= _ "Choose host to connect to"
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connection_failed= _ "Could not connect to the remote host"
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connection_timeout= _ "Connection timed out"
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awaiting_connections= _ "Waiting for players to connect"
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position_taken= _ "Filled"
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multiplayer_save_name= _ "multiplayer save"
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position_vacant= _ "Available"
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observer= _ "&misc/observer.png,Observer"
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generic_player= _ "player"
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vacant_slot= _ "Vacant Slot"
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vacant_slots= _ "Vacant Slots"
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host_game= _ "Host Multiplayer Game"
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join_server= _ "Join Official Server"
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join_game= _ "Join Game"
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observe_game= _ "Observe Game"
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load_game= _ "Load Game"
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create_new_game= _ "Create Game"
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name_of_game= _ "Name of game"
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map_to_play= _ "Map to play"
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village_gold= _ "Village Gold"
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xp_modifier= _ "Experience Requirements"
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turns= _ "Turns"
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unlimited= _ "Unlimited"
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join_server_help= _ "Log on to the official Wesnoth multiplayer server"
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join_game_help= _ "Join a server or hosted game"
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host_game_help= _ "Host a game without using a server"
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login= _ "Login"
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must_login= _ "You must log in to this server"
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quit_message= _ "Do you really want to quit?"
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end_turn_message= _ "Some units have movement left. Do you really want to end your turn?"
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end_turn_no_moves= _ "You have not started your turn yet. Do you really want to end your turn?"
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advance_unit_heading= _ "Advance Unit"
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advance_unit_message= _ "What should our victorious unit become?"
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version_save_message= _ "This save is from a different version of the game. Do you want to try to load it?"
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bad_save_message= _ "The file you have tried to load is corrupt"
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not_multiplayer_save_message= _ "This is not a multiplayer save"
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no_saves_heading= _ "No Saved Games"
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no_saves_message= _ "There are no saved games to load.
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(Games are saved automatically when you complete a scenario)"
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load_game_heading= _ "Load Game"
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load_game_message= _ "Choose the game to load"
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replay_game_message= _ "Show replay of game up to save point?"
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show_replay= _ "Show replay"
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player_leave_message= _ "has left the game. What do you want to do?"
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replace_ai_message= _ "Replace with AI"
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replace_local_message= _ "Replace with local player"
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abort_game_message= _ "Abort game"
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save_game_error= _ "A network disconnection has occured, and the game cannot continue. Do you want to save the game?"
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network_sync_error= _ "The games are out of sync and will have to exit. Do you want to save an error log of your game?"
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multiplayer_save_name= _ "multiplayer save"
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end_game_heading= _ "The End"
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end_game_message= _ "You have reached the end of the currently playable levels"
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defeat_heading= _ "Defeat"
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defeat_message= _ "You have been defeated!"
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victory_heading= _ "Victory"
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victory_message= _ "You have emerged victorious!"
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observer_endgame_heading= _ "Game Over"
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observer_endgame= _ "The game is over."
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remaining_gold= _ "Remaining gold"
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early_finish_bonus= _ "Early finish bonus"
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per_turn= _ "per turn"
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turns_finished_early= _ "Turns finished early"
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retained_gold= _ "Retained Gold"
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fifty_percent= _ "80% of gold is retained for the next scenario"
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bonus= _ "Bonus"
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gold= _ "Gold"
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turn= _ "Turn"
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villages= _ "Villages"
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units= _ "Units"
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upkeep= _ "Upkeep"
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income= _ "Income"
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name= _ "Name"
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type= _ "Type"
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hp= _ "HP"
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xp= _ "XP"
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moves= _ "Moves"
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location= _ "Location"
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level= _ "level"
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required_xp= _ "Required XP"
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dmg= _ "Dmg"
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nattacks= _ "strikes"
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advances_to= _ "Advances to"
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abilities= _ "Abilities"
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message= _ "Message"
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describe_unit= _ "Describe Unit"
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rename_unit= _ "Rename Unit"
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scenario_objectives= _ "Scenario Objectives"
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mp_objectives= _ "Victory
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@Defeat enemy leader(s)"
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recruit= _ "Recruit"
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recall= _ "Recall"
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recall_disallowed= _ "You are seperated from your soldiers and may not recall them"
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unit_list= _ "Unit List"
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status_table= _ "Status Table"
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save_game= _ "Save Game"
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end_turn= _ "End Turn"
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full_or_windowed= _ "Full Screen or Windowed?"
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choose_resolution= _ "Choose Resolution"
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video_mode= _ "Video Mode"
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video_mode_unavailable= _ "There are no alternative video modes available"
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video_mode_fail= _ "The video mode could not be changed. Your window manager must be set to 16 bits per pixel to run the game in windowed mode. Your display must support 1024x768x16 to run the game full screen."
