addon/validation: Add unit test suite
Only addon_name_legal() is covered right now.
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3 changed files with 37 additions and 0 deletions
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@ -887,6 +887,7 @@ if(ENABLE_TESTS)
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tests/utils/fake_event_source.cpp
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tests/utils/game_config_manager.cpp
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tests/utils/play_scenario.cpp
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tests/test_addons.cpp
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tests/test_commandline_options.cpp
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tests/test_config_cache.cpp
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tests/test_formula_ai.cpp
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@ -555,6 +555,7 @@ libtest_utils = test_env.Library("test_utils", test_utils_sources)
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test_sources = Split("""
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tests/floating_point_emulation.cpp
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tests/main.cpp
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tests/test_addons.cpp
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tests/test_commandline_options.cpp
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tests/test_formula_ai.cpp
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tests/test_formula_function.cpp
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35
src/tests/test_addons.cpp
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35
src/tests/test_addons.cpp
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@ -0,0 +1,35 @@
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/* $Id$ */
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/*
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Copyright (C) 2012 by Ignacio Riquelme Morelle <shadowm2006@gmail.com>
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Part of the Battle for Wesnoth Project http://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#define GETTEXT_DOMAIN "wesnoth-test"
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#include <boost/test/unit_test.hpp>
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#include "addon/validation.hpp"
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BOOST_AUTO_TEST_SUITE( addons )
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BOOST_AUTO_TEST_CASE( validation )
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{
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BOOST_CHECK( !addon_name_legal("") );
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BOOST_CHECK( !addon_name_legal(".") );
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BOOST_CHECK( !addon_name_legal("invalid/slash") );
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BOOST_CHECK( !addon_name_legal("invalid\\backslash") );
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BOOST_CHECK( !addon_name_legal("invalid:colon") );
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BOOST_CHECK( !addon_name_legal("invalid~tilde") );
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BOOST_CHECK( !addon_name_legal("invalid/../parent") );
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}
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BOOST_AUTO_TEST_SUITE_END()
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