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display_type= _ "Display:"
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full_screen= _ "Full Screen"
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windowed= _ "Windowed"
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map_generator= _ "Map Generator"
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regenerate_map= _ "Regenerate"
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generator_settings= _ "Settings..."
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mapgen_iterations= _ "Iterations"
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mapgen_hillsize= _ "Bump Size"
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mapgen_villages= _ "Villages"
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thousand_tiles= _ "/1000 tiles"
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landform= _ "Landform"
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inland= _ "Inland"
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coastal= _ "Coastal"
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island= _ "Island"
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link_castles= _ "Roads Between Castles"
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num_players= _ "Players"
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map_width= _ "Width"
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map_height= _ "Height"
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hotkeys_button= _ "Hotkeys"
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save_hotkeys_button= _ "Save Hotkeys"
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change_hotkey_button= _ "Change Hotkey"
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hotkeys_dialog= _ "Hotkey Settings"
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set_hotkey= _ "Press desired HotKey"
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hotkey_already_used= _ "This HotKey is already in use."
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profile= _ "Profile"
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speak_allies_only= _ "Send to allies only"
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chat_log= _ "Chat Log"
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speed= _ "Speed:"
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speed_normal= _ "Normal"
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speed_turbo= _ "Accelerated Speed"
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skip_ai_moves= _ "Skip AI Moves"
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grid_button= _ "Show Grid"
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floating_labels_button= _ "Show Floating Labels"
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sound_settings= _ "Sound Settings..."
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sound_volume= _ "SFX Volume:"
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music_volume= _ "Music Volume:"
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scroll_speed= _ "Scroll Speed:"
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gamma= _ "Gamma:"
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gamma_button= _ "Adjust Gamma"
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choose_weapon= _ "Choose weapon"
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options= _ "Options"
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preferences= _ "Preferences"
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preferences_item_general= _ "General"
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preferences_item_display= _ "Display"
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preferences_item_sound= _ "Sound"
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weapon_none= _ "none"
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choose_scenario= _ "Choose Scenario"
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no_objectives= _ "No objectives available"
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no_recall= _ "There are no troops available to recall
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(You must have veteran survivors from a previous scenario)"
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not_enough_gold_to_recall_1= _ "You must have at least"
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not_enough_gold_to_recall_2= _ "gold pieces to recall a unit"
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select_unit= _ "Select unit"
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recruit_unit= _ "Recruit unit"
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not_enough_gold_to_recruit= _ "You don't have enough gold to recruit that unit"
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healthy= _ "healthy"
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invisible= _ "invisible"
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slowed= _ "slowed"
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poisoned= _ "poisoned"
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stone= _ "stone"
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special= _ "Special"
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range= _ "Range"
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short_range= _ "melee"
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long_range= _ "ranged"
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versus= _ "vs"
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cancel= _ "Cancel"
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terrain_info= _ "Terrain Modifiers"
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terrain_acts_as= _ "This terrain acts as $terrains for movement and defense purposes"
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best_terrain_chosen= _ "The terrain with the best modifier is chosen automatically"
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terrain_gives_healing= _ "This terrain gives healing"
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terrain_is_keep= _ "This terrain acts as keep, i.e., you can recruit units when a leader is in a location with this terrain"
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terrain_is_castle= _ "This terrain acts as castle, i.e., you can recruit units onto a location with this terrain"
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or= _ "or"
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movement= _ "Moves"
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defense= _ "Defense"
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resistances= _ "Resistances"
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attack_resistance= _ "Resistance"
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unit_resistance_table= _ "Unit resistance table"
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close_window= _ "Close Window"
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see_also= _ "See Also..."
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attack_type= _ "Attack Type"
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attack_enemy= _ "Attack Enemy"
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attacks= _ "attacks"
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damage= _ "damage"
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hexes= _ "hexes"
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#on-screen messages for ambush and enemy unit sightings
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ambushed= _ "Ambushed!"
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||||
enemy_unit_sighted= _ "Enemy unit sighted!"
|
||||
friendly_unit_sighted= _ "Friendly unit sighted"
|
||||
enemy_units_sighted= _ "$enemies Enemy units sighted!"
|
||||
friendly_units_sighted= _ "$friends Friendly units sighted"
|
||||
units_sighted= _ "Units sighted! ($friends friendly, $enemies enemy)"
|
||||
press_to_continue= _ "(press $hotkey to continue)"
|
||||
|
||||
# Weapon special effect descriptions
|
||||
weapon_special_backstab_description= _ "Backstab:
|
||||
This attack deals double damage if a friendly unit is on the opposite side of the target."
|
||||
|
@ -497,41 +134,14 @@ This unit always strikes first with this attack, even if they are defending."
|
|||
|
||||
weapon_special_firststrike= _ "first strike"
|
||||
|
||||
#Multiplayer lobby/dialogs
|
||||
game_lobby= _ "Game Lobby"
|
||||
shroud= _ "Shroud"
|
||||
fog_of_war= _ "Fog Of War"
|
||||
observers= _ "Observers"
|
||||
im_ready= _ "I'm Ready"
|
||||
player_type= _ "Player/Type"
|
||||
ai_players= _ " Computer vs Computer "
|
||||
race= _ "Race"
|
||||
team= _ "Team"
|
||||
color= _ "Color"
|
||||
error_no_mp_sides= _ "No multiplayer sides."
|
||||
share_view= _ "Share View"
|
||||
share_maps= _ "Share Maps"
|
||||
share_none= _ "Share None"
|
||||
|
||||
#Races
|
||||
elves= _ "Elves"
|
||||
orcs= _ "Orcs"
|
||||
humans= _ "Humans"
|
||||
undead= _ "Undead"
|
||||
|
||||
#Colors
|
||||
red= _ "Red"
|
||||
blue= _ "Blue"
|
||||
green= _ "Green"
|
||||
yellow= _ "Yellow"
|
||||
purple= _ "Purple"
|
||||
orange= _ "Orange"
|
||||
grey= _ "Grey"
|
||||
white= _ "White"
|
||||
brown= _ "Brown"
|
||||
|
||||
#terrain
|
||||
terrain= _ "Terrain"
|
||||
#terrain= _ "Terrain"
|
||||
deep water= _ "Deep Water"
|
||||
shallow water= _ "Shallow Water"
|
||||
sand= _ "Sand"
|
||||
|
@ -572,9 +182,6 @@ village_name_forest= _ "$name|ham,$name|ton,$name|wood,$name Forest"
|
|||
village_name_hill= _ "$name|ham,$name|bury,$name|ton,$name|hill,$name|crest"
|
||||
village_name_mountain= _ "$name|ham,$name|bury,$name|ton,$name|mont,$name|mont,$name|cliff,$name|cliff"
|
||||
|
||||
#Li'sar is always meant to be 'Princess' no matter what level she is on
|
||||
BattlePrincess= _ "Princess"
|
||||
|
||||
#Map editor strings.
|
||||
|
||||
edit_choose_file_save_as= _ "Choose a File to Save As"
|
||||
|
@ -592,7 +199,7 @@ edit_save_failed= _ "Could not save the map: $msg"
|
|||
edit_player= _ "Player "
|
||||
edit_modifications_lost_confirm= _ "Your modifications to the map will be lost. Continue?"
|
||||
edit_create_new_map_title= _ "Create New Map"
|
||||
edit_generate_new_map= _ "Create New Map"
|
||||
edit_generate_new_map= _ "Generate New Map"
|
||||
edit_generate_random_map= _ "Generate Random Map"
|
||||
edit_random_generator_settings= _ "Random Generator Settings"
|
||||
edit_map_creation_failed= _ "Map creation failed."
|
||||
|
@ -641,19 +248,4 @@ tip_of_day30= _ "Holy attacks are very powerful against undead."
|
|||
tip_of_day31= _ "Units are healed when they advance a level. Used wisely, this can turn a fight."
|
||||
tip_of_day32= _ "Charging units are best used against enemies they can kill with a single blow."
|
||||
|
||||
tome= _ "-- The Tome of Wesnoth"
|
||||
next_tip= _ "More"
|
||||
|
||||
enemy= _ "Enemy"
|
||||
ally= _ "Allied"
|
||||
owned= _ "Owned"
|
||||
neutral= _ "Neutral"
|
||||
|
||||
help_title= _ "The Battle for Wesnoth Help"
|
||||
help_back= _ "< Back"
|
||||
help_forward= _ "Forward >"
|
||||
import_saves_caption= _ "Import Saved Games"
|
||||
import_old_saves= _ "Your saves directory contains some files from an old version of Battle for Wesnoth. Would you like to update these to the latest version? This may take some time."
|
||||
import_saves= _ "Your saves directory contains some files that don't appear to have been generated by this version of Battle for Wesnoth. Would you like to register these files with the game?"
|
||||
|
||||
[/language]
|
||||
|
|
3096
po/wesnoth.pot
3096
po/wesnoth.pot
File diff suppressed because it is too large
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Add table
Reference in a new issue